fltk/src/Fl_Menu_.cxx

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//
// "$Id$"
//
// Common menu code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2009 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
// This is a base class for all items that have a menu:
// Fl_Menu_Bar, Fl_Menu_Button, Fl_Choice
// This provides storage for a menu item, functions to add/modify/delete
// items, and a call for when the user picks a menu item.
// More code in Fl_Menu_add.cxx
#include <FL/Fl.H>
#include <FL/Fl_Menu_.H>
#include "flstring.h"
#include <stdio.h>
#include <stdlib.h>
#define SAFE_STRCAT(s) { len += strlen(s); if ( len >= namelen ) { *name='\0'; return(-2); } else strcat(name,(s)); }
/** Get the menu 'pathname' for the specified menuitem.
If finditem==NULL, mvalue() is used (the most recently picked menuitem).
\b Example:
\code
Fl_Menu_Bar *menubar = 0;
void my_menu_callback(Fl_Widget*,void*) {
char name[80];
if ( menubar->item_pathname(name, sizeof(name)-1) == 0 ) { // recently picked item
if ( strcmp(name, "File/&Open") == 0 ) { /# open invoked #/ }
if ( strcmp(name, "File/&Save") == 0 ) { /# save invoked #/ }
if ( strcmp(name, "Edit/&Copy") == 0 ) { /# copy invoked #/ }
}
}
int main() {
[..]
menubar = new Fl_Menu_Bar(..);
menubar->add("File/&Open", 0, my_menu_callback);
menubar->add("File/&Save", 0, my_menu_callback);
menubar->add("Edit/&Copy", 0, my_menu_callback);
[..]
}
\endcode
\returns
- 0 : OK (name has menuitem's pathname)
- -1 : item not found (name="")
- -2 : 'name' not large enough (name="")
\see find_item()
*/
int Fl_Menu_::item_pathname(char *name, int namelen, const Fl_Menu_Item *finditem) const {
int len = 0;
finditem = finditem ? finditem : mvalue();
name[0] = '\0';
for ( int t=0; t<size(); t++ ) {
const Fl_Menu_Item *m = &(menu()[t]);
if ( m->submenu() ) { // submenu? descend
if (*name) SAFE_STRCAT("/");
if (m->label()) SAFE_STRCAT(m->label());
} else {
if (m->label()) { // menu item?
if ( m == finditem ) { // found? tack on itemname, done.
SAFE_STRCAT("/");
SAFE_STRCAT(m->label());
return(0);
}
} else { // end of submenu? pop
char *ss = strrchr(name, '/');
if ( ss ) { *ss = 0; len = strlen(name); } // "File/Edit" -> "File"
else { name[0] = '\0'; len = 0; } // "File" -> ""
continue;
}
}
}
*name = '\0';
return(-1); // item not found
}
/**
Find menu item index, given a menu pathname such as "Edit/Copy".
This method finds a menu item in a menu array, also traversing submenus, but
not submenu pointers.
\b Example:
\code
Fl_Menu_Bar *menubar = new Fl_Menu_Bar(..);
menubar->add("File/&Open");
menubar->add("File/&Save");
menubar->add("Edit/&Copy");
// [..]
Fl_Menu_Item *item;
if ( ( item = (Fl_Menu_Item*)menubar->find_item("File/&Open") ) != NULL ) {
item->labelcolor(FL_RED);
}
if ( ( item = (Fl_Menu_Item*)menubar->find_item("Edit/&Copy") ) != NULL ) {
item->labelcolor(FL_GREEN);
}
\endcode
\returns The item found, or NULL if not found.
\see
\param name path and name of the menu item
\return NULL if not found
\see Fl_Menu_::find_item(Fl_Callback*), item_pathname()
*/
const Fl_Menu_Item * Fl_Menu_::find_item(const char *name) {
char menupath[1024] = ""; // File/Export
for ( int t=0; t < size(); t++ ) {
Fl_Menu_Item *m = menu_ + t;
if (m->flags&FL_SUBMENU) {
// IT'S A SUBMENU
// we do not support searches through FL_SUBMENU_POINTER links
if (menupath[0]) strlcat(menupath, "/", sizeof(menupath));
strlcat(menupath, m->label(), sizeof(menupath));
if (!strcmp(menupath, name)) return m;
} else {
if (!m->label()) {
// END OF SUBMENU? Pop back one level.
char *ss = strrchr(menupath, '/');
if ( ss ) *ss = 0;
else menupath[0] = '\0';
continue;
}
// IT'S A MENU ITEM
char itempath[1024]; // eg. Edit/Copy
strcpy(itempath, menupath);
if (itempath[0]) strlcat(itempath, "/", sizeof(itempath));
strlcat(itempath, m->label(), sizeof(itempath));
if (!strcmp(itempath, name)) return m;
}
}
return (const Fl_Menu_Item *)0;
}
/**
Find menu item index given a callback.
This method finds a menu item in a menu array, also traversing submenus, but
not submenu pointers. This is useful if an application uses
internationalisation and a menu item can not be found using its label. This
search is also much faster.
