.. |
amalgamated.cpp
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
amalgamated.mm
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
bgfx_compute.sh
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
bgfx_p.h
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Record frame num in view stats (#2908)
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2022-09-18 19:09:48 -07:00 |
bgfx_shader.sh
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Add support in Metal and Vulkan for [earlydepthstencil] (#2764)
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2022-04-07 09:42:04 -07:00 |
bgfx.cpp
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Record frame num in view stats (#2908)
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2022-09-18 19:09:48 -07:00 |
bgfx.idl.inl
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Add support for indirect draw with indirect count (#2925)
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2022-09-17 18:16:19 -07:00 |
charset.h
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
config.h
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D3D9: Enable compilation on Linux.
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2022-09-17 19:59:35 -07:00 |
debug_renderdoc.cpp
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
debug_renderdoc.h
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
dxgi.cpp
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Cleanup.
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2022-09-15 22:26:41 -07:00 |
dxgi.h
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D3D11: Enable compilation on Linux.
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2022-09-15 22:13:34 -07:00 |
emscripten.h
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
fs_clear0.bin.h
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Rebuilt all embedded shaders.
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2021-06-06 14:51:46 -07:00 |
fs_clear0.sc
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
fs_clear1.bin.h
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Rebuilt all embedded shaders.
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2021-06-06 14:51:46 -07:00 |
fs_clear1.sc
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
fs_clear2.bin.h
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Rebuilt all embedded shaders.
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2021-06-06 14:51:46 -07:00 |
fs_clear2.sc
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
fs_clear3.bin.h
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Rebuilt all embedded shaders.
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2021-06-06 14:51:46 -07:00 |
fs_clear3.sc
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
fs_clear4.bin.h
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Rebuilt all embedded shaders.
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2021-06-06 14:51:46 -07:00 |
fs_clear4.sc
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
fs_clear5.bin.h
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Rebuilt all embedded shaders.
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2021-06-06 14:51:46 -07:00 |
fs_clear5.sc
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
fs_clear6.bin.h
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Rebuilt all embedded shaders.
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2021-06-06 14:51:46 -07:00 |
fs_clear6.sc
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
fs_clear7.bin.h
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Rebuilt all embedded shaders.
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2021-06-06 14:51:46 -07:00 |
fs_clear7.sc
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
fs_debugfont.bin.h
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Rebuilt all embedded shaders.
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2021-06-06 14:51:46 -07:00 |
fs_debugfont.sc
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
glcontext_eagl.h
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Enable MSAA setting at context creation for Android (#2854)
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2022-08-04 06:51:38 -07:00 |
glcontext_eagl.mm
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Enable MSAA setting at context creation for Android (#2854)
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2022-08-04 06:51:38 -07:00 |
glcontext_egl.cpp
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egl: Fix narrowing warning/error (#2891)
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2022-08-24 14:31:55 -07:00 |
glcontext_egl.h
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Enable MSAA setting at context creation for Android (#2854)
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2022-08-04 06:51:38 -07:00 |
glcontext_glx.cpp
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Enable MSAA setting at context creation for Android (#2854)
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2022-08-04 06:51:38 -07:00 |
glcontext_glx.h
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Enable MSAA setting at context creation for Android (#2854)
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2022-08-04 06:51:38 -07:00 |
glcontext_html5.cpp
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Enable MSAA setting at context creation for Android (#2854)
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2022-08-04 06:51:38 -07:00 |
glcontext_html5.h
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Enable MSAA setting at context creation for Android (#2854)
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2022-08-04 06:51:38 -07:00 |
glcontext_nsgl.h
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Enable MSAA setting at context creation for Android (#2854)
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2022-08-04 06:51:38 -07:00 |
glcontext_nsgl.mm
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Enable MSAA setting at context creation for Android (#2854)
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2022-08-04 06:51:38 -07:00 |
glcontext_wgl.cpp
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Enable MSAA setting at context creation for Android (#2854)
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2022-08-04 06:51:38 -07:00 |
glcontext_wgl.h
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Enable MSAA setting at context creation for Android (#2854)
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2022-08-04 06:51:38 -07:00 |
glimports.h
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Add support for indirect draw with indirect count (#2925)
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2022-09-17 18:16:19 -07:00 |
makefile
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
nvapi.cpp
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
nvapi.h
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
renderer_agc.cpp
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
renderer_d3d9.cpp
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Record frame num in view stats (#2908)
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2022-09-18 19:09:48 -07:00 |
renderer_d3d9.h
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Record frame num in view stats (#2908)
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2022-09-18 19:09:48 -07:00 |
renderer_d3d11.cpp
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Record frame num in view stats (#2908)
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2022-09-18 19:09:48 -07:00 |
renderer_d3d11.h
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Record frame num in view stats (#2908)
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2022-09-18 19:09:48 -07:00 |
renderer_d3d12.cpp
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Record frame num in view stats (#2908)
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2022-09-18 19:09:48 -07:00 |
renderer_d3d12.h
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Record frame num in view stats (#2908)
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2022-09-18 19:09:48 -07:00 |
renderer_d3d.h
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D3D11: Enable compilation on Linux.
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2022-09-15 22:13:34 -07:00 |
renderer_gl.cpp
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Record frame num in view stats (#2908)
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2022-09-18 19:09:48 -07:00 |
renderer_gl.h
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Record frame num in view stats (#2908)
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2022-09-18 19:09:48 -07:00 |
renderer_gnm.cpp
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
renderer_mtl.h
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Record frame num in view stats (#2908)
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2022-09-18 19:09:48 -07:00 |
renderer_mtl.mm
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Record frame num in view stats (#2908)
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2022-09-18 19:09:48 -07:00 |
renderer_noop.cpp
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Record frame num in view stats (#2908)
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2022-09-18 19:09:48 -07:00 |
renderer_nvn.cpp
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
renderer_vk.cpp
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Record frame num in view stats (#2908)
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2022-09-18 19:09:48 -07:00 |
renderer_vk.h
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Record frame num in view stats (#2908)
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2022-09-18 19:09:48 -07:00 |
renderer_webgpu.cpp
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Record frame num in view stats (#2908)
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2022-09-18 19:09:48 -07:00 |
renderer_webgpu.h
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Record frame num in view stats (#2908)
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2022-09-18 19:09:48 -07:00 |
renderer.h
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Record frame num in view stats (#2908)
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2022-09-18 19:09:48 -07:00 |
shader_dx9bc.cpp
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Fixed warning.
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2022-09-18 19:24:08 -07:00 |
shader_dx9bc.h
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
shader_dxbc.cpp
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Fix typos (#2839)
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2022-07-12 14:21:31 -07:00 |
shader_dxbc.h
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Manually merged PR #2710.
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2022-04-26 19:15:15 -07:00 |
shader_spirv.cpp
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
shader_spirv.h
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
shader.cpp
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
shader.h
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
topology.cpp
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
topology.h
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
varying.def.sc
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version.h
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Updated API version.
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2022-09-18 19:11:58 -07:00 |
vertexlayout.cpp
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GL: Fixed vertex layout binding.
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2022-02-25 17:21:55 -08:00 |
vertexlayout.h
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GL: Fixed vertex layout binding.
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2022-02-25 17:21:55 -08:00 |
vs_clear.bin.h
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Rebuilt all embedded shaders.
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2021-06-06 14:51:46 -07:00 |
vs_clear.sc
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
vs_debugfont.bin.h
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Rebuilt all embedded shaders.
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2021-06-06 14:51:46 -07:00 |
vs_debugfont.sc
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |