if you turned resizable() off because it turned it back on to resize
the overlay window. This patch avoids changing resizable().
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files in version 1.0.9.
Fix for OpenGL hardware overlays with the transparent index != 0.
Tested on the brand new HP Linux Workstations, this is the only bug
encountered. Both X and OpenGL hardware overlay works perfectly on
these, though configue may not enable it by default...)
Fl_Choice and all other Fl_Menu_ subclasses draw the items using
textcolor() as the default color of the text.
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work quite reliably on several different pieces of hardware.
Apparently doing SetLayerPaletteEntries with a palette larger than the
overlay size caused the drivers to screw up in unpredictable ways.
Also SwapBuffers swapped both the overlay and main window, which is
not what fltk's interface wanted, this was easy to fix however.
Patch for full scrollbars so that clicking on them does not move
anything.
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Updated email addresses to point to fltk.org domain...
Updated README and CHANGES files accordingly.
Updated makeinclude and Makefile files to put -L../lib before the
LDFLAGS/GLDFLAGS to avoid problem reported by Alexander.
documentation/Makefile wasn't including makeinclude.
Updated FLUID about window to show version 1.0.9.
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Updated the configure script for *BSD and GCC 2.95 (-fno-exceptions)
Added install rule to documentation directory.
Dumped old packages directory; added traditional RPM spec file and EPM
list file (that replace all of the packages stuff)
The FLUID man page is now "fluid.1" for the formatted page and "fluid.man"
for the non-formatted page, since only IRIX uses pack'd formatted man pages.
Whew!
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They work best on 8-bit overlays like the SGI 320 has. On cards with
fewer bits you get only a few colors, really only FL_BLACK, FL_RED, and
FL_WHITE are guaranteed to work. This could be improved but would mean
copying the ugly X colormap allocation code.
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loop. I didn't really fix this, but I removed deactivate() from constructors
and replaced with set_flag(INACTIVE). The loop would happen if a widget
responded to FL_MOVE by calling draw_overlay or otherwise creating an
overlay, which is a pretty rare event.
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FL_MOUSELEAVE had an extra underscore
call to toupper() removed
const char* cast added to fl_draw_pixmap
Change to Fl_Gl_Window that did not get in in time for 1.0.5, it caches
the current gl context and does not call glXMakeCurrent (wglMakeCurrent
on WIN32) if not needed. This distinctly speeds up Mesa, Irix, and
Windows opengl, although I am stumped why such a test is not built
into those libraries already.
If you use other code that sets the current OpenGL context fltk will
get confused because it does not know it changed. To fix such programs
you must call fl_no_gl_context() to clear the cache.
There is a report that this causes the fractals demo to crash on some
Linux and Irix machines, although I can't reproduce it. I suspect the
problem is the fractals demo and not fltk, but this change may be making
it more likely to fail.
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