# # CMakeLists.txt to build fluid for the FLTK project using CMake (www.cmake.org) # # Copyright 1998-2023 by Bill Spitzak and others. # # This library is free software. Distribution and use rights are outlined in # the file "COPYING" which should have been included with this file. If this # file is missing or damaged, see the license at: # # https://www.fltk.org/COPYING.php # # Please see the following page on how to report bugs and issues: # # https://www.fltk.org/bugs.php # # Source files for 'fluid-lib' = all source files except fluid.cxx set (CPPFILES CodeEditor.cxx StyleParse.cxx Fd_Snap_Action.cxx Fl_Function_Type.cxx Fl_Grid_Type.cxx Fl_Group_Type.cxx Fl_Menu_Type.cxx Fl_Type.cxx Fl_Widget_Type.cxx Fl_Window_Type.cxx Fl_Button_Type.cxx Fluid_Image.cxx about_panel.cxx align_widget.cxx alignment_panel.cxx code.cxx custom_widgets.cxx factory.cxx file.cxx fluid_filename.cxx function_panel.cxx mergeback.cxx pixmaps.cxx shell_command.cxx sourceview_panel.cxx template_panel.cxx undo.cxx widget_browser.cxx widget_panel.cxx ) # List header files in Apple's Xcode IDE set (HEADERFILES CodeEditor.h Fd_Snap_Action.h Fl_Function_Type.h Fl_Grid_Type.h Fl_Group_Type.h Fl_Menu_Type.h Fl_Type.h Fl_Widget_Type.h Fl_Window_Type.h Fl_Button_Type.h Fluid_Image.h StyleParse.h about_panel.h align_widget.h alignment_panel.h code.h comments.h custom_widgets.h factory.h file.h function_panel.h mergeback.h print_panel.h pixmaps.h shell_command.h sourceview_panel.h template_panel.h undo.h widget_browser.h widget_panel.h ) # Add ExternalCodeEditor: platform specific files if (WIN32) list (APPEND CPPFILES ExternalCodeEditor_WIN32.cxx) list (APPEND HEADERFILES ExternalCodeEditor_WIN32.h) else () list (APPEND CPPFILES ExternalCodeEditor_UNIX.cxx) list (APPEND HEADERFILES ExternalCodeEditor_UNIX.h) endif (WIN32) source_group("Header Files" FILES ${HEADERFILES}) # make a group in the IDE for easy access to documentation files set ( USER_DOC_FILES Doxyfile documentation/src/index.dox documentation/src/page_introduction.dox documentation/src/page_getting_started.dox documentation/src/page_ui_overview.dox documentation/src/page_basics.dox documentation/src/page_widget_types.dox documentation/src/page_layout.dox documentation/src/page_code_integration.dox documentation/src/page_build_integration.dox documentation/src/page_advanced.dox documentation/src/page_shortcuts.dox documentation/src/page_faqs.dox documentation/src/page_glossary.dox documentation/src/page_appendices.dox documentation/src/page_index.dox documentation/src/page_legal.dox documentation/src/page_conclusion.dox ) source_group("Documentation: User" FILES ${USER_DOC_FILES}) set ( DEV_DOC_FILES Doxyfile-dev documentation/src-dev/index.dox documentation/src-dev/page_introduction.dox ) source_group("Documentation: Developer" FILES ${DEV_DOC_FILES}) # Build a local object library to avoid compiling all source files # for all fluid targets (fluid, fluid-cmd, fluid-shared). This # library includes everything except the main program (fluid.cxx). add_library (fluid-lib OBJECT EXCLUDE_FROM_ALL ${CPPFILES} ${HEADERFILES} ${USER_DOC_FILES} ${DEV_DOC_FILES}) # Build fluid with all its variants (fluid-cmd, fluid-shared) ... set (FLUID_TARGETS fluid) # fluid and optional fluid-cmd target set (FLUID_LIBS fluid-lib fltk fltk_images) # libraries used to link fluid executables if (APPLE AND (NOT OPTION_APPLE_X11)) # macOS set (ICON_NAME fluid.icns) set (ICON_PATH "${CMAKE_CURRENT_SOURCE_DIR}/icons/${ICON_NAME}") add_executable (fluid MACOSX_BUNDLE fluid.cxx fluid.h ${ICON_PATH}) # create macOS bundle wrapper script set (WRAPPER "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_CFG_INTDIR}/fluid") add_custom_command ( TARGET fluid POST_BUILD COMMAND cp ${CMAKE_CURRENT_SOURCE_DIR}/../CMake/macOS-bundle-wrapper.in ${WRAPPER} COMMAND chmod u+x,g+x,o+x ${WRAPPER} BYPRODUCTS ${WRAPPER} VERBATIM ) unset (WRAPPER) else () # Option 'WIN32' builds a Windows GUI program, ignored on other platforms add_executable (fluid WIN32 fluid.cxx fluid.h) endif () # Link fluid with Cairo if OPTION_CAIRO is enabled if (FLTK_HAVE_CAIRO) target_include_directories (fluid PRIVATE ${PKG_CAIRO_INCLUDE_DIRS}) if (PKG_CAIRO_LIBRARY_DIRS) target_link_directories (fluid PRIVATE ${PKG_CAIRO_LIBRARY_DIRS}) endif () endif (FLTK_HAVE_CAIRO) if (USE_GDIPLUS) # can only be true on Windows list (APPEND FLUID_LIBS gdiplus) endif (USE_GDIPLUS) target_link_libraries (fluid ${FLUID_LIBS}) # Add fluid-cmd console app (Windows only) for converting .fl to .cxx/.h files. # This is done for all Windows targets, even if cross-compiling. if (WIN32) list (APPEND FLUID_TARGETS fluid-cmd) add_executable (fluid-cmd fluid.cxx fluid.h) target_link_libraries (fluid-cmd ${FLUID_LIBS}) # Link fluid-cmd with Cairo if OPTION_CAIRO is enabled (same as above) if (FLTK_HAVE_CAIRO) target_include_directories (fluid-cmd PRIVATE ${PKG_CAIRO_INCLUDE_DIRS}) if (PKG_CAIRO_LIBRARY_DIRS) target_link_directories (fluid-cmd PRIVATE ${PKG_CAIRO_LIBRARY_DIRS}) endif () endif (FLTK_HAVE_CAIRO) endif (WIN32) # Build fluid-shared (experimental) if (OPTION_BUILD_SHARED_LIBS) list (APPEND FLUID_TARGETS fluid-shared) add_executable (fluid-shared fluid.cxx fluid.h) if (MSVC) # Todo: this should link against fltk_SHARED rather than fltk_images but for an unknown # reason this would issue link errors (about 25 undefined symbols). Needs investigation. # AlbrechtS: Sep. 12, 2023 target_link_libraries (fluid-shared PRIVATE fluid-lib fltk_images) # should be: fltk_SHARED) else () target_link_libraries (fluid-shared PRIVATE fluid-lib fltk_images_SHARED) endif (MSVC) endif () # Install fluid GUI and commandline tool if (APPLE AND (NOT OPTION_APPLE_X11)) # On macOS, Fluid must be installed twice. The bundled version of Fluid needs # to go into the /Applications folder to make it visible as a user App with # full GUI. The binary without bundle should go into ${FLTK_BINDIR}, usually # /usr/local/bin, so it will be picked up as a command line tool by # the build process of other apps. # On macOS the command line tool is the same target ('fluid') as the one # included in the bundle. # create bundle set_target_properties (fluid PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/fluid.plist") set_target_properties (fluid PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME}) set_target_properties (fluid PROPERTIES XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "org.fltk.fluid") # The line below would wrongly install /Applications/fluid.icns # ## set_target_properties (fluid PROPERTIES RESOURCE ${ICON_PATH}) # install fluid GUI and commandline tools # install (TARGETS fluid DESTINATION "/Applications") # install command line tool install (PROGRAMS $ DESTINATION ${FLTK_BINDIR}) else() # install Fluid GUI and optional commandline tool 'fluid-cmd' (only on Windows) install (TARGETS ${FLUID_TARGETS} EXPORT FLTK-Targets RUNTIME DESTINATION ${FLTK_BINDIR} LIBRARY DESTINATION ${FLTK_LIBDIR} ARCHIVE DESTINATION ${FLTK_LIBDIR} ) endif (APPLE AND (NOT OPTION_APPLE_X11)) # Install desktop files if (UNIX) install (FILES fluid.desktop DESTINATION ${FLTK_DATADIR}/applications ) # Install mime-type file (x-fluid.desktop method is deprecated) install (FILES fluid.xml DESTINATION ${FLTK_DATADIR}/mime/packages ) # Install desktop icons foreach (icon 32 48 64 128) install (FILES icons/fluid-${icon}.png DESTINATION ${FLTK_DATADIR}/icons/hicolor/${icon}x${icon}/apps RENAME fluid.png ) endforeach() endif (UNIX)