Better default sizes for text based widgets and menu managers
Better Menu refresh on custom text heights
Smarter positioning of menu bars and groups inside tabs
Fixes wrong include guard
Complete type hierarchy in Fl_Types doc
Window now derives correctly from Group
Menu Items now correctly (functionally in FLUID) derived form Button
Menu Buttons have a better hierarchy
Fixing two possible crash bugs where Input_Choice was assumed to be a Menu_
Hoping I have not degraded the original code!
Currently 'fluid' comes as up to three different targets, compiled
from the same source files (fluid, fluid-cmd, and fluid-shared).
The object library is built from all source files except fluid.cxx
and finally all 'fluid*' programs are linked with this library.
This avoids compiling the same source files multiple times.
* interactive layout alignment rewritten
* interface for new alignment rules
* new alignment dialog box
* user defined layout rules added
* layout rules can be stored in projects, settings, and external files
* Valgrind verification
- remove separate libfltk_cairo to avoid cyclic dependencies, but
- keep a dummy libfltk_cairo in 1.4.0 for backwards compatibility
- move cairo/Fl_Cairo.cxx to src/Fl_Cairo.cxx
- add preliminary Cairo support for Visual Studio (MSVC)
Static linking is not affected by this change, but users building
with hand-made Makefiles will have to remove libfltk_cairo starting
with FLTK 1.4.0. The dummy library can be linked for backwards
compatibility but it will be removed later (in 1.4.x or 1.5.0).
The shared FLTK library libfltk.{so|dylib|dll|..} depends on libcairo
if and only if FLTK is built with one of the Cairo options. This has
always been the case for OPTION_CAIROEXT but is now also true if only
OPTION_CAIRO is selected, i.e. FLTK programs linked with a Cairo
enabled shared FLTK library will also be linked with libcairo. The same
is true for configure options --enable-cairo and --enable-cairoext,
respectively.
Preliminary Cairo support for MSVC now detects a Cairo installation
using the CMake variable FLTK_CAIRO_DIR which must be set by the user.
Note that this feature is temporary and may be changed in the future
for a better and more comfortable version.
- add true unittest and Fl_String testing
- interface and printout are similar to gtest
without requiring external linkage.
just run `unittest --core`.
- new Fl_String API
- extended API to fl_input_str and fl_password_str
- co-authored-by: Albrecht Schlosser <albrechts.fltk@online.de>
Move git exclusions from the main .gitignore file to the respective
directories to simplify the main file.
Note to devs: some file types are ignored "everywhere" (e.g. *.exe),
there's no need to add these files to the subdirs.
Removing all globals in file writer (#653 )
Fix some static analyser complaints
Valgrind: handle width==0 in GfxDrivers on Wayland and X11
Don't use `Fl_Input_::static_value`, it accesses previous
buffer that may be deleted
Project file write encapsulated, removing globals
Encapsulating project file reader, removing states in glbals
Project i/o increased source code readability
This widget offers the selection of all known FLTK schemes as a simple
widget based on Fl_Choice.
Some test and demo programs use Fl_Scheme_Choice to enable the developer
or user to switch schemes quickly for comparison.
Todo:
- add features to add new schemes during runtime (partially done)
- update status when the scheme is changed by Fl::scheme("...")
Add close buttons for Fl_Tabs
Introducing callback reasons
FLUID shows all FL_WHEN_... options
Adding Fl_Tabs overflow types
Improved test/tabs to show new features
This commit removes the unused variable as suggested in the discussion
of issue #445: "type issue in fluid/ExternalCodeEditor_WIN32.cxx"
... although the compiler would remove it anyway. ;-)
FL_OVERRIDE is defined as `override` for C++11 and higher
FL_OVERRIDE is defined as `override` for VisualC 2015 and newer
Don't interfere with Fl_Widget::override()
SVG is now decompressed in memory
Bitmap invalid array length handling to return an error
RGB Image data reader to return error if image data is too short
FLUID: Add size argument to bitmap and JPEG data
Change some method names to comply with FLTK style as discussed
in fltk.coredev, thread "Fl_Flex method name question".
* Rename Fl_Flex::margins(...) to Fl_Flex::margin(...)
(use singular form for all margin related methods)
* Remove Fl_Flex::setSize() and isSetSize() "backwards compatibility" methods
* Rename Fl_Flex::set_size(...) to fixed(...)
Note: the latter affects existing (pre-release) fluid (.fl) files: you may
want to edit and replace "set_size_tuples" with "fixed_size_tuples"
* Full support o when()
* Making undo suspend nesting
* Finally correct undo handling for Label: input
* Documentation.
* Adding more undo checkpoints for the Widget Panel
* Quick selection of default user_data types
* Pulldown menu for system colors
* Make sure that partially typed text fields are propagated before saving
Fl_Flex would not change type when it had no children.
Function evaluation could read past string end.
Fl_Window_Type would not initialise all member variables.
* Adding strings and design file to source view panel
* Fluid: Fixed source dir recursion, fixed relative image reading path.
* Renaming source_dir to designfile_dir in some functions.
On Windows fluid.exe is a "GUI" program and does not allow console
output which can be a problem in automated builds. In Visual Studio
the fluid GUI program would pop up console windows when generating
.cxx and .h files from .fl files.
The new (additional) fluid-cmd.exe is built as console application
for users that need it and it is used in the FLTK build process on
Windows to convert the .fl files.
