Commit Graph

135 Commits

Author SHA1 Message Date
Branimir Karadžić
6af3a7c952 Switched texture assets build to ninja. 2016-05-07 14:19:56 -07:00
Branimir Karadžić
537c70965d Switched mesh assets build to ninja. 2016-05-06 20:44:21 -07:00
Branimir Karadžić
3d81ae8219 Updated shaders. 2016-04-06 20:24:52 -07:00
Branimir Karadžić
2b77088a38 Cleanup. 2016-03-05 11:03:52 -08:00
Branimir Karadžić
002789eef6 Fixed vecX_splat to catch errors. 2016-03-01 08:38:46 -08:00
Branimir Karadžić
484b1f5199 Fixed 28-wireframe shader. 2016-03-01 08:24:58 -08:00
Branimir Karadžić
861a63bf2e Updated makefiles. 2016-02-29 19:58:17 -08:00
Branimir Karadžić
87b640253e Metal: Updated shaders. 2016-02-28 22:05:59 -08:00
Branimir Karadžić
f70e85cfb5 Rebuilt shaders. 2016-02-28 16:35:11 -08:00
Branimir Karadžić
8d0da375e6 Merge pull request #702 from dariomanesku/wf
Fixing wireframe opacity. Winding seems to be flipped.
2016-02-28 16:36:20 -08:00
Dario Manesku
49bc9dccea Fixing wireframe opacity. Winding seems to be flipped. 2016-02-29 01:34:16 +01:00
Dario Manesku
a079ee53ef Redone 18-ibl example. It's now using textures that are filtered with cmft. 2016-02-29 01:15:12 +01:00
Branimir Karadžić
e4dc2bc02c Rebuilt shaders. 2016-02-28 16:14:05 -08:00
Dario Manesku
7b2752c450 Added 28-wireframe. Geometryc now has --barycentric feature. Example meshes updated. Commit has only glsl shaders. 2016-02-29 01:06:39 +01:00
Branimir Karadžić
db37bd1bcd Added icon font headers. 2016-02-10 22:37:09 -08:00
Branimir Karadžić
a972d1fef0 Tools cleanup. 2016-01-30 16:15:25 -08:00
Branimir Karadžić
008bc72d6f SDL: Updated controllerdb. 2016-01-23 21:07:44 -08:00
Lunkhound
6f9a9278ec removed z coord adjustment in shadow2D() shader builtin for HLSL versions 2016-01-17 23:05:40 -08:00
Branimir Karadžić
b70dba4c8e Updated terrain shader. 2015-12-31 11:57:07 -08:00
Andrew Mac
6a42398b0b Terrain painting example. 2015-12-13 21:21:07 -04:00
Branimir Karadžić
fac71e9e35 Fixed issue #569. 2015-12-08 16:09:30 -08:00
Stephen Hill
e0e772f71c Fixed repeat typo: lightning => lighting 2015-11-29 18:39:16 -05:00
Branimir Karadžić
20e7e79763 Added orb object. 2015-11-19 22:17:37 -08:00
Branimir Karadžić
1179f3a79b Cleanup. 2015-10-24 22:53:26 -07:00
Branimir Karadžić
69fd07a590 Rebuilt shaders. 2015-10-24 22:47:24 -07:00
Branimir Karadžić
f47a26dcfa Cleanup. 2015-10-24 22:34:11 -07:00
Aleks
aab8751ac5 Added tvOS support. 2015-10-12 13:32:39 -07:00
Branimir Karadžić
1d1e78977f Updated shaders. 2015-10-09 22:36:56 -07:00
Branimir Karadžić
faebec1f05 Metal: Fixed MRT. 2015-10-09 22:13:32 -07:00
Branimir Karadžić
1611b074fb Metal: Built shaders. 2015-10-06 21:20:34 -07:00
Branimir Karadžić
6e9ed09d19 Rebuilt shaders. 2015-09-03 20:00:15 -07:00
Branimir Karadžić
4470f7097c Fixed HLSL reflection for samplers. 2015-09-01 16:44:11 -07:00
Branimir Karadžić
5f7b891b52 OSX: Added default info.plist. 2015-08-17 17:15:05 -07:00
Branimir Karadžić
3f34765ea7 Updated shaders. 2015-08-10 17:44:59 -07:00
Branimir Karadžić
16a7605903 Rebuilt shaders. 2015-07-28 20:44:04 -07:00
Branimir Karadžić
0283c83c0a Cleanup. 2015-06-19 21:47:20 -07:00
Branimir Karadžić
9ebcfab447 Cleanup. 2015-06-07 21:28:36 -07:00
Branimir Karadžić
ddf0959d35 Cleanup. 2015-06-07 21:20:55 -07:00
Branimir Karadžić
72454acc8e Cleanup. 2015-06-06 17:12:29 -07:00
Branimir Karadžić
acfab2a171 Cleanup. 2015-06-06 16:57:43 -07:00
Branimir Karadžić
ff01992cb7 Refactored uniform types. 2015-05-28 15:27:00 -07:00
Branimir Karadžić
f42cee24a6 Rebuilt shaders. 2015-05-25 18:59:39 -07:00
Mike Popoloski
4387bed7c2 Enabling WinRT / Windows Store apps for bgfx. 2015-05-24 13:16:18 -04:00
Branimir Karadžić
1dce7acb10 Added indirect buffer binary shaders. 2015-05-01 20:58:09 -07:00
Branimir Karadžić
9d91d3bbbc Reversed instance data bindings. Issue #309. 2015-04-15 10:37:00 -07:00
Branimir Karadžić
cea3815dff Fixed HLSL shader stripping. 2015-04-13 12:54:45 -07:00
Branimir Karadžić
dedf75a89b Rebuilt shaders. 2015-04-12 22:26:40 -07:00
Branimir Karadžić
57cfeffb8d Rebuilt shaders. 2015-04-11 18:18:43 -07:00
Branimir Karadžić
c7eb016ae0 Rebuilt shaders. 2015-04-10 21:09:46 -07:00
Mike Popoloski
5f4bd7700e Recompiling shaders. Shouldn't have any effect on runtime behavior. 2015-04-10 22:49:39 -04:00