..
bgfx-codegen.lua
Updated IDL scripts.
2019-07-04 18:47:08 -07:00
bgfx.doxygen
Switching to genie.
2014-09-10 21:04:42 -07:00
bgfx.idl
Add support for remaining unsupported ASTC formats ( #2963 )
2022-10-25 17:03:40 -07:00
bgfx.lua
D3D12: Linux build.
2022-09-14 20:59:59 -07:00
bgfx.natvis
Updated natvis.
2020-09-30 13:49:34 -07:00
bindings-bf.lua
Happy New Year!
2022-01-15 11:59:06 -08:00
bindings-cs.lua
Happy New Year!
2022-01-15 11:59:06 -08:00
bindings-d.lua
Updated D bindings: enums expanded; added some C++ pre-processor functions ( #2742 )
2022-03-08 11:25:54 -08:00
bindings-zig.lua
Fix typos ( #2839 )
2022-07-12 14:21:31 -07:00
build.ninja
Add support for remaining unsupported ASTC formats ( #2963 )
2022-10-25 17:03:40 -07:00
codegen.lua
Minor rewording & increase of clarity ( #2752 )
2022-03-31 18:07:21 -07:00
doxygen.lua
Updated IDL scripts.
2019-07-04 18:47:08 -07:00
example-common.lua
Android NDK update, bgfx side ( #2960 )
2022-10-22 12:02:34 -07:00
genie.lua
clang-mingw: Enable building tools and examples ( #2928 )
2022-09-18 20:11:51 -07:00
geometryc.lua
Happy New Year!
2022-01-15 11:59:06 -08:00
geometryv.lua
Metal: Added GPU vendorId/deviceId detection. Fixed #2688 .
2021-12-19 23:11:33 -08:00
idl.lua
Updated IDL.
2019-07-14 21:19:46 -07:00
shader-embeded.mk
Happy New Year!
2022-01-15 11:59:06 -08:00
shader.mk
Adds example 48-multidrawindirect ( #2894 )
2022-08-26 21:32:15 -07:00
shaderc.lua
shaderc: Updated to new glslang.
2022-10-02 23:18:33 -07:00
temp.bgfx.h
Happy New Year!
2022-01-15 11:59:06 -08:00
temp.bgfx.idl.inl
Happy New Year!
2022-01-15 11:59:06 -08:00
temp.defines.h
Happy New Year!
2022-01-15 11:59:06 -08:00
texturec.lua
Happy New Year!
2022-01-15 11:59:06 -08:00
texturev.lua
Metal: Added GPU vendorId/deviceId detection. Fixed #2688 .
2021-12-19 23:11:33 -08:00
tools.mk
Happy New Year!
2022-01-15 11:59:06 -08:00