Fix an issue where initializing DX11 headless would cause a crash. (#3164)

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Hristo Iliev 2023-08-29 06:07:37 +03:00 committed by GitHub
parent b68dc2b13e
commit 98f16cd125
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1 changed files with 2 additions and 2 deletions

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@ -2263,8 +2263,8 @@ namespace bgfx { namespace d3d11
if (NULL == m_backBufferDepthStencil)
{
D3D11_TEXTURE2D_DESC dsd;
dsd.Width = m_scd.width;
dsd.Height = m_scd.height;
dsd.Width = bx::uint32_max(m_scd.width, 1);
dsd.Height = bx::uint32_max(m_scd.height, 1);
dsd.MipLevels = 1;
dsd.ArraySize = 1;
dsd.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;