fltk/fluid/CMakeLists.txt

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#
# CMakeLists.txt to build fluid for the FLTK project using CMake (www.cmake.org)
#
# Copyright 1998-2023 by Bill Spitzak and others.
#
# This library is free software. Distribution and use rights are outlined in
# the file "COPYING" which should have been included with this file. If this
# file is missing or damaged, see the license at:
#
# https://www.fltk.org/COPYING.php
#
# Please see the following page on how to report bugs and issues:
#
# https://www.fltk.org/bugs.php
#
# Source files for 'fluid-lib' = all source files except fluid.cxx
set (CPPFILES
CodeEditor.cxx
StyleParse.cxx
Fd_Snap_Action.cxx
Fl_Function_Type.cxx
Fl_Grid_Type.cxx
Fl_Group_Type.cxx
Fl_Menu_Type.cxx
Fl_Type.cxx
Fl_Widget_Type.cxx
Fl_Window_Type.cxx
Fl_Button_Type.cxx
Fluid_Image.cxx
about_panel.cxx
align_widget.cxx
alignment_panel.cxx
code.cxx
custom_widgets.cxx
factory.cxx
file.cxx
fluid_filename.cxx
function_panel.cxx
mergeback.cxx
pixmaps.cxx
shell_command.cxx
sourceview_panel.cxx
template_panel.cxx
undo.cxx
widget_browser.cxx
widget_panel.cxx
)
# List header files in Apple's Xcode IDE
set (HEADERFILES
CodeEditor.h
Fd_Snap_Action.h
Fl_Function_Type.h
Fl_Grid_Type.h
Fl_Group_Type.h
Fl_Menu_Type.h
Fl_Type.h
Fl_Widget_Type.h
Fl_Window_Type.h
Fl_Button_Type.h
Fluid_Image.h
StyleParse.h
about_panel.h
align_widget.h
alignment_panel.h
code.h
comments.h
custom_widgets.h
factory.h
file.h
function_panel.h
mergeback.h
print_panel.h
pixmaps.h
shell_command.h
sourceview_panel.h
template_panel.h
undo.h
widget_browser.h
widget_panel.h
)
# Add ExternalCodeEditor: platform specific files
if (WIN32)
list (APPEND CPPFILES ExternalCodeEditor_WIN32.cxx)
list (APPEND HEADERFILES ExternalCodeEditor_WIN32.h)
else ()
list (APPEND CPPFILES ExternalCodeEditor_UNIX.cxx)
list (APPEND HEADERFILES ExternalCodeEditor_UNIX.h)
endif (WIN32)
source_group("Header Files" FILES ${HEADERFILES})
# make a group in the IDE for easy access to documentation files
set ( USER_DOC_FILES
Doxyfile
documentation/src/index.dox
documentation/src/page_introduction.dox
documentation/src/page_getting_started.dox
documentation/src/page_ui_overview.dox
documentation/src/page_basics.dox
documentation/src/page_widget_types.dox
documentation/src/page_layout.dox
documentation/src/page_code_integration.dox
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documentation/src/page_build_integration.dox
documentation/src/page_advanced.dox
documentation/src/page_shortcuts.dox
documentation/src/page_faqs.dox
documentation/src/page_glossary.dox
documentation/src/page_appendices.dox
documentation/src/page_index.dox
documentation/src/page_legal.dox
documentation/src/page_conclusion.dox
)
source_group("Documentation: User" FILES ${USER_DOC_FILES})
set ( DEV_DOC_FILES
Doxyfile-dev
documentation/src-dev/index.dox
documentation/src-dev/page_introduction.dox
)
source_group("Documentation: Developer" FILES ${DEV_DOC_FILES})
# Build a local object library to avoid compiling all source files
# for all fluid targets (fluid, fluid-cmd, fluid-shared). This
# library includes everything except the main program (fluid.cxx).
add_library (fluid-lib OBJECT EXCLUDE_FROM_ALL ${CPPFILES} ${HEADERFILES} ${USER_DOC_FILES} ${DEV_DOC_FILES})
