bgfx/src/shader.cpp
Бранимир Караџић 4581f14cd4 Happy New Year!
2022-01-15 11:59:06 -08:00

276 lines
6.5 KiB
C++

/*
* Copyright 2011-2022 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#include "bgfx_p.h"
#include "shader_dxbc.h"
#include "shader_dx9bc.h"
#include "shader_spirv.h"
namespace bgfx
{
struct DescriptorTypeToId
{
DescriptorType::Enum type;
uint16_t id;
};
static DescriptorTypeToId s_descriptorTypeToId[] =
{
// NOTICE:
// DescriptorType must be in order how it appears in DescriptorType::Enum! id is
// unique and should not be changed if new DescriptorTypes are added.
{ DescriptorType::StorageBuffer, 0x0007 },
{ DescriptorType::StorageImage, 0x0003 },
};
BX_STATIC_ASSERT(BX_COUNTOF(s_descriptorTypeToId) == DescriptorType::Count);
DescriptorType::Enum idToDescriptorType(uint16_t _id)
{
for (uint32_t ii = 0; ii < BX_COUNTOF(s_descriptorTypeToId); ++ii)
{
if (s_descriptorTypeToId[ii].id == _id)
{
return s_descriptorTypeToId[ii].type;
}
}
return DescriptorType::Count;
}
uint16_t descriptorTypeToId(DescriptorType::Enum _type)
{
return s_descriptorTypeToId[_type].id;
}
struct TextureComponentTypeToId
{
TextureComponentType::Enum type;
uint8_t id;
};
static TextureComponentTypeToId s_textureComponentTypeToId[] =
{
// see comment in s_descriptorTypeToId
{ TextureComponentType::Float, 0x00 },
{ TextureComponentType::Int, 0x01 },
{ TextureComponentType::Uint, 0x02 },
{ TextureComponentType::Depth, 0x03 },
{ TextureComponentType::UnfilterableFloat, 0x04 },
};
BX_STATIC_ASSERT(BX_COUNTOF(s_textureComponentTypeToId) == TextureComponentType::Count);
TextureComponentType::Enum idToTextureComponentType(uint8_t _id)
{
for (uint32_t ii = 0; ii < BX_COUNTOF(s_textureComponentTypeToId); ++ii)
{
if (s_textureComponentTypeToId[ii].id == _id)
{
return s_textureComponentTypeToId[ii].type;
}
}
return TextureComponentType::Count;
}
uint8_t textureComponentTypeToId(TextureComponentType::Enum _type)
{
return s_textureComponentTypeToId[_type].id;
}
struct TextureDimensionToId
{
TextureDimension::Enum dimension;
uint8_t id;
};
static TextureDimensionToId s_textureDimensionToId[] =
{
// see comment in s_descriptorTypeToId
{ TextureDimension::Dimension1D, 0x01 },
{ TextureDimension::Dimension2D, 0x02 },
{ TextureDimension::Dimension2DArray, 0x03 },
{ TextureDimension::DimensionCube, 0x04 },
{ TextureDimension::DimensionCubeArray, 0x05 },
{ TextureDimension::Dimension3D, 0x06 },
};
BX_STATIC_ASSERT(BX_COUNTOF(s_textureDimensionToId) == TextureDimension::Count);
TextureDimension::Enum idToTextureDimension(uint8_t _id)
{
for (uint32_t ii = 0; ii < BX_COUNTOF(s_textureDimensionToId); ++ii)
{
if (s_textureDimensionToId[ii].id == _id)
{
return s_textureDimensionToId[ii].dimension;
}
}
return TextureDimension::Count;
}
uint8_t textureDimensionToId(TextureDimension::Enum _dim)
{
return s_textureDimensionToId[_dim].id;
}
static bool printAsm(uint32_t _offset, const DxbcInstruction& _instruction, void* _userData)
{
BX_UNUSED(_offset);
bx::WriterI* writer = reinterpret_cast<bx::WriterI*>(_userData);
char temp[512];
