Simpler implementation of Fl_Cocoa_Window_Driver::resize()

This commit is contained in:
ManoloFLTK 2019-04-07 09:09:33 +02:00
parent cc955d27a0
commit c66caf5dce
7 changed files with 85 additions and 147 deletions

View File

@ -126,6 +126,8 @@ public:
virtual Fl_RGB_Image* rectangle_capture(Fl_Widget *widget, int x, int y, int w, int h) = 0;
/** Returns the window's GL context */
virtual GLContext context(Fl_Widget *widget) = 0;
/** Equivalent to widget->as_gl_window()->valid(v) */
virtual void valid(Fl_Widget *widget, char v) = 0;
/** Returns the OpenGL plugin */
static Fl_Device_Plugin *opengl_plugin();
};

View File

@ -47,6 +47,10 @@ public:
virtual GLContext context(Fl_Widget *widget) {
Fl_Gl_Window *glw = widget->as_gl_window();
return glw ? glw->context() : (GLContext)0;
}
virtual void valid(Fl_Widget *widget, char v) {
Fl_Gl_Window *glw = widget->as_gl_window();
if (glw) glw->valid(v);
}
};

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@ -597,12 +597,6 @@ void Fl_Cocoa_Gl_Window_Driver::swap_buffers() {
Fl_Cocoa_Window_Driver::flush_context(pWindow->context());//aglSwapBuffers((AGLContext)context_);
}
void Fl_Cocoa_Gl_Window_Driver::resize(int is_a_resize, int unused, int also) {
Fl_X *flx = Fl_X::i(pWindow);
Fl_Cocoa_Window_Driver *d = Fl_Cocoa_Window_Driver::driver(pWindow);
if (flx && d->in_windowDidResize()) Fl_Cocoa_Window_Driver::GLcontext_update(pWindow->context());
}
char Fl_Cocoa_Gl_Window_Driver::swap_type() {return COPY;}
#endif // FL_CFG_GFX_QUARTZ

View File

@ -110,7 +110,6 @@ class Fl_Cocoa_Gl_Window_Driver : public Fl_Gl_Window_Driver {
virtual int mode_(int m, const int *a);
virtual void make_current_before();
virtual void swap_buffers();
virtual void resize(int is_a_resize, int w, int h);
virtual char swap_type();
virtual Fl_Gl_Choice *find(int m, const int *alistp);
virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer = 0);

