including one that was set with menu(). It copies the static menu if
necessary and keeps track of the size of the menu so it can reallocate
the array exactly when necessary.
This should make modifying the items in a menu much more predictable and
usefule.
I don't know if these changes will go cleanly into 2.0. Probably not.
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as many connections as you want (up to the maximum number handled by
select()).
Fl::remove_fd(fd, when) added. This allows you to remove the read,
write, and error callbacks individually. Fl::remove_fd(fd) does
Fl::remove_fd(fd,-1).
Fl::add_fd() calls Fl::remove_fd(), so it can be used safely to
replace callbacks with new ones for the same file descriptor.
Fl::add_timeout() also dynamically allocates it's array so there is no
limit on the number of pending timeouts.
I cut/pasted the changes into the Windoze version but this is
UNTESTED! Somebody please do a test compile.
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generated. This also demonstrates a second function put into fluid.
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Updated makefiles and makeincludes to use DSONAME and GLDLIBS.
Updated configure.in to use DSONAME instead of LIBNAME.
Updated editor example code in documentation.
Added ANSI C++ changes to make things compile with the latest EGCS
compiler.
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Changed a comment in Fl.cxx
Changed valuators demo to remove code to set value() on some widgets and
put the value into the gui box instead.
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No longer use glColor4ub(), as 1) Sun's compilers have trouble with their
own headers with this (glColor4ub is a macro, a VERY bad thing to do!), and
2) it's an OpenGL 1.1 feature, and not all platforms support it.
Also optimized the QUAD and LINE primitives.
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set angle2 < angle1. Deleted the unimplemented direction() control.
Fixed the documentation, this new code allows any 2 values for the
angles as long as abs(a-b)<=360.
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correctly, but it is likely that someone who remembers their high school
math could make it _much_ more efficient (I just hacked away 'till it
worked).
-Carl
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Added commented-out line to fl_input that could maybe fix highlight confusion
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it takes a window pointer, and grab(0) releases. You can now call grab
repeatedly with the same or different values without it failing. The old
Fl::grab() and Fl::release() are emulated in inline functions in Fl.H
Added Fl_Menu_::copy(Fl_Menu_Item*), which will be useful for fluid, although
that use is nyi.
Fixes and cleanup to the code for Fl_Menu_::add(...).
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- Fluid fixes for menu item numbering and adding of #define stuff to
include file to prevent multiple inclusion.
- Fixed contrast function (again).
- Fixed fractals demo (not using glutMainLoop()...
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- Fl_Clock now uses the Fl_Clock_Output base class to get the
system time.
- Fl_Window::iconize() and Fl_Window::icon() now coexist
peacefully with all X window managers.
- Minor fixes to mandelbrot and shape demos.
- Menu code cleanup.
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- Added #defines for Visual C++ to speed up compiles.
- Added FLTK.DLL project to visualc directory.
- Added editor project to visualc directory.
- Added icon() method to Fl_Window class.
- Implemented xclass() method for WIN32.
- Fixed extern declaration of fl_send_extra_move in Fl_Menu_Window.cxx.
- scandir_win32.c needed to include <stdlib.h>.
- Added fix from Bill for fl_width() bug.
- Updated fix for Fl_Input to default to FL_DOWN_BOX.
- Added visible() check for children of Fl_Pack.
- Added WinMain() function to library.
- Now show console window in debug mode.
- Fixed demo.menu and demo.cxx to work under WIN32.
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- Double-buffered window fixes.
- Tabs fixes.
- X/WIN32 fixes.
- Fl_Input fixes.
- Support for vsnprintf and friends.
- Support for printf-style arguments in utility functions.
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