fltk/fluid/fluid.cxx

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//
// FLUID main entry for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2023 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
#include "fluid.h"
#include "Fl_Type.h"
#include "Fl_Function_Type.h"
#include "Fl_Group_Type.h"
#include "Fl_Window_Type.h"
#include "widget_browser.h"
#include "shell_command.h"
#include "factory.h"
#include "pixmaps.h"
#include "undo.h"
#include "file.h"
#include "code.h"
#include "alignment_panel.h"
#include "function_panel.h"
#include "sourceview_panel.h"
#include "template_panel.h"
#include "about_panel.h"
#include <FL/Fl.H>
#ifdef __APPLE__
#include <FL/platform.H> // for fl_open_callback
#endif
#include <FL/Fl_Help_Dialog.H>
#include <FL/Fl_Menu_Bar.H>
#include <FL/Fl_PNG_Image.H>
#include <FL/Fl_Native_File_Chooser.H>
#include <FL/Fl_Printer.H>
#include <FL/fl_string_functions.h>
#include <locale.h> // setlocale()..
#include "../src/flstring.h"
extern "C"
{
#if defined(HAVE_LIBPNG) && defined(HAVE_LIBZ)
# include <zlib.h>
# ifdef HAVE_PNG_H
# include <png.h>
# else
# include <libpng/png.h>
# endif // HAVE_PNG_H
#endif // HAVE_LIBPNG && HAVE_LIBZ
}
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/// \defgroup globals Fluid Global Variables, Functions and Callbacks
/// \{
//
// Globals..
//
/// Fluid-wide help dialog.
static Fl_Help_Dialog *help_dialog = 0;
Fl_Menu_Bar *main_menubar = NULL;
Fl_Window *main_window;
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/// Fluid application preferences, always accessible, will be flushed when app closes.
Fl_Preferences fluid_prefs(Fl_Preferences::USER_L, "fltk.org", "fluid");
/// Show guides in the design window when positioning widgets, saved in app preferences.
int show_guides = 1;
/// Show areas of restricted use in overlay plane.
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/// Restricted areas are widget that overlap each other, widgets that are outside
/// of their parent's bounds (except children of Scroll groups), and areas
/// within an Fl_Tile that are not covered by children.
int show_restricted = 1;
/// Show widget comments in the browser, saved in app preferences.
int show_comments = 1;
/// Use external editor for editing Fl_Code_Type, saved in app preferences.
int G_use_external_editor = 0;
/// Debugging help for external Fl_Code_Type editor.
int G_debug = 0;
/// Run this command to load an Fl_Code_Type into an external editor, save in app preferences.
char G_external_editor_command[512];
/// If set, if the `current` node is a group, and a new group is added, it will
/// be added as sibling to the first group instead of inside the group.
/// \todo Needs to be verified.
int force_parent = 0;
/// This is set to create different labels when creating new widgets.
/// \todo Details unclear.
int reading_file = 0;
// File history info...
/// Stores the absolute filename of the last 10 design files, saved in app preferences.
char absolute_history[10][FL_PATH_MAX];
/// This list of filenames is computed from \c absolute_history and displayed in the main menu.
char relative_history[10][FL_PATH_MAX];
/// Menuitem to save a .fl design file, will be deactivated if the design is unchanged.
Fl_Menu_Item *save_item = NULL;
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/// First Menuitem that shows the .fl design file history.
Fl_Menu_Item *history_item = NULL;
/// Menuitem to show or hide the widget bin, label will change if bin is visible.
Fl_Menu_Item *widgetbin_item = NULL;
/// Menuitem to show or hide the source view, label will change if view is visible.
Fl_Menu_Item *sourceview_item = NULL;
/// Menuitem to show or hide the editing overlay, label will change if overlay visibility changes.
Fl_Menu_Item *overlay_item = NULL;
/// Menuitem to show or hide the editing guides, label will change if overlay visibility changes.
Fl_Menu_Item *guides_item = NULL;
/// Menuitem to show or hide the restricted area overlys, label will change if overlay visibility changes.
Fl_Menu_Item *restricted_item = NULL;
////////////////////////////////////////////////////////////////
/// Filename of the current .fl design file
static const char *filename = NULL;
/// Set if the current design has been modified compared to the associated .fl design file.
int modflag = 0;
/// Set if the code files are older than the current design.
int modflag_c = 0;
/// Application work directory, stored here when temporarily changing to the source code directory.
/// \see goto_source_dir()
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static Fl_String app_work_dir;
/// Used as a counter to set the .fl project dir as the current directory.
/// \see enter_project_dir(), leave_project_dir()
static char in_project_dir = 0;
/// Set, if Fluid was started with the command line argument -u
int update_file = 0; // fluid -u
/// Set, if Fluid was started with the command line argument -c
int compile_file = 0; // fluid -c
/// Set, if Fluid was started with the command line argument -cs
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int compile_strings = 0; // fluid -cs
/// Set, if Fluid runs in batch mode, and no user interface is activated.
int batch_mode = 0; // if set (-c, -u) don't open display
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/// command line arguments override settings in the project file
Fl_String g_code_filename_arg;
Fl_String g_header_filename_arg;
Fl_String g_launch_path;
Fl_String tmpdir_path;
bool tmpdir_create_called = false;
/** \var int Fluid_Project::header_file_set
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If set, command line overrides header file name in .fl file.
*/
/** \var int Fluid_Project::code_file_set
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If set, command line overrides source code file name in .fl file.
*/
/** \var int Fluid_Project::header_file_name
Hold the default extension for header files, or the entire filename if set via command line.
*/
/** \var int Fluid_Project::code_file_name
Hold the default extension for source code files, or the entire filename if set via command line.
*/
/** \var int Fluid_Project::i18n_type
Saved in the .fl design file.
\todo document me
*/
/** \var int Fluid_Project::i18n_gnu_include
Include file for GNU i18n, writes an #include statement into the
source file.
This is usually `<libintl.h>` or `"gettext.h"` for GNU gettext.
Fluid accepts filenames in quotes or in \< and \>. If neither is found,
double quotes are added.
If this value is empty, no include statement will be generated.
Saved in the .fl design file if GNU i18n is selected.
*/
/** \var int Fluid_Project::i18n_pos_include
Include file for Posix i18n, write a #include statement into the
source file.
This is usually `<nl_types.h>` for Posix catgets.
Fluid accepts filenames in quotes or in \< and \>. If neither is found,
double quotes are added.
If this value is empty, no include statement will be generated.
Saved in the .fl design file.
*/
/** \var int Fluid_Project::i18n_gnu_conditional
Saved in the .fl design file.
\todo document me
*/
/** \var int Fluid_Project::i18n_pos_conditional
Saved in the .fl design file.
\todo document me
*/
/** \var int Fluid_Project::i18n_gnu_function
For the gettext/intl.h options, this is the function that translates text
at runtime.
This is usually "gettext" or "_".
This should not be empty.
Saved in the .fl design file.
*/
/** \var int Fluid_Project::i18n_gnu_static_function
For the gettext/intl.h options, this is the function that marks the
translation of text at initialisation time.
This is usually "gettext_noop" or "N_".
This should not be empty.
Fluid will translate static text (usually in menu items) later when used
for the first time.
Saved in the .fl design file.
*/
/** \var int Fluid_Project::i18n_pos_file
Saved in the .fl design file.
\todo document me
*/
/** \var int Fluid_Project::i18n_pos_set
Saved in the .fl design file.
\todo document me
*/
/** \var int Fluid_Project::basename
\todo document me
*/
/// Offset in pixels when adding widgets from an .fl file.
int pasteoffset = 0;
/// Paste offset incrementing at every paste command.
static int ipasteoffset = 0;
// ---- project settings
Fluid_Project g_project;
Fluid_Project::Fluid_Project() :
i18n_type(0),
include_H_from_C(1),
use_FL_COMMAND(0),
utf8_in_src(0),
avoid_early_includes(0),
header_file_set(0),
code_file_set(0),
header_file_name(".h"),
code_file_name(".cxx")
{ }
Fluid_Project::~Fluid_Project() {
}
void Fluid_Project::reset() {
::delete_all();
i18n_type = 0;
i18n_gnu_include = "<libintl.h>";
i18n_gnu_conditional = "";
i18n_gnu_function = "gettext";
i18n_gnu_static_function = "gettext_noop";
i18n_pos_include = "<nl_types.h>";
i18n_pos_conditional = "";
i18n_pos_file = "";
i18n_pos_set = "1";
include_H_from_C = 1;
use_FL_COMMAND = 0;
utf8_in_src = 0;
avoid_early_includes = 0;
header_file_set = 0;
code_file_set = 0;
header_file_name = ".h";
code_file_name = ".cxx";
}
void Fluid_Project::update_settings_dialog() {
if (settings_window) {
w_settings_project_tab->do_callback(w_settings_project_tab, LOAD);
w_settings_i18n_tab->do_callback(w_settings_i18n_tab, LOAD);
}
}
// make sure that a path name ends with a forward slash
static Fl_String end_with_slash(const Fl_String &str) {
char last = str[str.size()-1];
if (last !='/' && last != '\\')
return str + "/";
else
return str;
}
/** Generate a path to a directory for temporary data storage.
