Doxygen documentation WP7 Done. Fl_Menu_Item was a real pain to doxyfy.
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@ -33,6 +33,15 @@
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#endif
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#include "Fl_Menu_Item.H"
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/**
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Base class of all widgets that have a menu in FLTK.
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Currently FLTK provides you with
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Fl_Menu_Button, Fl_Menu_Bar, and Fl_Choice.
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<P>The class contains a pointer to an array of structures of type Fl_Menu_Item. The
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array may either be supplied directly by the user program, or it may
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be "private": a dynamically allocated array managed by the Fl_Menu_.
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*/
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class FL_EXPORT Fl_Menu_ : public Fl_Widget {
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Fl_Menu_Item *menu_;
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@ -57,41 +66,99 @@ public:
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const Fl_Menu_Item* test_shortcut() {return picked(menu()->test_shortcut());}
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void global();
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/**
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Returns a pointer to the array of Fl_Menu_Items. This will either be
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the value passed to menu(value) or the private copy.
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*/
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const Fl_Menu_Item *menu() const {return menu_;}
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void menu(const Fl_Menu_Item *m);
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void copy(const Fl_Menu_Item *m, void* user_data = 0);
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int add(const char*, int shortcut, Fl_Callback*, void* = 0, int = 0);
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int add(const char* a, const char* b, Fl_Callback* c,
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void* d = 0, int e = 0) {return add(a,fl_old_shortcut(b),c,d,e);}
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/** See int Fl_Menu_::add(const char* label, int shortcut, Fl_Callback*, void *user_data=0, int flags=0)*/
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int add(const char* a, const char* b, Fl_Callback* c, void* d = 0, int e = 0) {
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return add(a,fl_old_shortcut(b),c,d,e);}
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int add(const char *);
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int size() const ;
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void size(int W, int H) { Fl_Widget::size(W, H); }
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void clear();
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int add(const char *);
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void replace(int,const char *);
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void remove(int);
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/** Changes the shortcut of item i to n. */
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void shortcut(int i, int s) {menu_[i].shortcut(s);}
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/** Sets the flags of item i. For a list of the flags, see Fl_Menu_Item. */
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void mode(int i,int fl) {menu_[i].flags = fl;}
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/** Gets the flags of item i. For a list of the flags, see Fl_Menu_Item. */
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int mode(int i) const {return menu_[i].flags;}
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/** Returns a pointer to the last menu item that was picked. */
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const Fl_Menu_Item *mvalue() const {return value_;}
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/** Returns the index into menu() of the last item chosen by the user. It is zero initially. */
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int value() const {return value_ ? (int)(value_-menu_) : -1;}
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int value(const Fl_Menu_Item*);
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/**
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The value is the index into menu() of the last item chosen by
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the user. It is zero initially. You can set it as an integer, or set
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it with a pointer to a menu item. The set routines return non-zero if
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the new value is different than the old one.
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*/
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int value(int i) {return value(menu_+i);}
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/** Returns the title of the last item chosen, or of item i. */
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const char *text() const {return value_ ? value_->text : 0;}
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/** Returns the title of the last item chosen, or of item i. */
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const char *text(int i) const {return menu_[i].text;}
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/** Gets the current font of menu item labels. */
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Fl_Font textfont() const {return textfont_;}
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/** Sets the current font of menu item labels. */
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void textfont(Fl_Font c) {textfont_=c;}
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/** Gets the font size of menu item labels. */
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Fl_Fontsize textsize() const {return textsize_;}
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/** Sets the font size of menu item labels. */
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void textsize(Fl_Fontsize c) {textsize_=c;}
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/** Get the current color of menu item labels. */
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Fl_Color textcolor() const {return (Fl_Color)textcolor_;}
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/** Sets the current color of menu item labels. */
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void textcolor(unsigned c) {textcolor_=c;}
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/**
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This box type is used to surround the currently-selected items in the
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menus. If this is FL_NO_BOX then it acts like
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FL_THIN_UP_BOX and selection_color() acts like
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FL_WHITE, for back compatability.
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<h4>const Fl_Menu_Item *Fl_Menu_::find_item(const char *name);</h4>
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<p>Returns a pointer to the menu item with the given (full)
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pathname. If no matching menu item can be found, a NULL pointer
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is returned. This function does not search submenus that are linked
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via FL_SUBMENU_POINTER.</p>
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<h4>int Fl_Menu_::item_pathname(char *name, int namelen ) const;<br>
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int Fl_Menu_::item_pathname(char *name, int namelen, const Fl_Menu_Item *finditem) const;</h4>
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<p>Returns the 'menu pathname' (eg. "File/Quit") for the recently picked item in user supplied string 'name'. Useful in the callback function for a menu item, to determine the last picked item's 'menu pathname' string.
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<p>If finditem is specified, name will contain the 'menu pathname' for that item.
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<p>Returns:
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<ul>
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<li>0 - OK: 'name' has the pathname, guaranteed not longer than namelen
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<li>-1 - Failed: 'finditem' was not found in the menu
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<li>-2 - Failed: 'name' is not large enough to handle the menu names
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</ul>
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<p>In the case of errors (-1 or -2), 'name' will be an empty string.
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*/
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Fl_Boxtype down_box() const {return (Fl_Boxtype)down_box_;}
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/** See Fl_Boxtype Fl_Menu_::down_box() const */
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void down_box(Fl_Boxtype b) {down_box_ = b;}
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// back compatability:
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/** For back compatability, same as selection_color() */
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Fl_Color down_color() const {return selection_color();}
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/** For back compatability, same as selection_color() */
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void down_color(unsigned c) {selection_color(c);}
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};
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@ -30,11 +30,50 @@
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#include "Fl_Menu_.H"
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/**
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This widget provides a standard menubar interface. Usually you will
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put this widget along the top edge of your window. The height of the
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widget should be 30 for the menu titles to draw correctly with the
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default font.
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<P>The items on the bar and the menus they bring up are defined by a
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single Fl_Menu_Item
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array. Because a Fl_Menu_Item array defines a hierarchy, the
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top level menu defines the items in the menubar, while the submenus
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define the pull-down menus. Sub-sub menus and lower pop up to the right
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of the submenus. </P>
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<P ALIGN=CENTER>\image html src=</P>
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<P>If there is an item in the top menu that is not a title of a
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submenu, then it acts like a "button" in the menubar. Clicking on it
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will pick it. </P>
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<P>When the user picks an item off the menu, the item's callback is
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done with the menubar as the Fl_Widget* argument. If the item
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does not have a callback the menubar's callback is done instead. </P>
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<P>Submenus will also pop up in response to shortcuts indicated by
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putting a '&' character in the name field of the menu item. If you put a
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'&' character in a top-level "button" then the shortcut picks it. The
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'&' character in submenus is ignored until the menu is popped up. </P>
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<P>Typing the shortcut() of any of the menu items will cause
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callbacks exactly the same as when you pick the item with the mouse.
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*/
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class FL_EXPORT Fl_Menu_Bar : public Fl_Menu_ {
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protected:
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void draw();
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public:
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int handle(int);
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/**
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Creates a new Fl_Menu_Bar widget using the given position,
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size, and label string. The default boxtype is FL_UP_BOX.
