Бранимир Караџић
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4581f14cd4
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
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Бранимир Караџић
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af49c5d264
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Happy New Year!
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2021-01-14 15:53:49 -08:00 |
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Бранимир Караџић
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82f56b5987
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Happy New Year!
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2020-01-14 21:37:06 -08:00 |
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Leandro Freire
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33ac8934ff
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Fixed tabs/spaces
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2019-08-17 14:56:23 -07:00 |
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Leandro Freire
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d7c70c49e3
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Add url to examples
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2019-08-17 13:27:38 -07:00 |
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Leandro Freire
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1db46f4fe6
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Rename variables and constants
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2019-08-17 12:32:16 -07:00 |
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Leandro Freire
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855623e153
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Rename VertexDecl to VertexLayout
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2019-08-13 18:42:01 -07:00 |
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Бранимир Караџић
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3f3a9450ba
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
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Бранимир Караџић
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e28e458173
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Cleanup.
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2019-01-03 14:39:41 -08:00 |
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Branimir Karadžić
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66a7d6ab05
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Removing old vector math.
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2018-11-16 21:54:20 -08:00 |
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Branimir Karadžić
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db0ec1f5db
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Removed HMD API and OculusVR support.
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2018-07-19 20:22:21 -07:00 |
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Branimir Karadžić
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9da45ed78c
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Renamed bgfx::updateDynamic* to just bgfx::update.
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2018-06-09 17:29:00 -07:00 |
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Branimir Karadžić
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5bb6a14876
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Changed bgfx::init to take init parameters as structure instead of arguments.
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2018-04-17 15:42:18 -07:00 |
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Branimir Karadžić
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f44c8e2b14
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
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Branimir Karadžić
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7737343427
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Added screenshots.
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2017-10-03 20:59:33 -07:00 |
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Branimir Karadžić
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04c3322d93
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D3D9: Fixed persist dynamic buffers after device reset.
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2017-09-17 21:01:20 -07:00 |
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Branimir Karadžić
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f07a30ca0b
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Added example 35-dynamic: dynamic buffers update.
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2017-09-17 20:32:11 -07:00 |
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