bgfx/3rdparty/glsl-optimizer/tests/fragment/varyings-out.txt
2014-10-11 12:32:43 -07:00

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void main ()
{
gl_FragData[0] = vec4(0.0, 0.0, 0.0, 0.0);
}
// stats: 1 alu 0 tex 0 flow