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<P>The constructor sets menu() to NULL. See
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Fl_Menu_ for the methods to set or change the menu. </P>
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<P>labelsize(), labelfont(), and labelcolor()
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are used to control how the menubar items are drawn. They are
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initialized from the Fl_Menu static variables, but you can
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change them if desired. </P>
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<P>label() is ignored unless you change align() to
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put it outside the menubar.
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<P>The destructor removes the Fl_Menu_Bar widget and all of its
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menu items.
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*/
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Fl_Menu_Bar(int X, int Y, int W, int H,const char *l=0)
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: Fl_Menu_(X,Y,W,H,l) {}
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};
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#include "Fl_Menu_.H"
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/**
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This is a button that when pushed pops up a menu (or hierarchy of
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menus) defined by an array of
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Fl_Menu_Item objects.
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<P ALIGN=CENTER>\image html src=</P>
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<P>Normally any mouse button will pop up a menu and it is lined up
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below the button as shown in the picture. However an Fl_Menu_Button
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may also control a pop-up menu. This is done by setting the type()
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, see below. </P>
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<P>The menu will also pop up in response to shortcuts indicated by
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putting a '&' character in the label(). </P>
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<P>Typing the shortcut() of any of the menu items will cause
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callbacks exactly the same as when you pick the item with the mouse.
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The '&' character in menu item names are only looked at when the menu is
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popped up, however. </P>
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<P>When the user picks an item off the menu, the item's callback is
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done with the menu_button as the Fl_Widget* argument. If the
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item does not have a callback the menu_button's callback is done
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instead.
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*/
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class FL_EXPORT Fl_Menu_Button : public Fl_Menu_ {
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protected:
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void draw();
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@ -51,6 +51,70 @@ extern FL_EXPORT int fl_old_shortcut(const char*);
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class Fl_Menu_;
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/**
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The Fl_Menu_Item structure defines a single menu item that
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is used by the Fl_Menu_ class.
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<UL>
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<PRE>
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struct Fl_Menu_Item {
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const char* text; // label()
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ulong shortcut_;
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Fl_Callback* callback_;
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void* user_data_;
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int flags;
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uchar labeltype_;
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uchar labelfont_;
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uchar labelsize_;
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uchar labelcolor_;
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};
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enum { // values for flags:
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FL_MENU_INACTIVE = 1,
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FL_MENU_TOGGLE = 2,
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FL_MENU_VALUE = 4,
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FL_MENU_RADIO = 8,
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FL_MENU_INVISIBLE = 0x10,
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FL_SUBMENU_POINTER = 0x20,
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FL_SUBMENU = 0x40,
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FL_MENU_DIVIDER = 0x80,
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FL_MENU_HORIZONTAL = 0x100
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};
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</PRE>
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</UL>
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Typically menu items are statically defined; for example:
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<UL><PRE>
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Fl_Menu_Item popup[] = {
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{"&alpha", FL_ALT+'a', the_cb, (void*)1},
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{"&beta", FL_ALT+'b', the_cb, (void*)2},
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{"gamma", FL_ALT+'c', the_cb, (void*)3, FL_MENU_DIVIDER},
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{"&strange", 0, strange_cb},
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{"&charm", 0, charm_cb},
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{"&truth", 0, truth_cb},
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{"b&eauty", 0, beauty_cb},
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{"sub&menu", 0, 0, 0, FL_SUBMENU},
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{"one"},
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{"two"},
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{"three"},
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{0},
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{"inactive", FL_ALT+'i', 0, 0, FL_MENU_INACTIVE|FL_MENU_DIVIDER},
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{"invisible",FL_ALT+'i', 0, 0, FL_MENU_INVISIBLE},
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{"check", FL_ALT+'i', 0, 0, FL_MENU_TOGGLE|FL_MENU_VALUE},
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{"box", FL_ALT+'i', 0, 0, FL_MENU_TOGGLE},
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{0}};
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</PRE></UL>
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produces:
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<P ALIGN=CENTER>\image html menu.gif </P>
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A submenu title is identified by the bit FL_SUBMENU in the
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flags field, and ends with a label() that is NULL.
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You can nest menus to any depth. A pointer to the first item in the
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submenu can be treated as an Fl_Menu array itself. It is also
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possible to make seperate submenu arrays with FL_SUBMENU_POINTER
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flags.
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<P>You should use the method functions to access structure members and
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not access them directly to avoid compatibility problems with future
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releases of FLTK.
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*/
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struct FL_EXPORT Fl_Menu_Item {
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const char *text; // label()
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int shortcut_;
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@ -64,51 +128,185 @@ struct FL_EXPORT Fl_Menu_Item {
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// advance N items, skipping submenus:
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const Fl_Menu_Item *next(int=1) const;
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/**
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Advance a pointer by n items through a menu array, skipping
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the contents of submenus and invisible items. There are two calls so
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that you can advance through const and non-const data.
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*/
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Fl_Menu_Item *next(int i=1) {
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return (Fl_Menu_Item*)(((const Fl_Menu_Item*)this)->next(i));}
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/** Returns the first menu item, same as next(0). */
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const Fl_Menu_Item *first() const { return next(0); }
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/** Returns the first menu item, same as next(0). */
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Fl_Menu_Item *first() { return next(0); }
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// methods on menu items:
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/**
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This is the title of the item. A NULL here indicates the end
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of the menu (or of a submenu). A '&' in the item will print an
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underscore under the next letter, and if the menu is popped up that
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letter will be a "shortcut" to pick that item. To get a
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real '&' put two
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in a row.
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*/
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const char* label() const {return text;}
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/** See const char* Fl_Menu_Item::label() const */
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void label(const char* a) {text=a;}
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/** See const char* Fl_Menu_Item::label() const */
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void label(Fl_Labeltype a,const char* b) {labeltype_ = a; text = b;}
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/**
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A labeltype identifies a routine that draws the label of the
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widget. This can be used for special effects such as emboss, or to use
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the label() pointer as another form of data such as a bitmap.
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The value FL_NORMAL_LABEL prints the label as text.
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*/
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Fl_Labeltype labeltype() const {return (Fl_Labeltype)labeltype_;}
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/**
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A labeltype identifies a routine that draws the label of the
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widget. This can be used for special effects such as emboss, or to use
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the label() pointer as another form of data such as a bitmap.
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The value FL_NORMAL_LABEL prints the label as text.
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*/
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void labeltype(Fl_Labeltype a) {labeltype_ = a;}
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/**
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This color is passed to the labeltype routine, and is typically the
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color of the label text. This defaults to FL_BLACK. If this
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color is not black fltk will <I>not</I> use overlay bitplanes to draw
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the menu - this is so that images put in the menu draw correctly.
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*/
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Fl_Color labelcolor() const {return (Fl_Color)labelcolor_;}
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/** See Fl_Color Fl_Menu_Item::labelcolor() const */
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void labelcolor(unsigned a) {labelcolor_ = a;}
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/**
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Fonts are identified by small 8-bit indexes into a table. See the
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enumeration list for predefined fonts. The default value is a
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Helvetica font. The function
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Fl::set_font() can define new fonts.
