Update documentation files to eliminate most of the warnings
and errors reported by HTML Tidy. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1454 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
parent
ecfb817427
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5
CHANGES
5
CHANGES
@ -16,6 +16,11 @@ CHANGES SINCE FLTK 1.0.10
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- Eliminated all "string literal converted to char *"
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warnings.
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- OS/2 updates from Alexander Mai.
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- Tidied up the HTML documentation to be more standards
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compliant.
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- Added support for AIX (static library only).
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- Added support for SunOS 4.x
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@ -19,7 +19,7 @@
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<H3>Description</H3>
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The <TT>Fl_Adjuster</TT> widget was stolen from Prisms, and has proven
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to be very useful for values that need a large dynamic range.
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<P ALIGN=CENTER><IMG SRC="adjuster1.gif"></P>
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<P ALIGN=CENTER><IMG SRC="adjuster1.gif" ALT="Fl_Adjuster widget."></P>
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<P>When you press a button and drag to the right the value increases.
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When you drag to the left it decreases. The largest button adjusts by
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<TT>100 * step()</TT>, the next by <TT>10 * step()</TT> and that
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@ -31,7 +31,7 @@ const char * = 0)
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char *)</A></H4>
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The first constructor sets <TT>box()</TT> to <TT>FL_NO_BOX</TT>, which
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means it is invisible. However such widgets are useful as placeholders
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or <A href=#Fl_Group.resizable"><TT>Fl_Group::resizable()</TT></A>
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or <A href="#Fl_Group.resizable"><TT>Fl_Group::resizable()</TT></A>
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values. To change the box to something visible, use <TT>box(n)</TT>.
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<P>The second form of the constructor sets the box to the specified box
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type. </P>
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@ -48,7 +48,7 @@ browser is a lot of work or is inefficient, you may want to make a
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subclass of <TT>Fl_Browser_</TT>. </P>
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<H3>Methods</H3>
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<CENTER>
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<TABLE width=90%>
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<TABLE width=90% summary="Fl_Browser methods">
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<TR><TD align=left valign=top>
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<UL>
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<LI><A href=#Fl_Browser.Fl_Browser>Fl_Browser</A></LI>
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@ -34,7 +34,7 @@ accessing image data or doing <TT>stat()</TT> on a file or doing some
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other slow operation. </P>
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<H3>Methods</H3>
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<CENTER>
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<TABLE width=90%>
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<TABLE width=90% summary="Fl_Browser_ methods">
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<TR><TD align=left valign=top>
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<UL>
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<LI><A href="#Fl_Browser_.Fl_Browser_">Fl_Browser_</A></LI>
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@ -229,7 +229,7 @@ It allows the <TT>Fl_Browser_</TT> to update its cache data as needed.
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<H4><A NAME="Fl_Browser_.item_draw">virtual void Fl_Browser_::item_draw(void *p, int x, int y, int w, int h)</A></H4>
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<P>This method must be provided by the subclass to draw the item
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<TT>p</TT> in the area indicated by <TT>x</TT>, <TT>y<TT>, <TT>w</TT>,
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<TT>p</TT> in the area indicated by <TT>x</TT>, <TT>y</TT>, <TT>w</TT>,
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and <TT>h</TT>.
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@ -265,7 +265,7 @@ item <TT>p</TT> in pixels. Allow for two additional pixels for the list
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selection box. This method differs from
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<A HREF="#Fl_Browser_.item_height"><TT>item_height</TT></A> in that it is only
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called for selection and scrolling operations. The default implementation
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calls <TT>item_height</T>.
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calls <TT>item_height</TT>.
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<H4><A NAME="Fl_Browser_.item_select">virtual void Fl_Browser_::item_select(void *p, int s=1)</A></H4>
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@ -33,7 +33,7 @@ Alt</I> key so that the input field does not eat the event first as an <TT>
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FL_KEYBOARD</TT> event. </P>
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<H3>Methods</H3>
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<CENTER>
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<TABLE width=90%>
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<TABLE width=90% summary="Fl_Button methods">
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<TR><TD align=left valign=top>
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<UL>
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<LI><A href=#Fl_Button.Fl_Button>Fl_Button</A></LI>
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@ -18,10 +18,10 @@
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</UL>
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<H3>Description</H3>
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This widget displays simple charts and is provided for Forms compatibility.
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<CENTER><IMG src="charts.gif" width="80%"></CENTER>
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<CENTER><IMG src="charts.gif" width="80%" alt="Fl_Chart widget"></CENTER>
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<H3>Methods</H3>
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<CENTER>
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<TABLE width=90%>
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<TABLE width=90% summary="Fl_Chart methods.">
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<TR><TD align=left valign=top>
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<UL>
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<LI><A href=#Fl_Chart.Fl_Chart>Fl_Chart</A></LI>
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@ -20,12 +20,12 @@
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Buttons generate callbacks when they are clicked by the user. You
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control exactly when and how by changing the values for <TT>type()</TT>
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and <TT>when()</TT>.
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<P ALIGN=CENTER><IMG SRC="Fl_Check_Button.gif"></P>
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<P ALIGN=CENTER><IMG SRC="Fl_Check_Button.gif" ALT="Fl_Check_Button widget"></P>
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<P>The <TT>Fl_Check_Button</TT> subclass display the "on" state by
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turning on a light, rather than drawing pushed in. The shape of the
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"light" is initially set to FL_DIAMOND_DOWN_BOX. The color of the
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light when on is controlled with <TT>selection_color()<TT>, which
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defaults to FL_RED. </TT></TT></P>
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light when on is controlled with <TT>selection_color()</TT>, which
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defaults to FL_RED.</P>
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<H3>Methods</H3>
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<UL>
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<LI><A href=#Fl_Check_Button.Fl_Check_Button>Fl_Check_Button</A></LI>
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@ -46,13 +46,8 @@ Fl_Double_Window::~Fl_Double_Window()</A></H4>
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The destructor <I>also deletes all the children</I>. This allows a
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whole tree to be deleted at once, without having to keep a pointer to
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all the children in the user code.
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<H4><A name="Fl_Double_Window.pixmap>ulong Fl_Double_Window::pixmap() const</a></h4>
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<H4><A name="Fl_Double_Window.pixmap">ulong Fl_Double_Window::pixmap() const</a></h4>
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Returns the off-screen pixmap or back buffer. This value is zero until
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the first time <tt>flush()</tt> is called.
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</body>
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</html>
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">
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</H4>
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</BODY></HTML>
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@ -31,7 +31,7 @@ This works pretty well if your graphics are double buffered, but not
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very well for single-buffered. </P>
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<H3>Methods</H3>
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<CENTER>
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<TABLE width=90%>
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<TABLE width=90% summary="Fl_Gl_Window methods.">
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<TR><TD align=left valign=top>
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<UL>
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<LI><A href=#Fl_Gl_Window.Fl_Gl_Window>Fl_Gl_Window</A></LI>
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@ -27,7 +27,7 @@ groups can also be used to control radio buttons or to enforce resize
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behavior.
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<H3>Methods</H3>
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<CENTER>
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<TABLE width=90%>
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<TABLE width=90% summary="Fl_Group methods.">
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<TR><TD align=left valign=top>
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<UL>
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<LI><A href=#Fl_Group.Fl_Group>Fl_Group</A></LI>
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@ -138,8 +138,8 @@ dimensions of the box are scaled to the new size. Widgets outside the
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box are moved.
