Branimir Karadžić
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537c70965d
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Switched mesh assets build to ninja.
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2016-05-06 20:44:21 -07:00 |
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Branimir Karadžić
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3d81ae8219
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Updated shaders.
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2016-04-06 20:24:52 -07:00 |
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Branimir Karadžić
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2b77088a38
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Cleanup.
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2016-03-05 11:03:52 -08:00 |
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Branimir Karadžić
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002789eef6
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Fixed vecX_splat to catch errors.
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2016-03-01 08:38:46 -08:00 |
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Branimir Karadžić
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484b1f5199
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Fixed 28-wireframe shader.
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2016-03-01 08:24:58 -08:00 |
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Branimir Karadžić
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861a63bf2e
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Updated makefiles.
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2016-02-29 19:58:17 -08:00 |
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Branimir Karadžić
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87b640253e
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Metal: Updated shaders.
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2016-02-28 22:05:59 -08:00 |
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Branimir Karadžić
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f70e85cfb5
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Rebuilt shaders.
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2016-02-28 16:35:11 -08:00 |
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Branimir Karadžić
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8d0da375e6
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Merge pull request #702 from dariomanesku/wf
Fixing wireframe opacity. Winding seems to be flipped.
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2016-02-28 16:36:20 -08:00 |
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Dario Manesku
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49bc9dccea
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Fixing wireframe opacity. Winding seems to be flipped.
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2016-02-29 01:34:16 +01:00 |
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Dario Manesku
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a079ee53ef
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Redone 18-ibl example. It's now using textures that are filtered with cmft.
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2016-02-29 01:15:12 +01:00 |
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Branimir Karadžić
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e4dc2bc02c
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Rebuilt shaders.
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2016-02-28 16:14:05 -08:00 |
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Dario Manesku
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7b2752c450
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Added 28-wireframe. Geometryc now has --barycentric feature. Example meshes updated. Commit has only glsl shaders.
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2016-02-29 01:06:39 +01:00 |
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Branimir Karadžić
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db37bd1bcd
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Added icon font headers.
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2016-02-10 22:37:09 -08:00 |
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Branimir Karadžić
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a972d1fef0
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Tools cleanup.
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2016-01-30 16:15:25 -08:00 |
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Branimir Karadžić
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008bc72d6f
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SDL: Updated controllerdb.
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2016-01-23 21:07:44 -08:00 |
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Lunkhound
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6f9a9278ec
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removed z coord adjustment in shadow2D() shader builtin for HLSL versions
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2016-01-17 23:05:40 -08:00 |
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Branimir Karadžić
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b70dba4c8e
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Updated terrain shader.
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2015-12-31 11:57:07 -08:00 |
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Andrew Mac
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6a42398b0b
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Terrain painting example.
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2015-12-13 21:21:07 -04:00 |
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Branimir Karadžić
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fac71e9e35
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Fixed issue #569.
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2015-12-08 16:09:30 -08:00 |
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Stephen Hill
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e0e772f71c
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Fixed repeat typo: lightning => lighting
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2015-11-29 18:39:16 -05:00 |
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Branimir Karadžić
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20e7e79763
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Added orb object.
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2015-11-19 22:17:37 -08:00 |
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Branimir Karadžić
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1179f3a79b
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Cleanup.
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2015-10-24 22:53:26 -07:00 |
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Branimir Karadžić
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69fd07a590
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Rebuilt shaders.
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2015-10-24 22:47:24 -07:00 |
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Branimir Karadžić
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f47a26dcfa
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Cleanup.
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2015-10-24 22:34:11 -07:00 |
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Aleks
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aab8751ac5
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Added tvOS support.
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2015-10-12 13:32:39 -07:00 |
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Branimir Karadžić
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1d1e78977f
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Updated shaders.
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2015-10-09 22:36:56 -07:00 |
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Branimir Karadžić
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faebec1f05
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Metal: Fixed MRT.
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2015-10-09 22:13:32 -07:00 |
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Branimir Karadžić
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1611b074fb
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Metal: Built shaders.
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2015-10-06 21:20:34 -07:00 |
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Branimir Karadžić
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6e9ed09d19
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Rebuilt shaders.
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2015-09-03 20:00:15 -07:00 |
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Branimir Karadžić
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4470f7097c
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Fixed HLSL reflection for samplers.
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2015-09-01 16:44:11 -07:00 |
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Branimir Karadžić
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5f7b891b52
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OSX: Added default info.plist.
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2015-08-17 17:15:05 -07:00 |
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Branimir Karadžić
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3f34765ea7
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Updated shaders.
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2015-08-10 17:44:59 -07:00 |
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Branimir Karadžić
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16a7605903
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Rebuilt shaders.
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2015-07-28 20:44:04 -07:00 |
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Branimir Karadžić
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0283c83c0a
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Cleanup.
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2015-06-19 21:47:20 -07:00 |
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Branimir Karadžić
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9ebcfab447
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Cleanup.
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2015-06-07 21:28:36 -07:00 |
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Branimir Karadžić
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ddf0959d35
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Cleanup.
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2015-06-07 21:20:55 -07:00 |
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Branimir Karadžić
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72454acc8e
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Cleanup.
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2015-06-06 17:12:29 -07:00 |
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Branimir Karadžić
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acfab2a171
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Cleanup.
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2015-06-06 16:57:43 -07:00 |
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Branimir Karadžić
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ff01992cb7
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
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Branimir Karadžić
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f42cee24a6
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Rebuilt shaders.
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2015-05-25 18:59:39 -07:00 |
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Mike Popoloski
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4387bed7c2
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Enabling WinRT / Windows Store apps for bgfx.
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2015-05-24 13:16:18 -04:00 |
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Branimir Karadžić
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1dce7acb10
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Added indirect buffer binary shaders.
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2015-05-01 20:58:09 -07:00 |
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Branimir Karadžić
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9d91d3bbbc
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Reversed instance data bindings. Issue #309.
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2015-04-15 10:37:00 -07:00 |
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Branimir Karadžić
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cea3815dff
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Fixed HLSL shader stripping.
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2015-04-13 12:54:45 -07:00 |
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Branimir Karadžić
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dedf75a89b
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Rebuilt shaders.
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2015-04-12 22:26:40 -07:00 |
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Branimir Karadžić
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57cfeffb8d
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Rebuilt shaders.
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2015-04-11 18:18:43 -07:00 |
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Branimir Karadžić
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c7eb016ae0
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Rebuilt shaders.
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2015-04-10 21:09:46 -07:00 |
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Mike Popoloski
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5f4bd7700e
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Recompiling shaders. Shouldn't have any effect on runtime behavior.
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2015-04-10 22:49:39 -04:00 |
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Branimir Karadžić
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ecf1b5ee5a
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Rebuilt shaders.
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2015-04-02 23:31:57 -07:00 |
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