toString(temp, sizeof(temp), _instruction);
bx::Error err;
bx::write(writer, temp, (int32_t)bx::strLen(temp), &err);
bx::write(writer, '\n', &err);
return true;
}
static bool printAsm(uint32_t _offset, const Dx9bcInstruction& _instruction, void* _userData)
{
BX_UNUSED(_offset);
bx::WriterI* writer = reinterpret_cast<bx::WriterI*>(_userData);
char temp[512];
toString(temp, sizeof(temp), _instruction);
bx::Error err;
bx::write(writer, temp, (int32_t)bx::strLen(temp), &err);
bx::write(writer, '\n', &err);
return true;
}
static bool printAsm(uint32_t _offset, const SpvInstruction& _instruction, void* _userData)
{
BX_UNUSED(_offset);
bx::WriterI* writer = reinterpret_cast<bx::WriterI*>(_userData);
char temp[512];
toString(temp, sizeof(temp), _instruction);
bx::Error err;
bx::write(writer, temp, (int32_t)bx::strLen(temp), &err);
bx::write(writer, '\n', &err);
return true;
}
void disassembleByteCode(bx::WriterI* _writer, bx::ReaderSeekerI* _reader, bx::Error* _err)
{
uint32_t magic;
bx::peek(_reader, magic, _err);
if (magic == SPV_CHUNK_HEADER)
{
SpirV spirv;
read(_reader, spirv, _err);
parse(spirv.shader, printAsm, _writer, _err);
}
else if (magic == DXBC_CHUNK_HEADER)
{
DxbcContext dxbc;
read(_reader, dxbc, _err);
parse(dxbc.shader, printAsm, _writer, _err);
}
else
{
Dx9bc dx9bc;
read(_reader, dx9bc, _err);
parse(dx9bc.shader, printAsm, _writer, _err);
}
}
void disassemble(bx::WriterI* _writer, bx::ReaderSeekerI* _reader, bx::Error* _err)
{
BX_ERROR_SCOPE(_err);
uint32_t magic;
bx::peek(_reader, magic, _err);
if (isShaderBin(magic) )
{
bx::read(_reader, magic, _err);
uint32_t hashIn;
bx::read(_reader, hashIn, _err);
uint32_t hashOut;
if (isShaderVerLess(magic, 6) )
{
hashOut = hashIn;
}
else
{
bx::read(_reader, hashOut, _err);
}
uint16_t count;
bx::read(_reader, count, _err);
if (!_err->isOk() ) { return; }
for (uint32_t ii = 0; ii < count; ++ii)
{
uint8_t nameSize = 0;
bx::read(_reader, nameSize, _err);
if (!_err->isOk() ) { return; }
char name[256];
bx::read(_reader, &name, nameSize, _err);
name[nameSize] = '\0';
uint8_t type;
bx::read(_reader, type, _err);
uint8_t num;
bx::read(_reader, num, _err);
uint16_t regIndex;
bx::read(_reader, regIndex, _err);
uint16_t regCount;
bx::read(_reader, regCount, _err);
if (!isShaderVerLess(magic, 8) )
{
uint16_t texInfo;
bx::read(_reader, texInfo, _err);
}
if (!isShaderVerLess(magic, 10) )
{
uint16_t texFormat = 0;
bx::read(_reader, texFormat, _err);
}
}
uint32_t shaderSize;
bx::read(_reader, shaderSize, _err);
if (!_err->isOk() ) { return; }
uint8_t* shaderCode = (uint8_t*)BX_ALLOC(g_allocator, shaderSize);
bx::read(_reader, shaderCode, shaderSize, _err);
bx::MemoryReader reader(shaderCode, shaderSize);
disassembleByteCode(_writer, &reader, _err);
bx::write(_writer, '\0', _err);
BX_FREE(g_allocator, shaderCode);
}
else
{
disassembleByteCode(_writer, _reader, _err);
}
}
void disassemble(bx::WriterI* _writer, const void* _data, uint32_t _size, bx::Error* _err)
{
bx::MemoryReader reader(_data, _size);
disassemble(_writer, &reader, _err);
}
} // namespace bgfx