NOTE: looking into a problem with the tooltip not going away when
you ESCape a window (close it)...
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1514 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
title would mess up by replacing that menu title, it now adds a new
item.
Fl_Menu::add() of text starting with '/' to a menu is assummed to be a
filename. So "/foo/bar" creates a single menu item. You can also put
filenames into submenus by doing "submenu//foo/bar", this will create
a submenu called "submenu" with an item "/foo/bar". Menu items
starting with "\_" will insert an item starting with '_' rather than a
divider line. These changes make the menus compatable with fltk 2.0.
Another little fix for the BoXX OpenGL overlays.
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X drivers that BoXX delivers, the problems all affect use of Overlays for
normal X drawing and OpenGL drawing. Normal compilation is unchanged.
The file chooser buttons use user_data() rather than the label to decide
what to do, allowing the label to be somewhat cleaner.
Selection color on X changed to blue, to match what happens on Windows now.
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meta key in keyboard demo, but that is because we don't get the "keyup"
event because Windows takes our focus away...
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all of the key and button states in FLTK.
SunOS 4.x changes (check for <sys/stdtypes.h> and don't rely on
realloc(NULL, size) working - this doesn't work on a lot of platforms!)
Fix nesting of #ifdefs in vsnprintf.c - the C++ wrapper stuff wasn't
being included outside the checks for the individual functions...
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Some more anti-warning stuff...
Added --disable-gl option to disable OpenGL support + check.
Added code to stop the configuration if X11 could not be found.
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systems (at least) since fl_color() will destroy the extended pen
created by fl_line_style().
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a system yet that this doesn't work on, and you get smaller executables...
FLUID source needs Windows headers for GetTempPath and MAX_PATH definitions.
Visual C++ complained about the "char **/*argv*/" in CubeMain; added a space
so that */ is not seen.
Include <stdlib.h> to get argc/argv definitions rather than hardcoding
the declarations. This seems to work in all modes.
Add can_do_overlay() method for WIN32 (seems to work on my TNT card at least)
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Stuff from work:
Removed reference to unused GL/glu.h header file, which is missing on
some Linux systems.
Fl_Gl_Window has a new method to allow you to get and set the context:
void Fl_Gl_Window::context(void*, int destroy = 0)
void* Fl_Gl_Window::context() const;
Return or set a pointer to the GLContext that this window is
using. This is a system-dependent structure, but it is portable to
copy the context from one window to another. You can also set it to
NULL, which will force FLTK to recreate the context the next time
make_current() is called, this is useful for getting around bugs in
OpenGL implementations.
If destroy_flag is true the context will be destroyed by fltk when
the window is destroyed, or when the mode() is changed, or the next
time context(x) is called.
Some cleanup of Fl_Gl_Choice to move most of the system dependent
#ifdefs into Fl_Gl_Choice.cxx.
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Mesa libraries. This should eliminate all of the reports we're getting
about missing header files...
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strings.h, etc.
Add check for strings.h in fluid/factory.cxx.
Add directories and man page rules to makeinclude.in
Rename man page sources; these are formatted to the correct extensions.
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