fltk/src/fl_shortcut.cxx

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//
// "$Id: fl_shortcut.cxx,v 1.4.2.3 2000/02/23 09:14:23 bill Exp $"
//
// Shortcut support routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-1999 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@easysw.com".
//
// Code to test and parse fltk shortcut numbers.
//
// A shortcut is a keysym or'd with shift flags. In the simplest
// sense a shortcut is matched if the shift state is exactly as
// given and the key returning that keysym is pressed.
//
// To make it easier to match some things it is more complex:
//
// Only FL_META, FL_ALT, FL_SHIFT, and FL_CTRL must be "off". A
// zero in the other shift flags indicates "dont care".
//
// It also checks against the first character of Fl::event_text(),
// and zero for FL_SHIFT means "don't care".
// This allows punctuation shortcuts like "#" to work (rather than
// calling it "shift+3")
#include <FL/Fl.H>
#include <FL/Fl_Widget.H>
#include <FL/fl_draw.H>
#include <ctype.h>
#include <string.h>
#ifndef WIN32
These are some (hopefully minor) changes we keep needing to edit into each new version of fltk for use at Digital Domain. These were found by running a diff between 1.0.6 and our inhouse version. 1. WinMain is moved to the fl_call_main.c file so that it can easily be conditionally-compiled out (code copied from fltk 2.0, not tested!) 2. Fl_win32 ignores the value of window->xclass(). This seemed to cause problems when windows had different xclass() in the same app and did not have any useful effect on windows. This value is changed to set the icon of the app on X. 3. sgi pragmas added to x.H to turn off warnings from their broken xlib header files. Please tell me if this causes any sgi compilers to complain, we should add more stuff to the #ifdef to stop that. 4. Fl_Gl_Window::ortho() changed so that text and images are not erased if the origin is off the left/bottom of the window. 5. Small change to Fl_Input so that a click that gives it the focus also selects all the text. This is more windoze-like and it seems the users really like it. Note also that we had to set USE_XDBE to zero to get things to work on the newest Irix machines. I give up, Xdbe has been nothing but an impossible and confusing mess and it is obvious that the X servers are not testing it and thus it is suffering from software rot so it is unlikely to work anywhere in the future. Not sure if we want to switch it off in the official version, though. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@774 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
1999-10-14 08:56:09 +04:00
#include <FL/x.H>
#endif
int Fl::test_shortcut(int shortcut) {
if (!shortcut) return 0;
int shift = Fl::event_state();
// see if any required shift flags are off:
if ((shortcut&shift) != (shortcut&0x7fff0000)) return 0;
// record shift flags that are wrong:
int mismatch = (shortcut^shift)&0x7fff0000;
// these three must always be correct:
if (mismatch&(FL_META|FL_ALT|FL_CTRL)) return 0;
int key = shortcut & 0xffff;
// if shift is also correct, check for exactly equal keysyms:
if (!(mismatch&(FL_SHIFT)) && key == Fl::event_key()) return 1;
// try matching ascii, ignore shift:
if (key == event_text()[0]) return 1;
// kludge so that Ctrl+'_' works (as opposed to Ctrl+'^_'):
if ((shift&FL_CTRL) && key >= 0x3f && key <= 0x5F
&& event_text()[0]==(key^0x40)) return 1;
return 0;
}
#ifdef WIN32 // if not X
// This table must be in numeric order by fltk (X) keysym number:
struct Keyname {int key; const char* name;};
static Keyname table[] = {
{FL_BackSpace, "Backspace"},
{FL_Tab, "Tab"},
{0xff0b/*XK_Clear*/, "Clear"},
{FL_Enter, "Enter"}, // X says "Enter"
{FL_Pause, "Pause"},
{FL_Scroll_Lock, "Scroll_Lock"},
{FL_Escape, "Escape"},
{FL_Home, "Home"},
{FL_Left, "Left"},
{FL_Up, "Up"},
{FL_Right, "Right"},
{FL_Down, "Down"},
{FL_Page_Up, "Page_Up"}, // X says "Prior"
{FL_Page_Down,"Page_Down"}, // X says "Next"
{FL_End, "End"},
{FL_Print, "Print"},
{FL_Insert, "Insert"},
{FL_Menu, "Menu"},
{FL_Num_Lock, "Num_Lock"},
{FL_KP_Enter, "KP_Enter"},
{FL_Shift_L, "Shift_L"},
{FL_Shift_R, "Shift_R"},
{FL_Control_L,"Control_L"},
{FL_Control_R,"Control_R"},
{FL_Caps_Lock,"Caps_Lock"},
{FL_Meta_L, "Meta_L"},
{FL_Meta_R, "Meta_R"},
{FL_Alt_L, "Alt_L"},
{FL_Alt_R, "Alt_R"},
{FL_Delete, "Delete"}
};
#endif
const char * fl_shortcut_label(int shortcut) {
static char buf[20];
char *p = buf;
if (!shortcut) {*p = 0; return buf;}
if (shortcut & FL_META) {strcpy(p,"Meta+"); p += 5;}
if (shortcut & FL_ALT) {strcpy(p,"Alt+"); p += 4;}
if (shortcut & FL_SHIFT) {strcpy(p,"Shift+"); p += 6;}
if (shortcut & FL_CTRL) {strcpy(p,"Ctrl+"); p += 5;}
int key = shortcut & 0xFFFF;
#ifdef WIN32 // if not X
if (key >= FL_F && key <= FL_F_Last) {
*p++ = 'F';
if (key > FL_F+9) *p++ = (key-FL_F)/10+'0';
*p++ = (key-FL_F)%10 + '0';
} else {
// binary search the table for a match:
int a = 0;
int b = sizeof(table)/sizeof(*table);
while (a < b) {
int c = (a+b)/2;
if (table[c].key == key) {
if (p > buf) {strcpy(p,table[c].name); return buf;}
return table[c].name;
}
if (table[c].key < key) a = c+1;
else b = c;
}
if (key >= FL_KP && key <= FL_KP_Last) {
// mark keypad keys with KP_ prefix
strcpy(p,"KP_"); p += 3;
*p++ = uchar(key & 127);
} else {
// if none found, use the keystroke as a match:
*p++ = uchar(key);
}
}
*p = 0;
return buf;
#else
const char* q;
if (key == FL_Enter || key == '\r') q="Enter"; // don't use Xlib's "Return":
else if (key > 32 && key < 0x100) q = 0;
else q = XKeysymToString(key);
if (!q) {*p++ = uchar(key); *p = 0; return buf;}
if (p > buf) {strcpy(p,q); return buf;} else return q;
#endif
}
// Tests for &x shortcuts in button labels:
int Fl_Widget::test_shortcut(const char *label) {
char c = Fl::event_text()[0];
if (!c || !label) return 0;
for (;;) {
if (!*label) return 0;
if (*label++ == '&' && *label) {
if (*label == '&') label++;
else if (*label == c) return 1;
else return 0;
}
}
}
int Fl_Widget::test_shortcut() {
if (!(flags()&SHORTCUT_LABEL)) return 0;
return test_shortcut(label());
}
//
// End of "$Id: fl_shortcut.cxx,v 1.4.2.3 2000/02/23 09:14:23 bill Exp $".
//