Commit Graph

  • 49c0e49527
    Removed WebGPU. (#3198) Бранимир Караџић 2023-11-09 17:15:22 -0800
  • 28f8243535 Removed WebGPU. #3198 Бранимир Караџић 2023-11-09 12:04:25 -0800
  • 67107e5511 Cleanup. Бранимир Караџић 2023-11-09 07:26:23 -0800
  • 466e87fc0e
    Fix DX12 backend ignoring Init::PlatformData::context (#3197) Nacho García 2023-11-08 22:31:34 +0100
  • c54063b88c Updated texture. Branimir Karadžić 2023-11-08 07:14:30 -0800
  • 38d1f744e9 Fix DX12 backend ignoring Init::PlatformData::context #3197 Nacho Garcia 2023-11-08 07:43:01 +0100
  • 1e800e8ba9 Rebuilt assets. Branimir Karadžić 2023-11-06 21:37:19 -0800
  • 106add8505
    Add Wadjet Eye Games to README.md (#3196) Edu Garcia 2023-11-06 19:15:36 +0000
  • 13d1f19947
    Fix D3D12 VBV reading size (#3194) Edu Garcia 2023-11-06 19:15:22 +0000
  • b01c5d597a
    Enable debug information for Vulkan shaders (#3193) Edu Garcia 2023-11-06 19:14:29 +0000
  • 87864260cd
    Enable debug information for Metal shaders #3193 Edu Garcia 2023-11-06 16:45:04 +0000
  • 7d40e79935
    Add Wadjet Eye Games to README.md #3196 Edu Garcia 2023-11-06 16:29:16 +0000
  • 497e756de8
    Reordered buffer size calculation. #3194 Бранимир Караџић 2023-11-06 07:45:14 -0800
  • 415650a321
    Fix D3D12 VBV reading size Edu Garcia 2023-11-06 08:11:35 +0000
  • 257de75b1a
    Enable debug information for Vulkan shaders Edu Garcia 2023-11-06 05:25:47 +0000
  • a23b128ae2
    Fix kerning for SDF scaled fonts in font_manager.cpp (#3192) Aleksandr Bazhin 2023-11-06 00:13:52 +0700
  • 69b40b6b8a
    Fix kerning for SDF scaled fonts in font_manager.cpp #3192 Aleksandr Bazhin 2023-11-05 23:59:46 +0700
  • de9f4b3385 Remove unsupported platforms. Branimir Karadžić 2023-11-03 21:42:02 -0700
  • 4946079f1d Cleanup. Branimir Karadžić 2023-11-03 21:36:00 -0700
  • f5690c7f24 Updated docs. Бранимир Караџић 2023-11-03 21:19:28 -0700
  • 74f9705f52 Updated version. Бранимир Караџић 2023-11-03 21:18:00 -0700
  • f14c14a485
    Removed D3D9. (#3191) Бранимир Караџић 2023-11-03 21:15:42 -0700
  • ae59774d1a Removed D3D9. #3191 Бранимир Караџић 2023-11-03 18:51:18 -0700
  • 6a914f5b13 Updated ImGui. Бранимир Караџић 2023-11-03 17:51:30 -0700
  • c9cebd1b23 Updated spirv-cross. Бранимир Караџић 2023-11-03 17:50:28 -0700
  • 3e82b5bd67 Updated spirv-tools. Бранимир Караџић 2023-11-03 17:50:15 -0700
  • a651b93fac Updated spirv-headers. Бранимир Караџић 2023-11-03 17:50:03 -0700
  • 8b9afdef85 Updated glslang. Бранимир Караџић 2023-11-03 17:49:51 -0700
  • 0d6d961680 Updated meshoptimizer. Бранимир Караџић 2023-11-03 17:49:42 -0700
  • fe578a3323 Updated cgltf. Бранимир Караџић 2023-11-03 17:49:32 -0700
  • 9d4b897dc0 Updated docs. Бранимир Караџић 2023-10-27 22:06:44 -0700
  • 66b020e939
    Fixed issue where printing profile names prints unreadable characters (#3188) gamecoder-nz 2023-10-24 16:44:51 +1300
  • e906017e09
    Use %S for StringLitera. #3188 Бранимир Караџић 2023-10-23 20:44:22 -0700
  • ee67b2f55a
    Fixed issue where printing profile names prints unreadable characters gamecoder-nz 2023-10-24 14:04:55 +1300
  • e8f51dea4c
    fixed wrong cast uint16t to uint32t (#3187) Fabio Soldati 2023-10-23 17:01:22 +0200
  • 94185e2f5d fixed wrong cast uint16t to uint32t #3187 Fabio Soldati 2023-10-23 09:44:09 +0200
  • 448a42a8c6 Cleanup. Бранимир Караџић 2023-10-17 07:37:29 -0700
  • d952e5cfb3