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<P>In these examples the gray area is the resizable:
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<BR></P>
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<P align=center><IMG align=TOP SRC=./resizebox1.gif> <IMG align=TOP
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SRC=./resizebox2.gif></P>
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<P align=center><IMG align=TOP SRC="resizebox1.gif" ALT="Resizeable groups">
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<IMG align=TOP SRC="resizebox2.gif" ALT="Resizeable groups"></P>
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<P>The resizable may be set to the group itself (this is the default
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value for an <TT>Fl_Group</TT>, although <TT>NULL</TT> is the default
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for an <TT>Fl_Window</TT>), in which case all the contents are resized.
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@ -152,4 +152,4 @@ of child <TT>Fl_Group</TT>'s. </P>
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<H4><A name=Fl_Group.add_resizable>Fl_Group
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&Fl_Group::add_resizable(Fl_Widget &box)</A></H4>
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Adds a widget to the group and makes it the resizable widget.
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</TT></BODY></HTML>
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</BODY></HTML>
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@ -20,16 +20,15 @@
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</PRE>
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</UL>
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<H3>Description</H3>
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This is the FLTK text input widget. It displays a single line of text
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<P>This is the FLTK text input widget. It displays a single line of text
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and lets the user edit it. Normally it is drawn with an inset box and
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a white background. The text may contain any characters (even 0), and
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will correctly display anything, using ^X notation for unprintable
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control characters and \nnn notation for unprintable characters with
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the high bit set. It assummes the font can draw any characters in the
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the high bit set. It assumes the font can draw any characters in the
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ISO-8859-1 character set.
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<p>
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<CENTER><TABLE border=1 WIDTH=90%>
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<CENTER><TABLE border=1 WIDTH=90% summary="Fl_Input keyboard and mouse bindings.">
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<TR><TD WIDTH=200><B>Mouse button 1</B></TD><TD>Moves the cursor to
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this point. Drag selects characters. Double click selects words.
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@ -104,8 +103,8 @@ inserted.
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</TABLE></CENTER>
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<!-- NEW PAGE -->
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<center><table border=1>
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<caption align="center">Character Composition Table</caption>
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<center><table border=1 summary="Character Composition Table">
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<caption align="top">Character Composition Table</caption>
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<tr>
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<th>Keys</th><th>Char</th>
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<th>Keys</th><th>Char</th>
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@ -230,7 +229,7 @@ inserted.
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<H3>Methods</H3>
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<CENTER>
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<TABLE width=90%>
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<TABLE width=90% summary="Fl_Input methods.">
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<TR><TD align=left valign=top>
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<UL>
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<LI><A href=#Fl_Input.Fl_Input>Fl_Input</A></LI>
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@ -37,7 +37,7 @@ type()</TT> to one of the following values: </P>
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</UL>
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<H3>Methods</H3>
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<CENTER>
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<TABLE width=90%>
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<TABLE width=90% summary="Fl_Input_ methods.">
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<TR><TD align=left valign=top>
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<UL>
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<LI><A href=#Fl_Input_.Fl_Input_>Fl_Input_</A></LI>
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@ -20,12 +20,12 @@
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Buttons generate callbacks when they are clicked by the user. You
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control exactly when and how by changing the values for <TT>type()</TT>
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and <TT>when()</TT>.
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<P ALIGN=CENTER><IMG SRC="Fl_Light_Button.gif"></P>
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<P ALIGN=CENTER><IMG SRC="Fl_Light_Button.gif" ALT="Fl_Light_Button widget."></P>
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<P>The <TT>Fl_Light_Button</TT> subclass display the "on" state by
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turning on a light, rather than drawing pushed in. The shape of the
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"light" is initially set to FL_DOWN_BOX. The color of the light when
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on is controlled with <TT>selection_color()<TT>, which defaults to
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FL_YELLOW. </TT></TT></P>
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on is controlled with <TT>selection_color()</TT>, which defaults to
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FL_YELLOW.</P>
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<H3>Methods</H3>
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<UL>
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<LI><A href=#Fl_Light_Button.Fl_Light_Button>Fl_Light_Button</A></LI>
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@ -32,7 +32,7 @@ be "private": a dynamically allocated array managed by the Fl_Menu_.
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<H3>Methods</H3>
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<CENTER>
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<TABLE width=90%>
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<TABLE width=90% summary="Fl_Menu_ methods.">
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<TR><TD align=left valign=top>
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<UL>
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<LI><A href=#Fl_Menu_.Fl_Menu_>Fl_Menu_</A></LI>
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@ -131,7 +131,7 @@ that the new entry was placed at.</P>
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<P>The return value is the index into the array that the entry was put. </P>
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<h4>int Fl_Menu_::add(const char *)</A></H4>
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<h4>int Fl_Menu_::add(const char *)</H4>
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<P>The passed string is split at any '|' characters and then <TT>
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add(s,0,0,0,0)</TT> is done with each section. This is often useful
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@ -27,7 +27,7 @@ single <A href=Fl_Menu_Item.html#Fl_Menu_Item><TT>Fl_Menu_Item</TT></A>
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top level menu defines the items in the menubar, while the submenus
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define the pull-down menus. Sub-sub menus and lower pop up to the right
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of the submenus. </P>
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<P ALIGN=CENTER><IMG src=menubar.gif></P>
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<P ALIGN=CENTER><IMG src="menubar.gif" ALT="Fl_Menu_Bar widget."></P>
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<P>If there is an item in the top menu that is not a title of a
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submenu, then it acts like a "button" in the menubar. Clicking on it
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will pick it. </P>
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@ -20,7 +20,7 @@
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This is a button that when pushed pops up a menu (or hierarchy of
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menus) defined by an array of <A href=Fl_Menu_Item.html#Fl_Menu_Item><TT>
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Fl_Menu_Item</TT></A> objects.
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<P ALIGN=CENTER><IMG src=menu_button.gif></P>
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<P ALIGN=CENTER><IMG src="menu_button.gif" ALT="Fl_Menu_Button widget."></P>
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<P>Normally any mouse button will pop up a menu and it is lined up
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below the button as shown in the picture. However an <TT>Fl_Menu_Button</TT>
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may also control a pop-up menu. This is done by setting the <TT>type()</TT>
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@ -69,7 +69,7 @@ Fl_Menu_Item popup[] = {
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{0}};
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</PRE></UL>
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produces:
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<P ALIGN=CENTER><IMG src="menu.gif"></P>
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<P ALIGN=CENTER><IMG src="menu.gif" ALT="Fl_Menu_Item widgets."></P>
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A submenu title is identified by the bit <TT>FL_SUBMENU</TT> in the <TT>
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flags</TT> field, and ends with a <TT>label()</TT> that is <TT>NULL</TT>.
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@ -82,7 +82,7 @@ not access them directly to avoid compatibility problems with future
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releases of FLTK. </P>
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<H3>Methods</H3>
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<CENTER>
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<TABLE width=90%>
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<TABLE width=90% summary="Fl_Menu_Item methods.">
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<TR><TD align=left valign=top>
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<UL>
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<LI><A href=#Fl_Menu_Item.label>label</A></LI>
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@ -24,7 +24,7 @@
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which is useful for program-generated values. The user may select
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portions of the text using the mouse and paste the contents into other
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fields or programs.
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<CENTER><IMG src=./text.gif></CENTER>
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<CENTER><IMG src="text.gif" ALT="Fl_Output widget."></CENTER>
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<P>There is a single subclass, <A href=Fl_Multiline_Output.html#Fl_Multiline_Output>
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Fl_Multiline_Output</A>, which allows you to display multiple lines of
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text. </P>
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@ -41,14 +41,14 @@ position, size, and label (title) string.