View File

@ -85,6 +85,7 @@ static void clipboard_check(void);
static unsigned make_current_counts = 0; // if > 0, then Fl_Window::make_current() can be called only once
static NSBitmapImageRep* rect_to_NSBitmapImageRep(Fl_Window *win, int x, int y, int w, int h, bool capture_subwins = true);
static void drain_dropped_files_list(void);
static NSPoint FLTKtoCocoa(Fl_Window *win, int x, int y, int H);
int fl_mac_os_version = Fl_Darwin_System_Driver::calc_mac_os_version(); // the version number of the running Mac OS X (e.g., 100604 for 10.6.4)
@ -93,7 +94,6 @@ void *fl_capture = 0; // (NSWindow*) we need this to compensate for a missing(
Window fl_window;
// forward declarations of variables in this file
static Fl_Window* resize_from_system;
static int main_screen_height; // height of menubar-containing screen used to convert between Cocoa and FLTK global screen coordinates
// through_drawRect = YES means the drawRect: message was sent to the view,
// thus the graphics context was prepared by the system
@ -498,7 +498,7 @@ void Fl_Cocoa_Screen_Driver::breakMacEventLoop()
contentRect:(NSRect)rect
styleMask:(NSUInteger)windowStyle;
- (Fl_Window *)getFl_Window;
- (void)recursivelySendToSubwindows:(SEL)sel;
- (void)recursivelySendToSubwindows:(SEL)sel applyToSelf:(BOOL)b;
- (void)setSubwindowFrame;
- (void)checkSubwindowFrame;
- (void)waitForExpose;
@ -650,35 +650,27 @@ void Fl_Cocoa_Screen_Driver::breakMacEventLoop()
return !(!w || w->tooltip_window() || w->menu_window() || w->parent());
}
- (void)recursivelySendToSubwindows:(SEL)sel
- (void)recursivelySendToSubwindows:(SEL)sel applyToSelf:(BOOL)b
{
[self performSelector:sel];
if (b) [self performSelector:sel];
NSEnumerator *enumerator = [[self childWindows] objectEnumerator];
id child;
while ((child = [enumerator nextObject]) != nil) {
if ([child isKindOfClass:[FLWindow class]]) [child recursivelySendToSubwindows:sel];
if ([child isKindOfClass:[FLWindow class]]) [child recursivelySendToSubwindows:sel applyToSelf:YES];
}
}
- (void)setSubwindowFrame { // maps a subwindow at its correct position/size
- (void)setSubwindowFrame { // have the cocoa position and size of a subwindow follow its FLTK data
Fl_Window *parent = w->window();
if (!parent) return;
FLWindow *pxid = fl_xid(parent);
if (!pxid) return;
int bx = w->x(); int by = w->y();
while (parent) {
bx += parent->x();
by += parent->y();
parent = parent->window();
}
if (!parent || !parent->shown()) return;
NSPoint pt = FLTKtoCocoa(w, w->x(), w->y(), w->h());
float s = Fl::screen_driver()->scale(0);
NSRect rp = NSMakeRect(round(s * bx), main_screen_height - round(s * (by + w->h())),
round(s * w->w()), round(s * w->h()));
NSRect rp = NSMakeRect(round(pt.x), round(pt.y), round(s * w->w()), round(s * w->h()));
if (!NSEqualRects(rp, [self frame])) {
[self setFrame:rp display:YES];
}
if (![self parentWindow]) {
FLWindow *pxid = fl_xid(parent);
[pxid addChildWindow:self ordered:NSWindowAbove]; // needs OS X 10.2
[self orderWindow:NSWindowAbove relativeTo:[pxid windowNumber]]; // necessary under 10.3
}
@ -1190,6 +1182,24 @@ static void orderfront_subwindows(FLWindow *xid)
}
@end
// compute coordinates of the win top left in FLTK units
static void CocoatoFLTK(Fl_Window *win, int &x, int &y) {
NSPoint ori;
FLWindow *nsw = fl_xid(win);
ori = [nsw convertBaseToScreen:NSMakePoint(0, [[nsw contentView] frame].size.height)];
float s = Fl::screen_driver()->scale(0);
x = lround(ori.x / s);
y = lround((main_screen_height - ori.y) / s);
