While adding the docs, noticed some things that need modification
for proper public use. These are highlighted as \todo items and
\warning items, which will be fixed in a separate commit forthcoming. -erco
Calculate scroll area only according to visible children.
Note: "visible" means in this context: "not hidden" - as opposed
to being invisible because the widget doesn't have a background
and a label.
Started with @wcout's patch (see Issue #153, STR 3290), modified
patch for CMP conformance, restructured methods, and finally:
- used Fl_Int_Vector instead of 'fl_data_container'
- removed fl_data_container
Thanks for the working patch to @wcout.
Both bugs can happen if a widget doesn't have an associated window()
or in similar situations. These fixes returns NULL to prevent crashes.
Bugs observed in special test scenarios, not real-life programs.
It's not necessary to call wl_subsurface_place_above() because
"A new sub-surface is initially added as the top-most in the stack of its siblings and parent."
This is a partial fix of issue #525 that reproduces under Wayland the "unofficial",
X11-specific way to cancel a Dnd operation by calling Fl::pushed(0).
This fixes the scrollbar order when children are inserted rather than
at some indefinite time later, for instance in draw().
This commit will very likely make Fl_Scroll::fix_scrollbar_order()
obsolete but this method is kept as is for tests and verification.
If the resizable() of an Fl_Group is deleted it is automatically
removed from the group.
New: to avoid dangling resizable() pointers the resizable widget
is set to the group itself.
It turns out it's necessary to memorize 2 event serial numbers :
- serial changed at each pointer and key event;
- pointer_enter_serial changed when pointer enters a surface
because this one and not any other is needed for exact cursor changes
by wl_pointer_set_cursor() in do_set_cursor().
Some functions didn't document the handling of arguments properly,
particularly Fl::has_timeout() and Fl::remove_timeout().
This is now fixed by documenting the correct behavior that was
preserved (re-implemented) from FLTK 1.3.x in the new class Fl_Timeout.
Unfortunately there have been some inconsistencies (likely unexpected
behavior) which have been preserved and which are now documented.
The d-n-d target window is now always the top-level window even if the
mouse is over a subwindow. That's what all other platforms do.
Global var fl_dnd_target_surface memorise what's the current d-n-d target
surface and follows changes from top-window to subwindows.