Works now much better with old C99 and C++98 standard compilers.
Fixed: C++ comments in C files and headers included by C files.
There are still some warnings with C90 though but these would be
hard to fix and left as-is for now.
test/fractals.cxx: some arrays were too small by 1, or the compiler
warned at least (false positive?). Anyway, it's fixed now.
- remove obsolete svn '$Id$' tags from all source files
- update .fl files and generated files accordingly
- replace 'http://www.fltk.org' URL's with 'https://...'
- replace bug report URL 'str.php' with 'bugs.php'
- remove trailing whitespace
- fix other whitespace errors flagged by Git
- add and/or fix missing or wrong standard headers
- convert tabs to spaces in all source files
The only relevant code changes are in the fluid/ folder where
some .fl files and other source files were used to generate
the '$Id' headers and footers.
Replace compiler/preprocessor/platform macro "WIN32" with "_WIN32".
Replace "WIN32" in text and documentation with "Windows".
Replace "MSWindows" with "Windows".
To do: README.Windows.txt (and maybe other documentation as well)
needs updates.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12655 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit changes all files except src/Fl_File_Chooser2.cxx.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11590 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is the accumulated patch introduced in branch 1.3
in svn r 11094, 11095, and 11096.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11097 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
All changes are mac-specific, except a very minor change in file src/gl_draw.cxx
where string drawing wrongly claimed to support @symbol, not possible
because symbols are drawn using non-GL primitives.
Unchanged application code can use the new FLTK code.
In addition, the new code allows mac applications to draw OpenGL scenes
at high resolution on so-called 'retina' displays, but this requires some
support from app code. They must call, before opening GL windows,
Fl::use_high_resolution(1);
and change their glViewport() calls as follows
glViewport(0, 0, pxel_w(), pixel_h());
This uses 2 new member functions of the Fl_Gl_Window class,
pixel_w() and pixel_h() returning the window dimensions in pixel
units, that is, twice the w() and h() when the window is mapped
on a retina display.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10498 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This is necessary for out-of-source builds (e.g. CMake) to work correctly.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8033 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Fix vsnprintf() implementation to properly handle long and long long ints.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@5845 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
In regard to CG Text drawing vs. the new ATSU Text drawing: I now remember why I did not ATSU in the beginning: STDU does not use the CG clipping area or text pen settings. So, if you plan on using the current SVN with --enable-quartz, please be aware that you will not have any text clipping or any other text color than black.
Finally, I added code to FLTK on OS X that retreives the selection color from the system instead of assuming dark blue. I am not entirely confident about this change as it may require OS X 10.4 . Feedback appreciiated.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@5173 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Added a FPS indicator to the fractals demo for testing purposes.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4342 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
etc.
Add "install" target to test directory which installs the example programs.
Install the config.h file in the examples directory.
Make sure the example programs compile outside the FLTK source dir.
Add example programs to fltk.list.in.
Fix missing redraw() in x_cb() in FLUID...
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4287 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
OpenGL implementations can queue dozens of frames...
Also fix controls in "flying" mode - the Y axis was reversed.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1907 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Almost all test applications run out of the box (->Makefile). See more
information in README.mac .
Changes:
- message handling
- access to opaque port structures
- image, bitmap, pixmap support
- most OpenGL stuff
- window styles
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1812 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Updated email addresses to point to fltk.org domain...
Updated README and CHANGES files accordingly.
Updated makeinclude and Makefile files to put -L../lib before the
LDFLAGS/GLDFLAGS to avoid problem reported by Alexander.
documentation/Makefile wasn't including makeinclude.
Updated FLUID about window to show version 1.0.9.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1168 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Updated the configure script for *BSD and GCC 2.95 (-fno-exceptions)
Added install rule to documentation directory.
Dumped old packages directory; added traditional RPM spec file and EPM
list file (that replace all of the packages stuff)
The FLUID man page is now "fluid.1" for the formatted page and "fluid.man"
for the non-formatted page, since only IRIX uses pack'd formatted man pages.
Whew!
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1090 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
- Fluid fixes for menu item numbering and adding of #define stuff to
include file to prevent multiple inclusion.
- Fixed contrast function (again).
- Fixed fractals demo (not using glutMainLoop()...
git-svn-id: file:///fltk/svn/fltk/trunk@232 ea41ed52-d2ee-0310-a9c1-e6b18d33e121