The path is stored in g_tmpdir.
*/
static void create_tmpdir() {
if (tmpdir_create_called)
return;
tmpdir_create_called = true;
char buf[128];
#if _WIN32
// The usual temp file locations on Windows are
// %system%\Windows\Temp
// %userprofiles%\AppData\Local
// usually resolving into
// C:/Windows/Temp/
// C:\Users\<username>\AppData\Local\Temp
fl_snprintf(buf, sizeof(buf)-1, "fluid-%d/", (long)GetCurrentProcessId());
Fl_String name = buf;
wchar_t tempdirW[FL_PATH_MAX+1];
char tempdir[FL_PATH_MAX+1];
unsigned len = GetTempPathW(FL_PATH_MAX, tempdirW);
if (len == 0) {
strcpy(tempdir, "c:/windows/temp/");
} else {
unsigned wn = fl_utf8fromwc(tempdir, FL_PATH_MAX, tempdirW, len);
tempdir[wn] = 0;
}
Fl_String path = tempdir;
end_with_slash(path);
path += name;
fl_make_path(path.c_str());
if (fl_access(path.c_str(), 6) == 0) tmpdir_path = path;
#else
fl_snprintf(buf, sizeof(buf)-1, "fluid-%d/", getpid());
Fl_String name = buf;
Fl_String path = fl_getenv("TMPDIR");
if (!path.empty()) {
end_with_slash(path);
path += name;
fl_make_path(path.c_str());
if (fl_access(path.c_str(), 6) == 0) tmpdir_path = path;
}
if (tmpdir_path.empty()) {
path = Fl_String("/tmp/") + name;
fl_make_path(path.c_str());
if (fl_access(path.c_str(), 6) == 0) tmpdir_path = path;
}
#endif
if (tmpdir_path.empty()) {
char pbuf[FL_PATH_MAX+1];
fluid_prefs.get_userdata_path(pbuf, FL_PATH_MAX);
path = Fl_String(pbuf);
end_with_slash(path);
path += name;
fl_make_path(path.c_str());
if (fl_access(path.c_str(), 6) == 0) tmpdir_path = path;
}
if (tmpdir_path.empty())
fl_alert("Can't create directory for temporary data storage.");
}
/** Delete the temporary directory that was created in set_tmpdir. */
static void delete_tmpdir() {
// was a temporary directory created
if (!tmpdir_create_called)
return;
if (tmpdir_path.empty())
return;
// first delete all files that may still be left in the temp directory
struct dirent **de;
int n_de = fl_filename_list(tmpdir_path.c_str(), &de);
if (n_de >= 0) {
for (int i=0; i<n_de; i++) {
Fl_String path = tmpdir_path + de[i]->d_name;
fl_unlink(path.c_str());
}
fl_filename_free_list(&de, n_de);
}
// then delete the directory itself
if (fl_rmdir(tmpdir_path.c_str()) < 0) {
fl_alert("WARNING: Can't delete tmpdir '%s': %s", tmpdir_path.c_str(), strerror(errno));
}
}
/**
Return the path to a temporary directory for this instance of FLUID.
Fluid will do its best to clear and delete this directory when exiting.
\return the path to the temporary directory, ending in a '/', or and empty
string is no directory could be created.
*/
const Fl_String &get_tmpdir() {
if (!tmpdir_create_called)
create_tmpdir();
return tmpdir_path;
}
/**
Give the user the opportunity to save a project before clearing it.
If the project has unsaved changes, this function pops up a dialog, that
allows the user to save the project, continue without saving the project,
or to cancel the operation.
If the user chooses to save, and no filename was set, a file dialog allows
the user to pick a name and location, or to cancel the operation.
\return false if the user aborted the operation and the calling function
should abort as well
*/
bool confirm_project_clear() {
if (modflag == 0) return true;
switch (fl_choice("This project has unsaved changes. Do you want to save\n"
"the project file before proceeding?",
"Cancel", "Save", "Don't Save"))
{
case 0 : /* Cancel */
return false;
case 1 : /* Save */
save_cb(NULL, NULL);
if (modflag) return false; // user canceled the "Save As" dialog
}
return true;
}
// ----
extern Fl_Window *the_panel;
// make sure that a currently changed text widgets propagates its contents
void flush_text_widgets() {
if (Fl::focus() && (Fl::focus()->top_window() == the_panel)) {
Fl_Widget *old_focus = Fl::focus();
Fl::focus(NULL); // trigger callback of the widget that is losing focus
Fl::focus(old_focus);
}
}
// ----
/**
Change the current working directory to the .fl project directory.
Every call to enter_project_dir() must have a corresponding leave_project_dir()
call. Enter and leave calls can be nested.
The first call to enter_project_dir() remembers the original directory, usually
the launch directory of the application. Nested calls will increment a nesting
counter. When the nesting counter is back to 0, leave_project_dir() will return
to the original directory.
The global variable 'filename' must be set to the current project file with
absolute or relative path information.
\see leave_project_dir(), pwd, in_project_dir
*/
void enter_project_dir() {
if (in_project_dir<0) {
fprintf(stderr, "** Fluid internal error: enter_project_dir() calls unmatched\n");
return;
}
in_project_dir++;
// check if we are already in the project dir and do nothing if so
if (in_project_dir>1) return;
// check if there is an active project, and do nothing if there is none
if (!filename || !*filename) {
fprintf(stderr, "** Fluid internal error: enter_project_dir() no filename set\n");
return;
}
// store the current working directory for later
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app_work_dir = fl_getcwd();
// set the current directory to the path of our .fl file
Fl_String project_path = fl_filename_path(fl_filename_absolute(filename));
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if (fl_chdir(project_path.c_str()) == -1) {
fprintf(stderr, "** Fluid internal error: enter_project_dir() can't chdir to %s: %s\n",
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project_path.c_str(), strerror(errno));
return;
}
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//fprintf(stderr, "chdir from %s to %s\n", app_work_dir.c_str(), fl_getcwd().c_str());
}
/**
Change the current working directory to the previous directory.
\see enter_project_dir(), pwd, in_project_dir
*/
void leave_project_dir() {
if (in_project_dir == 0) {
fprintf(stderr, "** Fluid internal error: leave_project_dir() calls unmatched\n");
return;
}
in_project_dir--;
// still nested, stay in the project directory
if (in_project_dir > 0) return;
// no longer nested, return to the original, usually the application working directory
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if (fl_chdir(app_work_dir.c_str()) < 0) {
fprintf(stderr, "** Fluid internal error: leave_project_dir() can't chdir back to %s : %s\n",
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app_work_dir.c_str(), strerror(errno));
}
}
/**
Position the given window window based on entries in the app preferences.
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Customisable by user; feature can be switched off.
The window is not shown or hidden by this function, but a value is returned
to indicate the state to the caller.
\param[in] w position this window
\param[in] prefsName name of the preferences item that stores the window settings
\param[in] Visible default value if window is hidden or shown
\param[in] X, Y, W, H default size and position if nothing is specified in the preferences
\return 1 if the caller should make the window visible, 0 if hidden.
*/
char position_window(Fl_Window *w, const char *prefsName, int Visible, int X, int Y, int W, int H) {
Fl_Preferences pos(fluid_prefs, prefsName);
if (prevpos_button->value()) {
pos.get("x", X, X);
pos.get("y", Y, Y);
if ( W!=0 ) {
pos.get("w", W, W);
pos.get("h", H, H);
w->resize( X, Y, W, H );
}
else
w->position( X, Y );
}
pos.get("visible", Visible, Visible);
return Visible;
}
/**
Save the position and visibility state of a window to the app preferences.
\param[in] w save this window data
\param[in] prefsName name of the preferences item that stores the window settings
*/
void save_position(Fl_Window *w, const char *prefsName) {
Fl_Preferences pos(fluid_prefs, prefsName);
pos.set("x", w->x());
pos.set("y", w->y());
pos.set("w", w->w());
pos.set("h", w->h());
pos.set("visible", (int)(w->shown() && w->visible()));
}
/**
Return the path and filename of a temporary file for cut or duplicated data.
\param[in] which 0 gets the cut/copy/paste buffer, 1 gets the duplication buffer
\return a pointer to a string in a static buffer
*/
static char* cutfname(int which = 0) {
static char name[2][FL_PATH_MAX];
static char beenhere = 0;
if (!beenhere) {
beenhere = 1;
fluid_prefs.getUserdataPath(name[0], sizeof(name[0]));
strlcat(name[0], "cut_buffer", sizeof(name[0]));
fluid_prefs.getUserdataPath(name[1], sizeof(name[1]));
strlcat(name[1], "dup_buffer", sizeof(name[1]));
}
return name[which];
}
/**
Timer to watch for external editor modifications.
