Branimir Karadžić
c69f29cb36
D3D9: Fixed RGBA8 texture format.
2015-04-08 22:41:19 -07:00
Branimir Karadžić
23114a821c
32-bit indices support WIP.
2015-04-08 19:59:48 -07:00
Branimir Karadžić
c85c12b5cd
Fixed variable narrowing warnings.
2015-04-07 17:58:14 -07:00
Miodrag Milanovic
9b71495507
Fix for :
...
error: array index 1 is past the end of the array (which contains 1 element) [-Werror,-Warray-bounds]
m_samplerFlags[stage][1] = UINT32_MAX;
2015-04-06 10:37:12 +02:00
Branimir Karadžić
5a9b02ca31
Added view name flag for compute.
2015-04-02 11:57:53 -07:00
Miodrag Milanovic
f1ae3f2a5c
Fix BGFX compile
2015-04-01 13:02:48 +02:00
Branimir Karadžić
8f3708fe28
Cleanup.
2015-03-31 22:01:50 -07:00
Branimir Karadžić
d62025d530
Fixing VS2015 warnings.
2015-03-29 22:40:35 -07:00
Branimir Karadžić
dc60f34883
Updated stats display.
2015-03-26 22:43:50 -07:00
Branimir Karadžić
eeb491883d
Added ability to select GPU.
2015-03-26 15:01:47 -07:00
Branimir Karadžić
6ba3a60c1a
Fixed amalgamated build with multiple renderers.
2015-03-21 22:11:59 -07:00
Branimir Karadžić
d858dde912
Added RGBA8 texture format.
2015-03-05 17:44:56 -08:00
Branimir Karadžić
478449e23a
Adding vertex textures WIP.
2015-03-01 22:01:30 -08:00
Branimir Karadžić
2883be5c1a
Increased number of views to 256. Added view remap support.
2015-02-21 15:40:51 -08:00
Branimir Karadžić
b2a91c4a29
Cleanup.
2015-01-26 19:09:51 -08:00
Branimir Karadžić
0516b5603b
Added max anisotropy reset flag.
2015-01-21 20:39:42 -08:00
Branimir Karadžić
be8c9576f5
Fixed issue #225 .
2015-01-20 22:07:30 -08:00
Branimir Karadžić
21fff2de4b
Cleanup.
2015-01-14 21:31:08 -08:00
Branimir Karadžić
069de61bdb
Combined sampler and compute binding.
2015-01-13 22:34:48 -08:00
Branimir Karadžić
904f52ab91
Fixed compile error.
2015-01-11 18:02:34 -08:00
Branimir Karadžić
ff7f967c1b
Removed _BIT suffix from BGFX_CLEAR_* flags.
2015-01-10 21:39:45 -08:00
Branimir Karadžić
a038b6d426
Added ability to bind static index buffer to compute.
2015-01-10 20:56:38 -08:00
Branimir Karadžić
ef05e607d6
Added support for GPU compute dynamic index buffer.
2015-01-10 20:38:47 -08:00
Branimir Karadžić
c25dd466be
Updated copyright year.
2015-01-01 15:04:46 -08:00
Branimir Karadžić
6e73d4ea34
Predefined uniforms refactoring.
2014-12-27 19:00:41 -08:00
Branimir Karadžić
47f100d70f
Fixed compute buffer.
2014-12-10 21:09:13 -08:00
Branimir Karadžić
ad47659669
Added compute buffer support.
2014-12-09 23:16:27 -08:00
Branimir Karadžić
f6cf4df3d3
Added OculusVR support.
2014-10-28 22:08:55 -07:00
Branimir Karadžić
62abe9db5e
Cleanup.
2014-10-25 19:16:24 -07:00
Branimir Karadžić
208a348ab2
Fixed compile errors. Added default part of view debug name. Added example how to use view debug name.
2014-10-25 18:07:51 -07:00
Branimir Karadžić
96ecaffee0
Cleanup.
2014-10-22 20:45:08 -07:00
Branimir Karadžić
8a354b0785
Added line strip primitive type.
2014-10-22 19:19:33 -07:00
Branimir Karadžić
5e39e3b16a
clang on VS201x.
2014-10-16 19:54:29 -07:00
Branimir Karadžić
bfa1f9f3af
Moved ctor/dtor into init/shutdown to have class ctor fully initialized prior calling initialization code.
2014-10-13 21:14:51 -07:00
Branimir Karadžić
51d8daf762
Fixed constant buffer allocation logic.
2014-10-08 19:36:59 -07:00
Branimir Karadžić
b1878edd2e
Cleanup.
2014-10-06 22:10:55 -07:00
Branimir Karadžić
a05acba1ee
Added state cache info to debug panel.
2014-10-05 00:14:21 -07:00
Branimir Karadžić
61ed393f6c
DX11: Allow lost device for few frames.
2014-09-30 21:16:24 -07:00
Branimir Karadžić
d35c14164b
Updated README.
2014-09-27 14:15:56 -07:00
Branimir Karadžić
f4c7f69ed7
Added swap chain caps.
2014-09-23 20:35:39 -07:00
Branimir Karadžić
3d3a725812
DX9: Fixed swap chain depth creation.
2014-09-22 23:00:42 -07:00
Branimir Karadžić
de3d152b9c
Added multiple windows example.
2014-09-22 19:34:10 -07:00
Branimir Karadžić
2c03cf4927
Added multiple windows support.
2014-09-07 17:17:38 -07:00
Branimir Karadžić
d3af45bd56
Cleanup.
2014-09-01 13:22:34 -07:00
Branimir Karadžić
6b00f65849
Increased number of MRT to 8.
2014-09-01 11:24:51 -07:00
Branimir Karadžić
4fb802e405
Added R11G11B10F format.
2014-08-26 20:56:53 -07:00
Branimir Karadžić
b209308fbc
Cleanup.
2014-08-20 20:11:50 -07:00
Matthew Endsley
dc9e29601d
Resolve active render target in D3D9 before switch
...
On D3D9 platforms that work on active render target instead of
a specified surface, the resovle of the previous RT must happen
before the new RT becomes active.
2014-08-20 15:55:32 -07:00
Branimir Karadžić
66890595b9
Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders.
2014-08-17 17:20:15 -07:00
Branimir Karadžić
3295126799
Updated texture container texture format support.
2014-08-12 21:47:01 -07:00