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<H4><A name=Fl_Overlay_Window.~Fl_Overlay_Window>virtual
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Fl_Overlay_Window::~Fl_Overlay_Window()</A></H4>
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Destroys the window and all child widgets.
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<H4><A name=Fl_Overlay_Window.>virtual void
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<H4><A name=Fl_Overlay_Window.draw_overlay>virtual void
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Fl_Overlay_Window::draw_overlay() = 0</A></H4>
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You must subclass <TT>Fl_Overlay_Window</TT> and provide this method.
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It is just like a <TT>draw()</TT> method, except it draws the overlay.
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The overlay will have already been "cleared" when this is called. You
|
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can use any of the routines described in <A href=drawing.html#Drawing>
|
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<FL/fl_draw.H></A>.
|
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<H4><A name=Fl_Overlay_Window.>void Fl_Overlay_Window::redraw_overlay()</A>
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<H4><A name=Fl_Overlay_Window.redraw_overlay>void Fl_Overlay_Window::redraw_overlay()</A>
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</H4>
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Call this to indicate that the overlay data has changed and needs to
|
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be redrawn. The overlay will be clear until the first time this is
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|
@ -30,7 +30,7 @@ widgets. </P>
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<TT>Fl_Scroll</TT></A>. </P>
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<H3>Methods</H3>
|
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<CENTER>
|
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<TABLE width=90%>
|
||||
<TABLE width=90% summary="Fl_Pack methods.">
|
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<TR><TD align=left valign=top>
|
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<UL>
|
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<LI><A href=#Fl_Pack.Fl_Pack>Fl_Pack</A></LI>
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|
@ -21,10 +21,10 @@
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It would be useful if this could be put atop another widget so that the
|
||||
crosshairs are on top, but this is not implemented. The color of the
|
||||
crosshairs is <TT>selection_color()</TT>.
|
||||
<P ALIGN=CENTER><IMG src=positioner.gif></P>
|
||||
<P ALIGN=CENTER><IMG src="positioner.gif" ALT="Fl_Positioner widget."></P>
|
||||
<H3>Methods</H3>
|
||||
<CENTER>
|
||||
<TABLE width=90%>
|
||||
<TABLE width=90% summary="Fl_Positioner methods.">
|
||||
<TR><TD align=left valign=top>
|
||||
<UL>
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||||
<LI><A href=#Fl_Positioner.Fl_Positioner>Fl_Positioner</A></LI>
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|
@ -17,7 +17,7 @@
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The <TT>Fl_Return_Button</TT> is a subclass of <TT>Fl_Button</TT> that
|
||||
generates a callback when it is pressed or when the user presses the
|
||||
Enter key. A carriage-return symbol is drawn next to the button label.
|
||||
<P ALIGN=CENTER><IMG SRC="Fl_Return_Button.gif"></P>
|
||||
<P ALIGN=CENTER><IMG SRC="Fl_Return_Button.gif" ALT="Fl_Return_Button widget."></P>
|
||||
<H3>Methods</H3>
|
||||
<UL>
|
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<LI><A href=#Fl_Return_Button.Fl_Return_Button>Fl_Return_Button</A></LI>
|
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|
@ -20,12 +20,12 @@
|
||||
Buttons generate callbacks when they are clicked by the user. You
|
||||
control exactly when and how by changing the values for <TT>type()</TT>
|
||||
and <TT>when()</TT>.
|
||||
<P ALIGN=CENTER><IMG SRC="Fl_Round_Button.gif"></P>
|
||||
<P ALIGN=CENTER><IMG SRC="Fl_Round_Button.gif" ALT="Fl_Round_Button widget."></P>
|
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<P>The <TT>Fl_Round_Button</TT> subclass display the "on" state by
|
||||
turning on a light, rather than drawing pushed in. The shape of the
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||||
"light" is initially set to FL_ROUND_DOWN_BOX. The color of the light
|
||||
when on is controlled with <TT>selection_color()<TT>, which defaults to
|
||||
FL_RED. </TT></TT></P>
|
||||
when on is controlled with <TT>selection_color()</TT>, which defaults to
|
||||
FL_RED.</P>
|
||||
<H3>Methods</H3>
|
||||
<UL>
|
||||
<LI><A href=#Fl_Round_Button.Fl_Round_Button>Fl_Round_Button</A></LI>
|
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|
@ -21,7 +21,7 @@
|
||||
larger than your window. If the child widgets are larger than the size
|
||||
of this object then scrollbars will appear so that you can scroll over
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to them:
|
||||
<P ALIGN=CENTER><IMG src=Fl_Scroll.gif></P>
|
||||
<P ALIGN=CENTER><IMG src="Fl_Scroll.gif" ALT="Fl_Scroll widget."></P>
|
||||
<P>If all of the child widgets are packed together into a solid
|
||||
rectangle then you want to set <TT>box()</TT> to <TT>FL_NO_BOX</TT> or
|
||||
one of the <TT>_FRAME</TT> types. This will result in the best output.
|
||||
|
@ -20,11 +20,11 @@
|
||||
The <TT>Fl_Tabs</TT> widget is the "file card tabs" interface that
|
||||
allows you to put lots and lots of buttons and switches in a panel, as
|
||||
popularized by many toolkits.
|
||||
<P ALIGN=CENTER><IMG src=tabs.gif></P>
|
||||
<P ALIGN=CENTER><IMG src="tabs.gif" ALT="Fl_Tabs widget."></P>
|
||||
<P>Clicking the tab makes a child <TT>visible()</TT> (by calling <TT>
|
||||
show()</TT> on it) and all other children are invisible (by calling <TT>
|
||||
hide()</TT> on them). Usually the children are <A href=Fl_Group.html#Fl_Group>
|
||||
<TT>Fl_Group<TT></TT></A> widgets containing several widgets
|
||||
<TT>Fl_Group</TT></A> widgets containing several widgets
|
||||
themselves. </P>
|
||||
<P>Each child makes a card, and it's <TT>label()</TT> is printed on the
|
||||
card tab (including the label font and style). The color of that child
|
||||
|
@ -19,7 +19,7 @@
|
||||
<H3>Description</H3>
|
||||
The <TT>Fl_Tile</TT> class lets you resize the children by dragging
|
||||
the border between them:
|
||||
<P ALIGN=CENTER><IMG src=Fl_Tile.gif border=1></P>
|
||||
<P ALIGN=CENTER><IMG src="Fl_Tile.gif" ALT="Fl_Tile widget."></P>
|
||||
<P><TT>Fl_Tile</TT> allows objects to be resized to zero dimensions.
|
||||
To prevent this you can use the <TT>resizable()</TT> to limit where
|
||||
corners can be dragged to. </P>
|
||||
|
@ -24,7 +24,7 @@
|
||||
and provides a consistent interface to set the value, range, and step,
|
||||
and insures that callbacks are done the same for every object.
|
||||
<P>There are probably more of these classes in FLTK than any others: </P>
|
||||
<P ALIGN=CENTER><IMG src=valuators.gif></P>
|
||||
<P ALIGN=CENTER><IMG src="valuators.gif" ALT="Fl_Valuator widgets."></P>
|
||||
<P>In the above diagram each box surrounds an actual subclass. These
|
||||
are further differentiated by setting the <A href=#Fl_Widget.type><TT>
|
||||
type()</TT></A> of the widget to the symbolic value labeling the
|
||||
@ -33,7 +33,7 @@ type(0)</TT>. For consistency the symbol <TT>FL_VERTICAL</TT> is
|
||||
defined as zero.</P>
|
||||
<H3>Methods</H3>
|
||||
<CENTER>
|
||||
<TABLE width=90%>
|
||||
<TABLE width=90% summary="Fl_Valuator methods.">
|
||||
<TR><TD align=left valign=top>
|
||||
<UL>
|
||||
<LI><A href=#Fl_Valuator.Fl_Valuator>Fl_Valuator</A></LI>
|
||||
|
@ -19,7 +19,7 @@
|
||||
<H3>Description</H3>
|
||||
The <TT>Fl_Value_Slider</TT> widget is a <TT>Fl_Slider</TT> widget
|
||||
with a box displaying the current value.
