fltk/test/gl_overlay.cxx

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//
// OpenGL overlay test program for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
#include <config.h>
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Hor_Slider.H>
#include <FL/Fl_Toggle_Button.H>
#include <FL/math.h>
#if !HAVE_GL
#include <FL/Fl_Box.H>
class shape_window : public Fl_Box {
public:
int sides;
shape_window(int x,int y,int w,int h,const char *l=0)
:Fl_Box(FL_DOWN_BOX,x,y,w,h,l){
label("This demo does\nnot work without GL");
}
};
#else
#include <FL/gl.h>
#include <FL/Fl_Gl_Window.H>
class shape_window : public Fl_Gl_Window {
void draw() FL_OVERRIDE;
void draw_overlay() FL_OVERRIDE;
public:
int sides;
int overlay_sides;
shape_window(int x,int y,int w,int h,const char *l=0);
};
shape_window::shape_window(int x,int y,int w,int h,const char *l) :
Fl_Gl_Window(x,y,w,h,l) {
sides = overlay_sides = 3;
}
void shape_window::draw() {
// the valid() property may be used to avoid reinitializing your
// GL transformation for each redraw:
if (!valid()) {
valid(1);
glLoadIdentity();
glViewport(0,0,pixel_w(),pixel_h());
}
// draw an amazing but slow graphic:
glClear(GL_COLOR_BUFFER_BIT);
// for (int j=1; j<=1000; j++) {
glBegin(GL_POLYGON);
for (int j=0; j<sides; j++) {
double ang = j*2*M_PI/sides;
glColor3f(float(j)/sides,float(j)/sides,float(j)/sides);
glVertex3f((GLfloat)cos(ang), (GLfloat)sin(ang), 0);
}
glEnd();
// }
}
void shape_window::draw_overlay() {
// the valid() property may be used to avoid reinitializing your
// GL transformation for each redraw:
if (!valid()) {
valid(1);
glLoadIdentity();
glViewport(0,0,pixel_w(),pixel_h());
}
// draw an amazing graphic:
gl_color(FL_RED);
glBegin(GL_LINE_LOOP);
for (int j=0; j<overlay_sides; j++) {
double ang = j*2*M_PI/overlay_sides;
glVertex3f((GLfloat)cos(ang), (GLfloat)sin(ang), 0);
}
glEnd();
}
#endif
// when you change the data, as in this callback, you must call redraw():
void sides_cb(Fl_Widget *o, void *p) {
shape_window *sw = (shape_window *)p;
sw->sides = int(((Fl_Slider *)o)->value());
sw->redraw();
}
#if HAVE_GL
void overlay_sides_cb(Fl_Widget *o, void *p) {
shape_window *sw = (shape_window *)p;
sw->overlay_sides = int(((Fl_Slider *)o)->value());
sw->redraw_overlay();
}
#endif
#include <stdio.h>
int main(int argc, char **argv) {
Fl::use_high_res_GL(1);
Fl_Window window(300, 370);
shape_window sw(10, 75, window.w()-20, window.h()-90);
//sw.mode(FL_RGB);
window.resizable(&sw);
Fl_Hor_Slider slider(60, 5, window.w()-70, 30, "Sides:");
slider.align(FL_ALIGN_LEFT);
slider.callback(sides_cb,&sw);
slider.value(sw.sides);
slider.step(1);
slider.bounds(3,40);
Fl_Hor_Slider oslider(60, 40, window.w()-70, 30, "Overlay:");
oslider.align(FL_ALIGN_LEFT);
#if HAVE_GL
oslider.callback(overlay_sides_cb,&sw);
oslider.value(sw.overlay_sides);
#endif
oslider.step(1);
oslider.bounds(3,40);
window.end();
window.show(argc,argv);
#if HAVE_GL
printf("Can do overlay = %d\n", sw.can_do_overlay());
sw.show();
sw.redraw_overlay();
#else
sw.show();
#endif
return Fl::run();
}