fltk/src/Fl_Device.cxx

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//
// "$Id$"
//
// implementation of Fl_Device class for the Fast Light Tool Kit (FLTK).
//
// Copyright 2010-2012 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems to:
//
// http://www.fltk.org/str.php
//
#include <FL/Fl.H>
#include "config_lib.h"
#include <FL/Fl_Device.H>
#include <FL/Fl_Image.H>
#include <FL/fl_draw.H>
const char *Fl_Device::class_id = "Fl_Device";
const char *Fl_Surface_Device::class_id = "Fl_Surface_Device";
const char *Fl_Display_Device::class_id = "Fl_Display_Device";
const char *Fl_Graphics_Driver::class_id = "Fl_Graphics_Driver";
bool Fl_Display_Device::high_res_window_ = false;
/** \brief Make this surface the current drawing surface.
This surface will receive all future graphics requests. */
void Fl_Surface_Device::set_current(void)
{
fl_graphics_driver = _driver;
_surface = this;
}
FL_EXPORT Fl_Graphics_Driver *fl_graphics_driver; // the current target device of graphics operations
Fl_Surface_Device* Fl_Surface_Device::_surface; // the current target surface of graphics operations
const Fl_Graphics_Driver::matrix Fl_Graphics_Driver::m0 = {1, 0, 0, 1, 0, 0};
Fl_Graphics_Driver::Fl_Graphics_Driver() {
font_ = 0;
size_ = 0;
sptr=0; rstackptr=0;
rstack[0] = NULL;
fl_clip_state_number=0;
m = m0;
fl_matrix = &m;
p = (XPOINT *)0;
font_descriptor_ = NULL;
p_size = 0;
};
void Fl_Graphics_Driver::text_extents(const char*t, int n, int& dx, int& dy, int& w, int& h)
{
w = (int)width(t, n);
h = - height();
dx = 0;
dy = descent();
}
void Fl_Graphics_Driver::focus_rect(int x, int y, int w, int h)
{
line_style(FL_DOT);
rect(x, y, w, h);
line_style(FL_SOLID);
}
/** A constructor that sets the graphics driver used by the display */
Fl_Display_Device::Fl_Display_Device(Fl_Graphics_Driver *graphics_driver) : Fl_Surface_Device(graphics_driver) {
this->set_current();
};
/** Returns the platform display device. */
Fl_Display_Device *Fl_Display_Device::display_device() {
static Fl_Display_Device *display = new Fl_Display_Device(Fl_Graphics_Driver::newMainGraphicsDriver());
return display;
};
Fl_Surface_Device *Fl_Surface_Device::default_surface()
{
return Fl_Display_Device::display_device();
}
Fl_Display_Device *Fl_Display_Device::_display = Fl_Display_Device::display_device();
//
// End of "$Id$".
//