276 lines
6.5 KiB
C++
276 lines
6.5 KiB
C++
/*
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* Copyright 2011-2022 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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*/
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#include "bgfx_p.h"
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#include "shader_dxbc.h"
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#include "shader_dx9bc.h"
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#include "shader_spirv.h"
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namespace bgfx
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{
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struct DescriptorTypeToId
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{
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DescriptorType::Enum type;
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uint16_t id;
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};
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static DescriptorTypeToId s_descriptorTypeToId[] =
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{
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// NOTICE:
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// DescriptorType must be in order how it appears in DescriptorType::Enum! id is
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// unique and should not be changed if new DescriptorTypes are added.
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{ DescriptorType::StorageBuffer, 0x0007 },
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{ DescriptorType::StorageImage, 0x0003 },
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};
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BX_STATIC_ASSERT(BX_COUNTOF(s_descriptorTypeToId) == DescriptorType::Count);
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DescriptorType::Enum idToDescriptorType(uint16_t _id)
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{
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for (uint32_t ii = 0; ii < BX_COUNTOF(s_descriptorTypeToId); ++ii)
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{
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if (s_descriptorTypeToId[ii].id == _id)
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{
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return s_descriptorTypeToId[ii].type;
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}
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}
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return DescriptorType::Count;
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}
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uint16_t descriptorTypeToId(DescriptorType::Enum _type)
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{
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return s_descriptorTypeToId[_type].id;
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}
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struct TextureComponentTypeToId
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{
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TextureComponentType::Enum type;
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uint8_t id;
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};
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static TextureComponentTypeToId s_textureComponentTypeToId[] =
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{
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// see comment in s_descriptorTypeToId
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{ TextureComponentType::Float, 0x00 },
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{ TextureComponentType::Int, 0x01 },
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{ TextureComponentType::Uint, 0x02 },
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{ TextureComponentType::Depth, 0x03 },
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{ TextureComponentType::UnfilterableFloat, 0x04 },
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};
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BX_STATIC_ASSERT(BX_COUNTOF(s_textureComponentTypeToId) == TextureComponentType::Count);
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TextureComponentType::Enum idToTextureComponentType(uint8_t _id)
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{
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for (uint32_t ii = 0; ii < BX_COUNTOF(s_textureComponentTypeToId); ++ii)
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{
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if (s_textureComponentTypeToId[ii].id == _id)
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{
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return s_textureComponentTypeToId[ii].type;
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}
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}
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return TextureComponentType::Count;
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}
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uint8_t textureComponentTypeToId(TextureComponentType::Enum _type)
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{
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return s_textureComponentTypeToId[_type].id;
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}
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struct TextureDimensionToId
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{
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TextureDimension::Enum dimension;
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uint8_t id;
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};
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static TextureDimensionToId s_textureDimensionToId[] =
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{
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// see comment in s_descriptorTypeToId
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{ TextureDimension::Dimension1D, 0x01 },
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{ TextureDimension::Dimension2D, 0x02 },
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{ TextureDimension::Dimension2DArray, 0x03 },
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{ TextureDimension::DimensionCube, 0x04 },
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{ TextureDimension::DimensionCubeArray, 0x05 },
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{ TextureDimension::Dimension3D, 0x06 },
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};
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BX_STATIC_ASSERT(BX_COUNTOF(s_textureDimensionToId) == TextureDimension::Count);
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TextureDimension::Enum idToTextureDimension(uint8_t _id)
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{
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for (uint32_t ii = 0; ii < BX_COUNTOF(s_textureDimensionToId); ++ii)
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{
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if (s_textureDimensionToId[ii].id == _id)
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{
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return s_textureDimensionToId[ii].dimension;
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}
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}
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return TextureDimension::Count;
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}
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uint8_t textureDimensionToId(TextureDimension::Enum _dim)
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{
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return s_textureDimensionToId[_dim].id;
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}
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static bool printAsm(uint32_t _offset, const DxbcInstruction& _instruction, void* _userData)
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{
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BX_UNUSED(_offset);
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bx::WriterI* writer = reinterpret_cast<bx::WriterI*>(_userData);
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char temp[512];
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toString(temp, sizeof(temp), _instruction);
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bx::Error err;
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bx::write(writer, temp, (int32_t)bx::strLen(temp), &err);
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bx::write(writer, '\n', &err);
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return true;
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}
