bgfx/src
2018-12-10 17:47:51 -08:00
..
amalgamated.cpp Removed HMD API and OculusVR support. 2018-07-19 20:22:21 -07:00
amalgamated.mm Happy New Year! 2018-01-01 11:16:06 -08:00
bgfx_compute.sh HLSL: Fixed memoryBarrierBuffer. 2018-11-05 18:41:25 -08:00
bgfx_p.h Removed use of debugPrintf. 2018-11-26 17:32:15 -08:00
bgfx_shader.sh GLSL: Fixed U/ISAMPLER*. 2018-08-28 18:02:01 -07:00
bgfx.cpp Cleanup. 2018-11-26 19:41:32 -08:00
charset.h Happy New Year! 2018-01-01 11:16:06 -08:00
config.h Added numBackBuffers to initialization parameters. 2018-10-02 16:40:12 -07:00
debug_renderdoc.cpp Added init debug&profile prarameters for device creation. 2018-06-18 17:51:02 -07:00
debug_renderdoc.h Happy New Year! 2018-01-01 11:16:06 -08:00
dxgi.cpp StringView cleanup. 2018-10-21 19:17:44 -07:00
dxgi.h Added init parameter for maximum allowed frame latency. 2018-09-17 17:19:03 -07:00
fs_clear0.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear0.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear1.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear1.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear2.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear2.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear3.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear3.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear4.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear4.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear5.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear5.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear6.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear6.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear7.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear7.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_debugfont.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_debugfont.sc Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_eagl.h Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_eagl.mm fix ios11 black screen when using postprocess (#1333) 2018-02-14 09:24:30 -08:00
glcontext_egl.cpp Cleanup. 2018-10-22 18:08:01 -07:00
glcontext_egl.h Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_glx.cpp Revert "Small stylistic change" 2018-11-22 16:03:06 -08:00
glcontext_glx.h fixes #1559 - Support opening default display when the user specifies a custom window handle but no display device 2018-11-22 23:32:44 +01:00
glcontext_nsgl.h Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_nsgl.mm Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_wgl.cpp Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_wgl.h Happy New Year! 2018-01-01 11:16:06 -08:00
glimports.h Fixed gl_FrontFacing behavior. 2018-06-08 16:52:09 -07:00
makefile Happy New Year! 2018-01-01 11:16:06 -08:00
nvapi.cpp Cleanup. 2018-11-25 20:11:03 -08:00
nvapi.h D3D11: Added NVAftermath support. 2018-09-13 17:58:01 -07:00
renderer_d3d9.cpp Added access parameter for frame buffer attachment. 2018-11-16 17:59:46 -08:00
renderer_d3d9.h Added frame buffer resolve control. 2018-10-03 17:52:26 -07:00
renderer_d3d11.cpp D3D11: Supress validation errors. 2018-12-10 17:47:51 -08:00
renderer_d3d11.h Added frame buffer resolve control. 2018-10-03 17:52:26 -07:00
renderer_d3d12.cpp Added access parameter for frame buffer attachment. 2018-11-16 17:59:46 -08:00
renderer_d3d12.h Added frame buffer resolve control. 2018-10-03 17:52:26 -07:00
renderer_d3d.h Added file/line argument to fatal callback. 2018-09-19 17:54:51 -07:00
renderer_gl.cpp Cleanup. 2018-11-25 20:11:03 -08:00
renderer_gl.h StringView cleanup. 2018-10-21 19:17:44 -07:00
renderer_gnm.cpp Happy New Year! 2018-01-01 11:16:06 -08:00
renderer_mtl.h Cleanup. 2018-11-28 22:11:49 -08:00
renderer_mtl.mm iOS metal fixes 2018-12-09 10:03:21 +01:00
renderer_noop.cpp Added file/line argument to fatal callback. 2018-09-19 17:54:51 -07:00
renderer_vk.cpp Added ability to specify sampler flags for samplers used in compute shader. 2018-11-14 17:04:24 -08:00
renderer_vk.h VK: Fixing validation errors. 2018-04-15 18:08:39 -07:00
renderer.h Removed HMD API and OculusVR support. 2018-07-19 20:22:21 -07:00
shader_dx9bc.cpp Happy New Year! 2018-01-01 11:16:06 -08:00
shader_dx9bc.h Happy New Year! 2018-01-01 11:16:06 -08:00
shader_dxbc.cpp Fixed #1431. 2018-09-28 07:57:07 -07:00
shader_dxbc.h DXBC: Fixed custom data encoding. Fixed operand modifier parsing. 2018-02-06 16:37:13 -08:00
shader_spirv.cpp Happy New Year! 2018-01-01 11:16:06 -08:00
shader_spirv.h Cleanup. 2018-11-25 20:11:03 -08:00
shader.cpp shaderc: Added in/out hash. Fixed shader binary backward compatibility. 2018-10-12 16:41:26 -07:00
shader.h Happy New Year! 2018-01-01 11:16:06 -08:00
topology.cpp Removing old vector math. 2018-12-06 22:25:47 -08:00
topology.h Happy New Year! 2018-01-01 11:16:06 -08:00
varying.def.sc Normalized line endings. 2013-02-21 21:07:31 -08:00
vertexdecl.cpp Cleanup. 2018-11-26 19:41:32 -08:00
vertexdecl.h Removed use of debugPrintf. 2018-11-26 17:32:15 -08:00
vs_clear.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
vs_clear.sc Happy New Year! 2018-01-01 11:16:06 -08:00
vs_debugfont.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
vs_debugfont.sc Happy New Year! 2018-01-01 11:16:06 -08:00