1998-10-20 17:25:25 +04:00
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//
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// Tiny OpenGL demo program for the Fast Light Tool Kit (FLTK).
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//
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2010-11-29 00:06:39 +03:00
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// Copyright 1998-2010 by Bill Spitzak and others.
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1998-10-20 17:25:25 +04:00
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//
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2011-07-19 08:49:30 +04:00
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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1998-10-20 17:25:25 +04:00
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//
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2020-07-01 19:03:10 +03:00
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// https://www.fltk.org/COPYING.php
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1998-10-20 17:25:25 +04:00
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//
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2020-07-01 19:03:10 +03:00
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// Please see the following page on how to report bugs and issues:
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2005-04-16 04:13:17 +04:00
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//
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2020-07-01 19:03:10 +03:00
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// https://www.fltk.org/bugs.php
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1998-10-20 17:25:25 +04:00
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//
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1998-10-06 22:21:25 +04:00
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2010-12-15 15:11:16 +03:00
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#include <config.h>
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1998-10-06 22:21:25 +04:00
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#include <FL/Fl.H>
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#include <FL/Fl_Window.H>
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#include <FL/Fl_Hor_Slider.H>
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#include <FL/math.h>
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#if HAVE_GL
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#include <FL/gl.h>
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#include <FL/Fl_Gl_Window.H>
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class shape_window : public Fl_Gl_Window {
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2022-12-30 21:14:36 +03:00
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void draw() FL_OVERRIDE;
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1998-10-06 22:21:25 +04:00
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public:
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int sides;
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shape_window(int x,int y,int w,int h,const char *l=0);
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};
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shape_window::shape_window(int x,int y,int w,int h,const char *l) :
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Fl_Gl_Window(x,y,w,h,l) {
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sides = 3;
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}
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void shape_window::draw() {
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// the valid() property may be used to avoid reinitializing your
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// GL transformation for each redraw:
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if (!valid()) {
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valid(1);
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glLoadIdentity();
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Changed OpenGL support for the Mac OS X platform: use cocoa instead of deprecated AGL.
All changes are mac-specific, except a very minor change in file src/gl_draw.cxx
where string drawing wrongly claimed to support @symbol, not possible
because symbols are drawn using non-GL primitives.
Unchanged application code can use the new FLTK code.
In addition, the new code allows mac applications to draw OpenGL scenes
at high resolution on so-called 'retina' displays, but this requires some
support from app code. They must call, before opening GL windows,
Fl::use_high_resolution(1);
and change their glViewport() calls as follows
glViewport(0, 0, pxel_w(), pixel_h());
This uses 2 new member functions of the Fl_Gl_Window class,
pixel_w() and pixel_h() returning the window dimensions in pixel
units, that is, twice the w() and h() when the window is mapped
on a retina display.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10498 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2014-12-20 10:19:23 +03:00
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glViewport(0, 0, pixel_w(), pixel_h());
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1998-10-06 22:21:25 +04:00
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}
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// draw an amazing graphic:
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glClear(GL_COLOR_BUFFER_BIT);
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2021-08-31 18:18:18 +03:00
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glColor3f(.5f, .6f, .7f);
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1998-10-06 22:21:25 +04:00
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glBegin(GL_POLYGON);
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2007-05-20 04:01:06 +04:00
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for (int j=0; j<sides; j++) {
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double ang = j*2*M_PI/sides;
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2021-08-31 18:18:18 +03:00
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glVertex3f((GLfloat)cos(ang), (GLfloat)sin(ang), 0);
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1998-10-06 22:21:25 +04:00
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}
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glEnd();
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}
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#else
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#include <FL/Fl_Box.H>
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class shape_window : public Fl_Box {
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2020-07-01 19:03:10 +03:00
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public:
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1998-10-06 22:21:25 +04:00
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int sides;
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shape_window(int x,int y,int w,int h,const char *l=0)
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:Fl_Box(FL_DOWN_BOX,x,y,w,h,l){
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label("This demo does\nnot work without GL");
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}
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};
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#endif
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// when you change the data, as in this callback, you must call redraw():
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void sides_cb(Fl_Widget *o, void *p) {
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shape_window *sw = (shape_window *)p;
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sw->sides = int(((Fl_Slider *)o)->value());
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sw->redraw();
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}
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int main(int argc, char **argv) {
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Changed OpenGL support for the Mac OS X platform: use cocoa instead of deprecated AGL.
All changes are mac-specific, except a very minor change in file src/gl_draw.cxx
where string drawing wrongly claimed to support @symbol, not possible
because symbols are drawn using non-GL primitives.
Unchanged application code can use the new FLTK code.
In addition, the new code allows mac applications to draw OpenGL scenes
at high resolution on so-called 'retina' displays, but this requires some
support from app code. They must call, before opening GL windows,
Fl::use_high_resolution(1);
and change their glViewport() calls as follows
glViewport(0, 0, pxel_w(), pixel_h());
This uses 2 new member functions of the Fl_Gl_Window class,
pixel_w() and pixel_h() returning the window dimensions in pixel
units, that is, twice the w() and h() when the window is mapped
on a retina display.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10498 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2014-12-20 10:19:23 +03:00
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Fl::use_high_res_GL(1);
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1998-10-06 22:21:25 +04:00
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Fl_Window window(300, 330);
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// the shape window could be it's own window, but here we make it
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// a child window:
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shape_window sw(10, 10, 280, 280);
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// make it resize:
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window.resizable(&sw);
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// window.size_range(300,330,0,0,1,1,1);
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// add a knob to control it:
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Fl_Hor_Slider slider(50, 295, window.w()-60, 30, "Sides:");
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slider.align(FL_ALIGN_LEFT);
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slider.callback(sides_cb,&sw);
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slider.value(sw.sides);
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slider.step(1);
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slider.bounds(3,40);
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window.end();
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window.show(argc,argv);
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2020-07-01 19:03:10 +03:00
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1998-10-06 22:21:25 +04:00
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return Fl::run();
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}
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