If one or more external editors open, check if their files were modified.
If so: reload to ram, update size/mtime records, and change fluid's
'modified' state.
*/
static void external_editor_timer(void*) {
int editors_open = ExternalCodeEditor::editors_open();
if ( G_debug ) printf("--- TIMER --- External editors open=%d\n", editors_open);
if ( editors_open > 0 ) {
// Walk tree looking for files modified by external editors.
int modified = 0;
for (Fl_Type *p = Fl_Type::first; p; p = p->next) {
if ( p->is_code() ) {
Fl_Code_Type *code = (Fl_Code_Type*)p;
// Code changed by external editor?
if ( code->handle_editor_changes() ) { // updates ram, file size/mtime
modified++;
}
if ( code->is_editing() ) { // editor open?
code->reap_editor(); // Try to reap; maybe it recently closed
}
}
}
if ( modified ) set_modflag(1);
}
// Repeat timeout if editors still open
// The ExternalCodeEditor class handles start/stopping timer, we just
// repeat_timeout() if it's already on. NOTE: above code may have reaped
// only open editor, which would disable further timeouts. So *recheck*
// if editors still open, to ensure we don't accidentally re-enable them.
//
if ( ExternalCodeEditor::editors_open() ) {
Fl::repeat_timeout(2.0, external_editor_timer);
}
}
/**
Save the current design to the file given by \c filename.
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If automatic, this overwrites an existing file. If interactive, if will
verify with the user.
\param[in] v if v is not NULL, or no filename is set, open a filechooser.
*/
void save_cb(Fl_Widget *, void *v) {
flush_text_widgets();
Fl_Native_File_Chooser fnfc;
const char *c = filename;
if (v || !c || !*c) {
fnfc.title("Save To:");
fnfc.type(Fl_Native_File_Chooser::BROWSE_SAVE_FILE);
fnfc.filter("FLUID Files\t*.f[ld]");
if (fnfc.show() != 0) return;
c = fnfc.filename();
if (!fl_access(c, 0)) {
Fl_String basename = fl_filename_name(Fl_String(c));
if (fl_choice("The file \"%s\" already exists.\n"
"Do you want to replace it?", "Cancel",
"Replace", NULL, basename.c_str()) == 0) return;
}
if (v != (void *)2) set_filename(c);
}
if (!write_file(c)) {
fl_alert("Error writing %s: %s", c, strerror(errno));
return;
}
if (v != (void *)2) {
set_modflag(0, 1);
undo_save = undo_current;
}
}
/**
Save a design template.
\todo We should document the concept of templates.
*/
void save_template_cb(Fl_Widget *, void *) {
// Setup the template panel...
if (!template_panel) make_template_panel();
template_clear();
template_browser->add("New Template");
template_load();
template_name->show();
template_name->value("");
template_instance->hide();
template_delete->show();
template_delete->deactivate();
template_submit->label("Save");
template_submit->deactivate();
template_panel->label("Save Template");
// Show the panel and wait for the user to do something...
template_panel->show();
while (template_panel->shown()) Fl::wait();
// Get the template name, return if it is empty...
const char *c = template_name->value();
if (!c || !*c) return;
// Convert template name to filename_with_underscores
char safename[FL_PATH_MAX], *safeptr;
strlcpy(safename, c, sizeof(safename));
for (safeptr = safename; *safeptr; safeptr ++) {
if (isspace(*safeptr)) *safeptr = '_';
}
// Find the templates directory...
char filename[FL_PATH_MAX];
fluid_prefs.getUserdataPath(filename, sizeof(filename));
strlcat(filename, "templates", sizeof(filename));
if (fl_access(filename, 0)) fl_mkdir(filename, 0777);
strlcat(filename, "/", sizeof(filename));
strlcat(filename, safename, sizeof(filename));
char *ext = filename + strlen(filename);
if (ext >= (filename + sizeof(filename) - 5)) {
fl_alert("The template name \"%s\" is too long!", c);
return;
}
// Save the .fl file...
strcpy(ext, ".fl");
if (!fl_access(filename, 0)) {
if (fl_choice("The template \"%s\" already exists.\n"
"Do you want to replace it?", "Cancel",
"Replace", NULL, c) == 0) return;
}
if (!write_file(filename)) {
fl_alert("Error writing %s: %s", filename, strerror(errno));
return;
}
#if defined(HAVE_LIBPNG) && defined(HAVE_LIBZ)
// Get the screenshot, if any...
Fl_Type *t;
for (t = Fl_Type::first; t; t = t->next) {
// Find the first window...
if (t->is_a(Fl_Type::ID_Window)) break;
}
if (!t) return;
// Grab a screenshot...
Fl_Window_Type *wt = (Fl_Window_Type *)t;
uchar *pixels;
int w, h;
if ((pixels = wt->read_image(w, h)) == NULL) return;
// Save to a PNG file...
strcpy(ext, ".png");
errno = 0;
if (fl_write_png(filename, pixels, w, h, 3) != 0) {
delete[] pixels;
fl_alert("Error writing %s: %s", filename, strerror(errno));
return;
}
# if 0 // The original PPM output code...
strcpy(ext, ".ppm");
fp = fl_fopen(filename, "wb");
fprintf(fp, "P6\n%d %d 255\n", w, h);
fwrite(pixels, w * h, 3, fp);
fclose(fp);
# endif // 0
delete[] pixels;
#endif // HAVE_LIBPNG && HAVE_LIBZ
}
/**
Reload the file set by \c filename, replacing the current design.
If the design was modified, a dialog will ask for confirmation.
*/
void revert_cb(Fl_Widget *,void *) {
if (modflag) {
if (!fl_choice("This user interface has been changed. Really revert?",
"Cancel", "Revert", NULL)) return;
}
undo_suspend();
if (!read_file(filename, 0)) {
undo_resume();
widget_browser->rebuild();
g_project.update_settings_dialog();
fl_message("Can't read %s: %s", filename, strerror(errno));
return;
}
widget_browser->rebuild();
undo_resume();
set_modflag(0, 0);
undo_clear();
g_project.update_settings_dialog();
}
/**
Exit Fluid; we hope you had a nice experience.
If the design was modified, a dialog will ask for confirmation.
*/
void exit_cb(Fl_Widget *,void *) {
flush_text_widgets();
// verify user intention
if (confirm_project_clear() == false)
return;
// Stop any external editor update timers
ExternalCodeEditor::stop_update_timer();
save_position(main_window,"main_window_pos");
if (widgetbin_panel) {
save_position(widgetbin_panel,"widgetbin_pos");
delete widgetbin_panel;
}
if (sourceview_panel) {
Fl_Preferences svp(fluid_prefs, "sourceview");
svp.set("autorefresh", sv_autorefresh->value());
svp.set("autoposition", sv_autoposition->value());
svp.set("tab", sv_tab->find(sv_tab->value()));
save_position(sourceview_panel,"sourceview_pos");
delete sourceview_panel;
sourceview_panel = 0;
}
2023-07-22 17:01:49 +03:00
if (shell_run_window) {
save_position(shell_run_window,"shell_run_Window_pos");
}
if (about_panel)
delete about_panel;
if (help_dialog)
delete help_dialog;
if (g_shell_config)
g_shell_config->write(fluid_prefs, FD_STORE_USER);
g_layout_list.write(fluid_prefs, FD_STORE_USER);
undo_clear();
// Destroy tree
// Doing so causes dtors to automatically close all external editors
// and cleans up editor tmp files. Then remove fluid tmpdir /last/.
g_project.reset();
ExternalCodeEditor::tmpdir_clear();
delete_tmpdir();
exit(0);
}
/**
Clear the current project and create a new, empty one.
If the current project was modified, FLUID will give the user the opportunity
to save the old project first.
\return false if the operation was canceled
*/
bool new_project() {
// verify user intention
if (confirm_project_clear() == false)
return false;
// clear the current project
g_project.reset();
set_filename(NULL);
set_modflag(0, 0);
widget_browser->rebuild();
g_project.update_settings_dialog();
// all is clear to continue
return true;
}
/**
Open the template browser and load a new file from templates.
If the current project was modified, FLUID will give the user the opportunity
to save the old project first.
