Cedric Guillemet
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64a28415a8
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Disable Batch indirect mode for Microsoft WARP (#2672)
* Disable Batch indirect mode for Microsoft WARP
* idl
Co-authored-by: Cedric Guillemet <ceguille@microsoft.com>
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2021-12-01 11:19:47 -08:00 |
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Бранимир Караџић
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ee0fbea726
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Added AGC renderer stub.
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2021-08-24 19:35:09 -07:00 |
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Бранимир Караџић
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08e3d51a9e
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Fixed docs.
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2021-05-25 20:13:59 -07:00 |
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Бранимир Караџић
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6baa370801
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Fixed transient index buffer functions to all have 32-bit indices support, and removed 16-bit only restriction from docs.
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2021-05-25 12:47:28 -07:00 |
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Бранимир Караџић
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117c999d6e
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Added bgfx::Init capabilities mask.
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2021-04-22 20:18:48 -07:00 |
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Бранимир Караџић
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6109697ade
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Added bgfx::isFrameBufferValid API.
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2021-04-16 22:13:26 -07:00 |
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Бранимир Караџић
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69fb21f50e
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Cleanup.
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2021-04-13 21:55:56 -07:00 |
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Sam
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49fb72842a
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Minor alteration to clarify that BGFX_DISCARD_STATE also discards uniforms (#2464)
Signed-off-by: Samuel Hellawell <sshellawell@gmail.com>
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2021-04-09 21:51:03 -07:00 |
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Aleš Mlakar
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f2a42ec216
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Updated Beef bindings (#2426)
* Vulkan shader compiler uniform size fix (>255).
* Updated IDL Beef bindings
Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
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2021-03-17 17:49:01 -07:00 |
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Бранимир Караџић
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239ce7a612
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Fixed typo.
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2021-02-07 07:35:18 -08:00 |
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Branimir Karadžić
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5c304dad3b
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Fixed issue #2330. Added support for 32-bit indices in transient index buffer.
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2020-12-15 19:01:25 -08:00 |
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Бранимир Караџић
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796acfa98b
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Added Attachment.numLayers needed for viewport layer array support.
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2020-12-12 10:04:14 -08:00 |
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Бранимир Караџић
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8dd39d42df
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Cleanup.
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2020-12-02 21:08:25 -08:00 |
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Aleš Mlakar
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93f0cdfaf4
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IDL Beef bindings (#2290)
Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
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2020-10-19 06:54:18 -07:00 |
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