bgfx/src
2018-10-17 18:08:28 -07:00
..
amalgamated.cpp Removed HMD API and OculusVR support. 2018-07-19 20:22:21 -07:00
amalgamated.mm Happy New Year! 2018-01-01 11:16:06 -08:00
bgfx_compute.sh GLSL: Fixed atomicFetchCompareExchange. 2018-08-27 17:57:42 -07:00
bgfx_p.h Added short name for attributes. 2018-10-17 18:08:28 -07:00
bgfx_shader.sh GLSL: Fixed U/ISAMPLER*. 2018-08-28 18:02:01 -07:00
bgfx.cpp SRT: WIP 2018-10-15 17:54:41 -07:00
charset.h Happy New Year! 2018-01-01 11:16:06 -08:00
config.h Added numBackBuffers to initialization parameters. 2018-10-02 16:40:12 -07:00
debug_renderdoc.cpp Added init debug&profile prarameters for device creation. 2018-06-18 17:51:02 -07:00
debug_renderdoc.h Happy New Year! 2018-01-01 11:16:06 -08:00
dxgi.cpp Added file/line argument to fatal callback. 2018-09-19 17:54:51 -07:00
dxgi.h Added init parameter for maximum allowed frame latency. 2018-09-17 17:19:03 -07:00
fs_clear0.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear0.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear1.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear1.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear2.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear2.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear3.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear3.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear4.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear4.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear5.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear5.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear6.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear6.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear7.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear7.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_debugfont.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_debugfont.sc Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_eagl.h Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_eagl.mm fix ios11 black screen when using postprocess (#1333) 2018-02-14 09:24:30 -08:00
glcontext_egl.cpp Android supports creating swap chains (#1332) 2018-02-14 09:24:40 -08:00
glcontext_egl.h Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_glx.cpp Revert "Cleanup." 2018-06-24 19:10:44 -07:00
glcontext_glx.h Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_nsgl.h Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_nsgl.mm Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_wgl.cpp Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_wgl.h Happy New Year! 2018-01-01 11:16:06 -08:00
glimports.h Fixed gl_FrontFacing behavior. 2018-06-08 16:52:09 -07:00
makefile Happy New Year! 2018-01-01 11:16:06 -08:00
nvapi.cpp Cleanup. 2018-09-20 17:06:20 -07:00
nvapi.h D3D11: Added NVAftermath support. 2018-09-13 17:58:01 -07:00
renderer_d3d9.cpp shaderc: Added in/out hash. Fixed shader binary backward compatibility. 2018-10-12 16:41:26 -07:00
renderer_d3d9.h Added frame buffer resolve control. 2018-10-03 17:52:26 -07:00
renderer_d3d11.cpp added the ability to sample texture 2d array in compute shader on d3d11 (#1520) 2018-10-15 23:32:06 -07:00
renderer_d3d11.h Added frame buffer resolve control. 2018-10-03 17:52:26 -07:00
renderer_d3d12.cpp shaderc: Added in/out hash. Fixed shader binary backward compatibility. 2018-10-12 16:41:26 -07:00
renderer_d3d12.h Added frame buffer resolve control. 2018-10-03 17:52:26 -07:00
renderer_d3d.h Added file/line argument to fatal callback. 2018-09-19 17:54:51 -07:00
renderer_gl.cpp shaderc: Added in/out hash. Fixed shader binary backward compatibility. 2018-10-12 16:41:26 -07:00
renderer_gl.h Added frame buffer resolve control. 2018-10-03 17:52:26 -07:00
renderer_gnm.cpp Happy New Year! 2018-01-01 11:16:06 -08:00
renderer_mtl.h Added ability to sample stencil part of depth/stencil texture. 2018-08-23 17:59:47 -07:00
renderer_mtl.mm shaderc: Added in/out hash. Fixed shader binary backward compatibility. 2018-10-12 16:41:26 -07:00
renderer_noop.cpp Added file/line argument to fatal callback. 2018-09-19 17:54:51 -07:00
renderer_vk.cpp shaderc: Added in/out hash. Fixed shader binary backward compatibility. 2018-10-12 16:41:26 -07:00
renderer_vk.h VK: Fixing validation errors. 2018-04-15 18:08:39 -07:00
renderer.h Removed HMD API and OculusVR support. 2018-07-19 20:22:21 -07:00
shader_dx9bc.cpp Happy New Year! 2018-01-01 11:16:06 -08:00
shader_dx9bc.h Happy New Year! 2018-01-01 11:16:06 -08:00
shader_dxbc.cpp Fixed #1431. 2018-09-28 07:57:07 -07:00
shader_dxbc.h DXBC: Fixed custom data encoding. Fixed operand modifier parsing. 2018-02-06 16:37:13 -08:00
shader_spirv.cpp Happy New Year! 2018-01-01 11:16:06 -08:00
shader_spirv.h Cleanup. 2018-03-17 21:55:25 -07:00
shader.cpp shaderc: Added in/out hash. Fixed shader binary backward compatibility. 2018-10-12 16:41:26 -07:00
shader.h Happy New Year! 2018-01-01 11:16:06 -08:00
topology.cpp Added topology flip for tristrip. 2018-06-08 16:52:37 -07:00
topology.h Happy New Year! 2018-01-01 11:16:06 -08:00
varying.def.sc
vertexdecl.cpp Added short name for attributes. 2018-10-17 18:08:28 -07:00
vertexdecl.h Added short name for attributes. 2018-10-17 18:08:28 -07:00
vs_clear.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
vs_clear.sc Happy New Year! 2018-01-01 11:16:06 -08:00
vs_debugfont.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
vs_debugfont.sc Happy New Year! 2018-01-01 11:16:06 -08:00