\return false if the operation was canceled or failed otherwise
*/
bool new_project_from_template() {
// clear the current project first
if (new_project() == false)
return false;
// Setup the template panel...
if (!template_panel) make_template_panel();
template_clear();
template_browser->add("Blank");
template_load();
template_name->hide();
template_name->value("");
template_instance->show();
template_instance->deactivate();
template_instance->value("");
template_delete->show();
template_submit->label("New");
template_submit->deactivate();
template_panel->label("New");
//if ( template_browser->size() == 1 ) { // only one item?
template_browser->value(1); // select it
template_browser->do_callback();
//}
// Show the panel and wait for the user to do something...
template_panel->show();
while (template_panel->shown()) Fl::wait();
// See if the user chose anything...
int item = template_browser->value();
if (item < 1) return false;
// Load the template, if any...
const char *tname = (const char *)template_browser->data(item);
if (tname) {
// Grab the instance name...
const char *iname = template_instance->value();
if (iname && *iname) {
// Copy the template to a temp file, then read it in...
char line[1024], *ptr, *next;
FILE *infile, *outfile;
if ((infile = fl_fopen(tname, "r")) == NULL) {
fl_alert("Error reading template file \"%s\":\n%s", tname,
strerror(errno));
set_modflag(0);
undo_clear();
return false;
}
if ((outfile = fl_fopen(cutfname(1), "w")) == NULL) {
fl_alert("Error writing buffer file \"%s\":\n%s", cutfname(1),
strerror(errno));
fclose(infile);
set_modflag(0);
undo_clear();
return false;
}
while (fgets(line, sizeof(line), infile)) {
// Replace @INSTANCE@ with the instance name...
for (ptr = line; (next = strstr(ptr, "@INSTANCE@")) != NULL; ptr = next + 10) {
fwrite(ptr, next - ptr, 1, outfile);
fputs(iname, outfile);
}
fputs(ptr, outfile);
}
fclose(infile);
fclose(outfile);
undo_suspend();
read_file(cutfname(1), 0);
fl_unlink(cutfname(1));
undo_resume();
} else {
// No instance name, so read the template without replacements...
undo_suspend();
read_file(tname, 0);
undo_resume();
}
}
widget_browser->rebuild();
g_project.update_settings_dialog();
set_modflag(0);
undo_clear();
return true;
}
/**
Open a native file chooser to allow choosing a project file for reading.
Path and filename are preset with the current project filename, if there
is one.
\param title a text describing the action after selecting a file (load, merge, ...)
\return the file path and name, or an empty string if the operation was canceled
*/
Fl_String open_project_filechooser(const Fl_String &title) {
Fl_Native_File_Chooser dialog;
dialog.title(title.c_str());
dialog.type(Fl_Native_File_Chooser::BROWSE_FILE);
dialog.filter("FLUID Files\t*.f[ld]\n");
if (filename) {
Fl_String current_project_file = filename;
dialog.directory(fl_filename_path(current_project_file).c_str());
dialog.preset_file(fl_filename_name(current_project_file).c_str());
}
if (dialog.show() != 0)
return Fl_String();
return Fl_String(dialog.filename());
}
/**
Load a project from the give file name and path.
The project file is inserted at the currently selected type.
If no filename is given, FLUID will open a file chooser dialog.
\param[in] new_filename path and name of the new project file
\return false if the operation failed
*/
bool merge_project_file(const Fl_String &filename_arg) {
bool is_a_merge = (Fl_Type::first != NULL);
Fl_String title = is_a_merge ? "Merge Project File" : "Open Project File";
// ask for a filename if none was given
Fl_String new_filename = filename_arg;
if (new_filename.empty()) {
new_filename = open_project_filechooser(title);
if (new_filename.empty()) {
return false;
}
}
const char *c = new_filename.c_str();
const char *oldfilename = filename;
filename = NULL;
set_filename(c);
if (is_a_merge) undo_checkpoint();
undo_suspend();
if (!read_file(c, is_a_merge)) {
undo_resume();
widget_browser->rebuild();
g_project.update_settings_dialog();
fl_message("Can't read %s: %s", c, strerror(errno));
free((void *)filename);
filename = oldfilename;
if (main_window) set_modflag(modflag);
return false;
}
undo_resume();
widget_browser->rebuild();
if (is_a_merge) {
// Inserting a file; restore the original filename...
free((void *)filename);
filename = oldfilename;
set_modflag(1);
} else {
// Loaded a file; free the old filename...
set_modflag(0, 0);
undo_clear();
if (oldfilename) free((void *)oldfilename);
}
g_project.update_settings_dialog();
return true;
}
/**
Open a file chooser and load an exiting project file.
If the current project was modified, FLUID will give the user the opportunity
to save the old project first.
If no filename is given, FLUID will open a file chooser dialog.
\param[in] filename_arg load from this file, or show file chooser if empty
\return false if the operation was canceled or failed otherwise
*/
bool open_project_file(const Fl_String &new_filename) {
// verify user intention
if (new_project() == false)
return false;
return merge_project_file(new_filename);
}
#ifdef __APPLE__
/**
Handle app launch with an associated filename (macOS only).
Should there be a modified design already, Fluid asks for user confirmation.
\param[in] c the filename of the new design
*/
void apple_open_cb(const char *c) {
open_project_file(Fl_String(c));
}
#endif // __APPLE__
/**
Get the absolute path of the project file, for example `/Users/matt/dev/`.
*/
Fl_String Fluid_Project::projectfile_path() const {
return end_with_slash(fl_filename_absolute(fl_filename_path(filename), g_launch_path));
}
/**
Get the project file name including extension, for example `test.fl`.
*/
Fl_String Fluid_Project::projectfile_name() const {
return fl_filename_name(filename);
}
/**
Get the absolute path of the generated C++ code file, for example `/Users/matt/dev/src/`.
*/
Fl_String Fluid_Project::codefile_path() const {
Fl_String path = fl_filename_path(code_file_name);
if (batch_mode)
return end_with_slash(fl_filename_absolute(path, g_launch_path));
else
return end_with_slash(fl_filename_absolute(path, projectfile_path()));
}
/**
Get the generated C++ code file name including extension, for example `test.cxx`.
*/
Fl_String Fluid_Project::codefile_name() const {
Fl_String name = fl_filename_name(code_file_name);
if (name.empty()) {
return fl_filename_setext(fl_filename_name(filename), ".cxx");
} else if (name[0] == '.') {
return fl_filename_setext(fl_filename_name(filename), code_file_name);
} else {
return name;
}
}
/**
Get the absolute path of the generated C++ header file, for example `/Users/matt/dev/src/`.
*/
Fl_String Fluid_Project::headerfile_path() const {
Fl_String path = fl_filename_path(header_file_name);
if (batch_mode)
return end_with_slash(fl_filename_absolute(path, g_launch_path));
else
return end_with_slash(fl_filename_absolute(path, projectfile_path()));
}
/**
Get the generated C++ header file name including extension, for example `test.cxx`.
*/
Fl_String Fluid_Project::headerfile_name() const {
Fl_String name = fl_filename_name(header_file_name);
if (name.empty()) {
return fl_filename_setext(fl_filename_name(filename), ".h");
} else if (name[0] == '.') {
return fl_filename_setext(fl_filename_name(filename), header_file_name);
} else {
return name;
}
}
/**
Get the absolute path of the generated i18n strings file, for example `/Users/matt/dev/`.
Although it may be more useful to put the text file into the same directory
with the source and header file, historically, the text is always saved with
the project file in interactive mode, and in the FLUID launch directory in
batch mode.
*/
Fl_String Fluid_Project::stringsfile_path() const {
if (batch_mode)
return end_with_slash(g_launch_path);
else
return projectfile_path();
}
/**
Get the generated i18n text file name including extension, for example `test.po`.
*/
Fl_String Fluid_Project::stringsfile_name() const {
switch (i18n_type) {
default: return fl_filename_setext(fl_filename_name(filename), ".txt");
case 1: return fl_filename_setext(fl_filename_name(filename), ".po");
case 2: return fl_filename_setext(fl_filename_name(filename), ".msg");
}
}
/**
Get the name of the project file without the filename extension.
*/
Fl_String Fluid_Project::basename() const {
return fl_filename_setext(fl_filename_name(filename), "");
}
/**
Generate the C++ source and header filenames and write those files.
This function creates the source filename by setting the file
extension to \c code_file_name and a header filename
with the extension \c code_file_name which are both
settable by the user.
If the code filename has not been set yet, a "save file as" dialog will be
presented to the user.
In batch_mode, the function will either be silent, or, if opening or writing
the files fails, write an error message to \c stderr and exit with exit code 1.
In interactive mode, it will pop up an error message, or, if the user
hasn't disabled that, pop up a confirmation message.
