Commit Graph

86 Commits

Author SHA1 Message Date
Бранимир Караџић
4581f14cd4 Happy New Year! 2022-01-15 11:59:06 -08:00
Бранимир Караџић
e71ffa0016 Cleanup. 2021-10-27 17:00:39 -07:00
Бранимир Караџић
53772163f4 Added cmdRemove. 2021-10-26 18:20:35 -07:00
pezcode
870d14110b
Vulkan: allow writing to gl_FragColor without framebuffer color attachment (#2452) 2021-04-07 07:21:02 -07:00
Бранимир Караџић
af49c5d264 Happy New Year! 2021-01-14 15:53:49 -08:00
Hugo Amnov
f9b1a9f5d4
Vulkan cleanup and minor bug fixes (#2129) 2020-05-03 13:27:31 -07:00
Бранимир Караџић
82f56b5987 Happy New Year! 2020-01-14 21:37:06 -08:00
Leandro Freire
33ac8934ff Fixed tabs/spaces 2019-08-17 14:56:23 -07:00
Leandro Freire
d7c70c49e3 Add url to examples 2019-08-17 13:27:38 -07:00
Leandro Freire
1db46f4fe6 Rename variables and constants 2019-08-17 12:32:16 -07:00
Attila Kocsis
e0b99aa358 15-shadowmaps-simple: Fixed float depth packing mode 2019-08-16 06:49:25 -07:00
Leandro Freire
855623e153 Rename VertexDecl to VertexLayout 2019-08-13 18:42:01 -07:00
Бранимир Караџић
3f3a9450ba Happy New Year! 2019-01-13 17:13:25 -08:00
Бранимир Караџић
a54f8a3f81 Renamed UniformType enum Int1 to Sampler. 2019-01-11 14:14:17 -08:00
Branimir Karadžić
66a7d6ab05 Removing old vector math. 2018-11-16 21:54:20 -08:00
Branimir Karadžić
4433b5bcdc Separating sampler flags from texture creation flags. 2018-08-20 17:12:26 -07:00
Branimir Karadžić
5bb6a14876 Changed bgfx::init to take init parameters as structure instead of arguments. 2018-04-17 15:42:18 -07:00
Branimir Karadžić
9422aec753 Cleanup. 2018-03-05 20:24:03 -08:00
Branimir Karadžić
584b8b34f0 Added support for independent RGB channel write control. 2018-02-13 12:35:23 -08:00
Branimir Karadžić
49a75f2fb1 bx math API cleanup. 2018-01-13 15:33:50 -08:00
Branimir Karadžić
f44c8e2b14 Happy New Year! 2018-01-01 11:16:06 -08:00
attilaz
acf3db7a06 Fix sampler/texture indices for metal (#1242)
Fix for https://github.com/bkaradzic/bgfx/issues/1227 .

It gets texture slot from compiled shaders and maps it to Sampler uniform. So sampler uniform MUST be defined before using shader (shadowmap_simple has a bug with invalid uniform name).
2017-09-22 08:44:51 -07:00
Branimir Karadžić
7c9b2b7257 API change: Simplified destroy functions to use overload resolution. 2017-07-17 22:29:43 -07:00
Branimir Karadžić
3e212b519f Moving code around and renaming files. 2017-07-15 21:01:08 -07:00
Branimir Karadžić
a274c9a6c5 Replaced BX_OVERRIDE with override. 2017-07-15 00:17:29 -07:00
Branimir Karadžić
0fad539078 Cleanup. 2017-06-29 23:19:20 -07:00
Branimir Karadžić
917385f79e Cleanup. 2017-06-29 22:23:18 -07:00
Branimir Karadžić
5f666a5ee2 Combined all examples. Issue #1143. 2017-06-25 21:44:04 -07:00
Branimir Karadžić
596bd28446 Cleanup. 2017-06-13 22:27:22 -07:00
Branimir Karadžić
2dc7aa1a7c Cleanup. 2017-06-13 20:17:04 -07:00
Branimir Karadžić
3fcaac24fb Cleanup. 2017-06-13 18:42:17 -07:00
attilaz
a7d937f990 shadowmaps simple to entry::AppI (#1157) 2017-06-13 14:33:56 -07:00
Branimir Karadžić
3fbcddb4ef Renamed constants to new style. 2017-06-09 20:08:52 -07:00
Branimir Karadžić
68c6b46a65 Exposed vertex stream argument to API. 2017-05-14 11:48:59 -07:00
Branimir Karadžić
8499319009 Cleanup. 2017-03-31 21:01:08 -07:00
Branimir Karadžić
29079cf890 Fixed issue #1077. 2017-03-14 20:41:31 -07:00
Branimir Karadžić
7c16314f6f Cleanup. 2017-03-11 22:17:34 -08:00
Branimir Karadžić
d96225a1f0 Fixing projection matrix in examples. 2017-02-22 22:26:39 -08:00
Branimir Karadžić
0838dad5ab Fixed build. 2017-02-14 20:27:31 -08:00
Brian Harris
ffd3771a09 Updated makefiles to build spirv (#1025) 2017-01-20 09:29:09 -08:00
Branimir Karadžić
b9b8a6e871 Cleanup. 2017-01-04 08:34:25 -08:00
Branimir Karadžić
dc5a3e6e6c Fixed leak. 2016-10-18 21:01:11 -07:00
Branimir Karadžić
c98be90bf5 WIP: Texture array support. 2016-08-19 21:05:37 -07:00
Branimir Karadžić
4b26830fc1 shaderc: Allow shader without color target write. 2016-07-01 20:38:12 -07:00
Branimir Karadžić
861a63bf2e Updated makefiles. 2016-02-29 19:58:17 -08:00
Lunkhound
6f9a9278ec removed z coord adjustment in shadow2D() shader builtin for HLSL versions 2016-01-17 23:05:40 -08:00
Lunkhound
b655ee94ae shadowmaps_simple: fix OGL shadow camera volume 2016-01-15 14:54:56 -08:00
Branimir Karadžić
fbace33048 Renamed BGFX_TEXTURE_RT_BUFFER_ONLY to more descriptive BGFX_TEXTURE_RT_WRITE_ONLY. 2016-01-12 17:11:16 -08:00
Branimir Karadžić
4bb2b623d3 Happy New Year! 2016-01-01 00:11:04 -08:00
Andrew Mac
0788b28641 Fix crash in D3D9 shadowmap examples. 2015-11-22 13:36:57 -04:00