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bgfx
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glsl-optimizer
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varyings-out.txt
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Initial commit.
2012-04-04 07:30:07 +04:00
void main ()
{
gl_FragData[0] = vec4(0.0, 0.0, 0.0, 0.0);
}
Updated glsl-optimizer.
2014-02-11 11:06:13 +04:00
Updated glsl-optimizer.
2014-10-11 23:32:43 +04:00
// stats: 1 alu 0 tex 0 flow
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