|
||||
<P ALIGN=CENTER><IMG src=value_slider.gif></P>
|
||||
<P ALIGN=CENTER><IMG src="value_slider.gif" ALT="Fl_Value_Slider widget."></P>
|
||||
<H3>Methods</H3>
|
||||
<UL>
|
||||
<LI><A href=#Fl_Value_Slider.Fl_Value_Slider>Fl_Value_Slider</A></LI>
|
||||
|
@ -31,7 +31,7 @@ even if they change the widget's appearance. It is up to the user code
|
||||
to call <TT>redraw()</TT> after these. </P>
|
||||
<H3>Methods</H3>
|
||||
<CENTER>
|
||||
<TABLE width=90%>
|
||||
<TABLE width=90% summary="Fl_Widget methods.">
|
||||
<TR><TD align=left valign=top>
|
||||
<UL>
|
||||
<LI><A href=#Fl_Widget.Fl_Widget>Fl_Widget</A></LI>
|
||||
|
@ -37,7 +37,7 @@ Fl::modal()</TT></A> is zero or equal to the window. <TT>Fl_Window</TT>
|
||||
exit(0)</TT> if this is the last top-level window. </P>
|
||||
<H3>Methods</H3>
|
||||
<CENTER>
|
||||
<TABLE width=90%>
|
||||
<TABLE width=90% summary="Fl_Window methods.">
|
||||
<TR><TD align=left valign=top>
|
||||
<UL>
|
||||
<LI><A href=#Fl_Window.Fl_Window>Fl_Window</A></LI>
|
||||
@ -80,7 +80,7 @@ exit(0)</TT> if this is the last top-level window. </P>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</CENTER>
|
||||
<H4><A name=Fl_Window.Fl_Window>Fl_Window::Fl_Window(int w, int h, const char *title = 0)</H4>
|
||||
<H4><A name=Fl_Window.Fl_Window>Fl_Window::Fl_Window(int w, int h, const char *title = 0)</A></H4>
|
||||
|
||||
The first form of the constructor should be used for a "top-level" window
|
||||
(that is, one that is not inside another window). It correctly sets
|
||||
@ -95,7 +95,7 @@ plan to completely fill the window with children widgets you should
|
||||
change this to <TT>FL_NO_BOX</TT>. If you turn the window border off
|
||||
you may want to change this to <TT>FL_UP_BOX</TT>. </P>
|
||||
|
||||
<h4>Fl_Window::Fl_Window(int x, int y, int w, int h, const char *title = 0)</A></H4>
|
||||
<h4>Fl_Window::Fl_Window(int x, int y, int w, int h, const char *title = 0)</H4>
|
||||
|
||||
<P>The second form of the constructor is for creating child windows. It
|
||||
leaves <tt>visible()</tt> set to true.
|
||||
@ -258,7 +258,7 @@ debug and maintain!</B>
|
||||
Fl_Gl_Window</TT> classes. </P>
|
||||
<H4><A name=Fl_Window.current>static Fl_Window* Fl_Window::current()</A></H4>
|
||||
Returns the last window that was made current.
|
||||
<H4><A name=Fl_Window.cursor>void Fl_Window::cursor(Fl_Cursor, Fl_Color = FL_WHITE, Fl_Color = FL_BLACK)</H4>
|
||||
<H4><A name=Fl_Window.cursor>void Fl_Window::cursor(Fl_Cursor, Fl_Color = FL_WHITE, Fl_Color = FL_BLACK)</A></H4>
|
||||
Change the cursor for this window. This always calls the system, if
|
||||
you are changing the cursor a lot you may want to keep track of how
|
||||
you set it in a static varaible and call this only if the new cursor
|
||||
|
@ -117,7 +117,7 @@ return <A href=functions.html#run>Fl::run</A>();
|
||||
</UL>
|
||||
The resulting program will display the window below. You can quit the
|
||||
program by closing the window or pressing the ESCape key.
|
||||
<P ALIGN=CENTER><IMG src=./hello.C.gif></P>
|
||||
<P ALIGN=CENTER><IMG src="hello.C.gif" alt="Hello, World! Window"></P>
|
||||
<H3>Creating the Widgets</H3>
|
||||
The widgets are created using the C++ <TT>new</TT> operator. For
|
||||
most widgets the arguments to the constructor are:
|
||||
|
@ -13,7 +13,7 @@ and covers how to query and set the standard attributes.
|
||||
Enter key. </LI>
|
||||
<LI><A HREF="Fl_Round_Button.html"><TT>Fl_Round_Button</TT></A> - A button with a check circle. </LI>
|
||||
</UL>
|
||||
<P ALIGN=CENTER><IMG SRC="buttons.gif">
|
||||
<P ALIGN=CENTER><IMG SRC="buttons.gif" ALT="FLTK Buttons">
|
||||
<P>For all of these buttons you just need to include the corresponding <TT>
|
||||
<FL/Fl_xyz_Button.H></TT> header file. The constructor takes the
|
||||
bounding box of the button and optionally a label string:
|
||||
@ -75,7 +75,7 @@ strings. FLTK provides the following valuators:
|
||||
<LI><A HREF="Fl_Slider.html"><TT>Fl_Slider</TT></A> - A scrollbar with a knob. </LI>
|
||||
<LI><A HREF="Fl_Value_Slider.html"><TT>Fl_Value_Slider</TT></A> - A slider that shows the current value. </LI>
|
||||
</UL>
|
||||
<P ALIGN=CENTER><IMG SRC="valuators.gif"></P>
|
||||
<P ALIGN=CENTER><IMG SRC="valuators.gif" ALT="FLTK Valuators"></P>
|
||||
The <A href=Fl_Valuator.html#Fl_Valuator.value><TT>value()</TT></A>
|
||||
method gets and sets the current value of the widget. The <A href=Fl_Valuator.html#Fl_Valuator.minimum>
|
||||
<TT>minimum()</TT></A> and <A href=Fl_Valuator.html#Fl_Valuator.maximum><TT>
|
||||
@ -143,7 +143,7 @@ button->labelcolor(FL_WHITE);
|
||||
<P>The type <TT>Fl_Boxtype</TT> stored and returned in <A href=Fl_Widget.html#Fl_Widget.box>
|
||||
<TT>Fl_Widget::box()</TT></A> is an enumeration defined in <A href=enumerations.html#enumerations>
|
||||
<TT><Enumerations.H></TT></A>:
|
||||
<P ALIGN=CENTER><IMG src="boxtypes.gif"></P>
|
||||
<P ALIGN=CENTER><IMG src="boxtypes.gif" ALT="FLTK Box Types"></P>
|
||||
<P><TT>FL_NO_BOX</TT> means nothing is drawn at all, so whatever is
|
||||
already on the screen remains. The <TT>FL_..._FRAME</TT> types only
|
||||
draw their edges, leaving the interior unchanged. In the above diagram
|
||||
@ -280,14 +280,14 @@ type.