\param cb find the first item with this callback
\return NULL if not found
\see Fl_Menu_::find_item(const char*)
*/
const Fl_Menu_Item * Fl_Menu_::find_item(Fl_Callback *cb) {
for ( int t=0; t < size(); t++ ) {
const Fl_Menu_Item *m = menu_ + t;
if (m->callback_==cb) {
return m;
}
}
return (const Fl_Menu_Item *)0;
}
/**
The value is the index into menu() of the last item chosen by
the user. It is zero initially. You can set it as an integer, or set
it with a pointer to a menu item. The set routines return non-zero if
the new value is different than the old one.
*/
int Fl_Menu_::value(const Fl_Menu_Item* m) {
clear_changed();
if (value_ != m) {value_ = m; return 1;}
return 0;
}
/**
When user picks a menu item, call this. It will do the callback.
Unfortunately this also casts away const for the checkboxes, but this
was necessary so non-checkbox menus can really be declared const...
*/
const Fl_Menu_Item* Fl_Menu_::picked(const Fl_Menu_Item* v) {
if (v) {
if (v->radio()) {
if (!v->value()) { // they are turning on a radio item
set_changed();
((Fl_Menu_Item*)v)->setonly();
}
redraw();
} else if (v->flags & FL_MENU_TOGGLE) {
set_changed();
((Fl_Menu_Item*)v)->flags ^= FL_MENU_VALUE;
redraw();
} else if (v != value_) { // normal item
set_changed();
}
value_ = v;
if (when()&(FL_WHEN_CHANGED|FL_WHEN_RELEASE)) {
if (changed() || when()&FL_WHEN_NOT_CHANGED) {
if (value_ && value_->callback_) value_->do_callback((Fl_Widget*)this);
else do_callback();
}
}
}
return v;
}
/** Turns the radio item "on" for the menu item and turns off adjacent radio items set. */
void Fl_Menu_Item::setonly() {
flags |= FL_MENU_RADIO | FL_MENU_VALUE;
Fl_Menu_Item* j;
for (j = this; ; ) { // go down
if (j->flags & FL_MENU_DIVIDER) break; // stop on divider lines
j++;
if (!j->text || !j->radio()) break; // stop after group
j->clear();
}
for (j = this-1; ; j--) { // go up
if (!j->text || (j->flags&FL_MENU_DIVIDER) || !j->radio()) break;
j->clear();
}
}
/**
Creates a new Fl_Menu_ widget using the given position, size,
and label string. menu() is initialized to null.
*/
Fl_Menu_::Fl_Menu_(int X,int Y,int W,int H,const char* l)
: Fl_Widget(X,Y,W,H,l) {
set_flag(SHORTCUT_LABEL);
box(FL_UP_BOX);
when(FL_WHEN_RELEASE_ALWAYS);
value_ = menu_ = 0;
alloc = 0;
selection_color(FL_SELECTION_COLOR);
textfont(FL_HELVETICA);
textsize(FL_NORMAL_SIZE);
textcolor(FL_FOREGROUND_COLOR);
down_box(FL_NO_BOX);
}
/**
This returns the number of Fl_Menu_Item structures that make up the
menu, correctly counting submenus. This includes the "terminator"
item at the end. To copy a menu array you need to copy
size()*sizeof(Fl_Menu_Item) bytes. If the menu is
NULL this returns zero (an empty menu will return 1).
*/
int Fl_Menu_::size() const {
if (!menu_) return 0;
return menu_->size();
}
/**
Sets the menu array pointer directly. If the old menu is private it is
deleted. NULL is allowed and acts the same as a zero-length
menu. If you try to modify the array (with add(), replace(), or
delete()) a private copy is automatically done.
*/
void Fl_Menu_::menu(const Fl_Menu_Item* m) {
clear();
value_ = menu_ = (Fl_Menu_Item*)m;
}
// this version is ok with new Fl_Menu_add code with fl_menu_array_owner:
/**
Sets the menu array pointer with a copy of m that will be automatically deleted.
If ud is not NULL, then all user data pointers are changed in the menus as well.
See void Fl_Menu_::menu(const Fl_Menu_Item* m).
*/
void Fl_Menu_::copy(const Fl_Menu_Item* m, void* ud) {
int n = m->size();
Fl_Menu_Item* newMenu = new Fl_Menu_Item[n];
memcpy(newMenu, m, n*sizeof(Fl_Menu_Item));
menu(newMenu);
alloc = 1; // make destructor free array, but not strings
// for convenience, provide way to change all the user data pointers:
if (ud) for (; n--;) {
if (newMenu->callback_) newMenu->user_data_ = ud;
newMenu++;
}
}
Fl_Menu_::~Fl_Menu_() {
clear();
}
// Fl_Menu::add() uses this to indicate the owner of the dynamically-
// expanding array. We must not free this array:
Fl_Menu_* fl_menu_array_owner = 0;
/**
Same as menu(NULL), set the array pointer to null, indicating
a zero-length menu.
Menus must not be cleared during a callback to the same menu.
*/
void Fl_Menu_::clear() {
if (alloc) {
if (alloc>1) for (int i = size(); i--;)
if (menu_[i].text) free((void*)menu_[i].text);
if (this == fl_menu_array_owner)
fl_menu_array_owner = 0;
else
delete[] menu_;
menu_ = 0;
value_ = 0;
alloc = 0;
}
}
//
// End of "$Id$".
//