Commit Graph

44 Commits

Author SHA1 Message Date
Branimir Karadžić
4760628bb1 43-denoise: Added shaders. 2021-01-02 10:46:43 -08:00
Бранимир Караџић
c2b7ffe2e7 Updated SPIR-V and Metal shaders. 2020-12-28 13:01:44 -08:00
Branimir Karadžić
729c6b98ed Rebuilt shaders. 2020-10-04 22:39:41 -07:00
Бранимир Караџић
76e355e11f Updated Metal shaders. 2020-05-03 14:20:48 -07:00
attilaz
75d5662f0b Metal: added support for binding buffers to vertex/fragment shader stages
I have removed the SamplerInfo workaround, because new shaderc preserves texture stages. Some shaders needed recompile with latest shaderc to get the new behavior.
2019-08-16 06:58:44 -07:00
Бранимир Караџић
73362c3989 Rebuilt shaders. 2019-08-10 10:26:00 -07:00
Бранимир Караџић
f3955fca15 41-tess: Added metal shaders. 2019-07-24 19:53:13 -07:00
Бранимир Караџић
f6624f4d12 Rebuilt shaders. 2019-02-13 10:55:05 -08:00
Бранимир Караџић
82550fa842 21-deferred: Added texture array frame buffer option. 2019-02-07 18:04:19 -08:00
Branimir Karadžić
eb6d053f5a Metal: Rebilt shaders. 2019-01-22 21:00:54 -08:00
attilaz
b5ac92e5fa spirv-cross: removed rename hack
recompiled metal shaders
2019-01-19 09:13:46 +01:00
attilaz
c23e2b6362 39-assao: use buffer for atomic to support metal 2019-01-18 22:29:57 +01:00
Branimir Karadžić
54eaf5667b Built missing metal shaders. 2019-01-15 22:54:48 -08:00
Бранимир Караџић
20d97f4597 40-svt: Metal shaders. 2019-01-14 09:25:07 -08:00
Бранимир Караџић
6f67042e4b 24-nbody: Metal shaders. 2019-01-14 09:21:06 -08:00
junjie020
9a39e66e2b add compile shader 2018-12-29 17:58:43 +08:00
Branimir Karadžić
fb4cfd473c Cleanup. 2018-09-20 22:48:07 -07:00
Branimir Karadžić
4b0dc0676a 38-bloom: Added Metal shaders. 2018-09-19 12:28:01 -07:00
Branimir Karadžić
a6a689b235 Fixed row/column matrix issue. 2017-10-03 20:48:45 -07:00
Branimir Karadžić
016fd301b0 Built assets. 2017-10-03 20:29:40 -07:00
Branimir Karadžić
236ef4b875 Fixed shader binary truncation. Issue #1170. 2017-06-20 20:34:41 -07:00
Branimir Karadžić
42f6fe1430 33-pom: Fixed shaders. 2017-04-04 22:41:21 -07:00
Branimir Karadžić
42aa94504e 33-pom: Built shaders and assets. 2017-04-04 19:47:18 -07:00
Branimir Karadžić
bf57d98a79 Updated shaders. 2017-03-14 20:43:08 -07:00
Branimir Karadžić
a60095c1b6 Updated shaders. 2017-03-11 15:02:37 -08:00
Branimir Karadžić
65f2b998ff Updated shaders. 2017-02-24 19:43:40 -08:00
Branimir Karadžić
d72aff9e5d Rebuilt shaders. 2017-02-11 10:30:16 -08:00
Branimir Karadžić
eaa73c9b2e Rebuilt shaders. 2016-10-31 22:13:21 -07:00
Branimir Karadžić
69c5902453 Rebuilt shaders. 2016-09-30 20:03:41 -07:00
Branimir Karadžić
09e791be03 Rebuilt shaders. 2016-07-24 16:07:09 -07:00
Branimir Karadžić
894e2d77b6 Rebuilt shaders. 2016-07-16 08:25:02 -07:00
Branimir Karadžić
a8ffb3650f Added binary shaders for 30-picking example. 2016-07-09 23:41:52 -07:00
Branimir Karadžić
4b26830fc1 shaderc: Allow shader without color target write. 2016-07-01 20:38:12 -07:00
attilaz
317bcb0ea9 metal fixes (#827) 2016-06-28 09:06:21 -07:00
Branimir Karadžić
916a64e83c Updated shaders. 2016-06-27 23:26:43 -07:00
Branimir Karadžić
e50bda7818 Cleanup. 2016-06-15 09:33:11 -07:00
Branimir Karadžić
2b77088a38 Cleanup. 2016-03-05 11:03:52 -08:00
Branimir Karadžić
002789eef6 Fixed vecX_splat to catch errors. 2016-03-01 08:38:46 -08:00
Branimir Karadžić
87b640253e Metal: Updated shaders. 2016-02-28 22:05:59 -08:00
Lunkhound
6f9a9278ec removed z coord adjustment in shadow2D() shader builtin for HLSL versions 2016-01-17 23:05:40 -08:00
Stephen Hill
e0e772f71c Fixed repeat typo: lightning => lighting 2015-11-29 18:39:16 -05:00
Branimir Karadžić
1d1e78977f Updated shaders. 2015-10-09 22:36:56 -07:00
Branimir Karadžić
faebec1f05 Metal: Fixed MRT. 2015-10-09 22:13:32 -07:00
Branimir Karadžić
1611b074fb Metal: Built shaders. 2015-10-06 21:20:34 -07:00