while (win->parent()) {win = win->window(); x -= win->x(); y -= win->y();}
}
// return Cocoa coordinates of the point in window win at (x,y) FLTK units
static NSPoint FLTKtoCocoa(Fl_Window *win, int x, int y, int H) {
float s = Fl::screen_driver()->scale(0);
while (win->parent()) {win = win->window(); x += win->x(); y += win->y();}
return NSMakePoint(x * s, main_screen_height - (y + H)*s);
}
static FLWindowDelegate *flwindowdelegate_instance = nil;
@implementation FLWindowDelegate
+ (void)initialize
@ -1216,31 +1226,22 @@ static FLWindowDelegate *flwindowdelegate_instance = nil;
return;
}
fl_lock_function();
resize_from_system = window;
NSPoint pt2;
pt2 = [nsw convertBaseToScreen:NSMakePoint(0, [[nsw contentView] frame].size.height)];
update_e_xy_and_e_xy_root(nsw);
// we don't use 'main_screen_height' here because it's wrong just after screen config changes
pt2.y = CGDisplayBounds(CGMainDisplayID()).size.height - pt2.y;
float s = Fl::screen_driver()->scale(0);
pt2.x = round(pt2.x / s);
pt2.y = round(pt2.y / s);
Fl_Window *parent = window->window();
while (parent) {
pt2.x -= parent->x();
pt2.y -= parent->y();
parent = parent->window();
}
window->position((int)pt2.x, (int)pt2.y);
// we update 'main_screen_height' here because it's wrong just after screen config changes
main_screen_height = CGDisplayBounds(CGMainDisplayID()).size.height;
int X, Y;
CocoatoFLTK(window, X, Y);
Fl_Cocoa_Window_Driver *d = Fl_Cocoa_Window_Driver::driver(window);
d->x(X);
d->y(Y);
if (fl_mac_os_version < 100700) { // after move, redraw parent and children of GL windows
parent = window->window();
Fl_Window *parent = window->window();
if (parent && parent->as_gl_window()) window->redraw();
if (parent && window->as_gl_window()) parent->redraw();
}
resize_from_system = NULL;
// at least since MacOS 10.10: OS sends windowDidMove to parent window and then to children
// at least since MacOS 10.9: OS sends windowDidMove to parent window and then to children
// FLTK sets position of parent and children. setSubwindowFrame is no longer necessary.
if (fl_mac_os_version < 101000) [nsw recursivelySendToSubwindows:@selector(setSubwindowFrame)];
if (fl_mac_os_version < 100900) [nsw recursivelySendToSubwindows:@selector(setSubwindowFrame) applyToSelf:NO];
[nsw checkSubwindowFrame];
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_8
FLView *view = (FLView*)[nsw contentView];
@ -1254,26 +1255,25 @@ static FLWindowDelegate *flwindowdelegate_instance = nil;
Fl_Window *window = [nsw getFl_Window];
if (!window) return;
fl_lock_function();
NSRect r; NSPoint pt2;
r = [[nsw contentView] frame];
pt2 = [nsw convertBaseToScreen:NSMakePoint(0, r.size.height)];
pt2.y = main_screen_height - pt2.y;
NSRect r = [[nsw contentView] frame];
float s = Fl::screen_driver()->scale(Fl_Window_Driver::driver(window)->screen_num());
pt2.x = round(pt2.x/s); pt2.y = round(pt2.y/s);
Fl_Window *parent = window->window();
while (parent) {
pt2.x -= parent->x();
pt2.y -= parent->y();
parent = parent->window();
}
resize_from_system = window;
int X, Y;
CocoatoFLTK(window, X, Y);
Fl_Cocoa_Window_Driver *d = Fl_Cocoa_Window_Driver::driver(window);
if (window->as_gl_window() && Fl_X::i(window)) d->in_windowDidResize(true);
if (window->as_gl_window() && window->shown()) {
Fl_Device_Plugin *plugin = Fl_Device_Plugin::opengl_plugin();
if (plugin) {
plugin->valid(window, 0);
[plugin->context(window) update];
}
}
update_e_xy_and_e_xy_root(nsw);
window->resize((int)(pt2.x), (int)(pt2.y), (int)lround(r.size.width/s), (int)lround(r.size.height/s));