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*/
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Fl_Font labelfont() const {return labelfont_;}
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/**
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Fonts are identified by small 8-bit indexes into a table. See the
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enumeration list for predefined fonts. The default value is a
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Helvetica font. The function
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Fl::set_font() can define new fonts.
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*/
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void labelfont(Fl_Font a) {labelfont_ = a;}
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/** Gets or sets the label font pixel size/height. */
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/** Gets the label font pixel size/height.*/
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Fl_Fontsize labelsize() const {return labelsize_;}
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/** Sets the label font pixel size/height.*/
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void labelsize(Fl_Fontsize a) {labelsize_ = a;}
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/**
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Each item has space for a callback function and an argument for that
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function. Due to back compatability, the Fl_Menu_Item itself
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is not passed to the callback, instead you have to get it by calling
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((Fl_Menu_*)w)->mvalue() where w is the widget argument.
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*/
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Fl_Callback_p callback() const {return callback_;}
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/** See Fl_Callback_p Fl_MenuItem::callback() const */
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void callback(Fl_Callback* c, void* p) {callback_=c; user_data_=p;}
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/** See Fl_Callback_p Fl_MenuItem::callback() const */
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void callback(Fl_Callback* c) {callback_=c;}
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/** See Fl_Callback_p Fl_MenuItem::callback() const */
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void callback(Fl_Callback0*c) {callback_=(Fl_Callback*)c;}
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/** See Fl_Callback_p Fl_MenuItem::callback() const */
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void callback(Fl_Callback1*c, long p=0) {callback_=(Fl_Callback*)c; user_data_=(void*)p;}
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/**
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Get or set the user_data argument that is sent to the
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callback function.
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*/
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void* user_data() const {return user_data_;}
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/**
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Get or set the user_data argument that is sent to the
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callback function.
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*/
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void user_data(void* v) {user_data_ = v;}
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/**
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For convenience you can also define the callback as taking a long
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argument. This is implemented by casting this to a Fl_Callback
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and casting the long to a void* and may not be
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portable to some machines.
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*/
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long argument() const {return (long)user_data_;}
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/**
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For convenience you can also define the callback as taking a long
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argument. This is implemented by casting this to a Fl_Callback
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and casting the long to a void* and may not be
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portable to some machines.
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*/
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void argument(long v) {user_data_ = (void*)v;}
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/** Gets what key combination shortcut will trigger the menu item. */
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int shortcut() const {return shortcut_;}
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/**
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Sets exactly what key combination will trigger the menu item. The
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value is a logical 'or' of a key and a set of shift flags, for instance
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FL_ALT+'a' or FL_ALT+FL_F+10 or just 'a'. A value of
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zero disables the shortcut.
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<P>The key can be any value returned by
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Fl::event_key(), but will usually be an ASCII letter. Use
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a lower-case letter unless you require the shift key to be held down. </P>
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<P>The shift flags can be any set of values accepted by
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Fl::event_state(). If the bit is on that shift key must
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be pushed. Meta, Alt, Ctrl, and Shift must be off if they are not in
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the shift flags (zero for the other bits indicates a "don't care"
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setting).
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*/
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void shortcut(int s) {shortcut_ = s;}
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/**
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Returns true if either FL_SUBMENU or FL_SUBMENU_POINTER
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is on in the flags. FL_SUBMENU indicates an embedded submenu
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that goes from the next item through the next one with a NULL
|
||||
label(). FL_SUBMENU_POINTER indicates that user_data()
|
||||
is a pointer to another menu array.
|
||||
*/
|
||||
int submenu() const {return flags&(FL_SUBMENU|FL_SUBMENU_POINTER);}
|
||||
/**
|
||||
Returns true if a checkbox will be drawn next to this item. This is
|
||||
true if FL_MENU_TOGGLE or FL_MENU_RADIO is set in the
|
||||
flags.
|
||||
*/
|
||||
int checkbox() const {return flags&FL_MENU_TOGGLE;}
|
||||
/**
|
||||
Returns true if this item is a radio item. When a radio button is
|
||||
selected all "adjacent" radio buttons are turned off. A set of radio
|
||||
items is delimited by an item that has radio() false, or by an
|
||||
item with FL_MENU_DIVIDER turned on.
|
||||
*/
|
||||
int radio() const {return flags&FL_MENU_RADIO;}
|
||||
/** Returns the current value of the check or radio item. */
|
||||
int value() const {return flags&FL_MENU_VALUE;}
|
||||
/**
|
||||
Turns the check or radio item "on" for the menu item. Note that this
|
||||
does not turn off any adjacent radio items like set_only()
|
||||
does.
|
||||
*/
|
||||
void set() {flags |= FL_MENU_VALUE;}
|
||||
/** Turns the check or radio item "off" for the menu item. */
|
||||
void clear() {flags &= ~FL_MENU_VALUE;}
|
||||
void setonly();
|
||||
/** Gets the visibility of an item. */
|
||||
int visible() const {return !(flags&FL_MENU_INVISIBLE);}
|
||||
/** Makes an item visible in the menu. */
|
||||
void show() {flags &= ~FL_MENU_INVISIBLE;}
|
||||
/** Hides an item in the menu. */
|
||||
void hide() {flags |= FL_MENU_INVISIBLE;}
|
||||
/** Get whether or not the item can be picked. */
|
||||
int active() const {return !(flags&FL_MENU_INACTIVE);}
|
||||
/** Allows a menu item to be picked. */
|
||||
void activate() {flags &= ~FL_MENU_INACTIVE;}
|
||||
/**
|
||||
Prevents a menu item from being picked. Note that this will also cause
|
||||
the menu item to appear grayed-out.
|
||||
*/
|
||||
void deactivate() {flags |= FL_MENU_INACTIVE;}
|
||||
int activevisible() const {return !(flags&0x11);}
|
||||
/** Returns non 0 if FL_INACTIVE and FL_INVISIBLE are cleared, 0 otherwise. */
|
||||
int activevisible() const {return !(flags & (FL_MENU_INACTIVE|FL_MENU_INVISIBLE));}
|
||||
|
||||
// compatibility for FLUID so it can set the image of a menu item...
|
||||
/** compatibility api for FLUID, same as a->label(this) */
|
||||
void image(Fl_Image* a) {a->label(this);}
|
||||
/** compatibility api for FLUID, same as a.label(this) */
|
||||
void image(Fl_Image& a) {a.label(this);}
|
||||
|
||||
// used by menubar:
|
||||
@ -130,15 +328,37 @@ struct FL_EXPORT Fl_Menu_Item {
|
||||
const Fl_Menu_Item* test_shortcut() const;
|
||||
const Fl_Menu_Item* find_shortcut(int *ip=0) const;
|
||||
|
||||
/**
|
||||
Call the Fl_Menu_Item item's callback, and provide the
|
||||
Fl_Widget argument (and optionally override the user_data()
|
||||
argument). You must first check that callback() is non-zero
|
||||
before calling this.