|
||||
<P>The <TT>Fl::set_labeltype</TT> method can also be used to overload
|
||||
an existing label type such as <TT>FL_NORMAL_LABEL</TT>. </P>
|
||||
<H4><A name=symbols>Symbol Labels</A></H4>
|
||||
The <TT>FL_SYMBOL_LABEL</TT> label type uses the <TT>label()</TT>
|
||||
string to look up a small drawing procedure in a hash table. For
|
||||
<P>The <TT>FL_SYMBOL_LABEL</TT> label type uses the <TT>label()</TT>
|
||||
string to look up a small drawing procedure in a hash table. For
|
||||
historical reasons the string always starts with '@'; if it starts with
|
||||
something else (or the symbol is not found) the label is drawn
|
||||
normally:
|
||||
<CENTER><IMG src=./symbols.gif></CENTER>
|
||||
The @ sign may be followed by the following optional "formatting"
|
||||
characters, in this order: </P>
|
||||
<CENTER><IMG src="symbols.gif" ALT="FLTK Symbols"></CENTER>
|
||||
<P>The @ sign may be followed by the following optional "formatting"
|
||||
characters, in this order:
|
||||
<UL>
|
||||
<LI>'#' forces square scaling, rather than distortion to the widget's
|
||||
shape. </LI>
|
||||
|
@ -51,7 +51,7 @@ Restore the previous clip region. <I>You must call <TT>fl_pop_clip()</TT>
|
||||
once for every time you call <TT>fl_clip()</TT>. If you return to
|
||||
FLTK with the clip stack not empty unpredictable results occur.</I>
|
||||
<H4>int fl_not_clipped(int x, int y, int w, int h)</H4>
|
||||
Returns true if any of the rectangle intersects the current clip
|
||||
Returns true if any of the rectangle intersects the current clip
|
||||
region. If this returns false you don't have to draw the object. <I>
|
||||
Under X this returns 2 if the rectangle is partially clipped, and 1 if
|
||||
it is entirely inside the clip region</I>.
|
||||
@ -230,7 +230,7 @@ holes should be drawn in the opposite direction of the outside.
|
||||
<P><TT>fl_gap()</TT> should only be called between <TT>
|
||||
fl_begin_complex_polygon()</TT> and <TT>fl_end_complex_polygon()</TT>.
|
||||
To outline the polygon, use <TT>fl_begin_loop()</TT> and replace each <TT>
|
||||
fl_gap()</TT> with <TT>fl_end_loop();fl_begin_loop()<TT>. </TT></TT></P>
|
||||
fl_gap()</TT> with <TT>fl_end_loop();fl_begin_loop()</TT>.</P>
|
||||
<H4>void fl_vertex(float x, float y)</H4>
|
||||
Add a single vertex to the current path.
|
||||
<H4>void fl_curve(float x, float y, float x1, float y1, float x2, float
|
||||
|
@ -122,7 +122,7 @@ and "replace all", "replace next", and "cancel" bu
|
||||
are just <TT>Fl_Input</TT> widgets, the "replace all" and "cancel"
|
||||
buttons are <TT>Fl_Button</TT> widgets, and the "replace next " button
|
||||
is a <TT>Fl_Return_Button</TT> widget:
|
||||
<P ALIGN=CENTER><IMG src=./editor-replace.gif></P>
|
||||
<P ALIGN=CENTER><IMG src="editor-replace.gif" ALT="The search and replace dialog."></P>
|
||||
<UL>
|
||||
<PRE>
|
||||
Fl_Window *replace_dlg = new Fl_Window(300, 105, "Replace");
|
||||
@ -553,5 +553,5 @@ library. Also, the <TT>CC</TT> command may also be called <TT>gcc</TT>
|
||||
<P>Congratulations, you've just built your own text editor! </P>
|
||||
<H2>The Final Product</H2>
|
||||
The final editor window should look like the image on the next page.
|
||||
<P ALIGN=CENTER><IMG src=./editor.gif></P>
|
||||
<P ALIGN=CENTER><IMG src="editor.gif" ALT="The completed editor window."></P>
|
||||
</BODY></HTML>
|
||||
|
@ -42,7 +42,7 @@ understand) occurred (0).</LI>
|
||||
<LI><TT>FL_SELECTIONCLEAR</TT> - The widget should clear any selections
|
||||
made for the clipboard. </LI>
|
||||
</UL>
|
||||
<H2><a name=when>Callback "When" Conditions</H2>
|
||||
<H2><a name=when>Callback "When" Conditions</A></H2>
|
||||
The following constants determine when a callback is performed:
|
||||
<UL>
|
||||
<LI><TT>FL_WHEN_NEVER</TT> - Never call the callback (0). </LI>
|
||||
@ -125,7 +125,7 @@ FL_KEYBOARD</TT> and <TT>FL_SHORTCUT</TT> events:
|
||||
<LI><TT>FL_BUTTON2</TT> - Mouse button 2 is pushed. </LI>
|
||||
<LI><TT>FL_BUTTON3</TT> - Mouse button 3 is pushed. </LI>
|
||||
</UL>
|
||||
<H2><a name=align>Alignment Values</H2>
|
||||
<H2><a name=align>Alignment Values</A></H2>
|
||||
The following constants define bits that can be used with <A href=Fl_Widget.html#Fl_Widget.align>
|
||||
<TT>Fl_Widget::align()</TT></A> to control the positioning of the
|
||||
label:
|
||||
@ -149,7 +149,7 @@ label:
|
||||
label inside the widget. </LI>
|
||||
|
||||
</UL>
|
||||
<H2><a name=fonts>Fonts</H2>
|
||||
<H2><a name=fonts>Fonts</A></H2>
|
||||
The following constants define the standard FLTK fonts:
|
||||
<ul>
|
||||
<LI><TT>FL_HELVETICA</TT> - Helvetica (or Arial) normal (0). </LI>
|
||||
@ -171,7 +171,7 @@ bold-oblique. </LI>
|
||||
<LI><TT>FL_ZAPF_DINGBATS</TT> - Zapf-dingbats font.
|
||||
</ul>
|
||||
|
||||
<H2><a name=colors>Colors</H2>
|
||||
<H2><a name=colors>Colors</A></H2>
|
||||
The following color constants can be used to access the colors in the
|
||||
FLTK standard color palette:
|
||||
<UL>
|
||||
@ -207,9 +207,9 @@ To get the closest color to a 8-bit set of R,G,B values use
|
||||
<tt>fl_color_cube(R*FL_NUM_RED/256, G*FL_NUM_GREEN/256,
|
||||
B*FL_NUM_BLUE/256);</tt>
|
||||
|
||||
<H2><a name=cursor>Cursors</H2>
|
||||
<H2><a name=cursor>Cursors</A></H2>
|
||||
|
||||
The following constants define the mouse cursors that are available in
|
||||
<P>The following constants define the mouse cursors that are available in
|
||||
FLTK. The double-headed arrows are bitmaps
|
||||
provided by FLTK on X, the others are provided by system-defined
|
||||
cursors.</P>
|
||||
@ -237,7 +237,7 @@ cursors.</P>
|
||||
<LI><TT>FL_EXCEPT</TT> - Call the callback if an exception occurs on
|
||||
the file. </LI>
|
||||
</UL>
|
||||
<H2><a name=damage>Damage Masks</H2>
|
||||
<H2><a name=damage>Damage Masks</A></H2>
|
||||
The following damage mask bits are used by the standard FLTK widgets:
|
||||
<UL>
|
||||
<LI><TT>FL_DAMAGE_CHILD</TT> - A child needs to be redrawn. </LI>
|
||||
@ -247,5 +247,4 @@ cursors.</P>
|
||||
<LI><TT>FL_DAMAGE_OVERLAY</TT> - The overlay planes need to be redrawn. </LI>
|
||||
<LI><TT>FL_DAMAGE_ALL</TT> - Everything needs to be redrawn. </LI>
|
||||
</UL>
|
||||
</LI>
|
||||
</BODY></HTML>
|
||||
|
@ -29,7 +29,7 @@ These <TT>.cxx</TT> files must <TT>#include</TT> the <TT>.h</TT> file or they ca
|
||||
#include</TT> the <TT>.cxx</TT> file so it still appears to be a single source
|
||||
file.
