Fix broken Windows and macOS builds.

The check whether mac.H or win32.H were included directly was wrong
after the recent rename of x.H to platform.H.


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12642 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Albrecht Schlosser 2018-01-31 22:34:48 +00:00
parent 42d8aba117
commit 1d97f94e56
2 changed files with 4 additions and 4 deletions

@ -21,9 +21,9 @@
// portability of even the system-specific code...
#ifndef FL_DOXYGEN
#if !defined(Fl_X_H)
#if !defined(FL_PLATFORM_H)
# error "Never use <FL/mac.H> directly; include <FL/platform.H> instead."
#endif // !Fl_X_H
#endif // !FL_PLATFORM_H
#ifdef __OBJC__
@class FLWindow; // a subclass of the NSWindow Cocoa class

@ -21,9 +21,9 @@
// portability of even the system-specific code...
#ifndef FL_DOXYGEN
#ifndef Fl_X_H
#ifndef FL_PLATFORM_H
# error "Never use <FL/win32.H> directly; include <FL/platform.H> instead."
#endif // !Fl_X_H
#endif // !FL_PLATFORM_H
#include <windows.h>
typedef HWND Window;