fltk/src/fl_diamond_box.cxx

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// fl_diamond_box.C
// Box drawing code for an obscure box type.
// These box types are in seperate files so they are not linked
// in if not used.
// The diamond box draws best if the area is square!
#include <FL/Fl.H>
#include <FL/fl_draw.H>
extern uchar* Fl_Gray_Ramp;
static void fl_diamond_up_box(int x,int y,int w,int h,Fl_Color bgcolor) {
w &= -2;
h &= -2;
int x1 = x+w/2;
int y1 = y+h/2;
fl_color(bgcolor); fl_polygon(x+3, y1, x1,y+3, x+w-3,y1, x1,y+h-3);
fl_color(Fl_Gray_Ramp['W']); fl_line(x+1, y1, x1, y+1, x+w-1, y1);
fl_color(Fl_Gray_Ramp['U']); fl_line(x+2, y1, x1, y+2, x+w-2, y1);
fl_color(Fl_Gray_Ramp['S']); fl_line(x+3, y1, x1, y+3, x+w-3, y1);
fl_color(Fl_Gray_Ramp['P']); fl_line(x+3, y1, x1, y+h-3, x+w-3, y1);
fl_color(Fl_Gray_Ramp['N']); fl_line(x+2, y1, x1, y+h-2, x+w-2, y1);
fl_color(Fl_Gray_Ramp['H']); fl_line(x+1, y1, x1, y+h-1, x+w-1, y1);
fl_color(Fl_Gray_Ramp['A']); fl_loop(x, y1, x1, y, x+w, y1, x1, y+h);
}
static void fl_diamond_down_box(int x,int y,int w,int h,Fl_Color bgcolor) {
w &= -2;
h &= -2;
int x1 = x+w/2;
int y1 = y+h/2;
fl_color(Fl_Gray_Ramp['P']); fl_line(x+0, y1, x1, y+0, x+w-0, y1);
fl_color(Fl_Gray_Ramp['N']); fl_line(x+1, y1, x1, y+1, x+w-1, y1);
fl_color(Fl_Gray_Ramp['H']); fl_line(x+2, y1, x1, y+2, x+w-2, y1);
fl_color(Fl_Gray_Ramp['W']); fl_line(x+2, y1, x1, y+h-2, x+w-2, y1);
fl_color(Fl_Gray_Ramp['U']); fl_line(x+1, y1, x1, y+h-1, x+w-1, y1);
fl_color(Fl_Gray_Ramp['S']); fl_line(x+0, y1, x1, y+h-0, x+w-0, y1);
fl_color(bgcolor); fl_polygon(x+3, y1, x1,y+3, x+w-3,y1, x1,y+h-3);
fl_color(Fl_Gray_Ramp['A']); fl_loop(x+3, y1, x1, y+3, x+w-3, y1, x1, y+h-3);
}
extern void fl_internal_boxtype(Fl_Boxtype, Fl_Box_Draw_F*);
Fl_Boxtype define_FL_DIAMOND_BOX() {
fl_internal_boxtype(_FL_DIAMOND_DOWN_BOX, fl_diamond_down_box);
fl_internal_boxtype(_FL_DIAMOND_UP_BOX,fl_diamond_up_box);
return _FL_DIAMOND_UP_BOX;
}