[nsw recursivelySendToSubwindows:@selector(setSubwindowFrame)];
[nsw recursivelySendToSubwindows:@selector(checkSubwindowFrame)];
if (window->as_gl_window() && Fl_X::i(window)) d->in_windowDidResize(false);
if (d->is_a_rescale()) {
d->x(X); d->y(Y);
[nsw recursivelySendToSubwindows:@selector(setSubwindowFrame) applyToSelf:NO];
}
else window->Fl_Group::resize(X, Y,lround(r.size.width/s), lround(r.size.height/s));
[nsw recursivelySendToSubwindows:@selector(checkSubwindowFrame) applyToSelf:NO];
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_8
if (views_use_CA && !window->as_gl_window()) [(FLViewLayer*)[nsw contentView] reset_layer_data];
#endif
@ -1336,7 +1336,7 @@ static FLWindowDelegate *flwindowdelegate_instance = nil;
if ([nsw miniwindowImage]) { [nsw setMiniwindowImage:nil]; }
Fl_Window *window = [nsw getFl_Window];
// necessary when resolutions before miniaturization and after deminiaturization differ
[nsw recursivelySendToSubwindows:@selector(setSubwindowFrame)];
[nsw recursivelySendToSubwindows:@selector(setSubwindowFrame) applyToSelf:NO];
Fl::handle(FL_SHOW, window);
update_e_xy_and_e_xy_root(nsw);
Fl::flush(); // Process redraws set by FL_SHOW.
@ -2334,6 +2334,13 @@ static FLTextInputContext* fltextinputcontext_instance = nil;
through_drawRect = YES;
Fl_Cocoa_Window_Driver *d = Fl_Cocoa_Window_Driver::driver(window);
[self did_view_resolution_change];
if (window->as_gl_window() && d->wait_for_expose_value) { // 1st drawing of GL window
Fl_Device_Plugin *plugin = Fl_Device_Plugin::opengl_plugin();
if (plugin) {
[plugin->context(window) update]; // GL windows may be empty without this
}
}
d->wait_for_expose_value = 0;
Fl_X *i = Fl_X::i(window);
if ( i->region ) {
@ -3053,7 +3060,6 @@ Fl_X* Fl_Cocoa_Window_Driver::makeWindow()
gc = 0;
mapped_to_retina(false);
changed_resolution(false);
in_windowDidResize(false);
NSRect crect;
if (w->fullscreen_active()) {
@ -3178,7 +3184,7 @@ Fl_X* Fl_Cocoa_Window_Driver::makeWindow()
w->handle(FL_SHOW); // create subwindows if any
if (fl_mac_os_version < 101300) { // TODO: threshold may be smaller
// draw the window and its subwindows before its icon is computed
[cw recursivelySendToSubwindows:@selector(display)];
[cw recursivelySendToSubwindows:@selector(display) applyToSelf:YES];
}
[cw miniaturize:nil];
} else if (w->parent()) { // a subwindow
@ -3269,7 +3275,7 @@ void Fl_Cocoa_Window_Driver::size_range() {
void Fl_Cocoa_Window_Driver::wait_for_expose()
{
if (fl_mac_os_version < 101300) {
[fl_xid(pWindow) recursivelySendToSubwindows:@selector(waitForExpose)];
[fl_xid(pWindow) recursivelySendToSubwindows:@selector(waitForExpose) applyToSelf:YES];
} else {
Fl_Window_Driver::wait_for_expose();
}
@ -3310,81 +3316,27 @@ void Fl_Cocoa_Window_Driver::show() {
}
}
static void rescale_top_window(Fl_Window *win, int X, int Y, int W, int H) {
int bx, by, bt = 0;
float s = Fl::screen_driver()->scale(Fl_Window_Driver::driver(win)->screen_num());
if (win->border()) get_window_frame_sizes(bx, by, bt, win);
NSRect r = NSMakeRect(round(X*s), main_screen_height - round((Y + H)*s), round(W*s), round(H*s) + bt);
[fl_xid(win) setFrame:r display:YES];
}
/*
* resize a window
*/
void Fl_Cocoa_Window_Driver::resize(int X, int Y, int W, int H) {
if (is_a_rescale() && !pWindow->parent() && !resize_from_system ) {
return rescale_top_window(pWindow, X, Y, W, H);
}
int bx, by, bt;
Fl_Window *parent;
if (W<=0) W = 1; // OS X does not like zero width windows