|
||||
|
||||
<P ALIGN=CENTER><IMG src=fluid-org.gif>
|
||||
<P ALIGN=CENTER><IMG src="fluid-org.gif" ALT="FLUID organization.">
|
||||
|
||||
<P>Normally the FLUID file defines one or more functions or classes which
|
||||
output C++ code. Each function defines a one or more FLTK
|
||||
@ -113,7 +113,7 @@ simple tasks with it. This tutorial will show you how to generate a
|
||||
complete user interface class with FLUID that is used for the CubeView
|
||||
program provided with FLTK.
|
||||
|
||||
<P ALIGN=CENTER><IMG SRC="cubeview.gif"></P>
|
||||
<P ALIGN=CENTER><IMG SRC="cubeview.gif" ALT="CubeView demo."></P>
|
||||
|
||||
<P>The window is of class CubeViewUI, and is completely generated by FLUID, including
|
||||
class member functions. The central display of the cube is a separate
|
||||
@ -323,14 +323,14 @@ void CubeView::draw() {
|
||||
<h3>The CubeViewUI Class</h3>
|
||||
We will completely construct a window to display and control the
|
||||
CubeView defined in the previous section using FLUID.
|
||||
<h4><a name="def">Defining the CubeViewUI Class</a></h4>
|
||||
<h4><a name="defui">Defining the CubeViewUI Class</a></h4>
|
||||
Once you have started FLUID, the first step in defining a class is to
|
||||
create a new class within FLUID using the <b>New->Code->Class</b>
|
||||
menu item. Name the class "CubeViewUI" and leave the
|
||||
subclass blank. We do not need any inheritance for this
|
||||
window. You should see the new class declaration in the FLUID
|
||||
browser window.
|
||||
<p align=center><img src="fluid1.gif"></p>
|
||||
<p align=center><img src="fluid1.gif" ALT="FLUID file for CubeView."></p>
|
||||
<h4><a name="addcon">Adding the Class Constructor</a></h4>
|
||||
Click on the CubeViewUI class in the FLUID window and add a new method
|
||||
by selecting <b>New->Code->Function/Method.</b> The name of the
|
||||
@ -352,7 +352,7 @@ None of these additions need be public. And they shouldn't be
|
||||
unless you plan to expose them as part of the interface for
|
||||
CubeViewUI.
|
||||
<p>When you are finished you should have something like this:
|
||||
<p align=center><img src="fluid2.gif">
|
||||
<p align=center><img src="fluid2.gif" ALT="FLUID window containing CubeView demo.">
|
||||
<p>We will talk about the <tt>show()</tt> method that is highlighted
|
||||
shortly.
|
||||
<h4><a name="addcube">Adding the CubeView Widget</a></h4>
|
||||
@ -373,7 +373,7 @@ Code:" field enter <tt>#include "CubeView.h"</tt>
|
||||
CubeView as a member of CubeViewUI, so any public CubeView methods are
|
||||
now available to CubeViewUI.
|
||||
|
||||
<p align=center><img src="fluid3.gif"></p>
|
||||
<p align=center><img src="fluid3.gif" ALT="CubeView methods."></p>
|
||||
|
||||
<h4><a name="defcall">Defining the Callbacks</a></h4>
|
||||
Each of the widgets we defined before adding CubeView can have
|
||||
@ -401,7 +401,7 @@ appear on the screen.
|
||||
<tt>show()</tt>. We don't need a return value here, and since we will
|
||||
not be adding any widgets to this method FLUID will assign it a return
|
||||
type of <tt>void</tt>.
|
||||
<p align=center><img src="fluid4.gif"></p>
|
||||
<p align=center><img src="fluid4.gif" ALT="CubeView constructor."></p>
|
||||
<p>Once the new method has been added, highlight its name and select
|
||||
New->Code->Code. Enter the method's code in the code window.
|
||||
|
||||
@ -553,7 +553,7 @@ grid that all widgets snap to when you move and resize them, and for the
|
||||
"snap" which is how far a widget has to be dragged from its original position
|
||||
to actually change.
|
||||
|
||||
<P ALIGN="CENTER"><IMG SRC="fluid_prefs.gif"></P>
|
||||
<P ALIGN="CENTER"><IMG SRC="fluid_prefs.gif" ALT="FLUID Preferences Window"></P>
|
||||
|
||||
<P>The output filenames control the extensions or names of the files the are
|
||||
generated by FLUID. If you check the "Include .h from .cxx" button the code
|
||||
@ -617,7 +617,7 @@ to "visible" attributes (such as the color, label, box) are not undone
|
||||
by revert or cancel. Changes to code like the callbacks are undone,
|
||||
however.
|
||||
<!-- NEW PAGE -->
|
||||
<TABLE cellpadding=0 cellspacing=0 width=100%>
|
||||
<TABLE cellpadding=0 cellspacing=0 width=100% summary="columns of text">
|
||||
<TR>
|
||||
<TD VALIGN=TOP>
|
||||
<H3><A name=widget_attributes>Widget Attributes</A></H3>
|
||||
@ -636,7 +636,7 @@ You pick the subtype off of this menu.
|
||||
The boxtype to draw as a background for the widget.
|
||||
</TD>
|
||||
<TD> </TD>
|
||||
<TD VALIGN=TOP WIDTH=378><IMG src="fluid_widget.gif"></TD>
|
||||
<TD VALIGN=TOP WIDTH=378><IMG src="fluid_widget.gif" ALT="The FLUID widget dialog."></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<P>Many widgets will work, and draw faster, with a "frame" instead of a
|
||||
@ -918,7 +918,7 @@ to select the appropriate language and message file.
|
||||
"GNU gettext" from the "Use" chooser. Two new input fields will then
|
||||
appear to control the include file and function/macro name to use when
|
||||
retrieving the localized label strings.
|
||||
<P ALIGN="CENTER"><IMG SRC="fluid-gettext.gif"></P>
|
||||
<P ALIGN="CENTER"><IMG SRC="fluid-gettext.gif" ALT="I18N using FLUID."></P>
|
||||
<P>The "#include" field controls the header file to include for I18N; by
|
||||
default this is <TT><libintl.h></TT>, the standard I18N file for
|
||||
GNU gettext.
|
||||
@ -934,7 +934,7 @@ need to call <TT>setlocale()</TT> to select the appropriate language.
|
||||
"POSIX catgets" from the "Use" chooser. Three new input fields will then
|
||||
appear to control the include file, catalog file, and set number for
|
||||
retrieving the localized label strings.
|
||||
<P ALIGN="CENTER"><IMG SRC="fluid-catgets.gif"></P>
|
||||
<P ALIGN="CENTER"><IMG SRC="fluid-catgets.gif" ALT="I18N using FLUID"></P>
|
||||
<P>The "#include" field controls the header file to include for I18N; by
|
||||
default this is <TT><nl_types.h></TT>, the standard I18N file for
|
||||
POSIX catgets.
