// fl_diamond_box.C // Box drawing code for an obscure box type. // These box types are in seperate files so they are not linked // in if not used. // The diamond box draws best if the area is square! #include #include extern uchar* Fl_Gray_Ramp; static void fl_diamond_up_box(int x,int y,int w,int h,Fl_Color bgcolor) { w &= -2; h &= -2; int x1 = x+w/2; int y1 = y+h/2; fl_color(bgcolor); fl_polygon(x+3, y1, x1,y+3, x+w-3,y1, x1,y+h-3); fl_color(Fl_Gray_Ramp['W']); fl_line(x+1, y1, x1, y+1, x+w-1, y1); fl_color(Fl_Gray_Ramp['U']); fl_line(x+2, y1, x1, y+2, x+w-2, y1); fl_color(Fl_Gray_Ramp['S']); fl_line(x+3, y1, x1, y+3, x+w-3, y1); fl_color(Fl_Gray_Ramp['P']); fl_line(x+3, y1, x1, y+h-3, x+w-3, y1); fl_color(Fl_Gray_Ramp['N']); fl_line(x+2, y1, x1, y+h-2, x+w-2, y1); fl_color(Fl_Gray_Ramp['H']); fl_line(x+1, y1, x1, y+h-1, x+w-1, y1); fl_color(Fl_Gray_Ramp['A']); fl_loop(x, y1, x1, y, x+w, y1, x1, y+h); } static void fl_diamond_down_box(int x,int y,int w,int h,Fl_Color bgcolor) { w &= -2; h &= -2; int x1 = x+w/2; int y1 = y+h/2; fl_color(Fl_Gray_Ramp['P']); fl_line(x+0, y1, x1, y+0, x+w-0, y1); fl_color(Fl_Gray_Ramp['N']); fl_line(x+1, y1, x1, y+1, x+w-1, y1); fl_color(Fl_Gray_Ramp['H']); fl_line(x+2, y1, x1, y+2, x+w-2, y1); fl_color(Fl_Gray_Ramp['W']); fl_line(x+2, y1, x1, y+h-2, x+w-2, y1); fl_color(Fl_Gray_Ramp['U']); fl_line(x+1, y1, x1, y+h-1, x+w-1, y1); fl_color(Fl_Gray_Ramp['S']); fl_line(x+0, y1, x1, y+h-0, x+w-0, y1); fl_color(bgcolor); fl_polygon(x+3, y1, x1,y+3, x+w-3,y1, x1,y+h-3); fl_color(Fl_Gray_Ramp['A']); fl_loop(x+3, y1, x1, y+3, x+w-3, y1, x1, y+h-3); } extern void fl_internal_boxtype(Fl_Boxtype, Fl_Box_Draw_F*); Fl_Boxtype define_FL_DIAMOND_BOX() { fl_internal_boxtype(_FL_DIAMOND_DOWN_BOX, fl_diamond_down_box); fl_internal_boxtype(_FL_DIAMOND_UP_BOX,fl_diamond_up_box); return _FL_DIAMOND_UP_BOX; }