    Check nativeWindow pointer before dereferencing (#3185) Yanna 2023-10-16 11:25:15 -0700
  • b1e14f03d7 Check nativeWindow pointer before dereferencing #3185 Yanna Kang 2023-10-16 09:37:45 -0700
  • 7c440b339f
    Small fix on soname defining on ldflags for Android examples. (#3184) Gareth Fare 2023-10-16 17:48:50 +0100
  • dbeb52dfb1 Add comma character to EOL to match orginal code. #3184 Gareth Fare 2023-10-16 17:47:23 +0100
  • c509325159 Kepp orginal code for linkoptions in the previous configuration block and add the additional linker flags for each Debug/Release configuration. Gareth Fare 2023-10-16 17:38:26 +0100
  • 97cca1aa6d Add linker options to add SONAME to the linked target so Android apps can dynamically resolve the library location from known locations (as opposed to a hard coded location often residing on the host cross compiling filesystem. Gareth Fare 2023-10-16 16:16:42 +0100
  • 6054b49cef
    fix dx12 dynamic texture array update (#3182) Carlos Carrasco 2023-10-04 18:03:37 +0200
  • b28a51eb7a fix dx12 dynamic texture array update #3182 Carlos 2023-10-04 17:17:48 +0200
  • e730940190
    Merge branch 'bkaradzic:master' into Qt-integration #3181 fkullenberg 2023-10-03 09:39:54 +0300
  • 3e5bfb81b6 shaderc: Must have profile specified. Branimir Karadžić 2023-09-30 16:53:30 -0700
  • 99439d296a shader.mk specify profile for all shaders. Branimir Karadžić 2023-09-30 16:53:09 -0700
  • 6f2716d2f4 Rebuilt shaders. Branimir Karadžić 2023-09-30 16:36:02 -0700
  • 0be9604e74 Uncomment examples. Branimir Karadžić 2023-09-30 16:34:36 -0700
  • f13a6ac8ab shaderc: Fixed GLSL profile downgrade. Branimir Karadžić 2023-09-30 16:34:19 -0700
  • 8abb775f45 Cleanup. Branimir Karadžić 2023-09-30 15:49:11 -0700
  • 2a9791506b
    Added game to README: Pinhole Universe (#3178) jwdevel 2023-09-27 15:29:54 -0700
  • f99cf70578 Added game to README: Pinhole Universe #3178 JW 2023-09-27 11:03:23 -0700
  • c5c52b8a0f Fix dx12 compilation for clang-cl #3175 exisor 2023-09-19 22:24:06 +0900
  • 2347dfd264
    Merge 5da20cc9f1 into 17f773007a #3141 etzrx 2023-09-16 22:16:57 +0100
  • 17f773007a Fixed link. Бранимир Караџић 2023-09-15 08:58:34 -0700
  • 8d103fd48a Added a 10s timeout to renderSemWait() to bail out in the rare event the render thread gets stuck due to e.g. driver issues rickmarson 2023-09-15 10:36:24 +0100
  • 66d50eb721
    Fixed duplicate import of functions on Linux using gles20 (#3117) issam3105 2023-09-09 17:25:07 +0200
  • 61795e3133 typo rickmarson 2023-09-06 12:40:30 +0100
  • b1df1c5aa9 Custom vk physical device filters: - always remove all CPU/software implementations (e.g. lllvmpipe on linux) - if cuda interop is enabled, remove all non-vidia GPUs as they don't support cuda rickmarson 2023-09-06 12:34:37 +0100
  • a3f67b6a04 Updated Khronos headers. Бранимир Караџић 2023-09-04 08:26:39 -0700
  • e2ec438633 Updated meshoptimizer. Бранимир Караџић 2023-09-04 08:25:36 -0700
  • 525c89ced0 Updated spirv-cross. Бранимир Караџић 2023-09-04 08:25:27 -0700
  • 14ebd15e2d Updated spirv-tools. Бранимир Караџић 2023-09-04 08:25:15 -0700
  • 04b0560edb Updated spirv-headers. Бранимир Караџић 2023-09-04 08:25:04 -0700
  • cc33a884ff Updated glslang. Бранимир Караџић 2023-09-04 08:24:44 -0700
  • 635381293b Updated ImGui. Бранимир Караџић 2023-09-04 08:24:33 -0700
  • 17ab1e2a62
    Update Makefile and Build Docs from VS2017 to VS2019 (#3170) Markus Stephanides 2023-09-03 21:06:01 +0200
