Allow proper initial display of a subwindow-containing window in iconized state
(previously, the subwindow was not displayed in the icon).
Also fixes a problem with subwindows when the screen resolution was changed
while the window was iconized.
Tested with Mac OS 10.11, 10.6 and 10.3.
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On the X11/MSWindows platforms, this requires external installation of the GLEW library.
This fixes STR#3198 and STR#3257.
Added two new examples programs.
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when an ARGB system image is converted to the RGBA format.
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2) improved window creation in iconized state (child windows still don't show in icon, though).
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The -[NSWindow makeKeyAndOrderFront:] message used to make the window appear on the screen,
but, starting with 10.10 (approximately), this changed, and it became necessary to query for events
for a new window to appear on the screen. With 10.11 two event messages are needed.
The solution is therefore to implement Fl_Window::wait_for_expose().
- Calling NSDisableScreenUpdates()()/NSEnableScreenUpdates() before and after window updates
greatly accelerates multi-window update operations.
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from later OS versions.
Unfortunately, it does not work with Mac OS 10.3
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use different pasteboard data type names according to running OS.
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graphics context to draw to a window. This requires Mac OS 10.4.
The advantage is that it is possible for a secondary thread to call
Fl_Window::make_current() without needing to create an autorelease pool.
We save the native graphics state, and also the state with origin at top.
Fl_X::q_release_context() restores the graphics state twice to return to
the native state. This allows to use a single graphics context for a single
window and a single thread.
Under 10.3, we have to create a new NSGraphicsContext when Fl_Window::make_current()
is called directly, so that secondary threads cannot call Fl_Window::make_current() without
having created an autorelease pool.
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- do not use NSOpenGLPFAMultisample
- do not use -[NSBitmapImageRep bitmapFormat]
that require Mac OS 10.4
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- avoid double redraw after window deminiaturization
- make sure that a new window appears on screen during the Fl_X::make() call
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Screen captures produce ARGB data (instead of RGBA until 10.10)
so access to the raw image data takes now this into account.
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length or we may get buffer overflows the next time we copy something.
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Sadly, I have not commited any code in years, and despite the rumour that
I was hit by a train, or worse, move on to Qt, here I am, commmiting unwanted
code. Hopefully there are equivalents for this on other platforms?!
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