bgfx/src
Бранимир Караџић 308a54c9c6
Merge pull request #1683 from BlockoS/master
Renamed BGFX_USE_WAYLAND to ENTRY_CONFIG_USE_WAYLAND.
2019-03-09 08:23:27 -08:00
..
amalgamated.cpp Happy New Year! 2019-01-13 17:13:25 -08:00
amalgamated.mm Happy New Year! 2019-01-13 17:13:25 -08:00
bgfx_compute.sh GL: Fixed framebuffer RW. 2019-02-18 14:01:26 -08:00
bgfx_p.h SortKey: Replacing macros with constexpr. 2019-02-20 18:23:39 -08:00
bgfx_shader.sh Cleanup. 2019-02-17 21:48:20 -08:00
bgfx.cpp Issue #1662. 2019-03-08 07:57:33 -08:00
bgfx.idl.inl Fixed IDL. 2019-03-05 20:22:14 -08:00
charset.h Happy New Year! 2019-01-13 17:13:25 -08:00
config.h Cleanup internal profiler. 2019-02-15 16:45:35 -08:00
debug_renderdoc.cpp Happy New Year! 2019-01-13 17:13:25 -08:00
debug_renderdoc.h Happy New Year! 2019-01-13 17:13:25 -08:00
dxgi.cpp Happy New Year! 2019-01-13 17:13:25 -08:00
dxgi.h Happy New Year! 2019-01-13 17:13:25 -08:00
fs_clear0.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear0.sc Happy New Year! 2019-01-13 17:13:25 -08:00
fs_clear1.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear1.sc Happy New Year! 2019-01-13 17:13:25 -08:00
fs_clear2.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear2.sc Happy New Year! 2019-01-13 17:13:25 -08:00
fs_clear3.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear3.sc Happy New Year! 2019-01-13 17:13:25 -08:00
fs_clear4.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear4.sc Happy New Year! 2019-01-13 17:13:25 -08:00
fs_clear5.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear5.sc Happy New Year! 2019-01-13 17:13:25 -08:00
fs_clear6.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear6.sc Happy New Year! 2019-01-13 17:13:25 -08:00
fs_clear7.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_clear7.sc Happy New Year! 2019-01-13 17:13:25 -08:00
fs_debugfont.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
fs_debugfont.sc Happy New Year! 2019-01-13 17:13:25 -08:00
glcontext_eagl.h Happy New Year! 2019-01-13 17:13:25 -08:00
glcontext_eagl.mm Happy New Year! 2019-01-13 17:13:25 -08:00
glcontext_egl.cpp Happy New Year! 2019-01-13 17:13:25 -08:00
glcontext_egl.h Renamed BGFX_USE_WAYLAND to ENTRY_CONFIG_USE_WAYLAND. 2019-03-09 10:53:14 +01:00
glcontext_glx.cpp GLX: Use glXCreateContextAttribsARB to create versioned context. It makes RenderDoc work without specifying GL version. 2019-03-06 09:49:28 -08:00
glcontext_glx.h Happy New Year! 2019-01-13 17:13:25 -08:00
glcontext_nsgl.h Happy New Year! 2019-01-13 17:13:25 -08:00
glcontext_nsgl.mm Happy New Year! 2019-01-13 17:13:25 -08:00
glcontext_wgl.cpp Cleanup. 2019-02-07 18:04:28 -08:00
glcontext_wgl.h Happy New Year! 2019-01-13 17:13:25 -08:00
glimports.h Fixed issue #1656. 2019-02-17 08:39:27 -08:00
makefile Happy New Year! 2019-01-13 17:13:25 -08:00
nvapi.cpp Happy New Year! 2019-01-13 17:13:25 -08:00
nvapi.h Happy New Year! 2019-01-13 17:13:25 -08:00
renderer_d3d9.cpp Cleanup. 2019-02-20 17:20:59 -08:00
renderer_d3d9.h Cleanup internal profiler. 2019-02-15 16:45:35 -08:00
renderer_d3d11.cpp Cleanup. 2019-03-07 09:39:19 -08:00
renderer_d3d11.h Fixed framebuffer RW. 2019-02-18 13:40:17 -08:00
renderer_d3d12.cpp Cleanup. 2019-02-20 17:20:59 -08:00
renderer_d3d12.h Cleanup internal profiler. 2019-02-15 16:45:35 -08:00
renderer_d3d.h Cleanup internal profiler. 2019-02-15 16:45:35 -08:00
renderer_gl.cpp Cleanup. 2019-02-20 20:17:40 -08:00
renderer_gl.h FrameBuffer Read/Write access WIP 2019-02-17 16:50:26 +01:00
renderer_gnm.cpp Happy New Year! 2019-01-13 17:13:25 -08:00
renderer_mtl.h Fixed osx multiple window create/destroy 2019-03-07 19:54:03 +01:00
renderer_mtl.mm metal fixes: memleaks and out of bounds index 2019-03-08 14:14:10 +01:00
renderer_noop.cpp Cleanup. 2019-01-25 17:18:30 -08:00
renderer_vk.cpp Cleanup internal profiler. 2019-02-15 16:45:35 -08:00
renderer_vk.h VK: WIP. 2019-01-26 15:26:46 -08:00
renderer.h Cleanup internal profiler. 2019-02-15 16:45:35 -08:00
shader_dx9bc.cpp Happy New Year! 2019-01-13 17:13:25 -08:00
shader_dx9bc.h Happy New Year! 2019-01-13 17:13:25 -08:00
shader_dxbc.cpp Cleanup. 2019-02-07 18:04:28 -08:00
shader_dxbc.h Happy New Year! 2019-01-13 17:13:25 -08:00
shader_spirv.cpp Happy New Year! 2019-01-13 17:13:25 -08:00
shader_spirv.h Happy New Year! 2019-01-13 17:13:25 -08:00
shader.cpp Happy New Year! 2019-01-13 17:13:25 -08:00
shader.h Happy New Year! 2019-01-13 17:13:25 -08:00
topology.cpp Happy New Year! 2019-01-13 17:13:25 -08:00
topology.h Happy New Year! 2019-01-13 17:13:25 -08:00
varying.def.sc Normalized line endings. 2013-02-21 21:07:31 -08:00
vertexdecl.cpp Happy New Year! 2019-01-13 17:13:25 -08:00
vertexdecl.h Happy New Year! 2019-01-13 17:13:25 -08:00
vs_clear.bin.h clearquad uses uniform update instead of vertex update 2019-02-04 17:42:28 +01:00
vs_clear.sc clearquad uses uniform update instead of vertex update 2019-02-04 17:42:28 +01:00
vs_debugfont.bin.h shaderc: Fixed SPIRV uniform offsets. 2018-04-14 10:30:00 -07:00
vs_debugfont.sc Happy New Year! 2019-01-13 17:13:25 -08:00