|
||||
*/
|
||||
void do_callback(Fl_Widget* o) const {callback_(o, user_data_);}
|
||||
/**
|
||||
Call the Fl_Menu_Item item's callback, and provide the
|
||||
Fl_Widget argument (and optionally override the user_data()
|
||||
argument). You must first check that callback() is non-zero
|
||||
before calling this.
|
||||
*/
|
||||
void do_callback(Fl_Widget* o,void* arg) const {callback_(o, arg);}
|
||||
/**
|
||||
Call the Fl_Menu_Item item's callback, and provide the
|
||||
Fl_Widget argument (and optionally override the user_data()
|
||||
argument). You must first check that callback() is non-zero
|
||||
before calling this.
|
||||
*/
|
||||
void do_callback(Fl_Widget* o,long arg) const {callback_(o, (void*)arg);}
|
||||
|
||||
// back-compatability, do not use:
|
||||
/** back compatibility only \deprecated. */
|
||||
int checked() const {return flags&FL_MENU_VALUE;}
|
||||
/** back compatibility only \deprecated. */
|
||||
void check() {flags |= FL_MENU_VALUE;}
|
||||
/** back compatibility only \deprecated. */
|
||||
void uncheck() {flags &= ~FL_MENU_VALUE;}
|
||||
int add(const char*, int shortcut, Fl_Callback*, void* =0, int = 0);
|
||||
/** See int add(const char*, int shortcut, Fl_Callback*, void*, int) */
|
||||
int add(const char*a, const char* b, Fl_Callback* c,
|
||||
void* d = 0, int e = 0) {
|
||||
return add(a,fl_old_shortcut(b),c,d,e);}
|
||||
|
@ -30,6 +30,12 @@
|
||||
|
||||
#include "Fl_Single_Window.H"
|
||||
|
||||
/**
|
||||
The Fl_Menu_Window widget is a window type used for menus. By
|
||||
default the window is drawn in the hardware overlay planes if they are
|
||||
available so that the menu don't force the rest of the window to
|
||||
redraw.
|
||||
*/
|
||||
class FL_EXPORT Fl_Menu_Window : public Fl_Single_Window {
|
||||
enum {NO_OVERLAY = 128};
|
||||
public:
|
||||
@ -37,12 +43,18 @@ public:
|
||||
void erase();
|
||||
void flush();
|
||||
void hide();
|
||||
/** Tells if hardware overlay mode is set */
|
||||
int overlay() {return !(flags()&NO_OVERLAY);}
|
||||
/** Tells FLTK to use hardware overlay planes if they are available. */
|
||||
void set_overlay() {clear_flag(NO_OVERLAY);}
|
||||
/** Tells FLTK to use normal drawing planes instead of overlay planes.
|
||||
This is usually necessary if your menu contains multi-color pixmaps. */
|
||||
void clear_overlay() {set_flag(NO_OVERLAY);}
|
||||
~Fl_Menu_Window();
|
||||
/** Creates a new Fl_Menu_Window widget using the given size, and label string. */
|
||||
Fl_Menu_Window(int W, int H, const char *l = 0)
|
||||
: Fl_Single_Window(W,H,l) { image(0); }
|
||||
/** Creates a new Fl_Menu_Window widget using the given position, size, and label string. */
|
||||
Fl_Menu_Window(int X, int Y, int W, int H, const char *l = 0)
|
||||
: Fl_Single_Window(X,Y,W,H,l) { image(0); }
|
||||
};
|
||||
|
@ -38,7 +38,9 @@
|
||||
//
|
||||
// Progress class...
|
||||
//
|
||||
|
||||
/**
|
||||
Displays a progress bar for the user.
|
||||
*/
|
||||
class FL_EXPORT Fl_Progress : public Fl_Widget
|
||||
{
|
||||
float value_,
|
||||
@ -53,13 +55,19 @@ class FL_EXPORT Fl_Progress : public Fl_Widget
|
||||
|
||||
Fl_Progress(int x, int y, int w, int h, const char *l = 0);
|
||||
|
||||
/** Sets the maximum value in the progress widget. */
|
||||
void maximum(float v) { maximum_ = v; redraw(); }
|
||||
/** Gets the maximum value in the progress widget. */
|
||||
float maximum() const { return (maximum_); }
|
||||
|
||||
/** Sets the minimum value in the progress widget. */
|
||||
void minimum(float v) { minimum_ = v; redraw(); }
|
||||
/** Gets the minimum value in the progress widget. */
|
||||
float minimum() const { return (minimum_); }
|
||||
|
||||
/** Sets the current value in the progress widget. */
|
||||
void value(float v) { value_ = v; redraw(); }
|
||||
/** Gets the current value in the progress widget. */
|
||||
float value() const { return (value_); }
|
||||
};
|
||||
|
||||
|
@ -37,6 +37,13 @@
|
||||
#define FL_VALUE_TIMER 1
|
||||
#define FL_HIDDEN_TIMER 2
|
||||
|
||||
/**
|
||||
This is provided only to emulate the Forms Timer widget. It works by
|
||||
making a timeout callback every 1/5 second. This is wasteful and
|
||||
inaccurate if you just want something to happen a fixed time in the
|
||||
future. You should directly call
|
||||
Fl::add_timeout() instead.
|
||||
*/
|
||||
class FL_EXPORT Fl_Timer : public Fl_Widget {
|
||||
static void stepcb(void *);
|
||||
void step();
|
||||
@ -50,9 +57,21 @@ public:
|
||||
Fl_Timer(uchar t,int x,int y,int w,int h, const char *l);
|
||||
~Fl_Timer();
|
||||
void value(double);
|
||||
/** See void Fl_Timer::value(double) */
|
||||
double value() const {return delay>0.0?delay:0.0;}
|
||||
/**
|
||||
Gets or sets the direction of the timer. If the direction is zero
|
||||
then the timer will count up, otherwise it will count down from the
|
||||
initial value().
|
||||
*/
|
||||
char direction() const {return direction_;}
|
||||
/**
|
||||
Gets or sets the direction of the timer. If the direction is zero
|
||||
then the timer will count up, otherwise it will count down from the
|
||||
initial value().
