Бранимир Караџић
2ad67a4dfd
Cleanup.
2024-03-29 16:36:55 -07:00
pheonix
0b049d4897
Use bx::bit_cast where appropriate for type punning, applying packed struct for arrays when necessary ( #3212 )
2024-02-24 15:47:04 -08:00
Бранимир Караџић
83dfadf673
Happy New Year!
2024-01-14 01:56:36 -08:00
Branimir Karadžić
4946079f1d
Cleanup.
2023-11-03 21:36:00 -07:00
Julian Sikorski
f4d463990a
Allow simultaneous X11 and Wayland support ( #3152 )
...
* Allow simultaneous X11 and Wayland support
* Add NativeWindowHandleType
* Set default value for g_platformData.type
* Use g_platformData.type to check for a native Wayland window
* Stub getNativeWindowHandleType on platform where Wayland is not an option
* Implement getNativeWindowHandleType for GLFW
* Add getNativeWindowHandleType to the remaining C++ examples
* Add getNativeWindowHandleType to the C example
2023-08-17 16:54:31 +02:00
Бранимир Караџић
466c6a4e95
Happy New Year!
2023-01-14 10:05:12 -08:00
Бранимир Караџић
72cbe83275
Removed bgfx::setPlatformData usage from entry example harness.
2022-08-25 20:07:03 -07:00
Бранимир Караџић
4581f14cd4
Happy New Year!
2022-01-15 11:59:06 -08:00
Бранимир Караџић
af49c5d264
Happy New Year!
2021-01-14 15:53:49 -08:00
Бранимир Караџић
82f56b5987
Happy New Year!
2020-01-14 21:37:06 -08:00
Leandro Freire
33ac8934ff
Fixed tabs/spaces
2019-08-17 14:56:23 -07:00
Leandro Freire
d7c70c49e3
Add url to examples
2019-08-17 13:27:38 -07:00
Leandro Freire
1db46f4fe6
Rename variables and constants
2019-08-17 12:32:16 -07:00
Leandro Freire
855623e153
Rename VertexDecl to VertexLayout
2019-08-13 18:42:01 -07:00
Бранимир Караџић
3f3a9450ba
Happy New Year!
2019-01-13 17:13:25 -08:00
Бранимир Караџић
a54f8a3f81
Renamed UniformType enum Int1 to Sampler.
2019-01-11 14:14:17 -08:00
Branimir Karadžić
66a7d6ab05
Removing old vector math.
2018-11-16 21:54:20 -08:00
Branimir Karadžić
db0ec1f5db
Removed HMD API and OculusVR support.
2018-07-19 20:22:21 -07:00
Branimir Karadžić
5bb6a14876
Changed bgfx::init to take init parameters as structure instead of arguments.
2018-04-17 15:42:18 -07:00
Branimir Karadžić
584b8b34f0
Added support for independent RGB channel write control.
2018-02-13 12:35:23 -08:00
Branimir Karadžić
f44c8e2b14
Happy New Year!
2018-01-01 11:16:06 -08:00
Branimir Karadžić
907f835881
Removed use of obsolete ImGui API.
2017-12-01 21:04:27 -08:00
Branimir Karadžić
7c9b2b7257
API change: Simplified destroy functions to use overload resolution.
2017-07-17 22:29:43 -07:00
Branimir Karadžić
a274c9a6c5
Replaced BX_OVERRIDE with override.
2017-07-15 00:17:29 -07:00
Branimir Karadžić
0fad539078
Cleanup.
2017-06-29 23:19:20 -07:00
Branimir Karadžić
917385f79e
Cleanup.
2017-06-29 22:23:18 -07:00
Branimir Karadžić
43fb2f6f4b
Cleanup.
2017-06-26 22:51:56 -07:00
Branimir Karadžić
5f666a5ee2
Combined all examples. Issue #1143 .
2017-06-25 21:44:04 -07:00
attilaz
c40c83d337
fixed imgui window position ( #1151 )
...
With SetWindowPos there was a strange flickering of the window when the user tried to grab the window. This is fixed with SetNextWindowPos.
2017-06-10 16:01:42 -07:00
Branimir Karadžić
68c6b46a65
Exposed vertex stream argument to API.
2017-05-14 11:48:59 -07:00
Branimir Karadžić
9b218c9644
Cleanup.
2017-04-05 20:18:59 -07:00
Branimir Karadžić
42f6fe1430
33-pom: Fixed shaders.
2017-04-04 22:41:21 -07:00
Branimir Karadžić
8ca270a449
33-pom: Added screenshot.
2017-04-04 20:45:11 -07:00
Branimir Karadžić
25d7bf27ff
Cleanup.
2017-04-04 20:10:57 -07:00
Branimir Karadžić
42aa94504e
33-pom: Built shaders and assets.
2017-04-04 19:47:18 -07:00
Apoorva Joshi
c50cc8493f
Add parallax occlusion mapping example ( #1104 )
...
* Added example 33-pom
* Fixed warning in 33-pom example on Windows
* Deleted unused image files
* Deleted runtime textures and shaders
2017-04-04 09:52:08 -07:00