/* * Copyright 2011-2022 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE */ #include "bgfx_p.h" #include "shader_dxbc.h" #include "shader_dx9bc.h" #include "shader_spirv.h" namespace bgfx { struct DescriptorTypeToId { DescriptorType::Enum type; uint16_t id; }; static DescriptorTypeToId s_descriptorTypeToId[] = { // NOTICE: // DescriptorType must be in order how it appears in DescriptorType::Enum! id is // unique and should not be changed if new DescriptorTypes are added. { DescriptorType::StorageBuffer, 0x0007 }, { DescriptorType::StorageImage, 0x0003 }, }; BX_STATIC_ASSERT(BX_COUNTOF(s_descriptorTypeToId) == DescriptorType::Count); DescriptorType::Enum idToDescriptorType(uint16_t _id) { for (uint32_t ii = 0; ii < BX_COUNTOF(s_descriptorTypeToId); ++ii) { if (s_descriptorTypeToId[ii].id == _id) { return s_descriptorTypeToId[ii].type; } } return DescriptorType::Count; } uint16_t descriptorTypeToId(DescriptorType::Enum _type) { return s_descriptorTypeToId[_type].id; } struct TextureComponentTypeToId { TextureComponentType::Enum type; uint8_t id; }; static TextureComponentTypeToId s_textureComponentTypeToId[] = { // see comment in s_descriptorTypeToId { TextureComponentType::Float, 0x00 }, { TextureComponentType::Int, 0x01 }, { TextureComponentType::Uint, 0x02 }, { TextureComponentType::Depth, 0x03 }, { TextureComponentType::UnfilterableFloat, 0x04 }, }; BX_STATIC_ASSERT(BX_COUNTOF(s_textureComponentTypeToId) == TextureComponentType::Count); TextureComponentType::Enum idToTextureComponentType(uint8_t _id) { for (uint32_t ii = 0; ii < BX_COUNTOF(s_textureComponentTypeToId); ++ii) { if (s_textureComponentTypeToId[ii].id == _id) { return s_textureComponentTypeToId[ii].type; } } return TextureComponentType::Count; } uint8_t textureComponentTypeToId(TextureComponentType::Enum _type) { return s_textureComponentTypeToId[_type].id; } struct TextureDimensionToId { TextureDimension::Enum dimension; uint8_t id; }; static TextureDimensionToId s_textureDimensionToId[] = { // see comment in s_descriptorTypeToId { TextureDimension::Dimension1D, 0x01 }, { TextureDimension::Dimension2D, 0x02 }, { TextureDimension::Dimension2DArray, 0x03 }, { TextureDimension::DimensionCube, 0x04 }, { TextureDimension::DimensionCubeArray, 0x05 }, { TextureDimension::Dimension3D, 0x06 }, }; BX_STATIC_ASSERT(BX_COUNTOF(s_textureDimensionToId) == TextureDimension::Count); TextureDimension::Enum idToTextureDimension(uint8_t _id) { for (uint32_t ii = 0; ii < BX_COUNTOF(s_textureDimensionToId); ++ii) { if (s_textureDimensionToId[ii].id == _id) { return s_textureDimensionToId[ii].dimension; } } return TextureDimension::Count; } uint8_t textureDimensionToId(TextureDimension::Enum _dim) { return s_textureDimensionToId[_dim].id; } static bool printAsm(uint32_t _offset, const DxbcInstruction& _instruction, void* _userData) { BX_UNUSED(_offset); bx::WriterI* writer = reinterpret_cast(_userData); char temp[512]; toString(temp, sizeof(temp), _instruction); bx::Error err; bx::write(writer, temp, (int32_t)bx::strLen(temp), &err); bx::write(writer, '\n', &err); return true; } static bool printAsm(uint32_t _offset, const Dx9bcInstruction& _instruction, void* _userData) { BX_UNUSED(_offset); bx::WriterI* writer = reinterpret_cast(_userData); char temp[512]; toString(temp, sizeof(temp), _instruction); bx::Error err; bx::write(writer, temp, (int32_t)bx::strLen(temp), &err); bx::write(writer, '\n', &err); return true; } static bool printAsm(uint32_t _offset, const SpvInstruction& _instruction, void* _userData) { BX_UNUSED(_offset); bx::WriterI* writer = reinterpret_cast(_userData); char temp[512]; toString(temp, sizeof(temp), _instruction); bx::Error err; bx::write(writer, temp, (int32_t)bx::strLen(temp), &err); bx::write(writer, '\n', &err); return true; } void disassembleByteCode(bx::WriterI* _writer, bx::ReaderSeekerI* _reader, bx::Error* _err) { uint32_t magic; bx::peek(_reader, magic, _err); if (magic == SPV_CHUNK_HEADER) { SpirV spirv; read(_reader, spirv, _err); parse(spirv.shader, printAsm, _writer, _err); } else if (magic == DXBC_CHUNK_HEADER) { DxbcContext dxbc; read(_reader, dxbc, _err); parse(dxbc.shader, printAsm, _writer, _err); } else { Dx9bc dx9bc; read(_reader, dx9bc, _err); parse(dx9bc.shader, printAsm, _writer, _err); } } void disassemble(bx::WriterI* _writer, bx::ReaderSeekerI* _reader, bx::Error* _err) { BX_ERROR_SCOPE(_err); uint32_t magic; bx::peek(_reader, magic, _err); if (isShaderBin(magic) ) { bx::read(_reader, magic, _err); uint32_t hashIn; bx::read(_reader, hashIn, _err); uint32_t hashOut; if (isShaderVerLess(magic, 6) ) { hashOut = hashIn; } else { bx::read(_reader, hashOut, _err); } uint16_t count; bx::read(_reader, count, _err); if (!_err->isOk() ) { return; } for (uint32_t ii = 0; ii < count; ++ii) { uint8_t nameSize = 0; bx::read(_reader, nameSize, _err); if (!_err->isOk() ) { return; } char name[256]; bx::read(_reader, &name, nameSize, _err); name[nameSize] = '\0'; uint8_t type; bx::read(_reader, type, _err); uint8_t num; bx::read(_reader, num, _err); uint16_t regIndex; bx::read(_reader, regIndex, _err); uint16_t regCount; bx::read(_reader, regCount, _err); if (!isShaderVerLess(magic, 8) ) { uint16_t texInfo; bx::read(_reader, texInfo, _err); } if (!isShaderVerLess(magic, 10) ) { uint16_t texFormat = 0; bx::read(_reader, texFormat, _err); } } uint32_t shaderSize; bx::read(_reader, shaderSize, _err); if (!_err->isOk() ) { return; } uint8_t* shaderCode = (uint8_t*)BX_ALLOC(g_allocator, shaderSize); bx::read(_reader, shaderCode, shaderSize, _err); bx::MemoryReader reader(shaderCode, shaderSize); disassembleByteCode(_writer, &reader, _err); bx::write(_writer, '\0', _err); BX_FREE(g_allocator, shaderCode); } else { disassembleByteCode(_writer, _reader, _err); } } void disassemble(bx::WriterI* _writer, const void* _data, uint32_t _size, bx::Error* _err) { bx::MemoryReader reader(_data, _size); disassemble(_writer, &reader, _err); } } // namespace bgfx