mirror of https://github.com/fltk/fltk
Fix problem with cursor point of action after FL_PUSH (#521)
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@ -332,7 +332,6 @@ static void pointer_button(void *data,
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uint32_t state)
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{
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struct seat *seat = (struct seat*)data;
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seat->serial = serial;
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int event = 0;
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Fl_Window *win = Fl_Wayland_Screen_Driver::surface_to_window(seat->pointer_focus);
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if (!win) return;
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@ -656,7 +655,6 @@ static void wl_keyboard_key(void *data, struct wl_keyboard *wl_keyboard,
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uint32_t serial, uint32_t time, uint32_t key, uint32_t state)
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{
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struct seat *seat = (struct seat*)data;
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seat->serial = serial;
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static char buf[128];
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uint32_t keycode = key + 8;
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xkb_keysym_t sym = xkb_state_key_get_one_sym(seat->xkb_state, keycode);
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