# Build fluid with all its variants (fluid-cmd, fluid-shared) ...
set (FLUID_TARGETS fluid) # fluid and optional fluid-cmd target
set (FLUID_LIBS fluid-lib fltk fltk_images) # libraries used to link fluid executables
if (APPLE AND (NOT OPTION_APPLE_X11))
# macOS
set (ICON_NAME fluid.icns)
set (ICON_PATH "${CMAKE_CURRENT_SOURCE_DIR}/icons/${ICON_NAME}")
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add_executable (fluid MACOSX_BUNDLE fluid.cxx fluid.h ${ICON_PATH})
# create macOS bundle wrapper script
set (WRAPPER "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_CFG_INTDIR}/fluid")
add_custom_command (
TARGET fluid POST_BUILD
COMMAND cp ${CMAKE_CURRENT_SOURCE_DIR}/../CMake/macOS-bundle-wrapper.in ${WRAPPER}
COMMAND chmod u+x,g+x,o+x ${WRAPPER}
BYPRODUCTS ${WRAPPER}
VERBATIM
)
unset (WRAPPER)
else ()
# Option 'WIN32' builds a Windows GUI program, ignored on other platforms
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add_executable (fluid WIN32 fluid.cxx fluid.h)
endif ()
# Link fluid with Cairo if OPTION_CAIRO is enabled
if (FLTK_HAVE_CAIRO)
target_include_directories (fluid PRIVATE ${PKG_CAIRO_INCLUDE_DIRS})
if (PKG_CAIRO_LIBRARY_DIRS)
target_link_directories (fluid PRIVATE ${PKG_CAIRO_LIBRARY_DIRS})
endif ()
endif (FLTK_HAVE_CAIRO)
if (USE_GDIPLUS) # can only be true on Windows
list (APPEND FLUID_LIBS gdiplus)
endif (USE_GDIPLUS)
target_link_libraries (fluid ${FLUID_LIBS})
# Add fluid-cmd console app (Windows only) for converting .fl to .cxx/.h files.
# This is done for all Windows targets, even if cross-compiling.
if (WIN32)
list (APPEND FLUID_TARGETS fluid-cmd)
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add_executable (fluid-cmd fluid.cxx fluid.h)
target_link_libraries (fluid-cmd ${FLUID_LIBS})
# Link fluid-cmd with Cairo if OPTION_CAIRO is enabled (same as above)
if (FLTK_HAVE_CAIRO)
target_include_directories (fluid-cmd PRIVATE ${PKG_CAIRO_INCLUDE_DIRS})
if (PKG_CAIRO_LIBRARY_DIRS)
target_link_directories (fluid-cmd PRIVATE ${PKG_CAIRO_LIBRARY_DIRS})
endif ()
endif (FLTK_HAVE_CAIRO)
endif (WIN32)
# Build fluid-shared (experimental)
if (OPTION_BUILD_SHARED_LIBS)
list (APPEND FLUID_TARGETS fluid-shared)
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add_executable (fluid-shared fluid.cxx fluid.h)
if (MSVC)
# Todo: this should link against fltk_SHARED rather than fltk_images but for an unknown
# reason this would issue link errors (about 25 undefined symbols). Needs investigation.
# AlbrechtS: Sep. 12, 2023
target_link_libraries (fluid-shared PRIVATE fluid-lib fltk_images) # should be: fltk_SHARED)
else ()
target_link_libraries (fluid-shared PRIVATE fluid-lib fltk_images_SHARED)
endif (MSVC)
endif ()
# Install fluid GUI and commandline tool
if (APPLE AND (NOT OPTION_APPLE_X11))
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# On macOS, Fluid must be installed twice. The bundled version of Fluid needs
# to go into the /Applications folder to make it visible as a user App with
# full GUI. The binary without bundle should go into ${FLTK_BINDIR}, usually
# /usr/local/bin, so it will be picked up as a command line tool by
# the build process of other apps.
# On macOS the command line tool is the same target ('fluid') as the one
# included in the bundle.
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# create bundle
set_target_properties (fluid PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/fluid.plist")
set_target_properties (fluid PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME})
set_target_properties (fluid PROPERTIES XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "org.fltk.fluid")
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# The line below would wrongly install /Applications/fluid.icns
# ## set_target_properties (fluid PROPERTIES RESOURCE ${ICON_PATH})
# install fluid GUI and commandline tools
# install (TARGETS fluid DESTINATION "/Applications")
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# install command line tool
install (PROGRAMS $<TARGET_FILE:fluid> DESTINATION ${FLTK_BINDIR})
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else()
# install Fluid GUI and optional commandline tool 'fluid-cmd' (only on Windows)
install (TARGETS ${FLUID_TARGETS}
EXPORT FLTK-Targets
RUNTIME DESTINATION ${FLTK_BINDIR}
LIBRARY DESTINATION ${FLTK_LIBDIR}
ARCHIVE DESTINATION ${FLTK_LIBDIR}
)
endif (APPLE AND (NOT OPTION_APPLE_X11))
# Install desktop files
if (UNIX)
install (FILES fluid.desktop
DESTINATION ${FLTK_DATADIR}/applications
)
# Install mime-type file (x-fluid.desktop method is deprecated)
install (FILES fluid.xml
DESTINATION ${FLTK_DATADIR}/mime/packages
)
# Install desktop icons
foreach (icon 32 48 64 128)
install (FILES icons/fluid-${icon}.png
DESTINATION ${FLTK_DATADIR}/icons/hicolor/${icon}x${icon}/apps
RENAME fluid.png
)
endforeach()
endif (UNIX)