Each image has now two sizes implemented as follows:
- the pixel size is stored in private members pixel_w_ and pixel_h_
with public accessors pixel_w() and pixel_h()
- the FLTK size is stored in private members w_ and h_ and read by w() and h()
- when the image is constructed, the two sizes have the same value
- the protected w(int) and h(int) member functions set both FLTK and pixel sizes.
- the public scale(int, int) member function is essentially nothing but
set the FLTK size and don't change the pixel size.
- when the image is drawn, its FLTK size determines how big it is drawn, its pixel
size determines how much data are available to draw it.
FLTK 1.3.4 with FL_ABI_VERSION=10304 contained an equivalent member function
but only for the Fl_Shared_Image class.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12776 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
improved Fl_Rect_Region class instead of Fl_Rect. Commented out
complex clipping.
Android lib and apps now use C++11 because they can (and I like it).
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12741 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Also, added rectangular clipping which works.
Expanding now to a more complex clipping scheme to make multiple
windows work.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12739 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Android has no classic window manager, so FLTK has to
make sure that popup windows, dialog boxes and multi
window interfaces work as expectd.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12729 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
At this point, Windows FLTK apps detect HighDPI displays and rescale their GUI accordingly. They also
all reply to ctrl/+/-/0/ keystrokes to enlarge/shrink/reset their windows.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12723 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
The Android example files in directory Android/... are not touched.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12702 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
instead of the deprecated Fl_Surface_Device::set_current().
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12688 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
These were introduced at r12647, that is, during development of the 1.4 API.
These functions provided windowless support only on the MacOS platform,
where this can be obtained without those functions.
Windowless support on other platforms would require changing the event
loop. There's no evidence from STR's there's a demand for windowless mode
on other platforms.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12680 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This became unused when window scaling no longer involved window destruction/recreation.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12668 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Most other platform-dependent types of FL/platform_types.h are also documented.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12663 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Replace compiler/preprocessor/platform macro "WIN32" with "_WIN32".
Replace "WIN32" in text and documentation with "Windows".
Replace "MSWindows" with "Windows".
To do: README.Windows.txt (and maybe other documentation as well)
needs updates.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12655 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit also simplifies the platform-dependent support of fl_read_image():
only Fl_XXX_Screen_Driver::read_win_rectangle() contains platform-specific
code to capture pixels from the current window or from an offscreen buffer.
Platform-independent function Fl_Screen_Driver::traverse_to_gl_subwindows()
captures subwindows that intersect with the area fl_read_image() targets.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12653 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Because these functions are related to Fl_Screen_Driver::wait(double)
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12652 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
The default handling of cmd-Q/Quit program under MacOS was to terminate the
program if all its windows are closed without returning from FLTK's event loop.
This was running against a strong design feature of FLTK that programs
should always complete their event loop and return from main() when cleanly
terminating.
In the new code for the MacOS platform, cmd-Q/Quit program no longer terminates
the program. Instead, the event loop is interrupted and a call to Fl::program_should_quit()
allows to detect that program termination has been requested, if necessary.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12647 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This file is not used in the normal build process but was intended to
be used as a template for a platform specific file. This is likely
obsolete anyway since the new driver approach no longer uses #ifdef's
to separate platform specific code.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12643 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
The check whether mac.H or win32.H were included directly was wrong
after the recent rename of x.H to platform.H.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12642 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This second step replaces FL/x.H with FL/platform.H in all source files.
Dependencies have been adjusted as well.
This commit completes the replacement of FL/x.H with FL/platform.H.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12641 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This first step replaces FL/x.H with FL/platform.H but keeps a small
FL/x.H that #include's FL/platform.H for backwards compatibility.
Documentation sources in documentation/src/*.dox have been fixed,
but references in other source files need to be fixed in another step.
Dependencies have been adjusted.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12640 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Fl_Boxtype enum values with leading underscore are reserved and should
not be used. Use the name w/o leading underscore instead.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12633 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
With this, most MacOS FLTK app can be scaled with command/+/-/0/ keystrokes.
A scaling problem remains, visible in test/cube, where the "Test" string is not positioned correctly.
GLUT apps can also be scaled (across platforms).
SVG images are re-rasterized after app scaling for optimal drawing.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12594 ea41ed52-d2ee-0310-a9c1-e6b18d33e121