|
||||
*/
|
||||
void direction(char d) {direction_ = d;}
|
||||
/** Gets or sets whether the timer is suspended. */
|
||||
char suspended() const {return !on;}
|
||||
void suspended(char d);
|
||||
};
|
||||
|
@ -15,7 +15,7 @@ In Progress Work List (add your WP and name here):
|
||||
- WP4 (Fabien) DONE
|
||||
- WP5 (Fabien) DONE
|
||||
- WP6 (Fabien) DONE
|
||||
- WP7 (Fabien)
|
||||
- WP7 (Fabien) DONE
|
||||
- WP8 (Fabien)
|
||||
- WP9
|
||||
- WP10
|
||||
@ -194,19 +194,6 @@ Fl_Input_.cxx
|
||||
Fl_Input_Choice.H
|
||||
Fl_Int_Input.H
|
||||
Fl_Line_Dial.H
|
||||
Fl_Menu.H
|
||||
Fl_Menu.cxx
|
||||
Fl_Menu_.H
|
||||
Fl_Menu_.cxx
|
||||
Fl_Menu_Bar.H
|
||||
Fl_Menu_Bar.cxx
|
||||
Fl_Menu_Button.H
|
||||
Fl_Menu_Button.cxx
|
||||
Fl_Menu_Item.H
|
||||
Fl_Menu_Window.H
|
||||
Fl_Menu_Window.cxx
|
||||
Fl_Menu_add.cxx
|
||||
Fl_Menu_global.cxx
|
||||
Fl_Multi_Browser.H
|
||||
Fl_Multi_Label.H
|
||||
Fl_Multi_Label.cxx
|
||||
@ -215,8 +202,6 @@ Fl_Multiline_Output.H
|
||||
Fl_Nice_Slider.H
|
||||
Fl_Object.H
|
||||
Fl_Output.H
|
||||
Fl_Progress.H
|
||||
Fl_Progress.cxx
|
||||
Fl_Radio_Button.H
|
||||
Fl_Radio_Light_Button.H
|
||||
Fl_Radio_Round_Button.H
|
||||
@ -251,7 +236,6 @@ Fl_Text_Editor.H
|
||||
Fl_Text_Editor.cxx
|
||||
Fl_Tiled_Image.H
|
||||
Fl_Tiled_Image.cxx
|
||||
Fl_Timer.H
|
||||
Fl_Toggle_Button.H
|
||||
Fl_Toggle_Light_Button.H
|
||||
Fl_Toggle_Round_Button.H
|
||||
@ -354,7 +338,6 @@ forms_bitmap.cxx
|
||||
forms_compatability.cxx
|
||||
forms_fselect.cxx
|
||||
forms_pixmap.cxx
|
||||
forms_timer.cxx
|
||||
freeglut_geometry.cxx
|
||||
freeglut_stroke_mono_roman.cxx
|
||||
freeglut_stroke_roman.cxx
|
||||
|
@ -41,7 +41,7 @@
|
||||
#ifdef __APPLE__
|
||||
# include <Carbon/Carbon.h>
|
||||
#endif
|
||||
|
||||
/** Size of the menu starting from this menu item */
|
||||
int Fl_Menu_Item::size() const {
|
||||
const Fl_Menu_Item* m = this;
|
||||
int nest = 0;
|
||||
@ -56,6 +56,11 @@ int Fl_Menu_Item::size() const {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
Advance a pointer by n items through a menu array, skipping
|
||||
the contents of submenus and invisible items. There are two calls so
|
||||
that you can advance through const and non-const data.
|
||||
*/
|
||||
const Fl_Menu_Item* Fl_Menu_Item::next(int n) const {
|
||||
if (n < 0) return 0; // this is so selected==-1 returns NULL
|
||||
const Fl_Menu_Item* m = this;
|
||||
@ -118,7 +123,10 @@ public:
|
||||
|
||||
extern char fl_draw_shortcut;
|
||||
|
||||
// width of label, including effect of & characters:
|
||||
/**
|
||||
Measures width of label, including effect of & characters.
|
||||
Optionally, can get height if hp is not NULL.
|
||||
*/
|
||||
int Fl_Menu_Item::measure(int* hp, const Fl_Menu_* m) const {
|
||||
Fl_Label l;
|
||||
l.value = text;
|
||||
@ -136,6 +144,7 @@ int Fl_Menu_Item::measure(int* hp, const Fl_Menu_* m) const {
|
||||
return w;
|
||||
}
|
||||
|
||||
/** Draws the menu item in bounding box x,y,w,h, optionally selects the item. */
|
||||
void Fl_Menu_Item::draw(int x, int y, int w, int h, const Fl_Menu_* m,
|
||||
int selected) const {
|
||||
Fl_Label l;
|
||||
@ -745,13 +754,22 @@ int menuwindow::early_hide_handle(int e) {
|
||||
return Fl_Window::handle(e);
|
||||
}
|
||||
|
||||
/**
|
||||
Pulldown() is similar to popup(), but a rectangle is
|
||||
provided to position the menu. The menu is made at least W
|
||||
wide, and the picked item is centered over the rectangle
|
||||
(like Fl_Choice uses). If picked is zero or not
|
||||
found, the menu is aligned just below the rectangle (like a pulldown
|
||||
menu).
|
||||
<P>The title and menubar arguments are used
|
||||
internally by the Fl_Menu_Bar widget.
|
||||
*/
|
||||
const Fl_Menu_Item* Fl_Menu_Item::pulldown(
|
||||
int X, int Y, int W, int H,
|
||||
const Fl_Menu_Item* initial_item,
|
||||
const Fl_Menu_* pbutton,
|
||||
const Fl_Menu_Item* t,
|
||||
int menubar) const
|
||||
{
|
||||
int menubar) const {
|
||||
Fl_Group::current(0); // fix possible user error...
|
||||
|
||||
button = pbutton;
|
||||
@ -894,21 +912,39 @@ const Fl_Menu_Item* Fl_Menu_Item::pulldown(
|
||||
return m;
|
||||
}
|
||||
|
||||
const Fl_Menu_Item*
|
||||
Fl_Menu_Item::popup(
|
||||
/**
|
||||
This method is called by widgets that want to display menus. The menu
|
||||
stays up until the user picks an item or dismisses it. The selected
|
||||
item (or NULL if none) is returned. <I>This does not do the
|
||||
callbacks or change the state of check or radio items.</I>
|
||||
<P>X,Y is the position of the mouse cursor, relative to the
|
||||
window that got the most recent event (usually you can pass
|
||||
Fl::event_x() and Fl::event_y() unchanged here). </P>
|
||||
<P>title is a character string title for the menu. If
|
||||
non-zero a small box appears above the menu with the title in it. </P>
|
||||
<P>The menu is positioned so the cursor is centered over the item
|
||||
picked. This will work even if picked is in a submenu.
|
||||
If picked is zero or not in the menu item table the menu is
|
||||
positioned with the cursor in the top-left corner. </P>
|
||||
<P>button is a pointer to an
|
||||
Fl_Menu_ from which the color and boxtypes for the menu are
|
||||
pulled. If NULL then defaults are used.
|
||||
*/
|
||||
const Fl_Menu_Item* Fl_Menu_Item::popup(
|
||||
int X, int Y,
|
||||
const char* title,
|
||||
const Fl_Menu_Item* picked,
|
||||
const Fl_Menu_* but
|
||||
) const
|
||||
{
|
||||
) const {
|
||||
static Fl_Menu_Item dummy; // static so it is all zeros
|
||||
dummy.text = title;
|
||||
return pulldown(X, Y, 0, 0, picked, but, title ? &dummy : 0);
|
||||
}
|
||||
|
||||
// Search only the top level menu for a shortcut. Either &x in the
|
||||
// label or the shortcut fields are used:
|
||||
/**
|
||||
Search only the top level menu for a shortcut.
|
||||
Either &x in the label or the shortcut fields are used.
