bgfx/src
2018-06-26 09:06:51 -07:00
..
amalgamated.cpp Separating DXGI functionality from D3D11 renderer. 2018-03-10 11:47:21 -08:00
amalgamated.mm Happy New Year! 2018-01-01 11:16:06 -08:00
bgfx_compute.sh Cleanup. 2018-06-14 14:23:46 -07:00
bgfx_p.h Allow non-zero terminated strings to be used with bgfx::setName API. 2018-06-20 18:01:06 -07:00
bgfx_shader.sh Added textureSize and mtxFromRows/Cols. 2018-03-13 17:41:50 -07:00
bgfx.cpp Add C99 api : bgfx_vertex_decl_decode and bgfx_vertex_decl_has (#1423) 2018-06-26 09:06:51 -07:00
charset.h Happy New Year! 2018-01-01 11:16:06 -08:00
config.h Changed bgfx::init to take init parameters as structure instead of arguments. 2018-04-17 15:42:18 -07:00
debug_renderdoc.cpp Added init debug&profile prarameters for device creation. 2018-06-18 17:51:02 -07:00
debug_renderdoc.h Happy New Year! 2018-01-01 11:16:06 -08:00
dxgi.cpp Fixed issue #1356. 2018-06-06 21:29:53 -07:00
dxgi.h D3D12: DXGI usage cleanup. 2018-03-12 17:40:16 -07:00
fs_clear0.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear0.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear1.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear1.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear2.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear2.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear3.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear3.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear4.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear4.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear5.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear5.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear6.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear6.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear7.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear7.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_debugfont.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_debugfont.sc Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_eagl.h Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_eagl.mm fix ios11 black screen when using postprocess (#1333) 2018-02-14 09:24:30 -08:00
glcontext_egl.cpp Android supports creating swap chains (#1332) 2018-02-14 09:24:40 -08:00
glcontext_egl.h Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_glx.cpp Revert "Cleanup." 2018-06-24 19:10:44 -07:00
glcontext_glx.h Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_nsgl.h Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_nsgl.mm Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_wgl.cpp Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_wgl.h Happy New Year! 2018-01-01 11:16:06 -08:00
glimports.h Fixed gl_FrontFacing behavior. 2018-06-08 16:52:09 -07:00
hmd_openvr.cpp Happy New Year! 2018-01-01 11:16:06 -08:00
hmd_openvr.h Happy New Year! 2018-01-01 11:16:06 -08:00
hmd_ovr.cpp Happy New Year! 2018-01-01 11:16:06 -08:00
hmd_ovr.h Happy New Year! 2018-01-01 11:16:06 -08:00
hmd.cpp Happy New Year! 2018-01-01 11:16:06 -08:00
hmd.h Happy New Year! 2018-01-01 11:16:06 -08:00
makefile Happy New Year! 2018-01-01 11:16:06 -08:00
nvapi.cpp D3D12: Fixed initial state for MSAA render target. 2018-05-04 16:35:59 -07:00
nvapi.h NVAPI: Adding support for NV Aftermath. 2018-03-29 20:36:48 -07:00
renderer_d3d9.cpp Updated texture format with new compressed formats. 2018-06-11 09:17:57 -07:00
renderer_d3d9.h Allow null fragment shader for depth only programs. 2018-03-05 18:15:35 -08:00
renderer_d3d11.cpp Added init debug&profile prarameters for device creation. 2018-06-18 17:51:02 -07:00
renderer_d3d11.h D3D12: DXGI usage cleanup. 2018-03-12 17:40:16 -07:00
renderer_d3d12.cpp Cleanup. 2018-06-21 19:10:30 -07:00
renderer_d3d12.h D3D12: Fixed swap chain. Issue #1323. 2018-05-03 15:02:56 -07:00
renderer_d3d.h Cleanup. 2018-06-11 17:37:00 -07:00
renderer_gl.cpp Added init debug&profile prarameters for device creation. 2018-06-18 17:51:02 -07:00
renderer_gl.h ATC and ASTC support (#1410) 2018-06-11 09:23:41 -07:00
renderer_gnm.cpp Happy New Year! 2018-01-01 11:16:06 -08:00
renderer_mtl.h Metal: Fixed pso collsion. 2018-05-19 09:32:22 -07:00
renderer_mtl.mm Cleanup. 2018-06-16 08:34:06 -07:00
renderer_noop.cpp Fixed memory leak. 2018-03-12 18:56:27 -07:00
renderer_vk.cpp Added init debug&profile prarameters for device creation. 2018-06-18 17:51:02 -07:00
renderer_vk.h VK: Fixing validation errors. 2018-04-15 18:08:39 -07:00
renderer.h Separating DXGI functionality from D3D11 renderer. 2018-03-10 11:47:21 -08:00
shader_dx9bc.cpp Happy New Year! 2018-01-01 11:16:06 -08:00
shader_dx9bc.h Happy New Year! 2018-01-01 11:16:06 -08:00
shader_dxbc.cpp DXBC: Automatically calculate instruction size. 2018-04-06 16:35:10 -07:00
shader_dxbc.h DXBC: Fixed custom data encoding. Fixed operand modifier parsing. 2018-02-06 16:37:13 -08:00
shader_spirv.cpp Happy New Year! 2018-01-01 11:16:06 -08:00
shader_spirv.h Cleanup. 2018-03-17 21:55:25 -07:00
shader.cpp DXBC: Fixed custom data encoding. Fixed operand modifier parsing. 2018-02-06 16:37:13 -08:00
shader.h Happy New Year! 2018-01-01 11:16:06 -08:00
topology.cpp Added topology flip for tristrip. 2018-06-08 16:52:37 -07:00
topology.h Happy New Year! 2018-01-01 11:16:06 -08:00
varying.def.sc
vertexdecl.cpp Happy New Year! 2018-01-01 11:16:06 -08:00
vertexdecl.h Happy New Year! 2018-01-01 11:16:06 -08:00
vs_clear.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
vs_clear.sc Happy New Year! 2018-01-01 11:16:06 -08:00
vs_debugfont.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
vs_debugfont.sc Happy New Year! 2018-01-01 11:16:06 -08:00