* Reformatted comments; fixed a couple of oversights
* D bindings: deterministic sub-struct order
* Added missing default to IDL
* Fixed sub-struct linkage; regenerate D binds
* Culled D bindings for header-only C++ functions
* Added missing default to bgfx.idl
* cppinline now supported by all auto-gen bindings
The pattern "func.cppinline and not func.conly" is to make sure that C bindings for `bgfx_vertex_layout_has` are still generated.
* Fix mangling issue; use updated BindBC-Common API
* Add missing default to setTransform in IDL
* Fix erroneous generation of `uc_int64`
Non-deterministic ordering of hash-maps were the culprit all along!
* Add missing default to overrideInternal IDL & re-generate
* Reformatted comments; fixed a couple of oversights
* D bindings: deterministic sub-struct order
* Added missing default to IDL
* Fixed sub-struct linkage; regenerate D binds
* Culled D bindings for header-only C++ functions
* Added missing default to bgfx.idl
* cppinline now supported by all auto-gen bindings
The pattern "func.cppinline and not func.conly" is to make sure that C bindings for `bgfx_vertex_layout_has` are still generated.
* Fix mangling issue; use updated BindBC-Common API
* Fix D3D12 VBV reading size
When `stream.m_startVertex` is not 0 we target a position past the start of the buffer, so `BufferLocation + SizeInBytes` will be past the end of the buffer, which the debug layer will complaining about.
With this fix we're only creating a view for the part of the buffer we actually need to access.
* Reordered buffer size calculation.
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Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
Kerning is now also scaled with the scaled child font when using SDF fonts. In examples/common/font_manager.cpp kerning was visibly off when scaling SDF font down.
* Fixed issue where printing profile names prints unreadable characters
* Use %S for StringLitera.
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Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>