\return 1 if the operation failed, 0 if it succeeded
*/
int write_code_files()
{
// -- handle user interface issues
flush_text_widgets();
if (!filename) {
save_cb(0,0);
2021-12-06 01:46:11 +03:00
if (!filename) return 1;
}
// -- generate the file names with absolute paths
Fd_Code_Writer f;
Fl_String code_filename = g_project.codefile_path() + g_project.codefile_name();
Fl_String header_filename = g_project.headerfile_path() + g_project.headerfile_name();
// -- write the code and header files
if (!batch_mode) enter_project_dir();
int x = f.write_code(code_filename.c_str(), header_filename.c_str());
Fl_String code_filename_rel = fl_filename_relative(code_filename);
Fl_String header_filename_rel = fl_filename_relative(header_filename);
if (!batch_mode) leave_project_dir();
// -- print error message in batch mode or pop up an error or confirmation dialog box
if (batch_mode) {
if (!x) {
fprintf(stderr, "%s and %s: %s\n",
code_filename_rel.c_str(),
header_filename_rel.c_str(),
strerror(errno));
exit(1);
}
} else {
if (!x) {
fl_message("Can't write %s or %s: %s",
code_filename_rel.c_str(),
header_filename_rel.c_str(),
strerror(errno));
} else {
set_modflag(-1, 0);
if (completion_button->value()) {
fl_message("Wrote %s and %s",
code_filename_rel.c_str(),
header_filename_rel.c_str());
}
}
}
2021-12-06 01:46:11 +03:00
return 0;
}
/**
Callback to write C++ code and header files.
*/
void write_cb(Fl_Widget *, void *) {
write_code_files();
}
/**
Write the strings that are used in i18n.
*/
void write_strings_cb(Fl_Widget *, void *) {
flush_text_widgets();
if (!filename) {
save_cb(0,0);
if (!filename) return;
}
Fl_String filename = g_project.stringsfile_path() + g_project.stringsfile_name();
int x = write_strings(filename);
if (batch_mode) {
if (x) {
fprintf(stderr, "%s : %s\n", filename.c_str(), strerror(errno));
exit(1);
}
} else {
if (x) {
fl_message("Can't write %s: %s", filename.c_str(), strerror(errno));
} else if (completion_button->value()) {
fl_message("Wrote %s", g_project.stringsfile_name().c_str());
}
}
}
/**
Show the editor for the \c current Fl_Type.
*/
void openwidget_cb(Fl_Widget *, void *) {
if (!Fl_Type::current) {
fl_message("Please select a widget");
return;
}
Fl_Type::current->open();
}
/**
User chose to copy the currently selected widgets.
*/
void copy_cb(Fl_Widget*, void*) {
flush_text_widgets();
if (!Fl_Type::current) {
fl_beep();
return;
}
ipasteoffset = 10;
if (!write_file(cutfname(),1)) {
fl_message("Can't write %s: %s", cutfname(), strerror(errno));
return;
}
}
/**
User chose to cut the currently selected widgets.
*/
void cut_cb(Fl_Widget *, void *) {
if (!Fl_Type::current) {
fl_beep();
return;
}
if (!write_file(cutfname(),1)) {
fl_message("Can't write %s: %s", cutfname(), strerror(errno));
return;
}
undo_checkpoint();
set_modflag(1);
ipasteoffset = 0;
Fl_Type *p = Fl_Type::current->parent;
while (p && p->selected) p = p->parent;
delete_all(1);
if (p) select_only(p);
widget_browser->rebuild();
}
/**
User chose to delete the currently selected widgets.
*/
void delete_cb(Fl_Widget *, void *) {
if (!Fl_Type::current) {
fl_beep();
return;
}
undo_checkpoint();
set_modflag(1);
ipasteoffset = 0;
Fl_Type *p = Fl_Type::current->parent;
while (p && p->selected) p = p->parent;
delete_all(1);
if (p) select_only(p);
widget_browser->rebuild();
}
/**
User chose to paste the widgets from the cut buffer.
*/
void paste_cb(Fl_Widget*, void*) {
//if (ipasteoffset) force_parent = 1;
pasteoffset = ipasteoffset;
undo_checkpoint();
undo_suspend();
Strategy strategy = kAddAfterCurrent;
if (Fl_Type::current && Fl_Type::current->is_group())
strategy = kAddAsLastChild;
if (!read_file(cutfname(), 1, strategy)) {
widget_browser->rebuild();
fl_message("Can't read %s: %s", cutfname(), strerror(errno));
}
undo_resume();
widget_browser->display(Fl_Type::current);
widget_browser->rebuild();
pasteoffset = 0;
ipasteoffset += 10;
force_parent = 0;
}
/**
Duplicate the selected widgets.
*/
void duplicate_cb(Fl_Widget*, void*) {
if (!Fl_Type::current) {
fl_beep();
return;
}
flush_text_widgets();
if (!write_file(cutfname(1),1)) {
fl_message("Can't write %s: %s", cutfname(1), strerror(errno));
return;
}
pasteoffset = 0;
force_parent = 1;
undo_checkpoint();
undo_suspend();
if (!read_file(cutfname(1), 1, kAddAfterCurrent)) {
fl_message("Can't read %s: %s", cutfname(1), strerror(errno));
}
fl_unlink(cutfname(1));
widget_browser->display(Fl_Type::current);
widget_browser->rebuild();
undo_resume();
force_parent = 0;
}
/**
User wants to sort selected widgets by y coordinate.
*/
static void sort_cb(Fl_Widget *,void *) {
undo_checkpoint();
sort((Fl_Type*)NULL);
widget_browser->rebuild();
set_modflag(1);
}
/**
Open the "About" dialog.
*/
void about_cb(Fl_Widget *, void *) {
if (!about_panel) make_about_panel();
about_panel->show();
}
/**
Open a dialog to show the HTML help page form the FLTK documentation folder.
\param[in] name name of the HTML help file.
*/
void show_help(const char *name) {
const char *docdir;
char helpname[FL_PATH_MAX];
if (!help_dialog) help_dialog = new Fl_Help_Dialog();
if ((docdir = fl_getenv("FLTK_DOCDIR")) == NULL) {
docdir = FLTK_DOCDIR;
}
snprintf(helpname, sizeof(helpname), "%s/%s", docdir, name);
// make sure that we can read the file
FILE *f = fopen(helpname, "rb");
if (f) {
fclose(f);
help_dialog->load(helpname);
} else {
// if we can not read the file, we display the canned version instead
// or ask the native browser to open the page on www.fltk.org
if (strcmp(name, "fluid.html")==0) {
if (!Fl_Shared_Image::find("embedded:/fluid-org.png"))
new Fl_PNG_Image("embedded:/fluid-org.png", fluid_org_png, sizeof(fluid_org_png));
help_dialog->value
(
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.01 Transitional//EN\">\n"
"<html><head><title>FLTK: Programming with FLUID</title></head><body>\n"
"<h2>What is FLUID?</h2>\n"
"The Fast Light User Interface Designer, or FLUID, is a graphical editor "
"that is used to produce FLTK source code. FLUID edits and saves its state "
"in <code>.fl</code> files. These files are text, and you can (with care) "
"edit them in a text editor, perhaps to get some special effects.<p>\n"
"FLUID can \"compile\" the <code>.fl</code> file into a <code>.cxx</code> "
"and a <code>.h</code> file. The <code>.cxx</code> file defines all the "
"objects from the <code>.fl</code> file and the <code>.h</code> file "
"declares all the global ones. FLUID also supports localization "
"(Internationalization) of label strings using message files and the GNU "
"gettext or POSIX catgets interfaces.<p>\n"
"A simple program can be made by putting all your code (including a <code>"
"main()</code> function) into the <code>.fl</code> file and thus making the "
"<code>.cxx</code> file a single source file to compile. Most programs are "
"more complex than this, so you write other <code>.cxx</code> files that "
"call the FLUID functions. These <code>.cxx</code> files must <code>"
"#include</code> the <code>.h</code> file or they can <code>#include</code> "
"the <code>.cxx</code> file so it still appears to be a single source file.<p>"
"<img src=\"embedded:/fluid-org.png\"></p>"
"<p>More information is available online at <a href="
2020-04-08 01:53:16 +03:00
"\"https://www.fltk.org/doc-1.4/fluid.html\">https://www.fltk.org/</a>"
"</body></html>"
);
} else if (strcmp(name, "license.html")==0) {
2020-04-08 01:53:16 +03:00
fl_open_uri("https://www.fltk.org/doc-1.4/license.html");
return;
} else if (strcmp(name, "index.html")==0) {
2020-04-08 01:53:16 +03:00
fl_open_uri("https://www.fltk.org/doc-1.4/index.html");
return;
} else {
2020-04-08 01:53:16 +03:00
snprintf(helpname, sizeof(helpname), "https://www.fltk.org/%s", name);
fl_open_uri(helpname);
return;
}
}
help_dialog->show();
}
/**
User wants help on Fluid.
*/
void help_cb(Fl_Widget *, void *) {
show_help("fluid.html");
}
/**
User wants to see the Fluid manual.
*/
void manual_cb(Fl_Widget *, void *) {
show_help("index.html");
}
// ---- Printing
/**
Open the dialog to allow the user to print the current window.