* Size and position widgets can evaluate basic math.
* Allowing x, y, w, and h as variables for formulas.
Also supporting 'i' as a counting index when selecting multiple
widgets, so setting Y: to i*25+10 arranges all selected widgets
vertically.
* Additional variables cx, etc. for children box
cx, cy, cw, ch
Before, Functions could only be "static" (keyword static is added)
or "global" (prototype is added). This is harmful if the function or
method was declared elsewhere. "local" solves that.
* Added filename function to Fl_Preferences
Static function to get filename before opening.
Member to get filename after opening.
Bug fixes for memory mapped preferences.
* ERROR is a macro on Windows, don't use it
* Added Fl_Preferences::dirty().
User can now check if the database will be written
when flushed or destroyed.
Flush returns a crude error code.
* Fl_Preferences::get binary data returns # of bytes read.
* Verified group deletion code
* Fl_Preferences ignores locale.
This will make .prefs files interchangeable
between different computers.
* Updating the Preferences Mode to ignore locale.
* Fixes in docs.
Reading an .fl file rebuilds a menu item arrays with every item read.
If a menu is only partially read, the end marker (label==NULL) is
not set, so that deleting the menu will run beyond the missing marker.
This bug was exposed by adding images to menu items, which
requires additional deletes.
... as discussed in fltk.coredev in thread "RFC: introduce public
config header <FL/fl_config.h>", see:
https://groups.google.com/g/fltkcoredev/c/xLCs1AIXMVo/m/MHZpQggzAQAJ
- Rename abi-version.h to fl_config.h, rename input files,
update dependencies, .gitignore, CMake, configure and Makefiles.
- Include Cairo options in FL/fl_config.h
- Rename FLTK_USE_CAIRO to FLTK_HAVE_CAIROEXT for consistency.
- Include <FL/fl_config.h> in config.h and wherever necessary,
fix include order (move FL/Fl.H to the top) and more.
- Move USE_X11 to fl_config.h and rename to FLTK_USE_X11
- Do not include <config.h> in Cairo demo program which is no
longer required in Cairo programs since FLTK 1.4.0
In Fluid, selecting a menu button, and selecting it again to make it
movable would also grab the text input focus, which would prevent
the enclosing window from using arrow key events to manipulate
the selected widget.
Code now convinces browser to rebuild when the tree changes by UI.
When widgets are move, the current widget should always be visible.
It's the responsibility of the UI callback to update the browser.
Fluid would add pasted widgets as the last child of the
current group, even if they were cut at the beginning
of the group. This patch adds a 'startegy' to adding
widgets to allow merging closer to the 'current' widget.
Also added d'n'd for the widget bin and some other
UI improvements.
STR 3442: some preparation, variable renaming
STR 3442: unifying functions to add widgets.
Adding widgets interactively is merged into one function,
making undo/redo work as expected and removing
unexpected differences between adding by menu or bin.
STR 3442: adding drag'n'drop for windows from bin.
Just drag the window symbol out of the tree and drop it anywhere
on the desktop.
Visual representation of dragged Window.
STR 3442: insert individual nodes after 'current'
STR 3442: adding new widget at expected positions.
The widget bin can finally do drag'n'drop.
Widgets appear in the tree close to the last selection.
Duplicating now ads right below.
Cut and paste inserts after last selection.
Fluid: replaced #define with strict enum type.
Based on jdpalmer's pull request:
If the subtype menu is disabled because there are no subtypes, the deactivated menu will still display the subtype of the last widget that had a subtype value. Clearing the menu when there are no subtypes fixes this minor inconsistency.
Note: I "downgraded" this Doxyfile from 1.9.2 to 1.9.1 and edited all
offending tags in the file for compatibility with 1.9.1 and 1.9.2.
Older versions may issue warnings.
In this first version, we assume that the code file is newer whenever it is written,
until the current design is modified in any way. So instead of a status bar at the bottom
of the main window, the title bar will now show the status of the design and the code at
the same place.
also added and fixed a few comments
STR 3210: fixed indenting of widget callbacks.
Also fixed what is considered a 'name' (could still be improved).
Also better formatting inlined functions in the header.
The shell properties toolbox is completely redesigned:
This dialog box offers a field for a command line and three check buttons
to generate and save various files before the command is run.
If the fourth checkbox, "use settings in .fl design files" is checked,
all shell settings will be store in the current .fl file, and they will
be read and restored when the .fl is loaded again.
Fluid will save different shell settings for different operating system as
it is common that a different OS requires a different shell command.
Fluid comes with default shell settings. Pressing the "save as default" button
will store the current setting in the Fluid app settings and are used for new
designs, or if the "use settings..." box is not checked.
Fluid app settings are saved per user and per machine.
tl;dr : making Fluid maintainable, no changes in code execution and logic.
This is a pretty extensive restructuring of the Fluid source tree.
It was neccessary because source and header files were getting
much too big to handle. Many source files had no header, and many
headers declared functions that were in diffrent source files.
Reorganized much of the include statements.
Added comments to some of the files.
Added Doxygen configuration file for standalone Fluid docs.
Tested everything by rebuilding Fluid .fl designs with the resorted
version of Fluid.
If a user adds a new widget using the right mouse button in any of the
design's windows, the new widget will be located with its top left corner
at the selected position.
The previous name existed already with different case (fl_string.h)
in the FL folder which broke the build on macOS and Windows.
This may be a temporary fix - until I find a better way.