fltk/documentation/Fl_Box.html
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<H2><A name=Fl_Box>class Fl_Box</A></H2>
<HR>
<H3>Class Hierarchy</H3>
<UL>
<PRE>
<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A>
|
+----<B>Fl_Box</B>
</PRE>
</UL>
<H3>Include Files</H3>
<UL>
<PRE>
#include &lt;FL/Fl_Box.H&gt;
</PRE>
</UL>
<H3>Description</H3>
This widget simply draws its box, and possibly it's label. Putting it
before some other widgets and making it big enough to surround them
will let you draw a frame around them.
<H3>Methods</H3>
<UL>
<LI><A href=#Fl_Box.Fl_Box>Fl_Box</A></LI>
<LI><A href=#Fl_Box.~Fl_Box>~Fl_Box</A></LI>
</UL>
<H4><A name=Fl_Box.Fl_Box>Fl_Box::Fl_Box(int x, int y, int w, int h,
const char * = 0)
<BR> Fl_Box::Fl_Box(Fl_Boxtype b, int x, int y, int w, int h, const
char *)</A></H4>
The first constructor sets <TT>box()</TT> to <TT>FL_NO_BOX</TT>, which
means it is invisible. However such widgets are useful as placeholders
or <A href="#Fl_Group.resizable"><TT>Fl_Group::resizable()</TT></A>
values. To change the box to something visible, use <TT>box(n)</TT>.
<P>The second form of the constructor sets the box to the specified box
type. </P>
<H4><A name=Fl_Box.~Fl_Box>Fl_Box::~Fl_Box(void)</A></H4>
The destructor removes the box. </BODY></HTML>