Commit Graph

34 Commits

Author SHA1 Message Date
ocornut
eccbae09b1 Fixes for ocornut-imgui integrations: mouse wheel, render callbacks 2015-06-10 08:53:50 -06:00
Matthew Endsley
1e604e8f38 VR: Add device resolution to HMD. Init at startup.
BREAKING: bgfx::getHMD() now returns a valid pointer
if the VR runtime was initialized. This is different
from existing behavior where getHMD returned NULL until
a bgfx::reset(... BGFX_RESET_HMD) was issued. Applications
must now check HMD::flags for the current state of the VR
runtime. The following code has the code change required:

`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd)`
becomes:
`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDRERING))
{
	// rendering logic
}`

See the updated examples for details.

This allows applications to create the appropriately
sized back buffer for the HMD device by using the new device
resolution fields HMD::deviceHeight and HMD::deviceWidth.
These values report the pixel resolution of the attached
HMD hardware.

This also allows applications to query the reported HMD
resolution immediately after bgfx::init. This prevents
the device from being cycled which generates rendring
artifacts on startup - namely flashing back to a black
screen and reseting the Health+Warning disaply.

This involves initialization the ovrHmd device on
initialization, but deferring rendering until
postReset has been called. This adds an addiional
memory overhead of 32k to builds defining BGFX_CONFIG_USE_OVR.
The overhead for current builds is ~1.9MB for calls to
ovr_Initialize, so the additional overhead is pretty
trivial (+1.8%)
2015-06-03 15:39:09 -07:00
Branimir Karadžić
ff01992cb7 Refactored uniform types. 2015-05-28 15:27:00 -07:00
Branimir Karadžić
0490fbcd1e Fixed more variable shadowing warnings. 2015-03-30 14:38:16 -07:00
Branimir Karadžić
6506add5a9 Added embedded font to imgui. 2015-01-23 23:02:56 -08:00
Branimir Karadžić
bbeb0a3ffe Updated to latest ocornut imgui. 2015-01-22 21:01:09 -08:00
Branimir Karadžić
ff7f967c1b Removed _BIT suffix from BGFX_CLEAR_* flags. 2015-01-10 21:39:45 -08:00
Branimir Karadžić
a2153729be Added HMD recenter support. Updated examples to support HMD. 2014-11-02 00:06:18 -07:00
Branimir Karadzic
d0a89ff95d Removed unused headers. 2014-10-17 22:52:14 -07:00
Branimir Karadžić
eec4ae9847 Fixing paths. 2014-09-10 21:48:08 -07:00
Branimir Karadžić
66890595b9 Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
Branimir Karadžić
d33717ef48 Moved mesh files to assets directory. 2014-08-16 20:27:36 -07:00
Branimir Karadžić
2b147081c4 Changed imguiSlider argument. 2014-06-29 21:53:23 -07:00
Branimir Karadžić
02e549bfec Moved fpumath to bx. 2014-05-26 19:31:37 -07:00
Branimir Karadžić
65cd3169db Cleanup. 2014-05-20 21:15:48 -07:00
Branimir Karadžić
ac925b00c8 Cleanup. 2014-05-03 15:18:28 -07:00
Branimir Karadžić
85c5172a29 Changed GLES macro to use version number. 2014-03-29 23:12:15 -07:00
Branimir Karadžić
f436f79c10 Simplified API, removed difference between vertex and fragment shaders. 2014-03-29 19:42:57 -07:00
Branimir Karadžić
5b87eece6f Added missing files. 2014-03-26 09:21:37 -07:00
bkaradzic
a1294a4d5d Fixed MinGW64 compile errors. 2013-12-24 20:18:49 -08:00
bkaradzic
48c477d0ac Updated screenshots. 2013-10-23 22:48:16 -07:00
bkaradzic
781c9cda5b Examples: Fixed resource leaks warnings. 2013-10-06 20:30:44 -07:00
bkaradzic
df1dfdc872 Added isValid check function for handles. 2013-09-29 21:33:50 -07:00
bkaradzic
c9de4a1f19 12-lod: Fixed size of imgui. 2013-08-08 00:04:03 -07:00
bkaradzic
4c4c2eb5cb examples-common: Reogranized sources. Added command interpreter and input bindings support. 2013-08-07 21:45:56 -07:00
bkaradzic
538796302f iOS: Fixed aspect ratio in examples. 2013-07-22 21:24:20 -07:00
bkaradzic
18f2e82362 Added include path to common. Renamed math to fpumath. 2013-05-23 22:07:54 -07:00
bkaradzic
aeb414d238 Fixed 64-bit warnings. 2013-05-21 21:58:24 -07:00
bkaradzic
37f4bedeb8 Added vsync to lod example. 2013-05-18 23:10:33 -07:00
bkaradzic
6752a421a2 Fixed LOD shader. 2013-05-18 22:55:43 -07:00
bkaradzic
bed490bd53 Cleanup. 2013-05-18 22:12:40 -07:00
bkaradzic
065ab46822 Cleanup. 2013-05-18 09:43:57 -07:00
bkaradzic
71fb00a298 Updated 12-lod. 2013-05-18 09:34:36 -07:00
Milos Tosic
e0c53df020 Add LOD transition example 2013-05-18 18:41:32 +08:00