Commit Graph

228 Commits

Author SHA1 Message Date
Бранимир Караџић
76e355e11f Updated Metal shaders. 2020-05-03 14:20:48 -07:00
Бранимир Караџић
cf170738b1 Updated Vulkan shaders. 2020-05-03 14:20:25 -07:00
attilaz
75d5662f0b Metal: added support for binding buffers to vertex/fragment shader stages
I have removed the SamplerInfo workaround, because new shaderc preserves texture stages. Some shaders needed recompile with latest shaderc to get the new behavior.
2019-08-16 06:58:44 -07:00
Бранимир Караџић
e9a199d22b VK: Added 21-deferred shaders. 2019-08-15 21:55:01 -07:00
Бранимир Караџић
6f1485190f VK: Added compute shaders. 2019-08-13 20:32:22 -07:00
Бранимир Караџић
3ea3f32c06 VK: Added compute shaders. 2019-08-13 20:00:48 -07:00
Бранимир Караџић
4ed381b2e9 VK: Added compute shaders. 2019-08-13 19:34:59 -07:00
Бранимир Караџић
4986981378 VK: Added compute shaders. 2019-08-13 18:47:21 -07:00
Бранимир Караџић
73362c3989 Rebuilt shaders. 2019-08-10 10:26:00 -07:00
Бранимир Караџић
0e673379d6 Added SPIRV shaders. 2019-08-07 21:53:56 -07:00
Бранимир Караџић
d1ab7164af 09-hdr: Added SPIRV shaders. 2019-08-07 07:00:06 -07:00
Бранимир Караџић
3c93448183 Added few spirv shaders. 2019-08-05 22:12:46 -07:00
Бранимир Караџић
f3955fca15 41-tess: Added metal shaders. 2019-07-24 19:53:13 -07:00
Branimir Karadžić
4059478495 41-tess: Added shaders. 2019-07-21 21:49:45 -07:00
DanielGavin
caccb56707 example 41-tess (#1821)
* new example

new tess example

* renaming

Rename clock to counter...

* clean

Remove comments

* clean up

removed vector and const char* path

* ups

Removing compiled shaders...
2019-07-20 17:04:35 -07:00
attilaz
72d0a0c4fa index buffer generation using final vertex data (#1816)
This results a smaller output file for some meshes.
2019-07-13 09:07:33 -07:00
Бранимир Караџић
f5cb0a6737 Updated assets. 2019-04-13 21:46:07 -07:00
attilaz
ed885c3c5a using meshoptimizer for vertex cache/fetch optim and index/vertex buffer compression 2019-04-13 16:07:06 +02:00
Бранимир Караџић
60d22c4c8c GL: Fixed framebuffer RW. 2019-02-18 14:01:26 -08:00
Branimir Karadžić
078ca46e6f Fixed framebuffer RW example. 2019-02-18 13:40:41 -08:00
Hugo Amnov
58563b0b1b FrameBuffer Read/Write access WIP 2019-02-17 16:50:26 +01:00
Бранимир Караџић
1255e694be Rebuilt shaders. 2019-02-13 14:53:41 -08:00
Бранимир Караџић
f6624f4d12 Rebuilt shaders. 2019-02-13 10:55:05 -08:00
Бранимир Караџић
82550fa842 21-deferred: Added texture array frame buffer option. 2019-02-07 18:04:19 -08:00
Branimir Karadžić
8e5c9ce50e Added missing shaders. 2019-01-22 21:09:09 -08:00
Branimir Karadžić
eb6d053f5a Metal: Rebilt shaders. 2019-01-22 21:00:54 -08:00
attilaz
b5ac92e5fa spirv-cross: removed rename hack
recompiled metal shaders
2019-01-19 09:13:46 +01:00
attilaz
c23e2b6362 39-assao: use buffer for atomic to support metal 2019-01-18 22:29:57 +01:00
Branimir Karadžić
54eaf5667b Built missing metal shaders. 2019-01-15 22:54:48 -08:00
Бранимир Караџић
20d97f4597 40-svt: Metal shaders. 2019-01-14 09:25:07 -08:00
Бранимир Караџић
6f67042e4b 24-nbody: Metal shaders. 2019-01-14 09:21:06 -08:00
Branimir Karadžić
4c70a7cc4b Updated shaders. 2019-01-05 08:38:09 -08:00
Aleš Mlakar
ada5d979d8 Merge branch 'master' of https://github.com/jazzbre/bgfx into svt-example 2019-01-03 11:44:31 +01:00
Aleš Mlakar
1c6c7378e8 * 40-svt: Added to project. Added screenshot. Built shaders. 2019-01-03 11:34:30 +01:00
Бранимир Караџић
149b0e867b
Merge pull request #1599 from junjie020/master
fix example 06 of bump mapping which lighting calculation is incorrect
2018-12-29 08:21:31 -08:00
junjie020
9a39e66e2b add compile shader 2018-12-29 17:58:43 +08:00
Mathieu-Andre Chiasson
5be52bb925 upgraded nanovg to the latest. 2018-12-27 21:52:01 -05:00
Branimir Karadžić
8acd90f98a 39-assao: Added to project. Added screenshot. Built shaders. 2018-12-14 14:27:03 -08:00
Branimir Karadžić
6bff345637 StringView cleanup. 2018-10-21 19:17:44 -07:00
Branimir Karadžić
fb4cfd473c Cleanup. 2018-09-20 22:48:07 -07:00
Branimir Karadžić
83b1ece243 Rebuilt shaders. 2018-09-19 20:35:53 -07:00
Branimir Karadžić
4b0dc0676a 38-bloom: Added Metal shaders. 2018-09-19 12:28:01 -07:00
Eric Arnebäck
ab1080ae94 Bloom Example (#1491)
* add bloom demo

* remove modification to readme

* add references for the bloom implementation
2018-09-19 12:24:52 -07:00
Branimir Karadžić
32780829c2 Added source uffizi light probe and conversion to runtime asset. 2018-06-30 15:46:23 -07:00
Andrew Willmott
acd99728b7 ATC and ASTC support (#1410)
* ATC & ASTC support

- Add update format enum for bimg additions
- renderer_gl ATC and ATSC support
- renderer_mtl ASTC support
- renderer_vk ASTC support
- updates to other backends for new enums
- Support emulated ATC

* cleanup

* Add texture_compression test files for ATC/ASTC formats

* Update 'update' example for ATC formats

- Generalise tile code a little
- Add ATC variants
- Ignoring ASTC for now as not emulated -- should we add empty
  checkerboard emulate though?
2018-06-11 09:23:41 -07:00
Branimir Karadžić
507dd115e8 Rebuild assets. 2018-05-23 21:18:41 -07:00
Branimir Karadžić
5ecd605107 Updated shaders. 2018-03-17 21:56:54 -07:00
Branimir Karadžić
6e7e761a3b Cleanup. 2018-03-10 15:01:22 -08:00
Branimir Karadžić
628e2fcab7 Removed dummy z-only pass fragment shader (null fragment shader is supported now). 2018-03-06 19:53:37 -08:00
Branimir Karadžić
2250f45510 Updated shaders. 2018-03-06 19:49:20 -08:00