|
||||
|
@ -68,7 +68,6 @@ all occurances of "->fdui" and edit to use "->user_data()&q
|
||||
<P>The prototype for the functions passed to <TT>fl_add_timeout()</TT>
|
||||
and <TT>fl_set_idle_callback()</TT> callback are different. </P>
|
||||
<P><B>All the following XForms calls are missing:</B></P>
|
||||
<P>
|
||||
<UL>
|
||||
<LI><TT>FL_REVISION</TT>, <TT>fl_library_version()</TT></LI>
|
||||
<LI><TT>FL_RETURN_DBLCLICK</TT> (use <TT>Fl::event_clicks()</TT>) </LI>
|
||||
@ -166,7 +165,7 @@ have to rewrite things a lot. </P>
|
||||
<H3>You Cannot Use <device.h></H3>
|
||||
If you have written your own "free" widgets you will probably get a
|
||||
lot of errors about "getvaluator". You should substitute:
|
||||
<CENTER><TABLE border=1 WIDTH=90%>
|
||||
<CENTER><TABLE border=1 WIDTH=90% summary="Mapping of Forms valuators to FLTK.">
|
||||
<TR><TH align=center>Forms</TH><TH align=center>FLTK</TH></TR>
|
||||
<TR><TD>MOUSE_X</TD><TD>Fl::event_x_root()</TD></TR>
|
||||
<TR><TD>MOUSE_Y</TD><TD>Fl::event_y_root()</TD></TR>
|
||||
|
@ -10,13 +10,13 @@ href=widgets.html#widgets> Appendix A</A>.
|
||||
|
||||
<h3><A name="fl_color_chooser_func">int fl_color_chooser(const char
|
||||
*title, double &r, double &g, double &b)
|
||||
<br>int fl_color_chooser(const char *title, uchar &r, uchar &g, uchar &b)</h3></A>
|
||||
<br>int fl_color_chooser(const char *title, uchar &r, uchar &g, uchar &b)</A></h3>
|
||||
|
||||
The double version takes RGB values in the range 0.0 to 1.0. The
|
||||
uchar version takes RGB values in the range 0 to 255. The <tt>title</tt>
|
||||
argument specifies the label (title) for the window.
|
||||
|
||||
<p align=center><img src="fl_color_chooser.jpg">
|
||||
<p align=center><img src="fl_color_chooser.jpg" ALT="The fl_color_chooser dialog.">
|
||||
|
||||
<P><tt>fl_color_chooser()</tt> pops up a window to let the user pick an
|
||||
arbitrary RGB color. They can pick the hue and saturation in the "hue
|
||||
@ -43,7 +43,7 @@ dithering.
|
||||
access with <A href=#fl_color><tt>fl_color()</tt></A> and lets the user
|
||||
pick one of them. It returns the new color index, or the old one if
|
||||
the user types ESC or clicks outside the window.
|
||||
<P ALIGN=CENTER><IMG src=./fl_show_colormap.gif>
|
||||
<P ALIGN=CENTER><IMG src="fl_show_colormap.gif" ALT="The fl_show_colormap dialog">
|
||||
|
||||
<h3><A name=fl_message>void fl_message(const char *, ...)</A></h3>
|
||||
|
||||
@ -51,12 +51,12 @@ Displays a printf-style message in a pop-up box with an "OK" button,
|
||||
waits for the user to hit the button. The message will wrap to fit the
|
||||
window, or may be many lines by putting <tt>\n</tt> characters into it.
|
||||
The enter key is a shortcut for the OK button.
|
||||
<P ALIGN=CENTER><IMG src=./fl_message.gif border=1>
|
||||
<P ALIGN=CENTER><IMG src="fl_message.gif" ALT="The fl_message window.">
|
||||
|
||||
<h3><A name=fl_>void fl_alert(const char *, ...)</A></h3>
|
||||
|
||||
Same as <tt>fl_message()</tt> except for the "!" symbol.
|
||||
<P ALIGN=CENTER><IMG src=./fl_alert.gif border=1>
|
||||
<P ALIGN=CENTER><IMG src="fl_alert.gif" ALT="The fl_alert window">
|
||||
|
||||
<h3><A name=fl_ask>int fl_ask(const char *, ...)</A></h3>
|
||||
|
||||
@ -66,7 +66,7 @@ hit a button. The return value is 1 if the user hits Yes, 0 if they
|
||||
pick No. The enter key is a shortcut for Yes and ESC is a shortcut
|
||||
for No.
|
||||
|
||||
<p align=center><img src=./fl_ask.gif border=1>
|
||||
<p align=center><img src="fl_ask.gif" ALT="The fl_ask window.">
|
||||
|
||||
<h3><A name=fl_choice2>int fl_choice(const char *q, const char *b0,
|
||||
const char *b1, const char *b2, ...)</A></h3>
|
||||
@ -78,7 +78,7 @@ the enter key is a shortcut for button 1. Notice the buttons are
|
||||
positioned "backwards" You can hide buttons by passing
|
||||
<tt>NULL</tt> as their labels.
|
||||
|
||||
<p align=center><img src=./fl_choice.gif border=1>
|
||||
<p align=center><img src="fl_choice.gif" ALT="The fl_choice window.">
|
||||
|
||||
<h3><A name=fl_input2>const char *fl_input(const char *label, const char
|
||||
*deflt = 0, ...)</A></h3>
|
||||
@ -89,7 +89,7 @@ returned pointer is only valid until the next time <tt>fl_input()</tt>
|
||||
is called</I>. Due to back-compatability, the arguments to any printf
|
||||
commands in the label are after the default value.
|
||||
|
||||
<p align=center><img src=./fl_input.gif border=1>
|
||||
<p align=center><img src="fl_input.gif" ALT="The fl_input window.">
|
||||
|
||||
<h3><A name=fl_password>const char *fl_password(const char *label,
|
||||
const char *deflt = 0, ...)</A></h3>
|
||||
@ -97,7 +97,7 @@ const char *deflt = 0, ...)</A></h3>
|
||||
Same as <tt>fl_input()</tt> except an <A
|
||||
href=Fl_Secret_Input.html><tt>Fl_Secret_Input</tt></A> field is used.
|
||||
|
||||
<p align=center><img src=./fl_password.gif border=1>
|
||||
<p align=center><img src="fl_password.gif" ALT="The fl_password window.">
|
||||
|
||||
<h3><A name=fl_message_font>void fl_message_font(Fl_Font fontid, uchar
|
||||
size)</A></h3>
|
||||
@ -119,7 +119,7 @@ unique features, the major one being that the Tab key completes
|
||||
filenames like it does in Emacs or tcsh, and the list always shows all
|
||||
possible completions.
|
||||
|
||||
<p align=center><img src=./filechooser.gif>
|
||||
<p align=center><img src="filechooser.gif" ALT="The fl_file_chooser window.">
|
||||
|
||||
<tt>fl_file_chooser()</tt> pops up the file chooser, waits for the user
|
||||
to pick a file or Cancel, and then returns a pointer to that filename
|
||||
@ -663,7 +663,7 @@ it is the most recent window to get an event.
|
||||
Returns the next top-level window in the list of shown() windows. You can
|
||||
use this call to iterate through all the windows that are shown().
|
||||
|
||||
<h3><A name=first_window>static void Fl::first_window(Fl_Window*)</A></h3>
|
||||
<h3>static void Fl::first_window(Fl_Window*)</h3>
|
||||
|
||||
Sets the window that is returned by first_window. The window is
|
||||
removed from wherever it is in the list and inserted at the top. This
|
||||
@ -706,11 +706,11 @@ colormap.
