bgfx/src
Бранимир Караџић bd696118bb Fixed warning.
2022-09-18 19:24:08 -07:00
..
amalgamated.cpp Happy New Year! 2022-01-15 11:59:06 -08:00
amalgamated.mm Happy New Year! 2022-01-15 11:59:06 -08:00
bgfx_compute.sh Happy New Year! 2022-01-15 11:59:06 -08:00
bgfx_p.h Record frame num in view stats (#2908) 2022-09-18 19:09:48 -07:00
bgfx_shader.sh Add support in Metal and Vulkan for [earlydepthstencil] (#2764) 2022-04-07 09:42:04 -07:00
bgfx.cpp Record frame num in view stats (#2908) 2022-09-18 19:09:48 -07:00
bgfx.idl.inl Add support for indirect draw with indirect count (#2925) 2022-09-17 18:16:19 -07:00
charset.h Happy New Year! 2022-01-15 11:59:06 -08:00
config.h D3D9: Enable compilation on Linux. 2022-09-17 19:59:35 -07:00
debug_renderdoc.cpp Happy New Year! 2022-01-15 11:59:06 -08:00
debug_renderdoc.h Happy New Year! 2022-01-15 11:59:06 -08:00
dxgi.cpp Cleanup. 2022-09-15 22:26:41 -07:00
dxgi.h D3D11: Enable compilation on Linux. 2022-09-15 22:13:34 -07:00
emscripten.h Happy New Year! 2022-01-15 11:59:06 -08:00
fs_clear0.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear0.sc Happy New Year! 2022-01-15 11:59:06 -08:00
fs_clear1.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear1.sc Happy New Year! 2022-01-15 11:59:06 -08:00
fs_clear2.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear2.sc Happy New Year! 2022-01-15 11:59:06 -08:00
fs_clear3.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear3.sc Happy New Year! 2022-01-15 11:59:06 -08:00
fs_clear4.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear4.sc Happy New Year! 2022-01-15 11:59:06 -08:00
fs_clear5.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear5.sc Happy New Year! 2022-01-15 11:59:06 -08:00
fs_clear6.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear6.sc Happy New Year! 2022-01-15 11:59:06 -08:00
fs_clear7.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear7.sc Happy New Year! 2022-01-15 11:59:06 -08:00
fs_debugfont.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_debugfont.sc Happy New Year! 2022-01-15 11:59:06 -08:00
glcontext_eagl.h Enable MSAA setting at context creation for Android (#2854) 2022-08-04 06:51:38 -07:00
glcontext_eagl.mm Enable MSAA setting at context creation for Android (#2854) 2022-08-04 06:51:38 -07:00
glcontext_egl.cpp egl: Fix narrowing warning/error (#2891) 2022-08-24 14:31:55 -07:00
glcontext_egl.h Enable MSAA setting at context creation for Android (#2854) 2022-08-04 06:51:38 -07:00
glcontext_glx.cpp Enable MSAA setting at context creation for Android (#2854) 2022-08-04 06:51:38 -07:00
glcontext_glx.h Enable MSAA setting at context creation for Android (#2854) 2022-08-04 06:51:38 -07:00
glcontext_html5.cpp Enable MSAA setting at context creation for Android (#2854) 2022-08-04 06:51:38 -07:00
glcontext_html5.h Enable MSAA setting at context creation for Android (#2854) 2022-08-04 06:51:38 -07:00
glcontext_nsgl.h Enable MSAA setting at context creation for Android (#2854) 2022-08-04 06:51:38 -07:00
glcontext_nsgl.mm Enable MSAA setting at context creation for Android (#2854) 2022-08-04 06:51:38 -07:00