if (H<=0) H = 1;
int is_a_resize = (W != w() || H != h() || is_a_rescale());
// printf("Fl_Window::resize(X=%d, Y=%d, W=%d, H=%d), is_a_resize=%d, resize_from_system=%p, this=%p\n",
// X, Y, W, H, is_a_resize, resize_from_system, this);
if (X != x() || Y != y()) force_position(1);
else if (!is_a_resize) {
resize_from_system = 0;
return;
if (visible_r()) {
NSPoint pt = FLTKtoCocoa(pWindow, X, Y, H);
if (W != w() || H != h() || is_a_rescale()) {
NSRect r;
float s = Fl::screen_driver()->scale(screen_num());
int bx, by, bt = 0;
if (border()) get_window_frame_sizes(bx, by, bt, pWindow);
r.origin = pt;
r.size.width = round(W*s);
r.size.height = round(H*s) + bt;
[fl_xid(pWindow) setFrame:r display:YES];
}
if ( (resize_from_system != pWindow) && shown()) {
float s = Fl::screen_driver()->scale(screen_num());
if (is_a_resize) {
if (pWindow->resizable()) {
int min_w = minw(), max_w = maxw(), min_h = minh(), max_h = maxh();
if (W<min_w) min_w = W; // user request for resize takes priority
if (max_w && W>max_w) max_w = W; // over a previously set size_range
if (H<min_h) min_h = H;
if (max_h && H>max_h) max_h = H;
pWindow->size_range(min_w, min_h, max_w, max_h);
} else {
pWindow->size_range(W, H, W, H);
}
pWindow->Fl_Group::resize(X,Y,W,H);
// transmit changes in FLTK coords to cocoa
get_window_frame_sizes(bx, by, bt, pWindow);
bx = X; by = Y;
parent = pWindow->window();
while (parent) {
bx += parent->x();
by += parent->y();
parent = parent->window();
}
NSRect r = NSMakeRect(round(bx*s), main_screen_height - round((by + H)*s), round(W*s), round(H*s) + (border()?bt:0));
if (visible_r()) [fl_xid(pWindow) setFrame:r display:YES];
} else {
bx = X; by = Y;
parent = pWindow->window();
while (parent) {
bx += parent->x();
by += parent->y();
parent = parent->window();
}
NSPoint pt = NSMakePoint(round(bx*s), main_screen_height - round((by + H)*s));
if (visible_r()) [fl_xid(pWindow) setFrameOrigin:pt]; // set cocoa coords to FLTK position
else {
[fl_xid(pWindow) setFrameOrigin:pt]; // set cocoa coords to FLTK position
x(X); y(Y); // useful when frame did not move
}
}
else {
resize_from_system = 0;
if (is_a_resize && !is_a_rescale()) {
pWindow->Fl_Group::resize(X,Y,W,H);
if (shown()) {
pWindow->redraw();
}
} else {
x(X); y(Y);
}
}
} else pWindow->Fl_Group::resize(X, Y, W, H);
}

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@ -98,8 +98,6 @@ public:
void mapped_to_retina(bool); // sets whether window is mapped to retina display
bool changed_resolution(); // did window just moved to display with another resolution?
void changed_resolution(bool);// sets whether window just moved to display with another resolution
bool in_windowDidResize(); // is window performing windowDidResize?
void in_windowDidResize(bool); // sets whether window is performing windowDidResize
CGRect* subRect() { return subRect_; } // getter
void subRect(CGRect *r) { subRect_ = r; } // setter
static void destroy(FLWindow*);

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@ -272,17 +272,6 @@ int Fl_Cocoa_Window_Driver::scroll(int src_x, int src_y, int src_w, int src_h, i
return 0;
}
static const unsigned windowDidResize_mask = 1;
bool Fl_Cocoa_Window_Driver::in_windowDidResize() {
return window_flags_ & windowDidResize_mask;
}
void Fl_Cocoa_Window_Driver::in_windowDidResize(bool b) {
if (b) window_flags_ |= windowDidResize_mask;
else window_flags_ &= ~windowDidResize_mask;
}
static const unsigned mapped_mask = 2;
static const unsigned changed_mask = 4;