|
||||
*/
|
||||
const Fl_Menu_Item* Fl_Menu_Item::find_shortcut(int* ip) const {
|
||||
const Fl_Menu_Item* m = first();
|
||||
if (m) for (int ii = 0; m->text; m = m->next(), ii++) {
|
||||
@ -925,6 +961,14 @@ const Fl_Menu_Item* Fl_Menu_Item::find_shortcut(int* ip) const {
|
||||
|
||||
// Recursive search of all submenus for anything with this key as a
|
||||
// shortcut. Only uses the shortcut field, ignores &x in the labels:
|
||||
/**
|
||||
This is designed to be called by a widgets handle() method in
|
||||
response to a FL_SHORTCUT event. If the current event matches
|
||||
one of the items shortcut, that item is returned. If the keystroke
|
||||
does not match any shortcuts then NULL is returned. This only
|
||||
matches the shortcut() fields, not the letters in the title
|
||||
preceeded by '
|
||||
*/
|
||||
const Fl_Menu_Item* Fl_Menu_Item::test_shortcut() const {
|
||||
const Fl_Menu_Item* m = first();
|
||||
const Fl_Menu_Item* ret = 0;
|
||||
|
@ -24,7 +24,6 @@
|
||||
//
|
||||
// http://www.fltk.org/str.php
|
||||
//
|
||||
|
||||
// This is a base class for all items that have a menu:
|
||||
// Fl_Menu_Bar, Fl_Menu_Button, Fl_Choice
|
||||
// This provides storage for a menu item, functions to add/modify/delete
|
||||
@ -38,15 +37,15 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
// Set 'pathname' of specified menuitem
|
||||
// If finditem==NULL, mvalue() is used (the most recently picked menuitem)
|
||||
// Returns:
|
||||
// 0 : OK
|
||||
// -1 : item not found (name="")
|
||||
// -2 : 'name' not large enough (name="")
|
||||
//
|
||||
#define SAFE_STRCAT(s) \
|
||||
{ len += strlen(s); if ( len >= namelen ) { *name='\0'; return(-2); } else strcat(name,(s)); }
|
||||
#define SAFE_STRCAT(s) { len += strlen(s); if ( len >= namelen ) { *name='\0'; return(-2); } else strcat(name,(s)); }
|
||||
|
||||
/** Set 'pathname' of specified menuitem
|
||||
If finditem==NULL, mvalue() is used (the most recently picked menuitem)
|
||||
Returns:
|
||||
- 0 : OK
|
||||
- -1 : item not found (name="")
|
||||
- -2 : 'name' not large enough (name="")
|
||||
*/
|
||||
int Fl_Menu_::item_pathname(char *name, int namelen, const Fl_Menu_Item *finditem) const {
|
||||
int len = 0;
|
||||
finditem = finditem ? finditem : mvalue();
|
||||
@ -75,14 +74,13 @@ int Fl_Menu_::item_pathname(char *name, int namelen, const Fl_Menu_Item *findite
|
||||
return(-1); // item not found
|
||||
}
|
||||
|
||||
// FIND MENU ITEM INDEX, GIVEN MENU PATHNAME
|
||||
// eg. "Edit/Copy"
|
||||
// Will also return submenus, eg. "Edit"
|
||||
// Returns NULL if not found.
|
||||
//
|
||||
const Fl_Menu_Item *
|
||||
Fl_Menu_::find_item(const char *name)
|
||||
{
|
||||
/**
|
||||
Find menu item index, given menu pathname
|
||||
eg. "Edit/Copy"
|
||||
Will also return submenus, eg. "Edit"
|
||||
Returns NULL if not found.
|
||||
*/
|
||||
const Fl_Menu_Item * Fl_Menu_::find_item(const char *name) {
|
||||
char menupath[1024] = ""; // File/Export
|
||||
|
||||
for ( int t=0; t < size(); t++ ) {
|
||||
@ -115,15 +113,23 @@ Fl_Menu_::find_item(const char *name)
|
||||
return (const Fl_Menu_Item *)0;
|
||||
}
|
||||
|
||||
/**
|
||||
The value is the index into menu() of the last item chosen by
|
||||
the user. It is zero initially. You can set it as an integer, or set
|
||||
it with a pointer to a menu item. The set routines return non-zero if
|
||||
the new value is different than the old one.
|
||||
*/
|
||||
int Fl_Menu_::value(const Fl_Menu_Item* m) {
|
||||
clear_changed();
|
||||
if (value_ != m) {value_ = m; return 1;}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// When user picks a menu item, call this. It will do the callback.
|
||||
// Unfortunatly this also casts away const for the checkboxes, but this
|
||||
// was necessary so non-checkbox menus can really be declared const...
|
||||
/**
|
||||
When user picks a menu item, call this. It will do the callback.
|
||||
Unfortunatly this also casts away const for the checkboxes, but this
|
||||
was necessary so non-checkbox menus can really be declared const...
|
||||
*/
|
||||
const Fl_Menu_Item* Fl_Menu_::picked(const Fl_Menu_Item* v) {
|
||||
if (v) {
|
||||
if (v->radio()) {
|
||||
@ -150,7 +156,7 @@ const Fl_Menu_Item* Fl_Menu_::picked(const Fl_Menu_Item* v) {
|
||||
return v;
|
||||
}
|
||||
|
||||
// turn on one of a set of radio buttons
|
||||
/** Turns the radio item "on" for the menu item and turns off adjacent radio items set. */
|
||||
void Fl_Menu_Item::setonly() {
|
||||
flags |= FL_MENU_RADIO | FL_MENU_VALUE;
|
||||
Fl_Menu_Item* j;
|
||||
@ -167,6 +173,10 @@ void Fl_Menu_Item::setonly() {
|
||||
}
|
||||
|
||||
Fl_Menu_::Fl_Menu_(int X,int Y,int W,int H,const char* l)
|
||||
/**
|
||||
Creates a new Fl_Menu_ widget using the given position, size,
|
||||
and label string. menu() is initialized to null.
|
||||
*/
|
||||
: Fl_Widget(X,Y,W,H,l) {
|
||||
set_flag(SHORTCUT_LABEL);
|
||||
box(FL_UP_BOX);
|
||||
@ -180,11 +190,24 @@ Fl_Menu_::Fl_Menu_(int X,int Y,int W,int H,const char* l)
|
||||
down_box(FL_NO_BOX);
|
||||
}
|
||||
|
||||
/**
|
||||
This returns the number of Fl_Menu_Item structures that make up the
|
||||
menu, correctly counting submenus. This includes the "terminator"
|
||||
item at the end. To copy a menu array you need to copy
|
||||
size()*sizeof(Fl_Menu_Item) bytes. If the menu is
|
||||
NULL this returns zero (an empty menu will return 1).
|
||||
*/
|
||||
int Fl_Menu_::size() const {
|
||||
if (!menu_) return 0;
|
||||
return menu_->size();
|
||||
}
|
||||
|
||||
/**
|
||||
Sets the menu array pointer directly. If the old menu is private it is
|
||||
deleted. NULL is allowed and acts the same as a zero-length
|
||||
menu. If you try to modify the array (with add(), replace(), or
|
||||
delete()) a private copy is automatically done.