glcontext_wgl.cpp Enable MSAA setting at context creation for Android (#2854) 2022-08-04 06:51:38 -07:00
glcontext_wgl.h Enable MSAA setting at context creation for Android (#2854) 2022-08-04 06:51:38 -07:00
glimports.h Add support for indirect draw with indirect count (#2925) 2022-09-17 18:16:19 -07:00
makefile Happy New Year! 2022-01-15 11:59:06 -08:00
nvapi.cpp Happy New Year! 2022-01-15 11:59:06 -08:00
nvapi.h Happy New Year! 2022-01-15 11:59:06 -08:00
renderer_agc.cpp Happy New Year! 2022-01-15 11:59:06 -08:00
renderer_d3d9.cpp Record frame num in view stats (#2908) 2022-09-18 19:09:48 -07:00
renderer_d3d9.h Record frame num in view stats (#2908) 2022-09-18 19:09:48 -07:00
renderer_d3d11.cpp Record frame num in view stats (#2908) 2022-09-18 19:09:48 -07:00
renderer_d3d11.h Record frame num in view stats (#2908) 2022-09-18 19:09:48 -07:00
renderer_d3d12.cpp Record frame num in view stats (#2908) 2022-09-18 19:09:48 -07:00
renderer_d3d12.h Record frame num in view stats (#2908) 2022-09-18 19:09:48 -07:00
renderer_d3d.h D3D11: Enable compilation on Linux. 2022-09-15 22:13:34 -07:00
renderer_gl.cpp Record frame num in view stats (#2908) 2022-09-18 19:09:48 -07:00
renderer_gl.h Record frame num in view stats (#2908) 2022-09-18 19:09:48 -07:00
renderer_gnm.cpp Happy New Year! 2022-01-15 11:59:06 -08:00
renderer_mtl.h Record frame num in view stats (#2908) 2022-09-18 19:09:48 -07:00
renderer_mtl.mm Record frame num in view stats (#2908) 2022-09-18 19:09:48 -07:00
renderer_noop.cpp Record frame num in view stats (#2908) 2022-09-18 19:09:48 -07:00
renderer_nvn.cpp Happy New Year! 2022-01-15 11:59:06 -08:00
renderer_vk.cpp Record frame num in view stats (#2908) 2022-09-18 19:09:48 -07:00
renderer_vk.h Record frame num in view stats (#2908) 2022-09-18 19:09:48 -07:00
renderer_webgpu.cpp Record frame num in view stats (#2908) 2022-09-18 19:09:48 -07:00
renderer_webgpu.h Record frame num in view stats (#2908) 2022-09-18 19:09:48 -07:00
renderer.h Record frame num in view stats (#2908) 2022-09-18 19:09:48 -07:00
shader_dx9bc.cpp Fixed warning. 2022-09-18 19:24:08 -07:00
shader_dx9bc.h Happy New Year! 2022-01-15 11:59:06 -08:00
shader_dxbc.cpp Fix typos (#2839) 2022-07-12 14:21:31 -07:00
shader_dxbc.h Manually merged PR #2710. 2022-04-26 19:15:15 -07:00
shader_spirv.cpp Happy New Year! 2022-01-15 11:59:06 -08:00
shader_spirv.h Happy New Year! 2022-01-15 11:59:06 -08:00
shader.cpp Happy New Year! 2022-01-15 11:59:06 -08:00
shader.h Happy New Year! 2022-01-15 11:59:06 -08:00
topology.cpp Happy New Year! 2022-01-15 11:59:06 -08:00
topology.h Happy New Year! 2022-01-15 11:59:06 -08:00
varying.def.sc
version.h Updated API version. 2022-09-18 19:11:58 -07:00
vertexlayout.cpp GL: Fixed vertex layout binding. 2022-02-25 17:21:55 -08:00
vertexlayout.h GL: Fixed vertex layout binding. 2022-02-25 17:21:55 -08:00
vs_clear.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
vs_clear.sc Happy New Year! 2022-01-15 11:59:06 -08:00
vs_debugfont.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
vs_debugfont.sc Happy New Year! 2022-01-15 11:59:06 -08:00