  • 5673dddbb9
    Update makefile #3170 Markus Stephanides 2023-09-03 20:59:39 +0200
  • 4dbc07e606
    Update build.rst Markus Stephanides 2023-09-03 20:58:46 +0200
  • 3645d525e6 Integrated and adapted brtshaderc - shader runtime compiler. #3168 matheus 2023-09-02 19:15:07 -0300
  • 7c401f3914 TRBAC-196 Changed WINRT/UWP builds to use microsoft specific dxinterop (instead of windows) Samu Ruuhonen 2023-08-30 14:50:27 +0300
  • 98f16cd125
    Fix an issue where initializing DX11 headless would cause a crash. (#3164) Hristo Iliev 2023-08-29 06:07:37 +0300
  • 2870958b81
    Fix an issue where initializing DX11 headless would cause a crash. #3164 Hristo Iliev 2023-08-28 11:49:30 +0300
  • b68dc2b13e
    Fix Native Window Type IDL/Bindings; (#3163) Nuno Silva 2023-08-26 19:50:34 +0100
  • 2429ba667a Fix Native Window Type IDL/Bindings; #3163 Nuno Silva 2023-08-26 19:42:26 +0100
  • c18122226e
    Fix multiple windows handling (#3162) Julian Sikorski 2023-08-22 19:12:11 +0200
  • a87660adf0 Fix multiple windows handling #3162 Julian Sikorski 2023-08-22 18:51:37 +0200
  • 4c61c4b825 Interpret VK_MAX_DESCRIPTOR_SETS as per-frame in flight instead of the global maximum, so effectively increases the pool size by BGFX_CONFIG_MAX_FRAME_LATENCY (3 by default). rickmarson 2023-08-22 16:08:39 +0100
  • 12d6f20880 Updated README. Бранимир Караџић 2023-08-19 10:16:23 +0200
  • 5f564db0d5 macOS: Fixed deprecated warnings. Бранимир Караџић 2023-08-18 09:17:09 +0200
  • 0758191563
    Use WL_EGL_PLATFORM consistently with Khronos (#3161) Julian Sikorski 2023-08-17 22:12:14 +0200
  • 0bece2fa60 Use WL_EGL_PLATFORM consistently with Khronos #3161 Julian Sikorski 2023-08-17 21:58:45 +0200
  • ec84ed60fc
    Use BX_UNUSED for cases where Wayland is not an option (#3160) Julian Sikorski 2023-08-17 21:42:26 +0200
  • 805a2ffabf Use BX_UNUSED for cases where Wayland is not an option #3160 Julian Sikorski 2023-08-17 18:51:19 +0200
  • cbfea75cfd Cleanup. Бранимир Караџић 2023-08-17 19:28:22 +0200
  • f4d463990a
    Allow simultaneous X11 and Wayland support (#3152) Julian Sikorski 2023-08-17 16:54:31 +0200
  • 438af0d0b3 Add getNativeWindowHandleType to the C example #3152 Julian Sikorski 2023-08-17 15:59:09 +0200
  • dca143f575 Add getNativeWindowHandleType to the remaining C++ examples Julian Sikorski 2023-08-17 15:43:01 +0200
  • 29bfef672c Implement getNativeWindowHandleType for GLFW Julian Sikorski 2023-08-17 14:45:08 +0200
  • 6070dcb000 Stub getNativeWindowHandleType on platform where Wayland is not an option Julian Sikorski 2023-08-17 14:41:08 +0200
  • fe2ed5f210 Use g_platformData.type to check for a native Wayland window Julian Sikorski 2023-08-04 11:07:20 +0200
  • f7188ee2e8 Set default value for g_platformData.type Julian Sikorski 2023-08-04 09:29:40 +0200
  • f5eda3f3a5 Add NativeWindowHandleType Julian Sikorski 2023-08-04 09:18:19 +0200
  • fc89d501a8 Allow simultaneous X11 and Wayland support Julian Sikorski 2023-08-01 17:27:03 +0200
  • a16f603e3c
    A follow up fix for the PrimitiveID capability (#3159) Jamil Halabi 2023-08-15 12:33:33 +0300
  • fa8e2c05e8 A fix for PrimitiveID capability not listed in the debug log #3159 Jamil Halabi 2023-08-15 12:14:09 +0300
  • 82b70a0230 Cleanup. Бранимир Караџић 2023-08-15 09:27:39 +0200
  • 64e83a0ec2
    Fixed creating MoltenVk surface with agnostic backends such as SDL2 (#3158) Jamil Halabi 2023-08-15 10:21:25 +0300