|
||||
*/
|
||||
void Fl_Menu_::menu(const Fl_Menu_Item* m) {
|
||||
clear();
|
||||
value_ = menu_ = (Fl_Menu_Item*)m;
|
||||
@ -192,6 +215,11 @@ void Fl_Menu_::menu(const Fl_Menu_Item* m) {
|
||||
|
||||
// this version is ok with new Fl_Menu_add code with fl_menu_array_owner:
|
||||
|
||||
/**
|
||||
Sets the menu array pointer with a copy of m that will be automatically deleted.
|
||||
If ud is not NULL, then all user data pointers are changed in the menus as well.
|
||||
See void Fl_Menu_::menu(const Fl_Menu_Item* m).
|
||||
*/
|
||||
void Fl_Menu_::copy(const Fl_Menu_Item* m, void* ud) {
|
||||
int n = m->size();
|
||||
Fl_Menu_Item* newMenu = new Fl_Menu_Item[n];
|
||||
@ -213,6 +241,12 @@ Fl_Menu_::~Fl_Menu_() {
|
||||
// expanding array. We must not free this array:
|
||||
Fl_Menu_* fl_menu_array_owner = 0;
|
||||
|
||||
/**
|
||||
Same as menu(NULL), set the array pointer to null, indicating
|
||||
a zero-length menu.
|
||||
|
||||
<P>Menus must no be cleared during a callback to the same menu.
|
||||
*/
|
||||
void Fl_Menu_::clear() {
|
||||
if (alloc) {
|
||||
if (alloc>1) for (int i = size(); i--;)
|
||||
|
@ -47,6 +47,13 @@ void Fl_Menu_Button::draw() {
|
||||
fl_line(X+H, Y, X+H/2, Y+H);
|
||||
}
|
||||
|
||||
/**
|
||||
Act exactly as though the user clicked the button or typed the
|
||||
shortcut key. The menu appears, it waits for the user to pick an item,
|
||||
and if they pick one it sets value() and does the callback or
|
||||
sets changed() as described above. The menu item is returned
|
||||
or NULL if the user dismisses the menu.
|
||||
*/
|
||||
const Fl_Menu_Item* Fl_Menu_Button::popup() {
|
||||
const Fl_Menu_Item* m;
|
||||
pressed_menu_button_ = this;
|
||||
@ -101,6 +108,12 @@ int Fl_Menu_Button::handle(int e) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
Creates a new Fl_Menu_Button widget using the given position,
|
||||
size, and label string. The default boxtype is FL_UP_BOX.
|
||||
<P>The constructor sets menu() to NULL. See
|
||||
Fl_Menu_ for the methods to set or change the menu.
|
||||
*/
|
||||
Fl_Menu_Button::Fl_Menu_Button(int X,int Y,int W,int H,const char *l)
|
||||
: Fl_Menu_(X,Y,W,H,l) {
|
||||
down_box(FL_NO_BOX);
|
||||
|
@ -78,6 +78,7 @@ void Fl_Menu_Window::flush() {
|
||||
#endif
|
||||
}
|
||||
|
||||
/** Erases the window, does nothing if HAVE_OVERLAY is not defined config.h */
|
||||
void Fl_Menu_Window::erase() {
|
||||
#if HAVE_OVERLAY
|
||||
if (!gc || !shown()) return;
|
||||
@ -94,6 +95,7 @@ void Fl_Menu_Window::hide() {
|
||||
Fl_Single_Window::hide();
|
||||
}
|
||||
|
||||
/** Destroys the window and all of its children.*/
|
||||
Fl_Menu_Window::~Fl_Menu_Window() {
|
||||
hide();
|
||||
}
|
||||
|
@ -24,7 +24,6 @@
|
||||
//
|
||||
// http://www.fltk.org/str.php
|
||||
//
|
||||
|
||||
// Methods to alter the menu in an Fl_Menu_ widget.
|
||||
|
||||
// These are for Forms emulation and for dynamically changing the
|
||||
@ -97,9 +96,10 @@ static int compare(const char* a, const char* b) {
|
||||
}
|
||||
}
|
||||
|
||||
// Add an item. The text is split at '/' characters to automatically
|
||||
// produce submenus (actually a totally unnecessary feature as you can
|
||||
// now add submenu titles directly by setting SUBMENU in the flags):
|
||||
/** Adds an item. The text is split at '/' characters to automatically
|
||||
produce submenus (actually a totally unnecessary feature as you can
|
||||
now add submenu titles directly by setting SUBMENU in the flags):
|
||||
*/
|
||||
int Fl_Menu_Item::add(
|
||||
const char *mytext,
|
||||
int sc,
|
||||
@ -175,7 +175,68 @@ int Fl_Menu_Item::add(
|
||||
if (array == local_array) local_array_size = msize;
|
||||
return m-array;
|
||||
}
|
||||
|
||||
/**
|
||||
Adds a new menu item, with a title string, shortcut int (or string),
|
||||
callback, argument to the callback, and flags.
|
||||
If the menu array was directly set with menu(x) then copy() is done
|
||||
to make a private array.
|
||||
|
||||
<p>The characters "&", "/", "\", and "_" are treated as
|
||||
special characters in the label string. The "&" character
|
||||
specifies that the following character is an accelerator and
|
||||
will be underlined. The "\" character is used to escape the next
|
||||
character in the string. Labels starting with the "_" character
|
||||
cause a divider to be placed after that menu item.</p>
|
||||
|
||||
<p>A label of the form "foo/bar/baz" will create a
|
||||
submenus called "foo" and "bar" with an
|
||||
entry called "baz". The "/" character is ignored if it
|
||||
appears as the first character of the label string, e.g.
|
||||
"/foo/bar/baz".</p>
|
||||
|
||||
<p>The label string is copied to new memory and can be freed.
|
||||
The other arguments (including the shortcut) are copied into the
|
||||
menu item unchanged. </P>
|
||||
|
||||
<P>If an item exists already with that name then it is replaced with
|
||||
this new one. Otherwise this new one is added to the end of the
|
||||
correct menu or submenu. The return value is the offset into the array
|
||||
that the new entry was placed at.</P>
|
||||
|
||||
<P>Shortcut can be 0L, or either a modifier/key combination (for example
|
||||
FL_CTRL+'A') or a string describing the shortcut in one of two ways:</p>
|
||||
|
||||
<pre>
|
||||
[#+^]<ascii_value> eg. "97", "^97", "+97", "#97"
|
||||
[#+^]<ascii_char> eg. "a", "^a", "+a", "#a"
|
||||
</pre>
|
||||
..where <ascii_value> is a decimal value representing an
|
||||
ascii character (eg. 97 is the ascii for 'a'), and the optional
|
||||
prefixes enhance the value that follows. Multiple prefixes must
|
||||
appear in the above order.
|
||||
<pre>
|
||||
# - Alt
|
||||
+ - Shift
|
||||
^ - Control
|
||||
</pre>
|
||||
Text shortcuts are converted to integer shortcut by calling
|
||||
int fl_old_shortcut(const char*).