*/
void print_menu_cb(Fl_Widget *, void *) {
int w, h, ww, hh;
int frompage, topage;
Fl_Type *t; // Current widget
int num_windows; // Number of windows
Fl_Window_Type *windows[1000]; // Windows to print
int winpage; // Current window page
Fl_Window *win;
for (t = Fl_Type::first, num_windows = 0; t; t = t->next) {
if (t->is_a(Fl_Type::ID_Window)) {
windows[num_windows] = (Fl_Window_Type *)t;
if (!((Fl_Window*)(windows[num_windows]->o))->shown()) continue;
num_windows ++;
}
}
Fl_Printer printjob;
if ( printjob.start_job(num_windows, &frompage, &topage) ) return;
int pagecount = 0;
for (winpage = 0; winpage < num_windows; winpage++) {
float scale = 1, scale_x = 1, scale_y = 1;
if (winpage+1 < frompage || winpage+1 > topage) continue;
printjob.start_page();
printjob.printable_rect(&w, &h);
// Get the time and date...
time_t curtime = time(NULL);
struct tm *curdate = localtime(&curtime);
char date[1024];
strftime(date, sizeof(date), "%c", curdate);
fl_font(FL_HELVETICA, 12);
fl_color(FL_BLACK);
fl_draw(date, (w - (int)fl_width(date))/2, fl_height());
sprintf(date, "%d/%d", ++pagecount, topage-frompage+1);
fl_draw(date, w - (int)fl_width(date), fl_height());
// Get the base filename...
Fl_String basename = fl_filename_name(Fl_String(filename));
fl_draw(basename.c_str(), 0, fl_height());
// print centered and scaled to fit in the page
win = (Fl_Window*)windows[winpage]->o;
ww = win->decorated_w();
if(ww > w) scale_x = float(w)/ww;
hh = win->decorated_h();
if(hh > h) scale_y = float(h)/hh;
if (scale_x < scale) scale = scale_x;
if (scale_y < scale) scale = scale_y;
if (scale < 1) {
printjob.scale(scale);
printjob.printable_rect(&w, &h);
}
printjob.origin(w/2, h/2);
printjob.print_window(win, -ww/2, -hh/2);
printjob.end_page();
}
printjob.end_job();
}
// ---- Main menu bar
extern void select_layout_preset_cb(Fl_Widget *, void *user_data);
extern void layout_suite_marker(Fl_Widget *, void *user_data);
static void menu_file_new_cb(Fl_Widget *, void *) { new_project(); }
static void menu_file_new_from_template_cb(Fl_Widget *, void *) { new_project_from_template(); }
static void menu_file_open_cb(Fl_Widget *, void *) { open_project_file(""); }
static void menu_file_insert_cb(Fl_Widget *, void *) { merge_project_file(""); }
static void menu_file_open_history_cb(Fl_Widget *, void *v) { open_project_file(Fl_String((const char*)v)); }
/**
This is the main Fluid menu.
Design history is manipulated right inside this menu structure.
2023-09-26 13:39:48 +03:00
Some menu items change or deactivate correctly, but most items just trigger
various callbacks.
\c New_Menu creates new widgets and is explained in detail in another location.
\see New_Menu
\todo This menu need some major modernisation. Menus are too long and their
sorting is not always obvious.
2023-08-26 16:17:28 +03:00
\todo Shortcuts are all over the place (Alt, Ctrl, Command, Shift-Ctrl,
function keys), and there should be a help page listing all shortcuts.
*/
Fl_Menu_Item Main_Menu[] = {
{"&File",0,0,0,FL_SUBMENU},
{"&New", FL_COMMAND+'n', menu_file_new_cb},
{"&Open...", FL_COMMAND+'o', menu_file_open_cb},
{"&Insert...", FL_COMMAND+'i', menu_file_insert_cb, 0, FL_MENU_DIVIDER},
{"&Save", FL_COMMAND+'s', save_cb, 0},
{"Save &As...", FL_COMMAND+FL_SHIFT+'s', save_cb, (void*)1},
{"Sa&ve A Copy...", 0, save_cb, (void*)2},
{"&Revert...", 0, revert_cb, 0, FL_MENU_DIVIDER},
{"New &From Template...", FL_COMMAND+'N', menu_file_new_from_template_cb, 0},
{"Save As &Template...", 0, save_template_cb, 0, FL_MENU_DIVIDER},
{"&Print...", FL_COMMAND+'p', print_menu_cb},
{"Write &Code...", FL_COMMAND+FL_SHIFT+'c', write_cb, 0},
{"&Write Strings...", FL_COMMAND+FL_SHIFT+'w', write_strings_cb, 0, FL_MENU_DIVIDER},
{relative_history[0], FL_COMMAND+'0', menu_file_open_history_cb, absolute_history[0]},
{relative_history[1], FL_COMMAND+'1', menu_file_open_history_cb, absolute_history[1]},
{relative_history[2], FL_COMMAND+'2', menu_file_open_history_cb, absolute_history[2]},
{relative_history[3], FL_COMMAND+'3', menu_file_open_history_cb, absolute_history[3]},
{relative_history[4], FL_COMMAND+'4', menu_file_open_history_cb, absolute_history[4]},
{relative_history[5], FL_COMMAND+'5', menu_file_open_history_cb, absolute_history[5]},
{relative_history[6], FL_COMMAND+'6', menu_file_open_history_cb, absolute_history[6]},
{relative_history[7], FL_COMMAND+'7', menu_file_open_history_cb, absolute_history[7]},
{relative_history[8], FL_COMMAND+'8', menu_file_open_history_cb, absolute_history[8]},
{relative_history[9], FL_COMMAND+'9', menu_file_open_history_cb, absolute_history[9], FL_MENU_DIVIDER},
{"&Quit", FL_COMMAND+'q', exit_cb},
{0},
{"&Edit",0,0,0,FL_SUBMENU},
{"&Undo", FL_COMMAND+'z', undo_cb},
{"&Redo", FL_COMMAND+FL_SHIFT+'z', redo_cb, 0, FL_MENU_DIVIDER},
{"C&ut", FL_COMMAND+'x', cut_cb},
{"&Copy", FL_COMMAND+'c', copy_cb},
{"&Paste", FL_COMMAND+'v', paste_cb},
{"Dup&licate", FL_COMMAND+'u', duplicate_cb},
{"&Delete", FL_Delete, delete_cb, 0, FL_MENU_DIVIDER},
{"Select &All", FL_COMMAND+'a', select_all_cb},
{"Select &None", FL_COMMAND+FL_SHIFT+'a', select_none_cb, 0, FL_MENU_DIVIDER},
{"Pr&operties...", FL_F+1, openwidget_cb},
{"&Sort",0,sort_cb},
{"&Earlier", FL_F+2, earlier_cb},
{"&Later", FL_F+3, later_cb},
{"&Group", FL_F+7, group_cb},
{"Ung&roup", FL_F+8, ungroup_cb,0, FL_MENU_DIVIDER},
{"Hide O&verlays",FL_COMMAND+FL_SHIFT+'o',toggle_overlays},
{"Hide Guides",FL_COMMAND+FL_SHIFT+'g',toggle_guides},
{"Hide Restricted",FL_COMMAND+FL_SHIFT+'r',toggle_restricted},
{"Show Widget &Bin...",FL_ALT+'b',toggle_widgetbin_cb},
{"Show Source Code...",FL_ALT+FL_SHIFT+'s', (Fl_Callback*)toggle_sourceview_cb, 0, FL_MENU_DIVIDER},
{"Settings...",FL_ALT+'p',show_settings_cb},
{0},
{"&New", 0, 0, (void *)New_Menu, FL_SUBMENU_POINTER},
{"&Layout",0,0,0,FL_SUBMENU},
{"&Align",0,0,0,FL_SUBMENU},
{"&Left",0,(Fl_Callback *)align_widget_cb,(void*)10},
{"&Center",0,(Fl_Callback *)align_widget_cb,(void*)11},
{"&Right",0,(Fl_Callback *)align_widget_cb,(void*)12},
{"&Top",0,(Fl_Callback *)align_widget_cb,(void*)13},
{"&Middle",0,(Fl_Callback *)align_widget_cb,(void*)14},
{"&Bottom",0,(Fl_Callback *)align_widget_cb,(void*)15},
{0},
{"&Space Evenly",0,0,0,FL_SUBMENU},
{"&Across",0,(Fl_Callback *)align_widget_cb,(void*)20},
{"&Down",0,(Fl_Callback *)align_widget_cb,(void*)21},
{0},
{"&Make Same Size",0,0,0,FL_SUBMENU},
{"&Width",0,(Fl_Callback *)align_widget_cb,(void*)30},
{"&Height",0,(Fl_Callback *)align_widget_cb,(void*)31},
{"&Both",0,(Fl_Callback *)align_widget_cb,(void*)32},
{0},
{"&Center In Group",0,0,0,FL_SUBMENU|FL_MENU_DIVIDER},
{"&Horizontal",0,(Fl_Callback *)align_widget_cb,(void*)40},
{"&Vertical",0,(Fl_Callback *)align_widget_cb,(void*)41},
{0},
{"&Grid and Size Settings...",FL_COMMAND+'g',show_grid_cb, NULL, FL_MENU_DIVIDER},
{"Presets", 0, layout_suite_marker, (void*)main_layout_submenu_, FL_SUBMENU_POINTER },
{"Application", 0, select_layout_preset_cb, (void*)0, FL_MENU_RADIO|FL_MENU_VALUE },
{"Dialog", 0, select_layout_preset_cb, (void*)1, FL_MENU_RADIO },
{"Toolbox", 0, select_layout_preset_cb, (void*)2, FL_MENU_RADIO },
{0},
{"&Shell", 0, Fd_Shell_Command_List::menu_marker, (void*)Fd_Shell_Command_List::default_menu, FL_SUBMENU_POINTER},
{"&Help",0,0,0,FL_SUBMENU},
{"&Rapid development with FLUID...",0,help_cb},
{"&FLTK Programmers Manual...",0,manual_cb, 0, FL_MENU_DIVIDER},
{"&About FLUID...",0,about_cb},
{0},
{0}};
/**
Change the app's and hence preview the design's scheme.
