Cleanup.
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f4123e6483
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20
src/bgfx_p.h
20
src/bgfx_p.h
@ -1048,13 +1048,18 @@ namespace bgfx
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union
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{
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uint32_t m_flags;
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struct
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{
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uint32_t m_flags;
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} m_draw;
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struct
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{
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uint8_t m_format;
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uint8_t m_access;
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uint8_t m_mip;
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} m_compute;
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} m_un;
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};
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@ -1086,11 +1091,10 @@ namespace bgfx
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for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++ii)
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{
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m_bind[ii].m_idx = invalidHandle;
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m_bind[ii].m_type = uint8_t(Binding::Texture);
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m_bind[ii].m_un.m_flags = 0;
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}
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}
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Binding m_bind[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
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uint64_t m_flags;
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uint64_t m_stencil;
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uint32_t m_rgba;
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@ -1112,7 +1116,6 @@ namespace bgfx
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VertexDeclHandle m_vertexDecl;
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IndexBufferHandle m_indexBuffer;
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VertexBufferHandle m_instanceDataBuffer;
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Binding m_bind[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
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};
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struct RenderCompute
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@ -1134,6 +1137,7 @@ namespace bgfx
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}
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}
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Binding m_bind[BGFX_MAX_COMPUTE_BINDINGS];
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uint32_t m_constBegin;
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uint32_t m_constEnd;
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uint32_t m_matrix;
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@ -1143,8 +1147,6 @@ namespace bgfx
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uint16_t m_numZ;
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uint16_t m_num;
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uint8_t m_submitFlags;
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Binding m_bind[BGFX_MAX_COMPUTE_BINDINGS];
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};
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union RenderItem
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@ -1386,9 +1388,9 @@ namespace bgfx
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void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
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{
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Binding& sampler = m_draw.m_bind[_stage];
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sampler.m_idx = _handle.idx;
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sampler.m_un.m_flags = (_flags&BGFX_SAMPLER_DEFAULT_FLAGS) ? BGFX_SAMPLER_DEFAULT_FLAGS : _flags;
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Binding& sampler = m_draw.m_bind[_stage];
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sampler.m_idx = _handle.idx;
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sampler.m_un.m_draw.m_flags = (_flags&BGFX_SAMPLER_DEFAULT_FLAGS) ? BGFX_SAMPLER_DEFAULT_FLAGS : _flags;
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if (isValid(_sampler)
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&& (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES) ) )
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@ -3445,18 +3445,18 @@ namespace bgfx
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{
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const Binding& sampler = draw.m_bind[stage];
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Binding& current = currentState.m_bind[stage];
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if (current.m_idx != sampler.m_idx
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|| current.m_un.m_flags != sampler.m_un.m_flags
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if (current.m_idx != sampler.m_idx
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|| current.m_un.m_draw.m_flags != sampler.m_un.m_draw.m_flags
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|| programChanged)
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{
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if (invalidHandle != sampler.m_idx)
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{
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TextureD3D11& texture = m_textures[sampler.m_idx];
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texture.commit(stage, sampler.m_un.m_flags);
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texture.commit(stage, sampler.m_un.m_draw.m_flags);
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}
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else
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{
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m_textureStage.m_srv[stage] = NULL;
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m_textureStage.m_srv[stage] = NULL;
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m_textureStage.m_sampler[stage] = NULL;
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}
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@ -3170,13 +3170,13 @@ namespace bgfx
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{
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const Binding& sampler = draw.m_bind[stage];
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Binding& current = currentState.m_bind[stage];
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if (current.m_idx != sampler.m_idx
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|| current.m_un.m_flags != sampler.m_un.m_flags
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if (current.m_idx != sampler.m_idx
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|| current.m_un.m_draw.m_flags != sampler.m_un.m_draw.m_flags
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|| programChanged)
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{
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if (invalidHandle != sampler.m_idx)
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{
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m_textures[sampler.m_idx].commit(stage, sampler.m_un.m_flags);
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m_textures[sampler.m_idx].commit(stage, sampler.m_un.m_draw.m_flags);
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}
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else
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{
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@ -4756,14 +4756,14 @@ namespace bgfx
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{
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const Binding& sampler = draw.m_bind[stage];
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Binding& current = currentState.m_bind[stage];
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if (current.m_idx != sampler.m_idx
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|| current.m_un.m_flags != sampler.m_un.m_flags
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if (current.m_idx != sampler.m_idx
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|| current.m_un.m_draw.m_flags != sampler.m_un.m_draw.m_flags
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|| programChanged)
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{
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if (invalidHandle != sampler.m_idx)
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{
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TextureGL& texture = m_textures[sampler.m_idx];
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texture.commit(stage, sampler.m_un.m_flags);
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texture.commit(stage, sampler.m_un.m_draw.m_flags);
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}
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}
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