|
||||
|
||||
<P>The return value is the index into the array that the entry was put. </P>
|
||||
|
||||
<P>No items must be added to a menu during a callback to the same menu.</P>
|
||||
|
||||
|
||||
<h4>int Fl_Menu_::add(const char *)</H4>
|
||||
|
||||
<P>The passed string is split at any '|' characters and then
|
||||
add(s,0,0,0,0) is done with each section. This is
|
||||
often useful if you are just using the value, and is compatible
|
||||
with Forms and other GL programs. The section strings use the
|
||||
same special characters as described for the long version of add()</p>
|
||||
|
||||
<P>No items must be added to a menu during a callback to the same menu.
|
||||
*/
|
||||
int Fl_Menu_::add(const char *t, int s, Fl_Callback *c,void *v,int f) {
|
||||
// make this widget own the local array:
|
||||
if (this != fl_menu_array_owner) {
|
||||
@ -218,9 +279,11 @@ int Fl_Menu_::add(const char *t, int s, Fl_Callback *c,void *v,int f) {
|
||||
return r;
|
||||
}
|
||||
|
||||
// This is a Forms (and SGI GL library) compatable add function, it
|
||||
// adds many menu items, with '|' seperating the menu items, and tab
|
||||
// seperating the menu item names from an optional shortcut string.
|
||||
/**
|
||||
This is a Forms (and SGI GL library) compatible add function, it
|
||||
adds many menu items, with '|' seperating the menu items, and tab
|
||||
separating the menu item names from an optional shortcut string.
|
||||
*/
|
||||
int Fl_Menu_::add(const char *str) {
|
||||
char buf[1024];
|
||||
int r = 0;
|
||||
@ -238,6 +301,11 @@ int Fl_Menu_::add(const char *str) {
|
||||
return r;
|
||||
}
|
||||
|
||||
/**
|
||||
Changes the text of item n. This is the only way to get
|
||||
slash into an add()'ed menu item. If the menu array was directly set
|
||||
with menu(x) then copy() is done to make a private array.
|
||||
*/
|
||||
void Fl_Menu_::replace(int i, const char *str) {
|
||||
if (i<0 || i>=size()) return;
|
||||
if (!alloc) copy(menu_);
|
||||
@ -247,7 +315,12 @@ void Fl_Menu_::replace(int i, const char *str) {
|
||||
}
|
||||
menu_[i].text = str;
|
||||
}
|
||||
|
||||
/**
|
||||
Deletes item n from the menu. If the menu array was directly
|
||||
set with menu(x) then copy() is done to make a private array.
|
||||
|
||||
<P>No items must be removed from a menu during a callback to the same menu.
|
||||
*/
|
||||
void Fl_Menu_::remove(int i) {
|
||||
int n = size();
|
||||
if (i<0 || i>=n) return;
|
||||
|
@ -40,6 +40,16 @@ static int handler(int e) {
|
||||
return the_widget->handle(e);
|
||||
}
|
||||
|
||||
/**
|
||||
Make the shortcuts for this menu work no matter what window has the
|
||||
focus when you type it. This is done by using
|
||||
Fl::add_handler(). This Fl_Menu_ widget does not
|
||||
have to be visible (ie the window it is in can be hidden, or it does
|
||||
not have to be put in a window at all).
|
||||
<P>Currently there can be only one global()menu. Setting a new
|
||||
one will replace the old one. There is no way to remove the
|
||||
global() setting (so don't destroy the widget!)
|
||||
*/
|
||||
void Fl_Menu_::global() {
|
||||
if (!the_widget) Fl::add_handler(handler);
|
||||
the_widget = this;
|
||||
|
@ -25,6 +25,7 @@
|
||||
// http://www.fltk.org/str.php
|
||||
//
|
||||
// Contents:
|
||||
|
||||
//
|
||||
// Fl_Progress::draw() - Draw the check button.
|
||||
// Fl_Progress::Fl_Progress() - Construct a Fl_Progress widget.
|
||||
@ -49,6 +50,7 @@
|
||||
// 'Fl_Progress::draw()' - Draw the check button.
|
||||
//
|
||||
|
||||
/** Draws the check button. */
|
||||
void Fl_Progress::draw()
|
||||
{
|
||||
int progress; // Size of progress bar...
|
||||
@ -96,13 +98,13 @@ void Fl_Progress::draw()
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// 'Fl_Progress::Fl_Progress()' - Construct a Fl_Progress widget.
|
||||
//
|
||||
|
||||
/**
|
||||
The constructor creates the progress bar using the position,
|
||||
size, and label.
|
||||
<P> The inherited destructor removes the progress bar.
|
||||
*/
|
||||
Fl_Progress::Fl_Progress(int X, int Y, int W, int H, const char* l)
|
||||
: Fl_Widget(X, Y, W, H, l)
|
||||
{
|
||||
: Fl_Widget(X, Y, W, H, l) {
|
||||
align(FL_ALIGN_INSIDE);
|
||||
box(FL_DOWN_BOX);
|
||||
color(FL_BACKGROUND2_COLOR, FL_YELLOW);
|
||||
|
@ -126,11 +126,28 @@ int Fl_Timer::handle(int event) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
Destroys the timer and removes the timeout.
|
||||
*/
|
||||
Fl_Timer::~Fl_Timer() {
|
||||
Fl::remove_timeout(stepcb, this);
|
||||
}
|
||||
|
||||
/**
|
||||
Creates a new Fl_Timer widget using the given type, position,
|
||||
size, and label string. The type parameter can be any of the
|
||||
following symbolic constants:
|
||||
<UL>
|
||||
<LI>FL_NORMAL_TIMER - The timer just does the callback and
|
||||
displays the string "Timer" in the widget. </LI>
|
||||
<LI>FL_VALUE_TIMER - The timer does the callback and displays
|
||||
the current timer value in the widget. </LI>
|
||||
<LI>FL_HIDDEN_TIMER - The timer just does the callback and
|
||||
does not display anything. </LI>
|
||||
</UL>
|
||||
*/
|
||||
Fl_Timer::Fl_Timer(uchar t, int X, int Y, int W, int H, const char* l)
|
||||
|
||||
: Fl_Widget(X, Y, W, H, l) {
|
||||
box(FL_DOWN_BOX);
|
||||
selection_color(FL_RED);
|
||||
@ -141,7 +158,7 @@ Fl_Timer::Fl_Timer(uchar t, int X, int Y, int W, int H, const char* l)
|
||||
if (t == FL_HIDDEN_TIMER) clear_visible();
|
||||
if (t == FL_VALUE_TIMER) align(FL_ALIGN_LEFT);
|
||||
}
|
||||
|
||||
/** Sets the current timer value */
|
||||
void Fl_Timer::value(double d) {
|
||||
delay = total = d;
|
||||
on = (d > 0.0);
|
||||
@ -151,6 +168,7 @@ void Fl_Timer::value(double d) {
|
||||
if (on) Fl::add_timeout(FL_TIMER_BLINKRATE, stepcb, this);
|
||||
}
|
||||
|
||||
/** Gets or sets whether the timer is suspended.*/
|
||||
void Fl_Timer::suspended(char d) {
|
||||
if (!d) {
|
||||
if (on) return;
|
||||
|
Loading…
Reference in New Issue
Block a user