The scheme setting is stored in the app preferences
- in key \p 'scheme_name' since 1.4.0
- in key \p 'scheme' (index: 0 - 4) in 1.3.x
This callback is triggered by changing the scheme in the
Fl_Scheme_Choice widget (\p Edit/GUI Settings).
\see init_scheme() for choice values and backwards compatibility
*/
void scheme_cb(Fl_Scheme_Choice *choice, void *) {
if (batch_mode)
return;
// set the new scheme only if the scheme was changed
const char *new_scheme = choice->text(choice->value());
if (Fl::is_scheme(new_scheme))
return;
Fl::scheme(new_scheme);
fluid_prefs.set("scheme_name", new_scheme);
// Backwards compatibility: store 1.3 scheme index (1-4).
// We assume that index 0-3 (base, plastic, gtk+, gleam) are in the
// same order as in 1.3.x (index 1-4), higher values are ignored
int scheme_index = scheme_choice->value();
if (scheme_index <= 3) // max. index for 1.3.x (Gleam)
fluid_prefs.set("scheme", scheme_index + 1); // compensate for different indexing
}
/**
Read Fluid's scheme preferences and set the app's scheme.
Since FLTK 1.4.0 the scheme \b name is stored as a character string
with key "scheme_name" in the preference database.
In FLTK 1.3.x the scheme preference was stored as an integer index
with key "scheme" in the database. The known schemes were hardcoded in
Fluid's sources (here for reference):
| Index | 1.3 Scheme Name | Choice | 1.4 Scheme Name |
|-------|-----------------|-------|-----------------|
| 0 | Default (same as None) | n/a | n/a |
| 1 | None (same as Default) | 0 | base |
| 2 | Plastic | 1 | plastic |
| 3 | GTK+ | 2 | gtk+ |
| 4 | Gleam | 3 | gleam |
| n/a | n/a | 4 | oxy |
The new Fluid tries to keep backwards compatibility and reads both
keys (\p scheme and \p scheme_name). If the latter is defined, it is used.
If not the old \p scheme (index) is used - but we need to subtract one to
get the new Fl_Scheme_Choice index (column "Choice" above).
*/
void init_scheme() {
int scheme_index = 0; // scheme index for backwards compatibility (1.3.x)
char *scheme_name = 0; // scheme name since 1.4.0
fluid_prefs.get("scheme_name", scheme_name, "XXX"); // XXX means: not set => fallback 1.3.x
if (!strcmp(scheme_name, "XXX")) {
fluid_prefs.get("scheme", scheme_index, 0);
if (scheme_index > 0) {
scheme_index--;
scheme_choice->value(scheme_index); // set the choice value
}
if (scheme_index < 0)
scheme_index = 0;
else if (scheme_index > scheme_choice->size() - 1)
scheme_index = 0;
scheme_name = const_cast<char *>(scheme_choice->text(scheme_index));
fluid_prefs.set("scheme_name", scheme_name);
}
Fl::scheme(scheme_name);
free(scheme_name);
}
/**
Show or hide the widget bin.
The state is stored in the app preferences.
*/
void toggle_widgetbin_cb(Fl_Widget *, void *) {
if (!widgetbin_panel) {
make_widgetbin();
if (!position_window(widgetbin_panel,"widgetbin_pos", 1, 320, 30)) return;
}
if (widgetbin_panel->visible()) {
widgetbin_panel->hide();
widgetbin_item->label("Show Widget &Bin...");
} else {
widgetbin_panel->show();
widgetbin_item->label("Hide Widget &Bin");
}
}
void toggle_sourceview_cb(Fl_Double_Window *, void *) {
sourceview_toggle_visibility();
}
void toggle_sourceview_b_cb(Fl_Button*, void *) {
sourceview_toggle_visibility();
}
/**
Build the main app window and create a few other dialogs.
*/
void make_main_window() {
if (!batch_mode) {
fluid_prefs.get("show_guides", show_guides, 1);
fluid_prefs.get("show_restricted", show_restricted, 1);
fluid_prefs.get("show_comments", show_comments, 1);
make_shell_window();
}
if (!main_window) {
Fl_Widget *o;
loadPixmaps();
main_window = new Fl_Double_Window(WINWIDTH,WINHEIGHT,"fluid");
main_window->box(FL_NO_BOX);
o = make_widget_browser(0,MENUHEIGHT,BROWSERWIDTH,BROWSERHEIGHT);
o->box(FL_FLAT_BOX);
o->tooltip("Double-click to view or change an item.");
main_window->resizable(o);
main_menubar = new Fl_Menu_Bar(0,0,BROWSERWIDTH,MENUHEIGHT);
main_menubar->menu(Main_Menu);
// quick access to all dynamic menu items
save_item = (Fl_Menu_Item*)main_menubar->find_item(save_cb);
history_item = (Fl_Menu_Item*)main_menubar->find_item(menu_file_open_history_cb);
widgetbin_item = (Fl_Menu_Item*)main_menubar->find_item(toggle_widgetbin_cb);
sourceview_item = (Fl_Menu_Item*)main_menubar->find_item((Fl_Callback*)toggle_sourceview_cb);
overlay_item = (Fl_Menu_Item*)main_menubar->find_item((Fl_Callback*)toggle_overlays);
guides_item = (Fl_Menu_Item*)main_menubar->find_item((Fl_Callback*)toggle_guides);
restricted_item = (Fl_Menu_Item*)main_menubar->find_item((Fl_Callback*)toggle_restricted);
main_menubar->global();
fill_in_New_Menu();
main_window->end();
}
if (!batch_mode) {
load_history();
g_shell_config = new Fd_Shell_Command_List;
// TODO: load example commands if this is the very first time we use this
// g_shell_config->restore_defaults();
make_settings_window();
}
}
/**
Load file history from preferences.
This loads the absolute filepaths of the last 10 used design files.
It also computes and stores the relative filepaths for display in
the main menu.
*/
void load_history() {
int i; // Looping var
int max_files;
fluid_prefs.get("recent_files", max_files, 5);
if (max_files > 10) max_files = 10;
for (i = 0; i < max_files; i ++) {
fluid_prefs.get( Fl_Preferences::Name("file%d", i), absolute_history[i], "", sizeof(absolute_history[i]));
if (absolute_history[i][0]) {
// Make a relative version of the filename for the menu...
fl_filename_relative(relative_history[i], sizeof(relative_history[i]),
absolute_history[i]);
if (i == 9) history_item[i].flags = FL_MENU_DIVIDER;
else history_item[i].flags = 0;
} else break;
}
for (; i < 10; i ++) {
if (i) history_item[i-1].flags |= FL_MENU_DIVIDER;
history_item[i].hide();
}
}
/**
Update file history from preferences.
Add this new filepath to the history and update the main menu.
Writes the new file history to the app preferences.
\param[in] flname path or filename of .fl file, will be converted into an
absolute file path based on the current working directory.
*/
void update_history(const char *flname) {
int i; // Looping var
char absolute[FL_PATH_MAX];
int max_files;
fluid_prefs.get("recent_files", max_files, 5);
if (max_files > 10) max_files = 10;
fl_filename_absolute(absolute, sizeof(absolute), flname);
for (i = 0; i < max_files; i ++)
#if defined(_WIN32) || defined(__APPLE__)
if (!strcasecmp(absolute, absolute_history[i])) break;
#else
if (!strcmp(absolute, absolute_history[i])) break;
#endif // _WIN32 || __APPLE__
if (i == 0) return;
if (i >= max_files) i = max_files - 1;
// Move the other flnames down in the list...
memmove(absolute_history + 1, absolute_history,
i * sizeof(absolute_history[0]));
memmove(relative_history + 1, relative_history,
i * sizeof(relative_history[0]));
// Put the new file at the top...
strlcpy(absolute_history[0], absolute, sizeof(absolute_history[0]));
fl_filename_relative(relative_history[0], sizeof(relative_history[0]),
absolute_history[0]);
// Update the menu items as needed...
for (i = 0; i < max_files; i ++) {
fluid_prefs.set( Fl_Preferences::Name("file%d", i), absolute_history[i]);
if (absolute_history[i][0]) {
if (i == 9) history_item[i].flags = FL_MENU_DIVIDER;
else history_item[i].flags = 0;
} else break;
}
for (; i < 10; i ++) {
fluid_prefs.set( Fl_Preferences::Name("file%d", i), "");
if (i) history_item[i-1].flags |= FL_MENU_DIVIDER;
history_item[i].hide();
}
fluid_prefs.flush();
}
/**
Set the filename of the current .fl design.
