the SGI X server with small arcs & pies, and not with WIN32.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@858 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
each new version of fltk for use at Digital Domain. These were found by
running a diff between 1.0.6 and our inhouse version.
1. WinMain is moved to the fl_call_main.c file so that it can easily be
conditionally-compiled out (code copied from fltk 2.0, not tested!)
2. Fl_win32 ignores the value of window->xclass(). This seemed to cause
problems when windows had different xclass() in the same app and did not
have any useful effect on windows. This value is changed to set the icon
of the app on X.
3. sgi pragmas added to x.H to turn off warnings from their broken xlib
header files. Please tell me if this causes any sgi compilers to complain,
we should add more stuff to the #ifdef to stop that.
4. Fl_Gl_Window::ortho() changed so that text and images are not erased
if the origin is off the left/bottom of the window.
5. Small change to Fl_Input so that a click that gives it the focus also
selects all the text. This is more windoze-like and it seems the users
really like it.
Note also that we had to set USE_XDBE to zero to get things to work on
the newest Irix machines. I give up, Xdbe has been nothing but an impossible
and confusing mess and it is obvious that the X servers are not testing it
and thus it is suffering from software rot so it is unlikely to work anywhere
in the future. Not sure if we want to switch it off in the official version,
though.
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FL_MOUSELEAVE had an extra underscore
call to toupper() removed
const char* cast added to fl_draw_pixmap
Change to Fl_Gl_Window that did not get in in time for 1.0.5, it caches
the current gl context and does not call glXMakeCurrent (wglMakeCurrent
on WIN32) if not needed. This distinctly speeds up Mesa, Irix, and
Windows opengl, although I am stumped why such a test is not built
into those libraries already.
If you use other code that sets the current OpenGL context fltk will
get confused because it does not know it changed. To fix such programs
you must call fl_no_gl_context() to clear the cache.
There is a report that this causes the fractals demo to crash on some
Linux and Irix machines, although I can't reproduce it. I suspect the
problem is the fractals demo and not fltk, but this change may be making
it more likely to fail.
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Fluid writes "class foo;" to the header and c file without prepending
"extern" or "static". This patch also does this to "class foo bar;"
which is wrong...
Tabs draw very short labels.
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fl_call_main() and WinMain are now only compiled in for non-GNU compilers
under WIN32 (not needed for Cygwin and friends).
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under BCC.
Fluid will output A::B::C names for nested classes.
Fl_Browser::lineposition(n, BOTTOM) will align the bottom of the line
rather than the top with the bottom of the browser.
The connect program does wait() so that it does not leave a zombie for
every one of your ppp connections.
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As a result, you had to wiggle the mouse in order for fds to be
polled on a regular basis.
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keyboard when NumLock is on. Also added some explanatory comments to
the source code.
Some pointers were not being turned off when widgets were deleted, this
caused flwm to crash.
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Fixed missing fdsets variable in Fl_win32.cxx
Removed unused maxfd variable in Fl_win32.cxx
FLUID now outputs the window constructor with x,y arguments if
the class name is Fl_Group (this allows you to setup classes
using FLUID) Add extra code after all the widgets to move them
to the desired offset within the window.
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as many connections as you want (up to the maximum number handled by
select()).
Fl::remove_fd(fd, when) added. This allows you to remove the read,
write, and error callbacks individually. Fl::remove_fd(fd) does
Fl::remove_fd(fd,-1).
Fl::add_fd() calls Fl::remove_fd(), so it can be used safely to
replace callbacks with new ones for the same file descriptor.
Fl::add_timeout() also dynamically allocates it's array so there is no
limit on the number of pending timeouts.
I cut/pasted the changes into the Windoze version but this is
UNTESTED! Somebody please do a test compile.
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FL_LEAVE, FL_RELEASE, or FL_UNFOCUS events to the widget. This seems to
be desirable behavior and fixes a crash in flwm.
2. After you show() a window, Fl::damage() should be true and remain true
until the window is actually drawn and up to date.
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compiled this on BC++ 5.0 upgraded to 5.0B via the two monster patches.
I didn't turn on optimization because my version of BC++ doesn't seem to
do much in the way of optimization (FLUID was only 1k smaller when
optimized for size). VC++ generates smaller code.
The examples that use OpenGL don't work because Borland's linker can't find
"wglShareLists". I'm sure this is a simple problem, but I don't know how
to fix it.
Borland's C++ compiler won't allow you to call main() from C++, so I had
to add a c function in "fl_call_main.c" to call it so that you don't have
to do that WinMain crap. However, when I added this file to the Visual C++
project it converted the whole thing from 5.0 format to 6.0 format. The
files look the nearly identical so I don't think this should be a problem
for 5.0 users, but if it is then you can revert them back to the previous
version and just add this one source file.
Borland really doesn't suck that bad. It doesn't look as polished as VC++
and it refused to supress some warnings for no reason, but I forgot how
much I liked the feel of Borlands compilers... Much more intuitive then
MS VC++.
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Includes a real bug that was in Fl_Gl_Window.c (#if WIN32)
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- Added WM_SYNCPAINT message support to get rid of redraw bugs.
- Changed extra LineTo's to SetPixel's and associated fixes so
that lines are drawn consistently between X and WIN32.
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it takes a window pointer, and grab(0) releases. You can now call grab
repeatedly with the same or different values without it failing. The old
Fl::grab() and Fl::release() are emulated in inline functions in Fl.H
Added Fl_Menu_::copy(Fl_Menu_Item*), which will be useful for fluid, although
that use is nyi.
Fixes and cleanup to the code for Fl_Menu_::add(...).
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- Added #defines for Visual C++ to speed up compiles.
- Added FLTK.DLL project to visualc directory.
- Added editor project to visualc directory.
- Added icon() method to Fl_Window class.
- Implemented xclass() method for WIN32.
- Fixed extern declaration of fl_send_extra_move in Fl_Menu_Window.cxx.
- scandir_win32.c needed to include <stdlib.h>.
- Added fix from Bill for fl_width() bug.
- Updated fix for Fl_Input to default to FL_DOWN_BOX.
- Added visible() check for children of Fl_Pack.
- Added WinMain() function to library.
- Now show console window in debug mode.
- Fixed demo.menu and demo.cxx to work under WIN32.
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- Double-buffered window fixes.
- Tabs fixes.
- X/WIN32 fixes.
- Fl_Input fixes.
- Support for vsnprintf and friends.
- Support for printf-style arguments in utility functions.
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Fixed all source files with MS-DOS/Windows line termination (CR+LF) instead
of standard line termination (LF only).
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