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static bool printAsm(uint32_t _offset, const Dx9bcInstruction& _instruction, void* _userData)
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{
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BX_UNUSED(_offset);
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bx::WriterI* writer = reinterpret_cast<bx::WriterI*>(_userData);
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char temp[512];
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toString(temp, sizeof(temp), _instruction);
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bx::Error err;
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bx::write(writer, temp, (int32_t)bx::strLen(temp), &err);
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bx::write(writer, '\n', &err);
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return true;
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}
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static bool printAsm(uint32_t _offset, const SpvInstruction& _instruction, void* _userData)
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{
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BX_UNUSED(_offset);
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bx::WriterI* writer = reinterpret_cast<bx::WriterI*>(_userData);
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char temp[512];
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toString(temp, sizeof(temp), _instruction);
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bx::Error err;
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bx::write(writer, temp, (int32_t)bx::strLen(temp), &err);
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bx::write(writer, '\n', &err);
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return true;
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}
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void disassembleByteCode(bx::WriterI* _writer, bx::ReaderSeekerI* _reader, bx::Error* _err)
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{
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uint32_t magic;
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bx::peek(_reader, magic, _err);
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if (magic == SPV_CHUNK_HEADER)
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{
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SpirV spirv;
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read(_reader, spirv, _err);
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parse(spirv.shader, printAsm, _writer, _err);
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}
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else if (magic == DXBC_CHUNK_HEADER)
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{
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DxbcContext dxbc;
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read(_reader, dxbc, _err);
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parse(dxbc.shader, printAsm, _writer, _err);
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}
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else
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{
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Dx9bc dx9bc;
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read(_reader, dx9bc, _err);
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parse(dx9bc.shader, printAsm, _writer, _err);
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}
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}
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void disassemble(bx::WriterI* _writer, bx::ReaderSeekerI* _reader, bx::Error* _err)
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{
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BX_ERROR_SCOPE(_err);
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uint32_t magic;
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bx::peek(_reader, magic, _err);
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if (isShaderBin(magic) )
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{
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bx::read(_reader, magic, _err);
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uint32_t hashIn;
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bx::read(_reader, hashIn, _err);
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uint32_t hashOut;
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if (isShaderVerLess(magic, 6) )
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{
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hashOut = hashIn;
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}
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else
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{
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bx::read(_reader, hashOut, _err);
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}
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uint16_t count;
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bx::read(_reader, count, _err);
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if (!_err->isOk() ) { return; }
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for (uint32_t ii = 0; ii < count; ++ii)
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{
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uint8_t nameSize = 0;
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bx::read(_reader, nameSize, _err);
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if (!_err->isOk() ) { return; }
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char name[256];
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bx::read(_reader, &name, nameSize, _err);
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name[nameSize] = '\0';
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uint8_t type;
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bx::read(_reader, type, _err);
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uint8_t num;
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bx::read(_reader, num, _err);
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uint16_t regIndex;
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bx::read(_reader, regIndex, _err);
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uint16_t regCount;
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bx::read(_reader, regCount, _err);
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if (!isShaderVerLess(magic, 8) )
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{
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uint16_t texInfo;
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bx::read(_reader, texInfo, _err);
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}
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if (!isShaderVerLess(magic, 10) )
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{
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uint16_t texFormat = 0;
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bx::read(_reader, texFormat, _err);
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}
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}
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uint32_t shaderSize;
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bx::read(_reader, shaderSize, _err);
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if (!_err->isOk() ) { return; }
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uint8_t* shaderCode = (uint8_t*)BX_ALLOC(g_allocator, shaderSize);
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bx::read(_reader, shaderCode, shaderSize, _err);
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bx::MemoryReader reader(shaderCode, shaderSize);
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disassembleByteCode(_writer, &reader, _err);
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bx::write(_writer, '\0', _err);
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BX_FREE(g_allocator, shaderCode);
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}
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else
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{
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disassembleByteCode(_writer, _reader, _err);
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}
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}
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void disassemble(bx::WriterI* _writer, const void* _data, uint32_t _size, bx::Error* _err)
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{
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bx::MemoryReader reader(_data, _size);
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disassemble(_writer, &reader, _err);
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}
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} // namespace bgfx
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