- dasharray_ can never be NULL unless if memory allocation failed
previously
- if dasharray_ was NULL, the previous strcmp() would have crashed
anyway (but it can't be NULL, see above)
These unused typedefs are not used anywhere and should not be defined
at all.
Remove typedef 'Fl_String' as decided in fltk.coredev.
Remove typedef 'Fl_CString' as well for the same reason.
- create subdir test/images
- copy images used by test/help_dialog to this subdir
- fix image URL's in test/help_dialog.html accordingly
CMake: copy the entire test/images folder to the <build>/data folder
This enables the demo test/help_dialog.cxx to find its images.
Resources like demo.menu and help_dialog.html are no longer read
from the bundle directory on macOS. They are read from the build
folder build/data or in case of classic autoconf/make builds from
the source directory. We don't need to copy the files into the
bundle folder, they are copied to the build/data folder on all
platforms anyway.
Albrecht:
- move fl_chdir(data_path) up before fl_getcwd() prints it
- add statements to open the argument (i.e. file) with data_path
- update comments, remove obsolete code
Greg:
- on Mac we need absolute path for child filename parameters
This is an attempt to unify the code for all build systems (CMake,
autotools with make), platforms (operating systems) and toolchains
(make + gcc/clang, Visual Studio IDE, Xcode ...) to avoid duplicate
code and clarify the differences for future devs and to simplify
maintenance.
The goal is to minimize the platform specific code.
Much of the new code are comments to describe the different situations.
The main program does now all the "hard work" to construct the paths
necessary to access the other applications and data files.
Use macOS specific code to determine the application path (app_path)
in main() instead of function dobut(), when test apps are activated.
Remove obsolete comments and dead code.
Tested on Windows and Linux with both autotools/configure/make
and CMake with make (Linux + MinGW), Visual Studio.
- move target (demo) specific code from macro to CMakeLists.txt
- refactor macOS specific code for a cleaner structure
- improve documentation
Note: CMake ignores platform specific code like creating bundles on
other platforms, hence the entire code could be simplified (less
conditional code)
A previous commit c66caf5dce
"Simpler implementation of Fl_Cocoa_Window_Driver::resize()"
made that Fl_Window::resize() was no longer called by FLTK when a
window is moved. This prevented the undocumented practice of
re-implementing the virtual function Fl_Window::resize() and use it
as a way to get a notification that a window was moved.
The changes proposed by Tadej Panjtar (tpanj) were obsolete WRT
current Git repo. Thanks to tpanj anyway, I did also apply the
simplifications of sudoku.rc.
fix dead links to Fl_Group::resizable(Fl_Box *box)
reorder paragraphs to highlight different behaviour
add link to new "How does resizing work?" chapter in dox
- raise minimum CMake version from 2.6.3 to 3.2.3 (Jun 01, 2015)
- indent all CMake files according to the CMP (2 col.)
- refactor FLTK version number definitions and usage
- unify CMake and autoconf/configure variable names:
- FL_VERSION -> FLTK_VERSION
- FL_MAJOR_VERSION -> FLTK_VERSION_MAJOR
- etc. for _MINOR_ and _PATCH_, respectively
- note: this does not affect FL_VERSION etc. in source code
- generate "export headers" for all libraries (experimental: OFF)
- port some forgotten goodies from branch-1.3 to master
- merge and improve macro 'create_example' (WIP)
- remove "temporary" options and code for older CMake versions
- include and use 'GenerateExportHeader' (experimental, WIP: OFF)
- note: created header files are not yet used
- build only *one* DLL with Visual Studio (tested, works)
- similar to the bundled IDE projects in 1.3.x
- add some dynamically linked test/demo programs ('*-shared')
if shared libraries are built (WIP)
- split 'macros.cmake': use one file per macro
Pulling in Greg & Albrecht's work on PR #99 and PR #103.
This includes supporting operating system error messages
in the user's local language, which took some extra effort.
We need to get the error message in "wide character" format and
convert it to UTF-8. The conversion would truncate it if the
buffer was too small, hence we don't need to check for overflow.
Tested on Windows 10 with VS 2010, including (faked) error codes with
non-ASCII characters (German).
strerror_r() sounds like the better thing to use, but if you
read the man page carefully, there are pitfalls of competing
GNU vs POSIX versions of the same function, with different
return values.
GNU version returns a pointer to the error string, which may
or may not use the error string supplied to use. Makes no sense.
Why not use the buffer the user prepared? Makes returning errors hard.
One thing GNU does underline is the string is always NUL terminated.
POSIX version doesn't return a string at all, it returns an int,
making handling the GNU cases impossible. POSIX /doesn't/ say
one way or the other about the string being NUL terminated, so
you have to make sure when you use it.
I trawled the net, seems this is a big annoying issue.
For now, leaving the code with strerror(), but we should change it.
A lot of code touched because low level functions needed to pass up
error messages reliably, and this had to propagate up the entire
driver hierarchy.
Tested OK *in English* on:
> Linux
> OSX 10.10.x
> Windows VS2017
> Windows mingw64
I have no way to test on Android, but it might work.
TODO: Needs testing in other languages to verify proper UTF8 error messages,
esp. with Windows VS, due to complexities with FormatMessage() -- see get_ms_errmsg()
Also small but unnecessary code change to reset row_edit/col
to zero after editing for example clarity.
Unnecessary b/c those vars are ignored anyway when input
visibility turned off, so change is more cosmetic codewise.
Fluid would write trailing whitespace at some points when generating
.cxx and .h files from .fl files.
This was an old issue but became obvious since we removed trailing
whitespace from source and header files recently.
This commit fixes all whitespace errors in files generated from .fl
files in the FLTK repository, i.e. in fluid/, src/, and test/ folders.
I can't guarantee that I found all possible whitespace errors, but
this commit:
Fixes#100