|
||||
|
||||
Returns the color index or RGB value for the given FLTK color index.
|
||||
|
||||
<h3><A name=get_font>static const char *Fl::get_font(int face)</h3>
|
||||
<h3><A name=get_font>static const char *Fl::get_font(int face)</A></h3>
|
||||
|
||||
Get the string for this face. This string is different for each
|
||||
face. Under X this value is passed to XListFonts to get all the sizes
|
||||
of this face. </A>
|
||||
of this face.
|
||||
|
||||
<h3><A name=get_font_name>static const char *Fl::get_font_name(int
|
||||
face, int *attributes = 0)</A></h3>
|
||||
|
@ -129,7 +129,7 @@ not work. If you do <TT>show()</TT> the window, call <TT>make_current()</TT>
|
||||
<H3>Members</H3>
|
||||
The <TT>Fl_Glut_Window</TT> class contains several public members that can
|
||||
be altered directly:
|
||||
<CENTER><TABLE WIDTH="80%" BORDER">
|
||||
<CENTER><TABLE WIDTH="80%" BORDER="1" ALT="Fl_Glut_Window public members.">
|
||||
<TR>
|
||||
<TH>member</TH>
|
||||
<TH>description</TH>
|
||||
|
@ -4,9 +4,9 @@
|
||||
</HEAD>
|
||||
<BODY>
|
||||
|
||||
<CENTER><TABLE WIDTH=90% BGCOLOR=#9f9f9f CELLPADDING=8 CELLSPACING=0>
|
||||
<CENTER><TABLE WIDTH=90% BGCOLOR=#9f9f9f CELLPADDING=8 CELLSPACING=0 SUMMARY="TITLE BAR">
|
||||
<TR>
|
||||
<TD ALIGN=CENTER VALIGN=MIDDLE><IMG SRC=FL.gif ALIGN=ABSMIDDLE></TD>
|
||||
<TD ALIGN=CENTER VALIGN=MIDDLE><IMG SRC="FL.gif" ALIGN="ABSMIDDLE" ALT="FL"></TD>
|
||||
<TD ALIGN=CENTER VALIGN=MIDDLE>
|
||||
<H1>FLTK 1.0.11 Programming Manual</H1>
|
||||
Revision 17 by Michael Sweet, Craig P. Earls, and Bill Spitzak<BR>
|
||||
@ -21,7 +21,7 @@ Public License.
|
||||
</TR>
|
||||
</TABLE></CENTER>
|
||||
|
||||
<CENTER><TABLE WIDTH=90% COLS=2 BGCOLOR=#9f9fef CELLPADDING=8 CELLSPACING=0>
|
||||
<CENTER><TABLE WIDTH=90% COLS=2 BGCOLOR=#9f9fef CELLPADDING=8 CELLSPACING=0 SUMMARY="Table of Contents">
|
||||
<TR>
|
||||
<TD ALIGN=LEFT VALIGN=TOP>
|
||||
<B><A HREF=preface.html#preface>Preface</A></B>
|
||||
|
@ -146,8 +146,9 @@ purpose that is entirely well-defined independent of the application.
|
||||
function or table used by this function must be optional: if the
|
||||
application does not supply it, the square root function must still
|
||||
compute square roots.) </P>
|
||||
</BLOCKQUOTE> These requirements apply to the modified work as a whole.
|
||||
If identifiable sections of that work are not derived from the
|
||||
</BLOCKQUOTE>
|
||||
<P>These requirements apply to the modified work as a whole.
|
||||
If identifiable sections of that work are not derived from the
|
||||
Library, and can be reasonably considered independent and separate
|
||||
works in themselves, then this License, and its terms, do not apply to
|
||||
those sections when you distribute them as separate works. But when
|
||||
@ -246,14 +247,15 @@ access to copy from a designated place, offer equivalent access to
|
||||
copy the above specified materials from the same place. </P>
|
||||
<P><STRONG>d)</STRONG> Verify that the user has already received a copy
|
||||
of these materials or that you have already sent this user a copy. </P>
|
||||
</BLOCKQUOTE> For an executable, the required form of the "work that
|
||||
</BLOCKQUOTE>
|
||||
<P>For an executable, the required form of the "work that
|
||||
uses the Library" must include any data and utility programs needed for
|
||||
reproducing the executable from it. However, as a special exception,
|
||||
the source code distributed need not include anything that is normally
|
||||
distributed (in either source or binary form) with the major components
|
||||
(compiler, kernel, and so on) of the operating system on which the
|
||||
executable runs, unless that component itself accompanies the
|
||||
executable. </P>
|
||||
executable.</P>
|
||||
<P>It may happen that this requirement contradicts the license
|
||||
restrictions of other proprietary libraries that do not normally
|
||||
accompany the operating system. Such a contradiction means you cannot
|
||||
@ -273,7 +275,8 @@ above.
|
||||
of the fact that part of it is a work based on the Library, and
|
||||
explaining where to find the accompanying uncombined form of the same
|
||||
work. </P>
|
||||
</BLOCKQUOTE><STRONG>8.</STRONG> You may not copy, modify, sublicense,
|
||||
</BLOCKQUOTE>
|
||||
<P><STRONG>8.</STRONG> You may not copy, modify, sublicense,
|
||||
link with, or distribute the Library except as expressly provided under
|
||||
this License. Any attempt otherwise to copy, modify, sublicense, link
|
||||
with, or distribute the Library is void, and will automatically
|
||||
|
@ -305,9 +305,7 @@ public:
|
||||
};
|
||||
</PRE>
|
||||
</UL>
|
||||
<PRE>
|
||||
|
||||
</PRE>
|
||||
<H4>The camera() Method</H4>
|
||||
The <TT>camera()</TT> method sets the camera (projection and
|
||||
viewpoint) to use when drawing the scene. The scene is redrawn after
|
||||
|
@ -100,13 +100,13 @@ MyClass::handle(int event) {
|
||||
}
|
||||
|
||||
MyClass::draw() {
|
||||
if (damage() & FL_DAMAGE_ALL) {
|
||||
if (damage() & FL_DAMAGE_ALL) {
|
||||
... draw frame/box and other static stuff ...
|
||||
}
|
||||
|
||||
if (damage() & (FL_DAMAGE_ALL | 1)) draw_part1();
|
||||
if (damage() & (FL_DAMAGE_ALL | 2)) draw_part2();
|
||||
if (damage() & (FL_DAMAGE_ALL | 4)) draw_part3();
|
||||
if (damage() & (FL_DAMAGE_ALL | 1)) draw_part1();
|
||||
if (damage() & (FL_DAMAGE_ALL | 2)) draw_part2();
|
||||
if (damage() & (FL_DAMAGE_ALL | 4)) draw_part3();
|
||||
}
|
||||
</PRE></UL>
|
||||
<H4><A name=draw_box>void Fl_Widget::draw_box() const
|
||||
|
@ -7,7 +7,7 @@ see <A href=functions.html#functions>Appendix B</A>.
|
||||
|
||||
<H2>Alphabetical List of Classes</H2>
|
||||
|
||||
<CENTER><TABLE WIDTH=80%>
|
||||
<CENTER><TABLE WIDTH=80% SUMMARY="List of Widget Classes">
|
||||
<TR ALIGN=LEFT VALIGN=TOP>
|
||||
<TD>
|
||||
<A HREF=Fl_Adjuster.html#Fl_Adjuster>Fl_Adjuster</A><BR>
|
||||
|
Loading…
Reference in New Issue
Block a user