\param[in] c the new absolute filename and path
*/
void set_filename(const char *c) {
if (filename) free((void *)filename);
filename = c ? fl_strdup(c) : NULL;
if (filename && !batch_mode)
update_history(filename);
set_modflag(modflag);
}
/**
Set the "modified" flag and update the title of the main window.
The first argument sets the modification state of the current design against
the corresponding .fl design file. Any change to the widget tree will mark
the design 'modified'. Saving the design will mark it clean.
The second argument is optional and set the modification state of the current
design against the source code and header file. Any change to the tree,
including saving the tree, will mark the code 'outdated'. Generating source
code and header files will clear this flag until the next modification.
\param[in] mf 0 to clear the modflag, 1 to mark the design "modified", -1 to
ignore this parameter
\param[in] mfc default -1 to let \c mf control \c modflag_c, 0 to mark the
code files current, 1 to mark it out of date. -2 to ignore changes to mf.
*/
void set_modflag(int mf, int mfc) {
const char *code_ext = NULL;
char new_title[FL_PATH_MAX];
// Update the modflag_c to the worst possible condition. We could be a bit
// more graceful and compare modification times of the files, but C++ has
// no API for that until C++17.
if (mf!=-1) {
modflag = mf;
if (mfc==-1 && mf==1)
mfc = mf;
}
if (mfc>=0) {
modflag_c = mfc;
}
if (main_window) {
Fl_String basename;
if (!filename) basename = "Untitled.fl";
else basename = fl_filename_name(Fl_String(filename));
code_ext = fl_filename_ext(g_project.code_file_name.c_str());
char mod_star = modflag ? '*' : ' ';
char mod_c_star = modflag_c ? '*' : ' ';
snprintf(new_title, sizeof(new_title), "%s%c %s%c",
basename.c_str(), mod_star, code_ext, mod_c_star);
const char *old_title = main_window->label();
// only update the title if it actually changed
if (!old_title || strcmp(old_title, new_title))
main_window->copy_label(new_title);
}
// if the UI was modified in any way, update the Source View panel
if (sourceview_panel && sourceview_panel->visible() && sv_autorefresh->value())
sourceview_defer_update();
}
// ---- Main program entry point
/**
Handle command line arguments.
\param[in] argc number of arguments in the list
\param[in] argv pointer to an array of arguments
\param[inout] i current argument index
\return number of arguments used; if 0, the argument is not supported
*/
static int arg(int argc, char** argv, int& i) {
if (argv[i][0] != '-')
return 0;
if (argv[i][1] == 'd' && !argv[i][2]) {
G_debug=1;
i++; return 1;
}
if (argv[i][1] == 'u' && !argv[i][2]) {
update_file++;
batch_mode++;
i++; return 1;
}
if (argv[i][1] == 'c' && !argv[i][2]) {
compile_file++;
batch_mode++;
i++; return 1;
}
if (argv[i][1] == 'c' && argv[i][2] == 's' && !argv[i][3]) {
compile_file++;
compile_strings++;
batch_mode++;
i++; return 1;
}
if (argv[i][1] == 'o' && !argv[i][2] && i+1 < argc) {
g_code_filename_arg = argv[i+1];
batch_mode++;
i += 2; return 2;
}
if (argv[i][1] == 'h' && !argv[i][2]) {
if ( (i+1 < argc) && (argv[i+1][0] != '-') ) {
g_header_filename_arg = argv[i+1];
batch_mode++;
i += 2;
return 2;
} else {
// a lone "-h" without a filename will output the help string
return 0;
}
}
return 0;
}
#if ! (defined(_WIN32) && !defined (__CYGWIN__))
int quit_flag = 0;
#include <signal.h>
#ifdef _sigargs
#define SIGARG _sigargs
#else
#ifdef __sigargs
#define SIGARG __sigargs
#else
#define SIGARG int // you may need to fix this for older systems
#endif
#endif
extern "C" {
static void sigint(SIGARG) {
signal(SIGINT,sigint);
quit_flag = 1;
}
}
#endif
/**
Start Fluid.
Fluid can run in interactive mode with a full user interface to design new
user interfaces and write the C++ files to manage them,
Fluid can run form the command line in batch mode to convert .fl design files
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into C++ source and header files. In batch mode, no display is needed,
particularly no X11 connection will be attempted on Linux/Unix.
\param[in] argc number of arguments in the list
\param[in] argv pointer to an array of arguments
\return in batch mode, an error code will be returned via \c exit() . This
function return 1, if there was an error in the parameters list.
\todo On MSWindows, Fluid can under certain conditions open a dialog box, even
in batch mode. Is that intentional? Does it circumvent issues with Windows'
stderr and stdout?
*/
int main(int argc,char **argv) {
int i = 1;
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setlocale(LC_ALL, ""); // enable multi-language errors in file chooser
setlocale(LC_NUMERIC, "C"); // make sure numeric values are written correctly
g_launch_path = end_with_slash(fl_getcwd()); // store the current path at launch
if ( (Fl::args(argc,argv,i,arg) == 0) // unsupported argument found
|| (batch_mode && (i != argc-1)) // .fl filename missing
|| (!batch_mode && (i < argc-1)) ) { // more than one filename found
static const char *msg =
"usage: %s <switches> name.fl\n"
" -u : update .fl file and exit (may be combined with '-c' or '-cs')\n"
" -c : write .cxx and .h and exit\n"
" -cs : write .cxx and .h and strings and exit\n"
" -o <name> : .cxx output filename, or extension if <name> starts with '.'\n"
" -h <name> : .h output filename, or extension if <name> starts with '.'\n"
" -d : enable internal debugging\n";
const char *app_name = NULL;
if ( (argc > 0) && argv[0] && argv[0][0] )
app_name = fl_filename_name(argv[0]);
if ( !app_name || !app_name[0])
app_name = "fluid";
#ifdef _MSC_VER
fl_message(msg, app_name);
#else
fprintf(stderr, msg, app_name);
#endif
return 1;
}
const char *c = argv[i];
fl_register_images();
make_main_window();
if (c) set_filename(c);
if (!batch_mode) {
#ifdef __APPLE__
fl_open_callback(apple_open_cb);
#endif // __APPLE__
Fl::visual((Fl_Mode)(FL_DOUBLE|FL_INDEX));
Fl_File_Icon::load_system_icons();
main_window->callback(exit_cb);
position_window(main_window,"main_window_pos", 1, 10, 30, WINWIDTH, WINHEIGHT );
main_window->show(argc,argv);
toggle_widgetbin_cb(0,0);
toggle_sourceview_cb(0,0);
if (g_shell_config)
g_shell_config->read(fluid_prefs, FD_STORE_USER);
g_layout_list.read(fluid_prefs, FD_STORE_USER);
if (!c && openlast_button->value() && absolute_history[0][0]) {
// Open previous file when no file specified...
open_project_file(absolute_history[0]);
}
}
undo_suspend();
if (c && !read_file(c,0)) {
if (batch_mode) {
fprintf(stderr,"%s : %s\n", c, strerror(errno));
exit(1);
}
fl_message("Can't read %s: %s", c, strerror(errno));
}
undo_resume();
// command line args override code and header filenames from the project file
// in batch mode only
if (batch_mode) {
if (!g_code_filename_arg.empty()) {
g_project.code_file_set = 1;
g_project.code_file_name = g_code_filename_arg;
}
if (!g_header_filename_arg.empty()) {
g_project.header_file_set = 1;
g_project.header_file_name = g_header_filename_arg;
}
}
if (update_file) { // fluid -u
write_file(c,0);
if (!compile_file)
exit(0);
}
if (compile_file) { // fluid -c[s]
if (compile_strings)
write_strings_cb(0,0);
write_cb(0,0);
exit(0);
}
// don't lock up if inconsistent command line arguments were given
if (batch_mode)
exit(0);
set_modflag(0);
undo_clear();
#ifndef _WIN32
signal(SIGINT,sigint);
#endif
// Set (but do not start) timer callback for external editor updates
ExternalCodeEditor::set_update_timer_callback(external_editor_timer);
#ifdef _WIN32
Fl::run();
#else
while (!quit_flag) Fl::wait();
if (quit_flag) exit_cb(0,0);
#endif // _WIN32
undo_clear();
return (0);
}
/// \}